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1. Purpose and Goals:

• What specific learning objectives do you aim to achieve with this game?

• How will this game integrate with the existing learning management system?

• What age group or grade level are we targeting with this game?

2. Content and Curriculum Integration:

• What subjects or topics should the game cover?

• How can we ensure that the game aligns with the curriculum standards?

• Are there any specific teaching methodologies or pedagogical approaches we should consider

3. Technical Requirements:

• Are there any specific platforms or devices the game should be compatible with?

• Do you have any preferences regarding the technology stack or development tools?

• What level of interactivity and multimedia elements do you envision for the game?

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Functional Requirements:

* What specific features or functionalities would you like to see incorporated into the educational games?

* Can you provide examples of gamified activities that would best support the learning objectives in mathematics, language arts, science, and social studies?

* How do you envision the progress tracking feature working within the Learning Management System? What metrics or data points would be most valuable to track?

User Experience Preferences:

* What are the most important aspects of the user experience that should be prioritized in the design of the games?

* Can you describe the ideal level of interactivity and engagement for the target age group?

* How would you prefer the adaptive difficulty levels to be implemented to cater to different learning abilities?

Gamification Elements:

* What types of rewards or incentives do you think would be most effective in motivating children to engage with the games?

* Are there specific achievement systems or leaderboards that you believe would be well-received by both students and educators?

* How should the gamification elements be balanced to encourage continuous improvement without creating undue competition or pressure?

Educator Needs and Preferences:

* What features or tools would be most helpful for educators in tracking student progress and performance?

* How would you like to receive feedback and insights from the Learning Management System to inform your teaching strategies?

* Are there any specific analytics or reporting functionalities that you believe would be particularly valuable for educators?

Integration and Compatibility:

* How should the educational games integrate with existing curriculum materials and learning resources?

* Are there any technical requirements or compatibility considerations that need to be addressed in the integration process?

* What devices or platforms do you anticipate using the Learning Management System on, and how should it be optimized for those environments?

Feedback and Iteration:

* How would you prefer to provide feedback on the development process and prototypes as they are being created?

* What mechanisms should be in place for gathering feedback from students, parents, and other stakeholders once the games are deployed?

* How should the development team prioritize and incorporate feedback into subsequent iterations of the Learning Management System?

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Target Audience:

What is the specific age range that is being targeted?

How might engaging the target audience through gamification lead to increased customer loyalty or market share for the organisation?

Risk and Compliance:

What legal and regulatory compliance requirements must be addressed to ensure the gamified education platform meets industry standards and best practices?

What plans and mitigation strategies are in place to address unforeseen challenges or disruptions that may arise during the project?

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1. Background and Interests:

Can you tell me more about your organization and its mission?

What are your interests in supporting educational initiatives, particularly those aimed at children?

Have you sponsored similar projects in the past? If so, what were the outcomes?

2. Target Audience:

Who is the target audience for this game? What age group of children are you aiming to reach?

What are the specific educational objectives you hope to achieve through this game?

3. Value Proposition:

How do you see this game benefiting children and/or the community?

What value do you believe this game will bring to your organization or brand?

4. Alignment with Brand Values:

How does the educational content of this game align with your brand values or corporate social responsibility initiatives?

Are there specific themes or topics within the game that resonate with your organization's values?

5. Engagement and Reach:

How do you plan to promote and distribute the game to ensure maximum reach and engagement among children?

Are there any existing channels or partnerships you'd like to leverage for promotion?

6. Involvement and Collaboration:

Are you interested in being actively involved in the development process, such as providing input on content or design?

Would you be open to collaborating on additional educational resources or events related to the game?

7. Measuring Success:

How do you envision measuring the success of this project?

Are there specific metrics or outcomes you're hoping to achieve?

8. Logistical Details:

What level of financial support or resources are you considering providing for this project?

Are there any specific requirements or expectations you have for the development timeline or deliverables?

9. Long-Term Impact:

How do you see this game contributing to long-term educational outcomes for children?

Are there opportunities for continued partnership beyond the initial development phase?

10. Legal and Administrative Considerations:

Are there any legal or administrative requirements we should be aware of in terms of sponsorship agreements or partnerships?

Do you have any specific branding or attribution guidelines we should follow?

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1. Vision and Goals:

What inspired the decision to integrate interactive educational games into a children's learning management system “LMS”?

Can you explain the specific goals and objectives you hope to achieve with this innovation?

How do you see game integration contributing to children's overall learning experience?

2. Audience:

Who are the main users of Kids LMS and what age groups do they belong to?

Can you provide an overview of the training or skill level of your target audience?

Are there any specific learning challenges or needs of the target audience that interactive games should address?

3. Program adjustments:

How do you plan to adapt the interactive games to fit the program goals?

Can you provide insight into the key areas or topics that should be covered in the game?

Are there any specific educational standards or frameworks that games must comply with?

4. Adaptive difficulty level:

How will you anticipate and adjust the level of difficulty based on the children's levels?

What are your expectations regarding the difficulty level of the game?

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1. What worries you about this project ?

2. Any additional information ?

3. Would you like a feedback button to be added for us to get feedback from parents and guardians in order to improve experience

4. Any personal reasons for this project that you would like to share ?

5. Any specific age range of kids for this games to be designed for ?