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Most of computer based processes in 3D animation are chained in a specific order, meaning that problems will be carried forward to the next ones. That makes easy to spot the issue but can block the progress of the student if not addressed immediately.
For that reason, many of the activities focus on one specific process, skipping all the previous ones and working as a ladder, while some others require to work from scratch.

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Making projects in group allows the students to share knowledge and show their weaknesses in a friendly environment. On one hand it may help them learn more, while on the other hand they will get a bigger picture of what their work translates to, hopefully increasing their motivation.

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Most of the slang used in this field is in English, meaning that translation of this terms usually mislead and disconnects the class from other information sources.
That's what I'll avoid in my classes.

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By repeating same actions for different activities they will both remember the instructions given and understood its outcomes in different situations.

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Knowing the techniques available for 3D animation, they'll easily discover how animations they see are done, or at least how they could be done.

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After some given assignments they will be asked for doing an animation clip of their own, with some vague requisites in order to set a scope.

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Programs and academic resources are in English and the main language in class will be English too.

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English is perceived as a mean to an end, not a skill to be review and scored.

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Most vocabulary is related to parameters that have direct effect on the outcome, so experimenting with it will lead to a comprehension of its meaning.