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This car was made for a class I had. The textures are all procedural and the materials were created for RenderMan. The low poly model is blocky but the intent is to use it with subdivision surfacing to make it smooth. It's purpose was to be used for media and not games.

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Created by Abinadi Cordova based on the model sheet of "glitcher" on deviantart.com. This was his first modeling attempt ever.

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Texsil density1 with royalty free assets

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Texsil density1 with royalty free assets