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The contents of a lot of his stories are also his projections of the future if current issues remain unresolved.

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Bleak, smoggy, smoky, dreary, grim, gaunt,

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charred ruin of a little white house at the end of the dirt road.

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The endings are often ironic and the outcome is inferential, but clear, except the ending never directly says what happened.

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If it is historical, the imperfections in the hand crafted good and the inconsistency of the past.

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Not really world building, but should be in third person.

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Twisted, knotted trees, mirroring the twisted nature of the murders that are committed in Bradbury's stories.

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Bradbury often begins his stories with a sinister action or in a sinister setting to engage the reader. For example, pulling guns out of drawer, setting things on fire and time travelling to the past to shoot animals, etc.

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Bradbury's short stories almost always includes the idea of death.

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It ran down the valley like any other road, between slopes of barren, stony ground and live oak trees.

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"Outside this warm two-story house"

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There are often small comments about the character's surroundings which reflect on the character itself, or the mood.

"The house was silent with preparation" but it doesn't specify preparation for what.

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"a smell of damp cement", cold, musty, clammy, airless, decrepit

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Imperfect adjectives like matted and dusty to let the scene seem real and uncomfortable.

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The autumn leaves blew over the moonlit pavement in such a way as to make the girl who was moving there seem fixed to a sliding walk."

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A gentle rustle of dry, papery leaves, clapping together in the harsh veldtland.

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He knew it before he went in. He knew there was death in the house. It was that kind of silence.

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A happy environment with a secret to hold, such as the "Happy Life Home," in The Velt, or the warm halloween ready house in The October Game

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A taste of dust upon the air, slightly clammy, as though the room has not been cleaned for a while. Left to deteriorate slowly.

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sinister, like pulling a gun out of a drawer.

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Very descriptive:
The hot straw smell of lion grass, the cool green smell of the hidden water hole, the great rusty smell of animals, the smell of dust like red paprika in the air.

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Dark areas with stark contrast in lights and sounds giving an angry glare onto the scene. Friendly objects with a dark side.

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A quiet environment, where the only sounds that come are loud and jutting in the silence.

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A communal area with one or two people awake, making an almost dead . An eerie atmosphere of silence.

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He nodded slowly, quietly, emotionlessly.

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Shadowy corners of the hardly lit room.

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"There was no green of Spring, none of the freshness, none of the promise."

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An oncoming bank of dark, grey, ominous clouds, heavy with the weight of a million drops.

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Flickering lighting cast by an oil lamp.

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'The ceiling above them became a deep sky with a hot yellow sun.'

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An eerie, dark autumn night, lit only by the occasional glow of uncertain street lights.
"a feeling of autumn coming to last a million years" (The October Game)