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Gli studenti useranno Scratch per creare una storia interattiva. Devono programmare vari personaggi per eseguire una trama definita, utilizzando loop e condizioni.

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Usando i tablet, gli studenti utilizzeranno Blockly per programmare robot virtuali a compiere compiti specifici. Questa attività insegna i concetti di base della programmazione logica.

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Coding Dash Robots - Blockly App - Exploring Basic Commands

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Utilizzando Code.org, gli studenti affronteranno vari giochi che insegnano i fondamenti della programmazione attraverso sfide interattive e divertenti.

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Grades 7 - 9

In Unit 3, students build on their coding experience as they create programmatic images, animations, interactive art, and games. Starting off with simple, primitive shapes and building up to more sophisticated sprite-based games, students become familiar with the programming concepts and the design process computer scientists use daily. They then learn how these simpler constructs can be combined to create more complex programs. In the final project, students develop a personalized, interactive program. Along the way, they practice design, testing, and iteration, as they come to see that failure and debugging are an expected and valuable part of the programming process.

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Grades 7 - 9 In Unit 3, students build on their coding experience as they create programmatic images, animations, interactive art, and games. Starting off with simple, primitive shapes and building up to more sophisticated sprite-based games, students become familiar with the programming concepts and the design process computer scientists use daily.

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Gli studenti creeranno semplici app Android con MIT App Inventor, apprendendo come utilizzare le funzioni di base del telefono e come progettare interfacce utente.

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Gli studenti diagrammeranno ed eseguiranno semplici algoritmi utilizzando Flowgorithm, per comprendere meglio la logica di programmazione e il flusso di controllo.

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Tutorial Flowgorithm ITA  -  Le Basi [#1]

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Utilizzando Piskel, gli alunni creano GIF animate, migliorando le loro abilità di progettazione visiva e comprensione delle animazioni fotogramma per fotogramma.

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Con Tinkercad, gli studenti progettano semplici mondi 3D e apprendono le basi della progettazione spaziale e modellazione tridimensionale.

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How To: Use Tinkercad 3D Design Software 101

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Gli studenti useranno i Chromebook per creare semplici pagine web, imparando i fondamenti di HTML e CSS per strutturare e stilizzare i contenuti.

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Easy Learning with HTML "Try it Yourself"

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W3Schools offers free online tutorials, references and exercises in all the major languages of the web. Covering popular subjects like HTML, CSS, JavaScript, Python, SQL, Java, and many, many more.

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LightBot è un gioco di logica che introduce i concetti di base della programmazione. Gli studenti risolveranno puzzle per far muovere un robot attraverso un percorso.

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Lightbot Programming Puzzles Basics 1-9 Levels Android Code Hour LetsPlay

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Khan Academy offre un'ampia varietà di corsi sul computer coding. Gli studenti possono seguire lezioni interattive per apprendere le basi di JavaScript.

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Intro to JS: Drawing & Animation | Khan Academy

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Have you ever wondered what it takes to make drawings come to life? Well, we have to speak to our computer in a special language. In this unit, we will learn how to use the programming language JavaScript and Processing JavaScript to make our own drawings and animation.