# data[].attributes.headline
pls change the name of the game it is so cringe

# data[].attributes.subject
pls change the name of the game it is so cringe

# data[].attributes.body
So the speed is fixed. Now I need to fix the jump speed (which is already done).

# data[].attributes.body
KAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSENKAYSEN

# data[].attributes.body
U can read this cos im lazy
https://medium.com/@molegul123/top-10-best-plugins-on-roblox-667fe93c05c0

# data[].attributes.attachment_link.readable_text
Exactly as the title says, in this post I will be going through some of my favorite plugins to use on Roblox, not in any specific order of best to worst, simply the 10 I use the most, and consider to be the most useful, keep in mind these are my opinions as thus you are very much welcome to disagree with me.

Again there is no specific order to these plugins, and I will be linking them all at the end of this article, and it is fine to disagree with me. With that all being said lets start with the first plugin in this list.

The first plugin on my list is a fairly special one and the most "controversial" one due to a fair few "Professionals" thinking it is a waste of time and useless and there are better plugins on Roblox the plugin being the almighty F3X Plugin by GigsD4X.

I personally find F3X to be incredibly accessible and simple to use, having almost all of the functionality of Roblox Studio put into one plugin that is easy to use, simple to get the hang of, and accurate in regards to increments. Overall I simply find F3X to be one of the most useful and simple plugins on the entire list, and every single build I have ever made I have used F3X to make them. Of course that is not to say that it is flawless as it does not have everything that it COULD have, but it gets the job done.

The next plugin I want to talk about is again one of my most used plugins Archimedes Two by Scriptos.

The main reason why I love Archimedes Two is akin to why I love F3X, namely Arc is an incredibly simple and accessible to use tool without having to do any extra, simply pick what vector you want to create pieces in and then create them. I find this too incredibly useful for making things such as roads, paths, small detail, shapes, patterns, so on and so forth and if you see any kind of small curvy details in my places, then I most likely used this tool to make them.

My 8th pick is the Brushtool 2.1 made by XAXA.

Credits to XAXA for the trees.

The Brushtool 2.1 is a little bit more "sophisticated" in regards to using it, but that is easily due to the many functions and utilities that the plugin gives you. One of the main functions of this tool is to allow you to input models into the plugin and then save those models as groups that you can spam across the map, you can change the radius of the how far the individual models spawn, how big they are, and so on, this plugin makes creating nature related areas as easy as breathing, but that is only the surface of what the plugin is capable of.

Now my 7th pick is an incredibly basic, self explanatory tool, but incredibly useful Model Resize by DaMrNelson.

What you see is what you get. This plugin can resize any model you wish for it to resize, you can also be a bit more mathematical and set specifically how much you want the model to be resized to keep everything accurate and smooth. There is not much to say about this plugin as its incredibly basic, but an insanely useful plugin.

Wow, already at the 6th plugin, okay well my 6th plugin would be the oozledraw toolbar: draw curve/rope plugin by Oozlebachr f or otherwise summarized "The Curve Tool" it does exactly what you expect.

As you can see from the picture above you can make curves with the tool. You can also change the width, length of the individual parts that make up these curves, you can also change the gravity for the curves which basically decides how long or wide the curve is / how straight it is. I would highly suggest using this plugin to make ropes, wines, hanging lights, the ropes on a bridge or anything of that sort as it is incredibly useful for those kinds of things.

Well my 5th choice would probably be the Low Poly Terrain Creator by KinqAndi.

Once again with this plugin you pretty much get what the name of the plugin says. The Low Poly Terrain Creator plugin allows you to easily make low poly terrain in a quick and efficient way which you can also very easily customize with other plugins such as F3X or tools alike F3X. If you want to make a Low Poly terrain map then this plugin is probably one of the easiest ways to do it so I do recommend it if you ever want to make a Low Poly map.

Have you ever had issues with gaps in your building? Well this tool has you covered. Gapfill by stravant.

Gapfill again does exactly what you would expect it to do. Do you have an impossible gap you cant fill? Well here comes Gapfill ready to fix and fill all any gaps that might be in your way to building heaven. This single plugin has saved my life a few thousand times over during building as I tend to get fairly messy when I do big projects, so this tool has truly made my life a few hundred times easier, and made my building that much more efficient.

Finally here we are down to the last 3. My next plugin that I find incredibly helpful is the 3D Text Maker made by KinqAndi(Once again)

This plugin allows you to create text instantly by selecting a part, and then typing whatever you want then generating said text from the part you selected. This plugin can be incredibly useful when doing very specific builds, and petty much any build that involves a city or a town as a lot of buildings have some kind of text or letters on them.

The next plugin I will name might not seem like the most useful plugin out there to some of you, but for me specifically every single time I have made a build where I have put people into the build I have used this plugin. Load Character by AlreadyPro.

Not much to say here pretty self explanatory. Type in the name of the person whose avatar you want to spawn, and then pick if you want to spawn it in R6 or R15, that's about it.

Don't really have a plugin for this spot, because honestly I think majority of the plugins from the Roblox Studio Plugins library could go into here, because all of them are fairly useful, but if you really want me to think up one I guess it would have to be the Brick Cutter 🔪 plugin by Ozzypig.

I think you get the idea. This plugin can cut your brick into as many parts as you want into as thin parts as you possibly could ever desire. Kind of like making kebab.
End
But that's about it I am done with the list, so here are the links for each individual plugin:

F3X by GigsD4X
https://www.roblox.com/library/144950355/Building-Tools-by-F3X-Plugin

Studio Build Suite by Fractality
https://www.roblox.com/library/260276858/Studio-Build-Suite
Studio Build Suite is a more "professional" variation of F3X with more mathematical functionality, with a few added possibilities.

Build v4.1 by Simbuilder
https://www.roblox.com/library/183586902/BuildV4-1
Build v4 contains a lot of the plugins in one way or another that have been pointed out in this article, it also acts similarly to F3X.

ThreeDText 2 by XAXA
https://www.roblox.com/library/2273628561/ThreeDText-2
Similar functionality to 3D Text plugin, but some added utilities.

ResizeAlign by stravant https://www.roblox.com/library/165534573/Stravant-ResizeAlign-Fixed
Functions somewhat similarly to GapFill with slightly different functionality.

And that's that thanks for reading, and have a nice day.

# data[].attributes.attachment_link.description
Exactly as the title says, in this post I will be going through some of my favorite plugins to use on Roblox, not in any specific order of best to worst, simply the 10 I use the most, and consider to...

# data[].attributes.body
Idk but u can read this to make thing realistic
https://www.roblox.com/library/2268520847/Brushtool-2-1

# data[].attributes.attachment_link.readable_text
A plugin for brushing multiple clones of the same part or model onto the map. The plugin comes loaded with the assets you see in the thumbnail. Play around with the settings and try to copy the thumbnail yourself ;-) To add more objects, select the object you want to add (must be a part or model) and click "Add" in the list of objects. ---------- Feel free to modify and distribute your changes to this plugin. This plugin uses semantic versioning to alert users to updates. You can edit the semver in the Constants ModuleScript. Also punch in your plugin's ProductId, while you're at it. Just don't hold me liable when anything goes wrong, k? Format the semver in your plugin's description like the one below. It only accepts numbers!: semver 2.1.5

A plugin for brushing multiple clones of the same part or model onto the map. The plugin comes loaded with the assets you see in the thumbnail. Play around with the settings and try to copy the thumbnail yourself ;-) To add more objects, select the object you want to add (must be a part or model) and click "Add" in the list of objects. ---------- Feel free to modify and distribute your changes to this plugin. This plugin uses semantic versioning to alert users to updates. You can edit the semver in the Constants ModuleScript. Also punch in your plugin's ProductId, while you're at it. Just don't hold me liable when anything goes wrong, k? Format the semver in your plugin's description like the one below. It only accepts numbers!: semver 2.1.5

# data[].attributes.attachment_link.description
A plugin for brushing multiple clones of the same part or model onto the map. The plugin comes loaded with the assets you see in the thumbnail. Play around with the settings and try to copy the thumbnail yourself ;-) To add more objects, select the object you want to add (must be a part or model) and click "Add" in the list of objects.

# data[].attributes.body
What is the starting hp and what can we do to increase our hp

# data[].attributes.body
Wat if i find a glitch, how long will it take to patch??

# data[].attributes.body
Ok,for now we stop giving ideas for a while.Let them built the whole map first.Teddi you will let us know when we can start giving ideas again.For now,just continue building the map.

# data[].attributes.body
Guys is the map back?
Type the following for different options

Type 1 for Yes, everything is there
Type 2 for No
Type 3 for Yes, but something is missing
Type 4 for Yes, but most of the stuff (hub) is gone

# data[].attributes.body
Managed to import Blender trees for the hub. Map-making will be tonight/tomorrow.

# data[].attributes.body
So guys, I did not script today but I just made a few tree models in Blender. It took me a while to find out how to import them with colours but I did manage to do that in the end. The trees will be for the hub. SkyBlox will be related to BloxCraft and so I will work on SkyBlox after I am done with the basics of BloxCraft

# data[].attributes.body
MechanicalCore (dev)                          pandap153 (Pandamonium)                  AccessQ (AccessQ)                   TSOCYVGDIEGO(Tso)
F3x(to build)
SBS(manipulating objects)
Archimedes two(smoothing objects)
ThreeDText(generating texts) https://www.roblox.com/library/165534573/Stravant-ResizeAlign-Fixed
https://www.roblox.com/library/217792838/Stravant-Model-Reflect
https://www.roblox.com/library/165687726/Stravant-GapFill-Extrude
https://www.roblox.com/library/166951203/Stravant-MaterialFlip
https://www.roblox.com/library/6917372104/Stravant-Quick-Stairs

# data[].attributes.body
it is like a sequal of BloxCraft

# data[].attributes.body
Please finish the unfinished hunger bar. Thanks.

# data[].attributes.body
HUB (4%) - Due in 4d
Boss (0%) - Due in 4d
Cash Saving - Done
Day Night Cycle - Done
Food Bar (50%) - Due in 5d
Hydration Bar (0%) - Due in 6-7d
Inv. System (0%) - 40d +
Placement System - 50d +
Saving for Placement System - 60d +

Game Release (60d + - 200d)

# data[].attributes.body
Non-Copyrighted Music – Browse Royalty-Free Tracks

music for the game but not copyrighted i guess

# data[].attributes.body
Added: Nothing
Changed
- Decreased the Walking Speed of player
- Decreased Jump Height of player

# data[].attributes.body
I also forgot to put lasers at the back of the portal. I will be doing that right now. And the hub will be added soon!

# data[].attributes.body
- Player Speed to fast (Drop to 16) - Done
- Zombie Animation Issues
- Hunger Bar Issues
- Player Jumping too high

# data[].attributes.body
So this is also a bug fix. The player is MOVING TOO FAST so I need to fix it.

# data[].attributes.body
So I did not script yesterday. This update will be working on the hub and the food, hydration bars. Inventory system and placement system will be worked on as well

# data[].attributes.body
Hunger Stages

Stage 1: Hunger bar ( MINOR HUNGER ) 90 - 94
- Decrease in walking speed (16 -> 14)
- Regen Speed Drops to 10 HP / 4S -> 4HP / 6S

Stage 2: Hunger Bar (MILD) (75 - 89)
- Decrease in walking speed (14 -> 12)
- Decrease in player ATK (100% - 95%)
- Health Decrease (100 -> 70)
- Regen Decrease (4HP - 6S - 2HP / 10S

Stage 3: Hunger Bar (OKAY) (61 - 74)
- Decrease in walking speed (12 -> 10)
- Decrease on player ATK (95% - 80%)
- No regen

Stage 4: Hunger Bar (MODERATE) - 50-60
- Decrease in Walking Speed (10 -> 8)
- Decrease in Player ATK (80% - 65%)
- Health Decrease (70 > 55)
- Regen (-1 HP / 2 minutes)

Stage 5: Hunger Bar (BAD) - (35-49)
- Decrease in Waliking Speed (8 -> 6)
- Decrease in Player ATK (65% > 40%)
- Health Decrease (55 > 45)
- Regen (-4 HP/min)

Stage 6: Hunger Bar (WORSE) - (20 - 34)
- Decrease in Walking Speed (6 -> 4)
- Decrease in player ATK (65% - 50%)
- Health Decrease (45 > 30)
- Player DEF decrease (100% > 85%)
- Regen (-8 HP / 30 sec )

Stage 7: Hunger Bar (SEVERE) - (14 - 19)
- Decrease in Walking Speed (4 > 3.5)
- Decrease in Player ATK (40% - 33%)
- Health Decrease (45 > 37)
- Regen (-10 HP / 25 sec)
- DEF (85>55)

Stage 9 (CRITICAL) - (8 - 13)
- Decrease in Walking Speed (3.5 >2.75)
- Decrease in Player ATK (33% > 28%)
- Health Decrease (37 > 31)
- Regen (-13 HP / 15 sec)
- DEF Decrease (55 >48)

Stage 10 (LIFE-THREATENING) - 3 - 7
- Decrease in WS (2.75 - 2.6)
- Decrease in Player ATZK (28 > 19)
- Health Decrease (31 > 27)
- Regen (-20 HP/ 10 Sec)

Stage 11 (LAST CHANCE) - (1-2)
- Decrease in WS (2.6 > 0.5)
- ATK (19>10)
- HP (27>15)
- Regen (-25 HP / 1s)

STAGE 12 (DEATH) - 0
- HP Decrease (15>10>9>6>2>1)

# data[].attributes.body
In this update, the HP bar and hunger bar will be added. The hydration and temperature bar will be in the next few updates. Also, the boss will be named "Noob Boss".

Boss aspects
Health - 1000 HP
Damage
Touch - 5HP
Hug - 10HP + Poison Effect (1HP/2s) for 6s
Strangle - 35HP + Slower Walk speed (16 -> 12) for 5s
Step - 50Hp + Hunger Bar decreases (100 -> 85)
Crush - 80HP + Hunger Bar decrease (85 -> 65)
- Slower Walk Speed (12 -> 8)
Ground Break - 90HP + Hunger Bar Decreases (65 -> 43)
- Slower Walkspeed (8 -> 6)
- Increase in Boss Speed (20 -> 35)
- Increase DMG for Strangle (35 -> 38)
- Decreased ATK for Player (100% -> 75%)
Heas Crack - 99HP + Hunger Bar Decreases (43 -> 10)
- Decrease in Walk Speed (6 -> 3)
- Player ATK Decrease (75% - 60%)

# data[].attributes.body
So, this is just a small bug fix. To save time for scripting, I will be adding lasers to the portal and when the player defeats the boss, the lasers will get destroyed. They will be prompted to defeat the boss if they have not defeated the boss. If the try to go through the portal when the lasers are still on, they will die.

# data[].attributes.body
So V1.2 will be for the arena, and some coding will take place. Jayvier, we are adding your idea (dungeon) in this update and a teleporter will be added. HP Bar will be soon.

Basic Notes
Add
- Portal
- Jayvier's idea (Dungeon Boss)

We will also use a plugin called Brushtool to make the map for the hub.

# data[].attributes.body
Add a way to go back to the island from the arena after the player finishes fighting the boss.

# data[].attributes.body
HUB + BOSS (0%) - Due in 6d
HP BAR (100%) - Due in 6d - Done
Autosave - Cash (Done)
Day-Night Cycle (Done
Food Bar (100%) - Due in 7d
Hydration Bar (0% Complete) - Due in 8d
Inv.System (0%) - Due in 44d
Placement System (0%) - Due in 45d
Saving for Placement System (0%) - Due in 60d

Game Release (60d - 180d)

# data[].attributes.body
Added
- HP BAR - ZHI CHEN
- Nether Portal Lasers - Teddi

Changed
- Popup to allow player to teleport to the arena instead of touching nether portal

# data[].attributes.headline
we need to add a way to go back to home from the arena

# data[].attributes.subject
we need to add a way to go back to home from the arena

# data[].attributes.body
i found a tutorail for how to make a health bar
https://youtu.be/5J75rouuh7A i am scripting it now so we can cross it off the list

# data[].attributes.attachment_link.title
ROBLOX Tutorials I How to Make a Health Bar Gui

# data[].attributes.body
following is the tutoril for how to make a hunger bar https://youtu.be/g3tTOWVTC44

# data[].attributes.attachment_link.title
How to make a Hunger Bar - Roblox Scripting Tutorial

# data[].attributes.body
HUB + BOSS (0% complete) - Due in 1wk
HP BAR (100% complete) done
Autosave (Cash) - Done
Day-Night-Cycle - Due in 2d - Done
Food Bar (0% complete) - Due in 8d
Hydration Bar (0% complete) - Due in 9d
Inv. System (0% Complete) - Due in 1.5mo
Place System (0% complete) - Due in 1.5mo
Save for Place System - Due in 2mo
Game Release (2mo - 0.5yrs)

# data[].attributes.body
Added
- Day Night Cycle

Changed/Fixed
- DataStore (Autosave later)

Removed
- Nothing

# data[].attributes.body
Added
- DataStore (Needs to be fixed)
- A second island
Changed
- Teleport area - Changed to nether portal
Removed
- A few trees (there were too many)

# data[].attributes.headline
teddi can ypu enable this because i cant

# data[].attributes.subject
teddi can ypu enable this because i cant

# data[].attributes.body
1st option)Maybe there should be a volcano on the island.It will erupt after 100 days.Players must find a way out of the island before it is too late.(2nd option)there is a temple that is cursed.Players must sacrifice something valuable to the temple.In return they get a gem that is magical.Powers for it(Do not know yet.Add anything to it)

# data[].attributes.body
the ui

# data[].attributes.body
haven'ttrees yet added

# data[].attributes.body
HUB + BOSS (Basic) - 20 March
HP Bar - 20 March
Autosave (Cash) - 21 March-done tommorow
Food Bar - 21 March
Hydration Bar - 22 March
Inventory System - Unknown Date (tell me a suitable date in comments)
Placement System - Unknown Date (tell me a suitable date in comments)
Saving for Placement System - Unknown
Game Release - ~ Term 2/3

# data[].attributes.body
Check the Notes/Scripting Resources section to boost your knowledge and get notified of some other announcements.

P.S. Remember to post on the Q&A section if you have made something but are not sure whether it can be accepted.

# data[].attributes.body
Find ANY plugin that you think is useful in Roblox and post it here. I will check it out

# data[].attributes.body
Alright ... so it was not exactly to plan as I wanted the hub to be created later but anyways ...

I am going to continue on scripting tutorials and start to code the player saving. The mini-boss will be added in V1.4 - V1.11 which means it will be taking a while. I will also download some plugins to make our game easier to make. The difficult parts to script will be the block-breaking and the saving of the placing of blocks.

# data[].attributes.body
-added arena
-portal to arena near spawn
-portal leads to another portal witch leads to the arena
- the arena has zombies
- i have made it so that you spawn with a wodden sword
-zhichen

# data[].attributes.body
Now and then, there should be a blood moon. Spawning mobs will increase by__%(put any number you want). Mobs will be harder to defeat. Mobs also now can sense you from much further away.

Idea Score: 100

# data[].attributes.body
Draft Version: V1.0
Published Version: Not Published

This is what I added
- 1 Grass Layer
- 4 Stone Layers
- 1 Bedrock Layer
- Spawn/Respawn Point (Invisible)

Map Preview above

# data[].attributes.body
Guys, I have started making the game. We will be working mainly on the island itself (NO HUB/PORTAL). Will send the game to Zhi Chen, Zachary.

# data[].attributes.body
Hi guys
I got banned from coding today. I might be able to code later today but for now I cannot. Zhi Chen please help to make the game

Tasks
- Expand the grass platform to 11 x 11 x 1
- Add a cash leaderstats
- Expand the stone platform to 11 x 11 x 6
- Use Blender to make a few trees
- Expand the bedrock platform to 11 x 11 x 1

# data[].attributes.body
Alright so I finished learning scripting and the game can be made now. Will send to Zhi Chen, Zachary by 5.00 pm (+/- 1-2 hours)

Review: V1.0 will consist of basic currency, basic features. (NO HUB YET)
Continue recruiting more people. The more the merrier :)

# data[].attributes.body
Zafran quit so i hired yu he to help.he is one of the idea mans now

# data[].attributes.body
we should add a secret island for a boss with 99.99m hp the boss should be named "???"

Idea Score: 95 / 100

# data[].attributes.body
I am nearly ready and the game can be coded soon. Waiting for more ideas

-Teddi

# data[].attributes.body
Zafran (new recruit) will be the Idea man. Please inform him about this padlet as soon as possible

# data[].attributes.body
There should be a tall, tall mountain on the island that Jayvier said. Up there has very good loot you can find. Under the house, there will be a boss that is stronger than the one Jayvier suggested. The boss is a dragon or ogre. The reward for killing the boss should be a dragon scale to make weapons and armour (dragon boss) or ogre's hide to make armour (ogre boss). There are minions for the dragon or ogre. Dragon gets firebreather and ogre gets smaller ogres as minions.

Idea Score: 99.5 / 100

# data[].attributes.headline
Learn Scripting AND How to popularize your game

# data[].attributes.subject
Learn Scripting AND How to popularize your game

# data[].attributes.body
AlvinBlox - YouTube

# data[].attributes.attachment_link.description
Learn how to script on Roblox and be able to make your own games with my Roblox scripting tutorials. I love game development and have been to the Roblox Developer’s Conference (RDC). My easy to follow tutorials are great for beginners or advanced scripters alike. I’ve been on Roblox since 2011 but…

# data[].attributes.body
Head Developer/Owner

1) Teddi Kao

Scripter

1) Teddi Kao
2) Lim Zhi Chen

Idea Man

1) Jayvier
2) Aaron

The other owner:
Kendi

Map Builder

1) Zachary
2) Teddi
3) Jayvier (Maybe)
4) Zhi Chen

Moderator/Admin

1) Rong Hao

2)Zhi Chen
3)Zachary
4)Jayvier
5)Aaron

# data[].attributes.body
Refer to this to learn scripting
TheDevKing - YouTube

# data[].attributes.attachment_link.keywords[]
roblox "roblox scripting" "roblox development"

# data[].attributes.attachment_link.description
Welcome to my Channel! I upload Educational Videos about Game Development. All of my videos are Family Friendly and full of positive energy. Be sure to leave a comment letting me know how I can make my videos better! business inquiries: tapwater@delkatalents.com

# data[].attributes.body
Basic features like placing blocks, mining blocks and data saving. Basic items like tools and wood will also be added. Will send for review by 15 April

Basic Currency: Coins
Ideas will be added in later versions

# data[].attributes.body
Game plan for today (10 March 2022)

So basically, I will finish learning how to code by tomorrow (11 March 2022). We should be able to start making the game by then. We will continue to accept ideas to make the game better. The game should be done by late-March / Early-April

# data[].attributes.body
You should add modes into this game. Pvp, building and others. When it turns to night, hostile mobs will wander around. Don't get caught by them unless you want your health to go down. Find resources to fight those mobs. If you stay in the dark, more mobs will spawn. This mode should be called: Don't stay in the dark. Stay at structures that have light. You can craft any gun you want to help you.

Edit: Idea Score: 97 / 100

# data[].attributes.body
After going through the portal, the player will enter the main hub where the noobs NPC will always spawn this is called noob island where there is the noob dungeon but the mobs are stronger than when you first do it. You will either receive gems, coins, or armour and weapons. Oh 🤬 the teacher is here.

Idea Score: 98.25 / 100

# data[].attributes.body
Make it so you spawn on an island with a dungeon in front of your portal. The player must enter the dungeon and beat it so it disappears and now you can enter the portal. The boss for the dungeon is a giant noob NPC and its minions are smaller than the boss.

Idea Score: 98 / 100

# data[].attributes.body
Design the game map.
- Use Blender
- Get others to review (by 29 March)

# data[].attributes.body
Finish scripting series by 12 March 2022