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Digital subject matter.

Sample size of 15 children (aged between 6-8).

Relationship with technology in the home; quantified by extant data of their average weekly screen times. Distinguish between children with high exposer vs. Low exposer. Which apps are used most frequently/ what type of media is being consumed by children.

Measure for impact measured by educational attainment, behaviour recorded by teachers within the classroom (how social or anti-social children are, any violent behaviour recorded). [Elicited]

Interviews: to determine what type of to shows children watch, what they do during free time (whether they opt to spend time outside of the digital world), bullying (in cyber form or not). [Elicited]

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Design your own digital research project...

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Design your own digital research project...

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During the workshop, you will divide into groups for 20 minutes to brainstorm a digital research project. You will use your key reading and your journal entries/recording of your week's experience to inform the creation of this imaginary research project. In particular you will need to identify:

1. If the imaginary project is focused on digital subject matter;

2. If the imaginary project is focused on a digital research method;

3. If the  imaginary project will  have both digital methods AND digital subject matter/content;

4. Will the imaginary project use mainly a) existing data, b) data that you will generate, or c) some of both

After the group exercises, each group will give a short oral presentation on its imagined digital research project.

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Social research projects must be about an identified social issue that affects a specific group of people. The methods used should be suitable and ethical for the research question. The digital research project imagined by each group is (obviously) speculative, but avoid generic questions such as  ‘should we do x or y’, or over-general questions that would be impractical to study for new researchers. Keep it simple. You are here to learn how to do social research, so do not worry about getting it all ‘right’ at this stage. Get involved in the group exercise and later discussion.

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Investigation on inappropriate information on social media platform and attempted solution for them

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Title: How algorithm impacts our digital experience 

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Title: How algorithm impacts our digital experience 

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Digital subject matter? Digital research method? Or both?

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Digital subject matter? Digital research method? Or both?

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We will be focusing on the inappropriate information given to both children and adults on social media platform. For children, they may be assessable to adult information or videos that may have terrifying information. The environment in school in reality may affect their actions and causing them to do the challenges. While for teenagers and adults, horrible challenges are being posted on social media platforms, encouraging them to do the challenge. In this project, we will be focusing on three of the online platforms: TikTok, Instagram and YouTube.

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Mickey Mouse Hamil Problem vs Doctor Full Episodes

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Discover recipes, home ideas, style inspiration and other ideas to try.

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Digital subject matter? Digital research method? Or both?

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Digital subject matter? Digital research method? Or both?

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Digital subject matter? Digital research method? Or both?

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Digital subject matter? Digital research method? Or both?

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TikTok's 'blackout' challenge linked to deaths of 20 children in 18 months - report

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Report suggests 15 victims of the challenge were aged 12 or younger

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1) Mathematical/ Statistical method: How many videos are being posted on YouTube are harmful? How many people have lost their lives because of TikTok challenges?

2) Enthographic research: we can follow children for a week on how they use internet and what kind of information they will be looking at.

3) Qualitative research: Interview with TikTokers or people posting challenges on the TikTok and Instagram/ people watching those videos or face issues when they are doing those challenges

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Digital subject matter? Digital research method? Or both?

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Digital subject matter? Digital research method? Or both?

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combination of existing data such as screen time on home devices and educational achievement like offsted as well as data we attain through things such as observation and interviews 

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combination of existing data such as screen time on home devices and educational achievement like offsted as well as data we attain through things such as observation and interviews 

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Ethical issues that may happen during the research: 

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Ethical issues that may happen during the research: 

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1) Videos on YouTube or TikTok could not be used in our research project.

2) Sexually abuse images may being used (may cause a crime)

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get britain talking - Mental Health has declined in almost 40% of school children (NHS Survey). That's why Britain Get Talking is setting the nation a different kind of homework. It's designed to help ease our stress and reduce our anxiety by asking what's on our minds.

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Methods for stopping challenges and videos

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Methods for stopping challenges and videos

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1) Parents and schools should teach children about the right things to do and stop them from accessing those videos

2) social media platform should delete the videos once they find it is harmful to children

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How social media affects children at different ages

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How social media affects children at different ages

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Spending increasing amounts of time online leads to more serious cognitive and emotional consequences such as attention problems, stress and anxiety.

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A report from the UK's communications regulator Ofcom confirms children are avid social media users.

Some 99% of children aged three to 17 used the internet in 2021. YouTube was the most popular platform, with 89% of children using it. Meanwhile, half of kids used TikTok, a popular site which allows users to watch and share short videos.

Most social media platforms require users to be aged 13 or older. Nonetheless, the report found that a majority of children under 13 had their own profile on at least one social media app or site. One-third of parents of children aged five to seven said their child had a profile, which rose to 60% among children aged eight to 11.

Overcoming these age restrictions is clearly not a difficult task. Children simply supply a fake age when setting up their account. Meanwhile, some children have multiple accounts on the same platform - one for their friends, and another for their parents.

The report also found that roughly 16% of three and four-year-olds watch videos on TikTok. This could be children being shown videos by a parent or somebody else, and does not mean they have their own account. But they are still being exposed to social media content at a very young age.

With these findings in mind, it's timely to take a look at what we know about how social media use can affect children across different age groups.

The good and the bad

Engaging with social media can have both positive and negative effects on people, especially children. My colleagues and I have shown that social media use is important for emotional support, community building and self-expression among adolescents, but that it can negatively impact mental health and wellbeing as well.

In our work at the Cyberpsychology Research Group at Nottingham Trent University, we have talked to young adolescents, their parents and teachers about perceived challenges and online harms from social media use.

We found that the effects range from spending increasing amounts of time online, behaviour change due to anticipated judgement from peers, and sensory overload, to more serious cognitive and emotional consequences such as attention problems, stress and anxiety.

Read more: Protecting children in the metaverse: it's easy to blame big tech, but we all have a role to play

New research suggests that there appear to be differences across age groups with regards to the effects social media use can have on life satisfaction. In a large UK sample of over 17,000 young people aged ten to 21, researchers found the detrimental effects of high levels of social media use may be especially pronounced at ages 14-15 and 19 for boys, and 11-13 and 19 for girls.

Former Facebook employee Frances Haugen revealed in 2021 that internal Facebook research has repeatedly shown detrimental mental health impacts of Instagram use for young girls.

Separately, we know excessive screen time can be associated with symptoms of stress, anxiety, depression and addiction.

Recommendations from the American Academy of Pediatrics suggest no screen time for children under two, and a maximum of one hour per day for those aged two to five years, focused on high-quality content (for example, content which is educational).

While we don't know exactly what kind of content young children are watching on social media, it's unlikely to be high-quality, and could be harmful.

What can we do?

With the recently published online safety bill, the UK government aims to make the UK the safest place in the world to go online. Accordingly, we need to consider the potentially detrimental impacts internet use in general and excessive social media use specifically can have on young people, especially those who are vulnerable.

We need to see increased user protection (such as age verification measures) and harm prevention initiatives (such as school-based education about the benefits and potential harms of social media use).

We also need to see the involvement of community and government organisations in education and awareness campaigns, as well as a focus on increased corporate social responsibility, where the industry takes an active approach in designing products with the best interests of the user in mind.

Read more: Touchscreens can benefit toddlers - but it's worth choosing your child's apps wisely

While we discourage over-pathologising everyday behaviour - for example, we shouldn't assume everyone who spends a few hours online has a problem with their internet use - problematic behaviour needs to be acknowledged and users need to be supported. This can prevent it leading to negative mental health consequences.

Support for young internet users needs to come from parents, teachers, governments and the social media industry. Parents can be encouraged to start an open dialogue with their children, which will build rapport and allow children to open up about their social media use.

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How social media affects children at different ages - and how to protect them

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A recent report from Ofcom found children as young as three are watching videos on TikTok.

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Our research will look at how our algorithm impacts what we see based on different characteristics, we plan to use tiktok and twitter as our main bases of research. We will be using different profiles with different ages, genders and races to see how these social medias affect what we see.

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We will be using both existing data as well as generating data for our research. For example, surveys and covert participant observation.

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We will be using both digital subject matter and digital research method. We will be focusing on the inappropriate information online with using researching methods relating to the digital technologies. We will use existing data (eg videos online) and generating our own data (eg interview with people)

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we could hope to make a change in the way that media is produced/regulated for children - to be classed as media for children it must have some form of educational content. we would hope to encourage public spending in aiding childhood development e.g. outdoor spaces for children