# data[].attributes.headline
click on the "+" button to add your response, please leave your name and/or school!

# data[].attributes.subject
click on the "+" button to add your response, please leave your name and/or school!

# data[].attributes.headline
click on the "+" button to add your response, please leave your name and/or school!

# data[].attributes.subject
click on the "+" button to add your response, please leave your name and/or school!

# data[].attributes.headline
click on the "+" button to add your response, please leave your name and/or school!

# data[].attributes.subject
click on the "+" button to add your response, please leave your name and/or school!

# data[].attributes.headline
click on the "+" button to add your response, please leave your name and/or school!

# data[].attributes.subject
click on the "+" button to add your response, please leave your name and/or school!

# data[].attributes.body
They heavily utilized this generation's tech savvyness and model their game ideas to be online inorder to have a wider and larger outreach and interactions with today's youth.

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I feel that our game can improve in the ways we promoted different views and policies regrading the British military withdrawal, as our method may be too uni dimensional, and unable to resonate with many people.

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They need to create artifacts that appeal to have a huge group that can understand and appreciate it.

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It is purely just to put up artifacts for show

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They leaned towards digital/ role player games, and tended to use online platforms to distribute the games

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The use of games as a platform

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I feel that we could think outside of the box, instead of using the typical digital games or card games, we could try more interactive models e.g. (escape room, real life simulations)

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Engage visitors by interpreting and presenting artifacts in was that fosters curiosity, learning, and deeper understanding

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Their interactivity and how they interact with students

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The use of technology to help immerse students in the experiences and the use of gamification to actually peak the interest os not just lower sec students but people of all ages

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The card game was well thought out in that it accounts for different objectives of the players and how to resolve them (ie if the players are only aiming to win rather than to learn)

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Make more varied scenarios and more rules to ground the game

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I found the engagement of it very interesting. This is due to the gamification of the activities, allowing users to evoke competitiveness during the activity.

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How to plan and create interactive and educational games

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To pick out artifacts that would spark interest for others, and to educate the public on historical events/artifacts

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I thought it was interesting that generally everyone incorporated some game elements and even decided to do it online.

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The variety of ideas presented

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They managed to successfully target the audience that they wanted to reach, especially with the Roblox idea.

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I thought that the role of a museum curator is just to explain the background of the artefacts

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I found that there being so many types of ideas and so many ways to implement them interesting

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The use of online platforms such as mobile apps and roblox games was an interesting idea to engage the youth to be interested and immersed

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To engage the audience and viewers in an interesting way, helping them learn more about history

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I found the way they incorporated the gaming aspect into their history game/activity intriguing.

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The wildly different ideas proposed to allow for the game to be more suitable/improved on was very interesting to listen to.

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how different people from diverse backgrounds are able to come together to create such riveting games

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Make reference to more historical sources in order to improve the accuracy of the game and allow for a better user experience

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We could have considered more drastic changes to the game involving gamification.

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Include more gamification elements, as we focused too much on the academic aspect.

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Go through User Testing to ensure that the target audience will enjoy it

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The roleplaying aspect and how their actions in the game mirrored/simulated how the real historical figures may have felt/acted

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We can improve our game design by creating challenges which the group needs to overcome. Such a challenge can be that they cannot verbally communicate which each other and only through actions which can make the game more fun and entertaining while introducing a challenge which the group needs to come together to overcome. This helps in bolstering teamwork which is an essential value. Furthermore it drives the objective that throughout history teamwork is required to overcome challenges.

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They were all very immersive mediums and I felt that they catered towards their target audience very well

﻿﻿The use of games was popular as it
encourages interaction between the players

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The usage of different roles and different activities/different cards based on those roles allowed for better immersion, as well as requiring compromise between different roles.

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We should consider the cost because we planned to use VR headsets which are quite expensive.

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To incorporate user testing as part of the planning procedure

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To careful place their artifacts in a way that will engage the museum visitors and educate them about the history of the artifact and the history related to it

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I think we can improve our overall game design by making it more inclusive to all demographics

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Choose what and where artefacts are displayed

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We could have designed the game with lower secondary students in mind rather than trying to cater it for too wide of a range of audience

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Sword fighting (safe) idea that I tried to propose but did not make it to the final cut, that would make the game more interesting and interactive while providing a fun way to punish and reward people.

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Consider the actions in game, make it less competitive, more educational but still engaging

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I thought that the curator merely designed the artefacts and chose correct captions for them to tell a story. I didn’t realise they designed activities too.

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Sort items into categories and educate visitors on the background of historical artifacts

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We could have more roles in order to diversify the stakeholders and make clear that big decisions like this often involved many different stances.

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There was a preference for using technology to convey their message

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Curate items together and give guided tours about these artifacts

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To research on artefacts and pick the best ones to put in a museum

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I would add event cards like Group 5, I think its definitely a way to present events

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Think of ways to design activities and layouts to make it engaging for everyone

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Just finding artefacts and setting them up.

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They were many viewpoints and ways we can offer immersive experience to enrich our target audiences about the British Military Withdrawal.

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Assist in the interpretation of historical artifacts

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Think about more ways the game catch the attention of people to play it on their own will

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recognise and optimise our game to a specific player base

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To pick out artifacts and to educate the public, arrange things to tell a story and give a cohesive experience

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To ensure that the target audience is reached and how to best engage people on the subject matter

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To create a comprehensive storyline and using different artefacts and activities to effectively tell that story

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organise and manage a museum

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Generally everything related to the museum, not just about panels and also organising museum-based activities.

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To pick artifacts from storage to put in cases to display

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They used a variety of digital means and game types (MMORPGS, Open world) In order to engage the audience and interact with them in different ways

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Take care of the museums aspects as a whole, and plan everything meticulously to immerse visitors in the experience in the most efficient manner,

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I thought that a curator's job was merely to arrange artifact locations and write captions.

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To create programmes to engage the public for them to develop an appreciation and understanding towards the historical period

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Perhaps we could come up with a way to make the learning more integral and natural during gameplay, as well as linking to the values better

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Appeal and engage the public to foster a curiousity for history and an interest in historical figures/facts.

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a promoter for a museum

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Plan exhibitions and ensure they run smoothly

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put up artifacts in nice ways and teach about them

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create activities in the museum that covers historical events to educate visitors

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To just display artifacts and plan what they say and show during museum tours

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Just educate ppl and curate exhibits in a simple manner that the public can digest

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I thought the museum educator only had to know what the significance of artifacts are and then to teach others in an engaging way.

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a planner and organiser

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Collect and present artifacts in a museum

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To engage the public audience and ensure that they truly learn from the experience and achieve the objective the institution has in mind.

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To arrange and put up the artifacts in an engaging and interactive way so as to paint a tapestry where a storyline is evident and easy to follow whilst being informative and able to teach people about history

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I now think the role of the museum educator is to provide context to artifacts and ideas to the public by arranging them in an engaging way to cater to the public’s preferences

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I loved the card game idea because it felt very interactive

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make it more historical accurate

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They need to meticulously design and take into consideration of the public history and how they can communicate the history successfully with the public.

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Choose what to present

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They have to make it very interactive so it is enjoyable to the audience