# data[].attributes.headline
Types of animation used in the gaming industry

# data[].attributes.subject
Types of animation used in the gaming industry

# data[].attributes.body
Traditional animation - Drawn frame by frame on paper

2D animation - Using vectors

3D animation - use of CGI/ computer graphics.

Stop motion - Physical objects captured frame by frame

# data[].attributes.body
First game to involve animation, by Physicist William Higinbotham.

# data[].attributes.body
Shigeru Miyamoto - Nintendo

2D animation side scrollers with 2-3 frames for each movement was typical of the age.

# data[].attributes.body
Traditional animation

Former Disney animator Don Bluth with Rick Dyer game developer

13 animators sketched 50,000 drawings of the characters in action. 24 frames for each second on screen.

1400 frames per minute

# data[].attributes.body
by David Braben and Ian Bell

A 2D sandbox game

That felt like 3D

# data[].attributes.body
Mortal Kombat animation - The reason Mortal Kombat was relevant in the 1990 was because it was the first game to every use motion capture for the characters in the game. (How Motion Capture Works in Game Development, 2022)

Jurassic Park: The first Jurassic park game Released in 1993 was the an influential game for the time with game animation as it introduced the ragdoll physics into game animation making it a way to end the characters animation as the character came to a stop and dying.

Medal of honour was the first to have a reload animation for weapons

Mario 64, 1996

# data[].attributes.body
Mortal Kombat animation - The reason Mortal Kombat was relevant in the 1990 was because it was the first game to every use motion capture for the characters in the game. (How Motion Capture Works in Game Development, 2022)

# data[].attributes.body
Was the first game to have a loading screen animation

# data[].attributes.body
Jurassic Park Trespasser: The first Jurassic park game Released in 1998 was the an influential game for the time with game animation as it introduced the ragdoll physics into game animation making it a way to end the characters animation as the character came to a stop and dying.

# data[].attributes.body
Image A, 1958-1976. (Oct 21, 08). https://home.adelphi.edu/~al20721/1958.html
image B, Contributor, T. (2021, December 3). cathode ray tube (CRT). WhatIs.com. https://www.techtarget.com/whatis/definition/cathode-ray-tube-CRT

image C,D,E
https://padlet.com