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Add more to the question if they get it right - ask a related but more advanced question.

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Ask if they want a harder or easier question.

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Because students are exposed to larger and larger amount of media content (than ever before – think ‘variety of netfix library’)  – and those stories (narratives – again think netflix) tend to have very ‘big’ consequencial ‘life-or-death’, ’self-identity/purpose’, or ’moral-dilemma’ stories compared to what is traditional of content found in school settings. The later then to be quite engaging and the consequence of this disparity means that the content used in schools as a vehicle for lessons often (always) struggle to maintain student’s interest.

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Have an option to do a lesson on a similar topic, but on a more in-depth aspect so they can build on what they already know

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Have an option to do a lesson on a similar topic, but on a more in-depth aspect so they can build on what they already know

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Offer a larger variety of subject matter that captures broader array of audience interest. 

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Offer a larger variety of subject matter that captures broader array of audience interest. 

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inside a context of one screen/activity we could add different levels of difficulties while keeping the minimum requirements to complete the activity. So every screen have multiple levels of difficulties and allows the student to "collect" more achievements. 

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inside a context of one screen/activity we could add different levels of difficulties while keeping the minimum requirements to complete the activity. So every screen have multiple levels of difficulties and allows the student to "collect" more achievements. 

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Offer multi-layered ways to engage with what's onscreen. Vary complexity of student tasks/mix disciplines (graphical/visual representations of text, etc)

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Need to somehow make learning the fundamentals of reading, not just the content, the visible moment of challlenge

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give the opportunity to do something with their knowledge

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give the opportunity to do something with their knowledge

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Provide kids with more choice in the queue

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Provide kids with more choice in the queue

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the system should analyze speed to answer, and average to dynamically increase the difficulty. This would personalize it more and allow the system to support the variable levels of ability between students.

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Assume success and only provide more explanation and lower level if student needs it

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Assume success and only provide more explanation and lower level if student needs it

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Find a way to ask the student if they want to increase difficulty or adjust difficulty based on their pace (think Rocksmith video game)

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(scholastic MAth 180)

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Change the format of the questions to be more autonomous

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Change the format of the questions to be more autonomous

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allow the game/interactive content to adjust difficulty 

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allow the game/interactive content to adjust difficulty 

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Offer alternatives to break apart and reconstruct the text to show different meanings

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Offer alternatives to break apart and reconstruct the text to show different meanings

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Offer a pre-test or test-out using multiple choice that the student can access at any point and prove that they already know the content.

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Offer an option that goes deeper into what they may know to see if they really do already know the material

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Offer an option that goes deeper into what they may know to see if they really do already know the material

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Provide a fun but explicit introduction to the skills they'll be learning: provide expectations upfront.

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Provide a fun but explicit introduction to the skills they'll be learning: provide expectations upfront.

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Change context of skill— if they KNOW one thing, use it as a rung to the next (treat it like an inside joke that they’re in on)

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Change context of skill— if they KNOW one thing, use it as a rung to the next (treat it like an inside joke that they’re in on)

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Give them a wheel to spin to their challenge level

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Give them a wheel to spin to their challenge level

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Develop a "level" system to show progress

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Develop a "level" system to show progress

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Add a challenge question button or similar paradigm

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Add a challenge question button or similar paradigm

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In text books, there are the "extra credit" questions that were always more challenging... and optional. 

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In text books, there are the "extra credit" questions that were always more challenging... and optional. 

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on the fly adaptivitiy in the current lesson- let children ramp up/down their difficulty right in their current activity

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on the fly adaptivitiy in the current lesson- let children ramp up/down their difficulty right in their current activity

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with the ability to take it back if its too hard

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Add a "bonus" or "level up" option for user to increase "level difficulty" of interaction. Scale the interactions thusly.

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Add a "bonus" or "level up" option for user to increase "level difficulty" of interaction. Scale the interactions thusly.

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After kids meet a certain set of criteria, let them skip lessons if they want a challenge. And also, go back to those skipped lessons to complete them if they don't want a challenge.

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Give a mini game and if they succeed, they skip ahead

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Give a mini game and if they succeed, they skip ahead

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By giving them opportunities to apply the skill in a different way

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Relate it to a larger goal/sense of progress.

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Relate it to a larger goal/sense of progress.

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More self-selection, opt-out / opt-in to lessons

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More self-selection, opt-out / opt-in to lessons

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Provide a "Challenge" button to offer a couple of problems with increased level of difficulty so they can choose whether they want to try something harder.

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Give them a chance to skip an activity, or add optional "challenge" activities

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Give them a chance to skip an activity, or add optional "challenge" activities

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Personalization: By allowing them to select the readings they have to practice with based on their own interests

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Personalization: By allowing them to select the readings they have to practice with based on their own interests