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Design based theory fuses empirical research with theory design of learning environments.

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Constructivism assumes student’s knowledge is from previous experiences. The learner is an information instruction and new information is linked to to prior knowledge.

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Design-Based Research is a lens or set of analytical techniques that balances the positivist and interpretivist paradigms and attempts to bridge theory and practice in education.  DBR is an important methodology for understanding how, when, and why educational innovations work in practice

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Cognitive learning theory focuses on the mental aspect of learning, and sees the human mind as a computer: information goes in, processed and leads to outcomes

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mixed method to analyze outcomes and

refine intervention. Inquire into the nature

of learning in a complex learning enviornoment

and refine generative learning theories.

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This learning theory refers to the idea that learners construct knowledge for themselves, each learner individually (and socially) constructs meaning, as he or she learns.

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Behaviorist Learning theory is a theory that sees learning as “stimulus-response” interaction. It sees learning as formation of habits

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Cognitivist Learning Theory essentially argues that the “black box” of the mind should be opened and understood. The learner is viewed as an information processor.  It is valuable and necessary for understanding how people learn. Mental processes such as thinking, memory, knowing, and problem-solving need to be explored

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This theory sees learning as the formation of habits.  It is based on the belief that behaviors can be measured, trained, and changed.

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A blend of empirical education research with the theory-driven design of learning environments. Strives to understand how, when, and why educational innovations occur and work in practice.

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The idea that the human mind is like a

"black box" and is vauluable and

necessary to understnad how people

learn. The information comes in, is

processed, and leads to certain outcomes.

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Claims that the learner is an informational constructor and that learning is an active process. Emphasizes the experience of gaining knowledge rather than merely the end product.

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Views the learner as an "information processor;" argues that the human mind is like a "black box" that must be opened and understood. Focuses on

inner mental activities including thinking, memory, knowing, and problem-solving.

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Learning through positive and negative

reinforcement. Positive indicates the

application of a stimulus, whereas negative

withholds the stimulus.

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http://www.learning-theories.com/behaviorism.html http://www.sparknotes.com/psychology/psych101/personality/section3.rhtml http://www.learning-theories.com/cognitivism.html http://www.learning-theories.com/constructivism.html http://www.learning-theories.com/design-based-research-methods.html

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The ideas that learning is active where people

construct knowledge for themselves as they learn.

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Emerged in 1910 led by John B. Watson. Studies observable behavior assuming that the learner is passive, responding to external stimuli. An example would be Pavlov's dog experiment using positive and negative reinforcement.