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My favourite game is probably Chrono Trigger for SNES. I really enjoyed the depth of story combined with action and puzzles. I've never played a game that quite compared to it

-Craig

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I am definitely an avid gamer. I started playing when I was about 6 and got a Super Nintendo for my birthday and haven't stopped since. I mostly play on PC, and I've even tried to make my own games.

-Craig

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Three classes in Humanities 8, were successful implementing two dice/adventure games. In both of these units students created their own character, and rolled for battles (attack/defence points), and character journey.

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Yes, I think they do, however, I cost wise I'm not sure how they could be effectively implemented and maintained. I think that the principles of of "gamifying" learning can also be utilized throughout the year like badges, leaderboards, reward systems etc. This could be a low tech and useful way to make learning fun without relying on hardware.

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Yes, I think they do, however, I cost wise I'm not sure how they could be effectively implemented and maintained. I think that the principles of of "gamifying" learning can also be utilized throughout the year like badges, leaderboards, reward systems etc. This could be a low tech and useful way to make learning fun without relying on hardware.

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-Evelyn

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I think games do have a role in education, but it really depends on what kind of games. A lot of "educational" games are probably not designed with any learning theories in mind, but game designers call them "educational" because they teach or inform something - whether players actually learn anything of value or not is questionable.

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I was working as a game programmer at a media company prior to moving to the Ministry of Education. My project at the time was to create an educational virtual world for children. The idea is that children would travel through different locations in the world (most locations exist in real life) and learn something about the location or people living there, interspersed with playing mini-games and earning points. There were no education experts working on the project, so I really don't think there were any learning theories adhered to, and it's one of those games that describes itself as "educational" but I would question whether it really is.
Shu

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I would say I never got into the video game culture, even though a lot of my peers (usually guys) were. I occasionally played Mario and Golden Axe but that was the extent of my video game playing. I play a few mobile games now, usually puzzle solving games. Different ones I've gotten into include 2048 and nonogram style games. So to answer your second question, I am more into puzzle games.
Shu

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I like playing puzzle games and solitaire. That is about the extent to my gaming experience. I have never be able to see the appeal nor get into video games for some reason.

I would love to be able to incorporate the video game engagement into my classroom. I have no idea how I can make my math class as exciting as a first person shooting them up game but one can dream.
- Kim

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Hey guys, I am in now way a gamer and my experience with video games ended as a teenager with Super Nintendo. I do own a Wii, but would in no way consider myself an avid user. However, this is not to say that I do not see the benefit of gaming int he classroom. It seems that any tool we can use to connect with kids and have them interact with a lesson is beneficial. in my experience with this medium the main problem seems to be find a game that keeps the students interest while also being educational.  But, I look forward to exploring it more this week.

Danny Tulk

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My dad worked in computers all his career so we always have computer games growing up. They focused mostly on bringing educational games for us to play. For example Reader Rabbit, Gizmos and Gadgets, etc. We didn't have a Nintendo or any other game station so if we wanted to play something on a computer we almost only could choose one of these games.
Actually most of the games found on this website we played: https://www.bustle.com/articles/141260-15-90s-computer-games-that-made-learning-unbelievably-fun
kari

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Like Jonathan I think that judicious and planned use is best though.
-Kari

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I am a bit of a sci-fi geek and the Ender series has been one of my favorites for a long time. I thought this was pertinent because of the role that simulation/game playing played in the education of kids in these books. Without ruining the series for anyone the premise is that kids are brought to war school and much of their instruction is based in game play/war play only to find out that the line between games and the real thing is blurred. I have often wondered if the prevalence of first person shooter games is not just a training/desensitization to remote warfare.
-Kari

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Word games are my favorite. After that would come puzzle or problem solving games. I recently also started using Swift Playgrounds to learn more about coding.

-Jonathan-

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I get burned out on games really quickly, so it's hard to say what my favorite could be. Growing up, I always played Sonic the Hedgehog. I also think of the old Mavis Beacon typing games that taught be keyboarding skills. I owe a lot to that.

These days, I have been exploring more with Minecraft EDU, but have hit a huge roadblock in getting access in mainland China.

-Jonathan-

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I once designed a role playing mystery game for my ESL class, but there was little technology involved. As it stood, it took a lot of planning ahead and work to get it to all come together.

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I think that games, just like many other things, definitely have a place in education, but they should be used in a pedgogically sound way. In the wrong hands, they could quickly become a way to simply "fill time" or parade busy work around as constructivism. With that said, I do embrace them and would like to see more (and to see them better utilized!)

-Jonathan-

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I frequently use games to enhance learning in the classroom. In early primary, there are many opportunities to engage students with games that ask them to search for something or assemble in different groupings to explore a concept. Games like Kahoot, coding games or typing games or games found on Brainpop are meaninful.

Alice

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There are many different types of games. While some brings more educational benefits than others, some are simply for entertainment. 21st century students are spending more time to learn via game-based learning.

Alice

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I do think games have a place in education. I am currently exploring Lightbot with my students.

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I do think games have a place in education. I am currently exploring Lightbot with my students.

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Vivian

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Nope, I have never tried to make a game, but I am willing to try!

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Nope, I have never tried to make a game, but I am willing to try!

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Vivian

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I like puzzle games and problem-solving games.
Vivian

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Banjo-Tooie was the last video game I played. I believe it was a Nintendo game created in the mid-1990's.
We have a Playstation...it was purchased for our children.
Vivian

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I’m not much of a gamer but I recently got the Uncharted 4 PS4 package and I have thoroughly enjoyed playing the game.  When putting on the teacher hat, I realize that the game teaches you skills only when the main character needs them.  It is like learning on demand if you will.  When he needs to climb, a tutorial pops up that helps you learn how to climb, when he needs to shoot the game again helps you learn that skill.  I find this way of learning to play a game extremely fascinating as it is relevant to the player’s current situation and context. The skill learned is applied right away. When it isn’t applied correctly, multiple chances are given so the player excels at that particular skill before moving on in the game.
-Vibhu

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Absolutely!
-Jan

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Last year I got pretty excited about the potential for gamification in education for challenging groups and created a Science unit for Grade 2s that was built around level up tasks related to the content, with the successful clearing of each level earning a piece on a personalized game board and leading to the next task. The children loved it but I found that trying to manage the individual levels and speed of play for 24 children, including having science content and activities available for each level was too ambitious and we were not able to complete the game by the time we had to move on from that unit.
- Jan

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I would say I am mildly experienced with video games, personally. I've played the entirely text-based social sandbox called simply The MOO the University of Windsor hosted back in the '90s. I've played some console games and computer games and currently play Minecraft with my children. I am sad to say that I have never been a student in a course that legitimately used video games as a teaching tool.
- Jan

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Do You Think Video Games Have A Place In Education? 

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Do You Think Video Games Have A Place In Education? 

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Or included one in something you taught or made?

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If you haven't played or don't have a favourite, do you know what kind of games you might be interested in (puzzle games, RPGs, Simulators etc)?

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Tell Us About Your Experiences With Video Games

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Tell Us About Your Experiences With Video Games