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Designing Game Sprite

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Get access to files anywhere through secure cloud storage and file backup for your photos, videos, files and more with Google Drive.

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Designing Game backgrounds

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Get access to files anywhere through secure cloud storage and file backup for your photos, videos, files and more with Google Drive.

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Designing Game assets

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Get access to files anywhere through secure cloud storage and file backup for your photos, videos, files and more with Google Drive.

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Students should continue and complete their story board

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Design Specification and Success Criteria (26/11/19)

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Design Specification and Success Criteria (26/11/19)

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If you are done with the story board)  the do the following:

-Software and Hardware specification

-Write design specifications for your planned game (you may include art ideas too)

-Also add a few success criteria for yourself (this will be helpful in reflection)

Upload the pdf or clear screenshot of the specifications and success criteria on your Padlet wall under "Design".

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Designing game UI

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If you have taken approval from the teacher for your success criteria and specifications and uploaded them on the Padlet then continue with coding.

Others may complete the specifications and show them to the teacher.

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1. Does you game match with the design specifications that you planned?
2. How difficult was it for you to come with a game plan that can link to the SDG?
3. Did storyboard/mood board work as a tool to guide you in depicting the details and the logical flow of the game?
4. How helpful was the peer feedback session in enhancing your game?

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Criterion A: Disciplinary Grounding
1. How much did you know about  game designing before we started?

2. What is IDU and why have we connected both the subjects together in this unit?

3. List what you still need to learn in order to reach your goal in both the subjects?

4. How does coding and creative visuals play an important role in designing your game creatively?

5. How is your character, background and assets reflecting or are related to your theme or  concept?
6. Did mind map helped you to map your ideas from both the subject perspective?

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Use the following as a guiding questions while recording your narration and the game (while you play the game and explain each part of the game) for anyone to understand.

1. Your goal
2. Why this Goal
3. SDG chosen
4. How is it related to SDG chosen
5. Assets, backgrounds and UI made in ART.
6. Explain the flow of the game while playing the game showing the winning and losing aspects.

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Criterion B: Synthesis

1. How the prior knowledge gained  from the first unit in Design about coding has helped you designing your game?

2. Looking at your old game and the game created in IDU did the knowledge gained in Art about designing objects, backgrounds and colour schemes has changed the look of the game? How?

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Criterion C: Reflection on Communication

Linking to your global context, what are you trying to communicate to your audience and how will this game help to spread awareness in the society?

What were the problems you identified in the game designed by you and how did you solve them?

What are the interesting things or strengths you have used from both the subjects in this unit? (Design- coding, art- Artworks)

Is your game appealing? Why? What makes it interesting for your audience?

What challenges or difficulties did you encounter in this unit?

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Adding screenshots of game and describing them

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Adding screenshots of game and describing them

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Create a new column named Criterion B: synthesis

Add some of the screenshots of your game screen and describe each one of them briefly to explain which codes or coding language you have used in that screen and why? Also mention which artworks are visible and what is their relation to the coding in this game.
For example:
If your screen shows character jumping, mention which coding is used for this action and things that are used as game art creation on the screen like - backgrounds, character poses. UI, screens etc.