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All of the content on this site is free!

Registering for the site helps us tailor future activities, webinars, and events so that we can serve you better.

Thank you for your interest and for helping us in our mission to transform lives as we put the E in STEM!

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Explore STEM Activities that will further your understanding of the different disciplines and topics found within each category.

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#EngineerGirlShow

This video series highlights amazing women in engineering to inspire the next generation. This series was produced by George Retelas with his digital art students at SAE Institute. Here are just a few...

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The EngineerGirl website is designed to bring national attention to the exciting opportunities that engineering represents for girls and women.

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Science Kids is the online home of science & technology for children around the world.

Learn more with our fun science experiments, cool facts, free games, activities, lesson plans, quizzes, videos, photos and science fair project ideas.

If you're looking for a specific topic then head over to our topic section.

Find resources on a range of different science topics covering everything from plants to space, animals, chemistry, biology and more!

Earth facts

Our earth is a fascinating place that is home to such wonders as volcanoes, rivers, deserts and more.

Scientist facts

Find out more about the scientists who changed the world we live in thanks to their research and discoveries.

Space facts

Enjoy our space facts and learn the truth behind some of the mysteries that relate to distant stars and galaxies.

Check out some amazing science and technology videos that feature the best experiments, processes, chemical reactions, projects, facts and general information that science has to offer.

These entertaining videos will help you learn while having fun at the same time!

Check out this amazing video of an intelligent dolphin as it plays with bubble rings, performing a number of impressive under water tricks.

Enjoy this fun egg experiment video which involves an egg being sucked into a bottle, do you think you can figure out why it happens?

Take some time out to enjoy the lighter side of science.
Science Jokes
Enjoy a range of classic science jokes.
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Science that has to be seen to be believed.
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Funny facts, hilarious videos and brain bending riddles.

Check out our huge range of science images, pictures, photos, drawings and diagrams.

Perfect for science lessons, projects and presentations, the images are free to use however you please.

Find science pictures covering everything from chemistry to space, experiments, biology, weather, animals, technology and more.

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Science for Kids - Fun Experiments, Facts, Games & Projects

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Enjoy learning about science with a wide range of fun experiments, facts, games, activities, quizzes, videos and projects that are perfect for kids.

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The ArtGames app features seven unique video games based on seven artworks in the Albright-Knox's collection. Learn More Download on the App Store | Get it on Google Play

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Discover the world of art in a fun and easy way. Explore and learn about some of the most famous works from the Gallery's collection, make your own art, and share it with friends. The NGAkids Art Zone app for iPad lets you explore your inner artist.

Description

The NGAkids Art Zone app has eight interactive activities inspired by works in the collection of the National Gallery of Art, plus a sketchbook for freehand drawing and a personal exhibition space where users can save and display art created with the program. The child-friendly interface, easy-to-use tools, and the overarching emphasis on discovery, careful looking, and artistic self-expression make the NGAkids app educational and fun for the whole family.

NGAkids activities are designed for children to use-unassisted-in a recreational, nonacademic context. They are not art lessons, although our programs are extremely popular in schools and are often used as an adjunct to the traditional curriculum. The low-key activities preserve a sense of quiet exploration that encourages artistic expression and creativity. This absorbing, self-directed interaction has a long-term impact. The fact that children are encouraged to figure out how things work and to mentor each other adds a unique dimension to the experience, one that sparks a personal connection to art that often lasts a lifetime.

If you share artistic creations made with our app on social media, please be sure to include the hashtag #ngakids. We look forward to seeing what you make!

Don't have an iPad? Email [email protected] for the PC version of these interactives.

Special Features

The NGAkids app provides an immersive experience as children visit a virtual art museum and explore a variety of works spanning more than 300 years of art history. High-resolution graphics, careful attention to detail, and exposure to a variety of subjects, painting styles, and techniques help convey an authentic understanding of the artistic process and reinforce their familiarity with the fundamental elements of art. Although not games in the traditional sense, unexpected animation and audio features enliven the programs and help make learning fun.

There are 10 sections to explore:

* Portrait
* Landscape
* Seascape
* Still Life
* Action Painting
* Exploring Color
* Color Field
* Collage
* Sketchbook
* My Art Gallery

Works of art by a wide range of artists-including Edward Hicks, Fitz Henry Lane, Berthe Morisot, Claude Monet, Vincent van Gogh, Mark Rothko, Josef Albers, and Robert Rauschenberg, along with several anonymous American naive painters-serve as inspirational models.

The National Gallery of Art is committed to producing quality children's programming that provides informative, entertaining, and age-appropriate content for kids of all ages. We hope you and your children enjoy the NGAkids app, and we invite you to plan an in-person visit to the Gallery, where many of the original works of art that inspired this program are on display.

NGAkids is supported in part by a generous grant from the Ruth S. Willoughby Foundation. Apple, the Apple logo, and iPad are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc.
Additional Resources

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Discover the world of art in a fun and easy way. Explore and learn about some of the most famous works from the Gallery's collection, make your own art, and share it with friends. The NGAkids Art Zone app for iPad lets you explore your inner artist.

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What is Easy Drawing Guides Membership?

Easy Drawing Guides' members have access to the full library of printable worksheets for all drawing tutorials and can browse the website free of advertisements! Click here to learn more.

Would you like to improve your drawing skills with drawings that are easy and tutorials that are fun?

If so, Easy Drawing Guides is the perfect place to start.

Here, you'll find plenty of fun things to draw - flowers, dragons, dogs, people, and more.

You'll even find tutorials based on popular characters, including amazing superheroes, cute anime animals, anime characters, and fairy tale favorites.

These simple drawing tutorials are designed for kids of all ages, even the grown-up ones.

You are certain to find the perfect easy drawing project, no matter your skill level.

Our easy drawing ideas are based on simple lines and basic shapes.

Each lesson includes detailed illustrations, step-by-step instructions, and a how-to video.

If you can hold a pencil, marker, or crayon, then you can learn to draw from our very easy drawing tutorials!

Looking for inspiration for your next sketch?

Consider our latest drawing guides, and check back often, as additional tutorials are added every week.

Or, use the search feature to find drawing guides on your favorite topic.

Go ahead and explore - click around to experience one of the best beginner drawing websites on the web!

From our library of over 1,900 drawing tutorials you'll find simple sketching ideas, realistic drawings, and certainly fun drawing lessons.

Easy Drawing Guides is full of easy pictures to draw for beginners, easy sketches to draw, all with beginner-friendly step-by-step instructions and drawing videos.

We also have over 1,900 free coloring pages that you can download or color online. Enjoy the PDF coloring printables at home, school, or anywhere you go.
See Google Web Stories by Easy Drawing Guides.

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Easy Drawing Guides | Draw with Easy Step by Step Tutorials

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Easy to follow, free step-by-step tutorials on how to draw animals, plants, and popular cartoon characters. Everyone can create great looking drawings!

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Anyone can learn computer science. Make games, apps and art with code.

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When I was a kid, we played outside with the other kids in the neighborhood with most of our free time. We also made the most of recess at school. We kept ourselves quite occupied without any of today's modern technologies. Listed below are some no-tech games that you may have enjoyed as a kid. I sure did. Some can be done indoors. Some can be done by yourself or with just one friend. But most of them are best when done outside with a group of people. Also, most of these games can be changed or improved by making up your own rules. Use your imagination!

Hide and Seek

Everyone has played this one. Most parents have played with their kids, since hiding and finding is a common interest of small children. I've heard of all kinds of variations on this game. Sometimes you count to twenty, sometimes ten, sometimes one hundred. Sometimes there is a home base that you can run to and tag, becoming "safe," sometimes you just wait to be found. The general idea is that one person is "it," that person closes his or her eyes and counts to a certain number without looking and then he or she tries to find the others. Number of Players: Ideally at least three. Equipment: None.

Kick the Can

This game is a variation of tag and hide & seek. One person or a team of people are designated as "it" and a can is placed in the middle of the playing area. The other people run off and hide while the "it" covers his or her eyes and counts to a certain number. "It" then tries to find everyone. If a person is tagged by "it", they go into a holding pen for captured players. If one of the un-captured players manages to kick the can, the captured players are released. The game is over once all the non-"it" players are in the holding pen. Number of Players: Ideally at least three. Equipment: A metal can.

Capture the Flag

This game is most fun when played with a large group. Split the group into two teams, each team having a flag or other marker at the team's base. The object of the game is to run into the other team's territory, capture their flag and make it safely back to your own territory. You can tag "enemy" players in your territory, sending them to your jail. They can be sprung from jail by a member of their own team running into your territory, tagging them and running back, with one freed person allowed per jail break. It is sometimes played that all the people in jail could hold hands and make a chain back toward their own territory, making it easier for members of their team to tag them. We also played a similar game called Steal the Sticks. It had almost the same rules, but several sticks were used instead of one flag. Number of Players: A large group. Equipment: Two flags or other markers.

Parachute

Fun for kids of all ages, this game involves a large round parachute, preferably with handles, with people holding the parachute all around the edges. It helps if someone is in charge telling people what to do. Players can just ruffle the parachute up and down a little bit, they can go all the way up and all the way down, or all the way up and then run underneath, sitting on the edge of the parachute, which can create a bubble of air with everyone inside. Players can also place light objects such as wiffle balls or beanbags on top of the parachute, and make them jump by ruffling the parachute. Also, one person can sit in the middle of the parachute and everyone ruffles it near the ground. If there is a smooth floor and a light child, the child can sit in the middle on top of the parachute and everyone else can walk partway around still holding the parachute edge. Then everyone pulls backward, spinning the child. There are countless variations. Number of Players: Depends on the size of the parachute, but usually eight to ten. Equipment: A play parachute. These aren't as hard to find as you would think. Try here and here.

Traffic Cop

This game works best on a street with little to no traffic, or in a large paved area of some kind. You need bikes, wagons, pedestrians, scooters or whatever is available. One person directs traffic to make sure kids don't run into each other. It is more fun than it sounds, and helps kids learn about waiting to cross the street and about traffic safety. Number of Players: A small group. Equipment: Bikes, wagons, scooters, anything on wheels.

Four Square

This ball game is played on a square court further divided into four smaller squares, numbered one through four. One player stands in each of the squares, with the highest ranked player in number one, lowest in number four. You bounce the ball among the players, bouncing once in the other person's square before that person catches it. When I played this as a kid, we had countless additional rules to choose from. The person in square one got to choose the rules. Anyone who violates the rules will have to move down in the ranking, or be eliminated with another player rotating in to square four. Number of Players: Four, unless you take turns. Equipment: A four square court or sidewalk chalk, a playground ball.

Hopscotch

Use some sidewalk chalk and make a hopscotch grid. Number the squares from one to nine. Pick a rock that is good for tossing. Small ones can bounce too much, and larger ones are hard to throw. Start by tossing the rock onto Square 1. Hop over the rock and hop with a single foot or both feet (to follow the hopscotch pattern) all the way to the end. Turn around and come back, stopping on Square 2. Balancing on one foot, pick up the rock in Square 1 and hop over Square 1 to the start. Continue this pattern with Square 2. And so on. If you toss your rock and miss the correct square, your turn is over. This game can be played with any number of people, but only one person can go at a time. If it's raining or dark or too cold, you can get indoor hopscotch mats or foam pieces, or just find a pattern on the floor to follow, perhaps using a beanbag instead of a rock. Number of Players: One at a time. Equipment: Hopscotch grid, rock or beanbag.

Jump-Rope and Double Dutch

One of the biggest ways I spent my recess time as a young girl was jumping rope. I got quite good at it for my age, both in speed and in skill. It was fun to jump by myself, but it was even more fun to have a long rope and jump with a couple of friends. That's where jump-rope rhymes come in. They turn a simple exercise into a fun game, to compete against yourself and others. Then there's double dutch. I was always in awe of the older girls who could do double dutch. The first time I tried it, I got tripped up almost immediately. However, once you understand how to do it, it isn't as hard as it looks. Number of Players: One for single jumping, three with a longer rope or for double dutch. Equipment: One or two jump-ropes.

Chinese Jump-Rope

This game requires three people, or just one or two people with really good chairs. It is easily done inside, assuming a sturdy floor. This game resembles regular jump rope in that you jump. A lot. But you jump in a pattern. Two people (or chairs) put their feet inside the rope and stretch them out, standing far enough apart for the third person to jump between them. The third person, or jumper, faces one of the people holding the rope and jumps in a pattern of left, right, inside, outside and on the ropes. What pattern you use is up to you, but all the players should use the same one. The game is started with the rope around the ankles. Once the jumper does the jump correctly, the rope is moved up to the calves. Then to the knees, then the thighs. Usually it doesn't get any farther than that. Once you miss, it is someone else's turn. Number of Players: Preferably three, but it can be done with one or two. Equipment: A stretchy-type rope or 5 to 6 meters of rubber bands tied together in a circle.

Jacks

This game can be played on any flat surface, indoors or out. The player scatters the jacks on the playing surface, often by just tossing them out of one hand, as if rolling dice. The ball is then tossed up, is allowed to bounce once, and is caught before the second bounce. The player tries to scoop up jacks and catch the ball with one hand before the ball's second bounce. The number of jacks to be picked up goes in order. First you pick up one ("onesies"), then two ("twosies"), then three and so on. There are many variations to the rules of this game including things like "pigs in the pen" and "double bounces." Jacks is one game I wish I had played as a girl, but it was much more common when my mom was a child. Number of Players: Any, taking turns. Equipment: A set of jacks and a small rubber ball.

Marbles

The general rules specify that you draw a circle in the sand or on the sidewalk, and then take turns trying to knock each other's marbles out of the circle with your one large marble. As with the other games, there are countless variations. I haven't played this game at length, though, because I always seem to hurt myself flicking the large marble into the ring! You can also use a marble mat which contains different point zones. Number of Players: At least two. Equipment: Chalk, large and small marbles.

Red Light, Green Light

With enough room, this game can easily be played inside. One person is the traffic light at one end, and the other players are at the other end. When the traffic light faces the group, he or she says, "Red light!" and everyone must freeze. The traffic light then turns his or her back and says, "Green light!" while the group tries to get as close to the traffic light as possible. The traffic light turns around quickly, again saying, "Red light!", and if anyone is spotted moving, they have to go back to the starting place. The first person to tag the traffic light wins and gets to be the next traffic light. Number of Players: A small group. Equipment: None.

Mother, May I

This game is set up in the same way as Red Light Green Light. One person in the group asks the person in the front, "Mother, may I take steps forward?" The person at the front then says, "Yes, you may." or "No, you may not." You can vary your requests by including options such as taking baby steps, spinning steps, leaps or whatever strikes your fancy. Again, the first person to tag the person in the front wins and is the next person in the front. Number of Players: A small group. Equipment: None.

Simon Says

This game can be played anywhere, even in a car or other small space. One person is Simon and starts by saying, "Simon says, '[insert action here]'. " Everyone must then do the action. However, if Simon makes an action request without saying, "Simon says" to begin the request, anyone who does that action is out. The last person still playing in the end will be Simon for the next round. Number of Players: A small group. Equipment: None.

Tag

It seems that everyone knows how to play tag, but just in case it wasn't in your childhood game playing repertoire, here is how you play. A group of kids decides who will start out as being "it." That person chases the other people around, trying to tag one of them with their hand. The newly tagged person is now "it." There is often the rule of "no tag-backs" where you can't tag the person who just tagged you. The game ends when everyone is tired of playing. Number of Players: Any size group. Equipment: None.

Shadow Tag

In this fun version of Tag, you tag each other's shadow with your feet instead of tagging their body. Thus, it must be played on a sunny day. The closer to noon, the greater the difficulty. Number of Players: A small group. Equipment: None.

Freeze Tag

This is a variation of Tag where if the person who is "it" tags you, you have to freeze where you are. Another participant can tag you to unfreeze you. Number of Players: A small group. Equipment: None.

TV Tag

A variation of Freeze Tag where the person unfreezing the frozen player has to call out a TV show title. That show then can't be used again during that game. Number of Players: A small group. Equipment: None.

Marco Polo

This variation of tag is played in a swimming pool. Whoever is "it" closes their eyes and yells "Marco!" The other players then yell "Polo!" The "it" person has to tag one of the others, and then that person is "it." Be sure to play in a pool that is not too deep for any of the players. Number of Players: A small group. Equipment: A swimming pool.

Blind Man's Bluff

A favorite game in Tudor and Victorian England, this game is yet another variation on tag. The person who is "it" wears a blindfold and tries to tag the other players. Be sure to play this in an area safe from obstructions and other hazards. Number of Players: A small group. Equipment: A blindfold.

Red Rover

Divide everyone into two teams, each forming a long line, holding hands, facing the other team. The two teams should be around 20 or so feet apart. The teams take turn calling out, "Red Rover, Red Rover, let come over!" That child leaves their team's line, runs as fast as they can toward the other line and tries to break through the held hands. If they break through, they get to take someone back to their team. If they don't, they join the new team. When a team only has one person left, that person tries to break through the other team. If they do not, then their team loses. If they do, they gain a player and play continues. Number of Players: Any decent size group. Equipment: None.

Heads Up, Seven Up

Dating back to at least the 1950s, this game is one we played in elementary school. In my experience, it was usually done in the classroom with everyone at their desk. To start the game, seven players go to the front and the teacher says, "Heads down, thumbs up!" Everyone still at their desk puts their head down, extends an arm and stucks their thumb up. The seven kids that were at the front go around and each press one person's thumb down. Then they all go back to the front of the room and the teacher says, "Heads up, seven up!" The players at the desks raise their heads and the seven whose thumbs were pressed down stand up. Each in turn names the person they think pressed down their thumb. If they are correct, they change places with the presser. Then the game can start again. Number of Players: Minimum of 14. Equipment: Desks at which to sit.

Spud

This outdoor game is a lot of fun. Every player gets a number and crowds around the person who is "it" for that round. "It" then tosses the ball straight up and the other players run away. As the ball reaches the top of its toss, "it" calls out the number of one of the other players and then runs away also. The player whose number was called must run back and catch the ball (or chase after it if it is bouncing around). Once that person has the ball, they yell, "Spud!" Then everyone else must freeze. The person with the ball must try to hit one of the players with the ball. If they do, that new person gets a letter (first S, then P, then U, then D) and is now "it." If they miss, the person who threw the ball is "it" for the next round. Number of Players: A small group. Equipment: Playground ball.

Button, Button, Who's Got the Button?

Played inside or outside, the group sits or stands in a circle and holds their hands together in front of them. One person takes the button and goes around the circle, pretending to put the button in someone else's hands. They actually deposit the button in one person's hands, but then continue the rest of the way around the circle, pretending to put it in everyone else's hands. Then going around the circle, each player tries to guess who has the button now. Before each person's guess, the group asks together, "Button, button, who's got the button?" Then the player can state their guess. Once the player with the button is finally guessed, that person distributes the button during the next round. Because a button is used in this game, be sure that all the kids playing are old enough so as to not choke on the button. In another version of this game (and the one that I am more familiar with), one child stands in the middle of the circle, and the button gets passed around the backs of the rest of the group. Those without the button pretend to pass it. When the passing stops, the player in the middle has to guess as to who actually has the button. Number of Players: Any size group. Equipment: A button.

Cat's Cradle

This incredibly portable game can be played anywhere. If you are playing alone, you can make various string shapes on your own hands. With two people, you can play a bit of a game, transferring the shapes back and forth and creating new ones. Learn from someone if you can, but otherwise there are some good books on the subject. Make your own string, or buy a book on how to do it, which often comes with a string! Number of Players: One or two. Equipment: A string, approximately 36 inches long, tied in a circle (length varies, so find one that works for you!).

Hand-Clap Games

The first hand-clap game most people have played is Pat-a-Cake with their parents. Songs and patterns get much more complicated from there. Usually there are two people involved, doing a series of clap patterns on their own and each other's hands while singing or chanting a rhythmic song. There are many rhymes listed online, but if you can learn from someone else or see it in a video, that is best, so that you can get the notes of the song and the rhythm of the clapping. From "Miss Mary Mack" to "Miss Susie" to "Say, Say, My Playmate," there are countless hand clap games to learn. Number of Players: Usually two, but creativity can allow for a third or fourth person. Equipment: None.

Crack the Whip

Though often played on ice while wearing skates in the winter, this game is much safer, though possibly less fun, when played on grass. All the players hold hands in a line. The person at one end of the line skates or runs around, changing directions quickly. The tail of the "whip" of players tends to get moved around with a lot more force than players closer to the front. The longer the tail, the harder it is to hold on. If the players at the end fall off the end of the tail, they can attempt to get back on, perhaps in a position closer to the front. Number of Players: A small group. Equipment: None.

Musical Chairs

In a circle, arrange chairs facing outward to total one fewer than the number of players. An additional player needs to be in charge of the music. When the music starts, the players walk around the chairs. When the music stops, players sit down in the nearest chair as soon as they can. The one player who does not have a chair is out. One of the chairs is then removed, and the game continues in this manner. The player that sits in the final chair is the winner. This game is traditionally played inside, but it can also be played outside with outdoor furniture and a portable music player. Number of Players: A small group. Equipment: Music player or person making music, chairs.

Telephone

This game is one in which most people end up laughing quite a bit, so if you're in the mood for silliness, give it a go. Players sit in a circle. One person thinks up a sentence or phrase and whispers it to the next person. That person repeats it to the person on their other side. This continues around the circle. When it finally reaches the last person, that person says the sentence out loud. Hilarity ensues. The ending sentence is usually quite changed from the beginning sentence, since errors tend to compound as they go around the circle. Number of Players: A small group. Equipment: None.

Freeze Dance

Choose one person to be in charge of the music. When the music starts, everyone else dances, the crazier the better. When the music stops, the dancers must freeze in their position. Anyone caught moving after that is out. Play continues until there is one person left, the winner. Number of Players: Any number. Equipment: Music player or person making music. You can find more activities in The Dangerous Book for Boys and The Daring Book for Girls, as well as some jump rope and hand clap rhymes.

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From perennial favorites Hide and Seek, Telephone and Capture the Flag to the less common Blind Man's Bluff, Spud and Crack the Whip, this list has something for everyone.

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usda center for nutrition policy & promotion

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I am a nutritionist and personal trainer. I work for physicians in their offices helping to bring awareness to patients in a preventative healthcare environment. Many of the patients love MyPlate's simple-to-use tools and graphics on eating properly.

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Thank you to everyone who filled out our survey. We really appreciate your feedback and are working on how best to update this site and its content. If you would like to be added to an email list for any news about SphinxKids updates, please fill out this form (if you filled out the survey and provided your email address you will be added to this list automatically).

- The Sphinx Education and Access Team

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::::: Sphinx Kids! Classical Music Interactive Learning & Games :::::

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Thank you to everyone who filled out our survey. We really appreciate your feedback and are working on how best to update this site and its content. If you would like to be added to an email list for any news about SphinxKids updates, please fill out this form (if you filled out the survey and provided your email address you will be added to this list automatically).

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Learn about music and play games with your favorite PBS KIDS characters like Elmo, Arthur, Pinkalicious, and Daniel Tiger!

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About This Product

Take a quick look at the overview video for The World Almanac® for Kids Elementary:

A new complement to the award-winning The World Almanac® for Kids, The World Almanac® for Kids Elementary is an exciting, fun resource especially for elementary school students. This new database provides a wealth of elementary-level content-including engaging illustrated articles, videos, interactives, Fun Facts, and more-in a colorful, kid-friendly format perfect for helping young children develop online research skills. The World Almanac® for Kids Elementary includes exclusive, online-only material as well as content from award-winning Chelsea House and Facts On File sets and series-sources students, educators, and librarians can trust. It also features helpful teacher resources, including worksheets, graphic organizers, and classroom management forms educators can use with any lesson, plus science diagrams and projects to help reinforce lessons in a fun and engaging way.

Highlights:

Engaging, fun entries and exclusive, age-appropriate content, including online-only material and content from Infobase titles

Excellent resources for student reports and research, including:

Extensive, up-to-date articles with colorful illustrations

Entertaining and informative videos to support the content

Interactives-including interactive worksheets, games, quizzes, crossword puzzles, word searches, and more-on topics including animals, Earth science, famous Americans, plants, and exploring space

Science projects, plus projects for students with disabilities

Fun Facts articles, maps, flags, and more

Teacher Resources, including printable handouts, worksheets, graphic organizers, and classroom management forms to use with any lesson, plus science diagrams and projects

Subjects Include:

America in Word & Song: Lively, inspiring articles on the history and impact of some of the documents, songs, and speeches that define the United States, including "America the Beautiful," the Constitution, the Declaration of Independence, Martin Luther King Jr.'s "I Have a Dream" speech, the Pledge of Allegiance, and "The Star-Spangled Banner." Includes videos and Fun Facts articles.

Animal Adaptations: Articles-plus videos and Fun Facts-on the different traits that help animals meet their needs, including physical adaptations like camouflage, behavioral adaptations like migration and hibernation, and adaptations by habitat.

Athletes: Highlights well-known and notable athletes in baseball, basketball, football, golf, hockey, soccer, swimming, tennis, and track and field. Includes Fun Facts articles.

Being a Good Citizen: Features thoughtful articles, Fun Facts, and videos on how to be a good citizen at home, at school, and in the community.

Birds: Articles, videos, Fun Facts, and games and puzzles on dozens of birds from African gray parrots to willow ptarmigans. Includes information on anatomy, physiology, feeding, and hunting behavior.

Building Character: Timely, accessible articles and videos on topics such as character traits, teamwork and good sportsmanship, and getting along with others, as well as Fun Facts articles.

Canadian Provinces & Territories: Details on the history, culture, and geography of each province or territory. Also includes landmarks, famous people, Fun Facts articles, elevation and outline maps, flags, and coats of arms.

Community Leaders: Includes career overviews of 27 different community leaders, from teachers and firefighters to doctors and politicians. Includes Fun Facts articles.

Countries of the World: Covers more than 190 nations, with profiles covering population, major cities, industries, and more-plus Fun Facts articles, maps, flags, and images.

Earth: Fascinating articles describing how the Earth formed, rocks and minerals, fossils, erosion and weathering, earthquakes, volcanoes, and much more. Detailed illustrations, photographs, Fun Facts articles, videos, and games and puzzles help explain the science.

Energy: Articles exploring all aspects of energy, from the basics, such as kinetic and potential energy, to topics such as energy of motion, energy transfer, and using-and saving-energy resources. Includes Fun Facts articles, videos, and games and puzzles on energy-related topics.

Entertainers: Highlights major personalities in entertainment, including TV and movie stars, singers and musicians, and writers.

Explorers: Highlights courageous and well-known adventurers, astronauts, and explorers. Includes Fun Facts articles.

Families, Neighborhoods, and Communities: Discusses the fundamental groups and relationships of which we are a part, covering topics such as "What Is a Family?", "Characteristics of Neighborhoods," and "Getting Along in a Community." Fun Facts and videos enhance the text.

Famous Americans: A high-interest section highlighting major personalities from history and current events, including leaders of the American Revolution and Civil War era, political figures, Native American leaders, and social leaders and activists. Also features Fun Facts articles as well as games and puzzles.

The 50 States: Details and Fun Facts articles on all 50 U.S. states plus the District of Columbia and Puerto Rico, including population, climate, local history, landmarks, and famous people. Plus, Fun Facts articles and images of maps, flags, and symbols.

First Civilizations: Articles, colorful pictures, maps, glossaries of vocabulary words, videos, and Fun Facts introducing Ancient Mesopotamia, Ancient Egypt, Ancient Greece, and other ancient cultures, including the history, major leaders, lifestyle, and religion of each civilization.

Fish & Aquatic Life: Articles, videos, Fun Facts, and games and puzzles on dozens of fish and aquatic animals from anchovies to whale sharks. Includes information on anatomy, physiology, feeding, hunting, and endangered species status.

Flowers, Plants & Trees: Easy-to-understand information, along with colorful images, on all things botanical, including plants, flowers, and trees. Features videos, games and puzzles, and Fun Facts articles on all manner of plants.

Forces & Motion: Articles, videos, and Fun Facts covering physical science topics such as the effects of force, gravity, friction, magnetism, the three laws of motion, and simple machines such as the lever, pulley, wheel and axle, wedge, screw, and inclined plane, as well as compound machines.

Habitats in Our World: Fascinating articles covering geography, geology, flora and fauna, and the future of seven different types of habitats found on Earth-wetlands, temperate forests, oceans, grasslands, deserts, rain forests, and polar regions-with Fun Facts articles, videos, and games and puzzles.

Holiday Celebrations: Detailed information on the backgrounds, customs, and traditions of the world's holidays and celebrations, from religious observances to independence days. Includes holiday-related Fun Facts articles.

Insects, Spiders & Worms: Articles, videos, Fun Facts, and games and puzzles on a variety of insects, spiders, and worms. Includes information on anatomy, physiology, feeding, and hunting behavior.

Mammals: Articles, videos, Fun Facts, and games and puzzles on dozens of mammals from aardvarks to zebras. Includes information on anatomy, physiology, feeding, hunting, and endangered species status.

Maps, Globes, and Landforms: Covers how to use maps and globes, 17 types of landforms-including basin, canyon, continent, delta, peninsula, and plain-and 10 types of bodies of water, including bay, gulf, harbor, ocean, river, and stream. Includes Fun Facts, videos, and interactive games.

Math: Geometry: Offers an elementary-level introduction to the basics of geometry, with sections on plane shapes such as circles and triangles, solid shapes, points and lines, angles, and coordinate geometry. Includes clear illustrations, helpful glossaries, Fun Facts articles, and videos.

Math: Measurement: Features age-appropriate, curricular articles, images, and diagrams covering the two main types of measurement (metric and U.S. customary) and the ways to measure different dimensions. Includes Fun Facts articles, editorially selected videos, and games and puzzles that reinforce lesson concepts.

Math: Time and Money: Explains the fundamental concepts of time and money clearly and accessibly through age-appropriate articles, Fun Facts, engaging videos, and related games and puzzles.

Matter: Articles, Fun Facts, and videos introducing young learners to the concept of matter, with topics such as "What Is Matter?", "States of Matter," "Changing States of Matter," and "Measuring Matter."

Nutrition & Me: Important facts about nutrition, including what we eat, vegetables, fruits, grains, meat and protein, dairy products, and fats, oils, and sweets, plus games, puzzles, and food-related Fun Facts articles.

Our Senses: Discusses the five senses-hearing, sight, smell, taste, and touch-including how the five senses work, how they help us, and the challenges people face when they don't work properly. Includes Fun Facts articles and related videos.

Reader's Corner: Lists of recommended fiction and nonfiction books for young readers, each organized by grade level. Includes videos about different letters of the alphabet and Fun Facts articles.

Reptiles & Amphibians: Articles, videos, Fun Facts, and games and puzzles on dozens of reptiles and amphibians from adders to yellow-spotted river turtles. Includes information on anatomy, physiology, feeding, hunting, and endangered species status.

Scientists & Inventors: Highlights influential scientists, inventors, and mathematicians. Includes Fun Facts articles.

Solar System: In-depth content on the sun and all the planets in our solar system, including Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, and the dwarf planets including Pluto. Additional coverage includes phenomena like asteroids, comets, and meteors. With games and puzzles, Fun Facts articles, and videos, this module is perfect for studying our own solar system and the planets around us.

Sound & Light: Explores the physics behind sound and light, covering how sound and light behave, working with sound and light, and more. Full-color photographs and drawn illustrations, Fun Facts articles, and videos round out this exploration of a core topic in the elementary science curriculum.

U.S. Government: Informative articles, images, videos, and Fun Facts articles about the three branches of government, the Constitution and other foundational documents, and voting and elections.

U.S. Presidents: Biographical information on all 45 presidents, from George Washington to Donald Trump. Fun Facts articles include information on the first ladies, as well as trivia about the presidency; users can also take an interactive quiz on the presidents.

U.S. Symbols & Landmarks: Describes some of America's most historically important landmarks-including Ellis Island, Independence Hall, the Alamo, the Lincoln Memorial, the Statue of Liberty, and the Washington Monument, among others-as well as U.S. symbols such as "The Star Spangled Banner," the bald eagle, the Great Seal of the U.S., Uncle Sam, and the U.S. Flag. Fun Facts articles and videos are included.

Weather & Climate: In-depth articles covering weather, clouds and rain, and climate, plus important information on climate change, why weather changes, the difference between weather and climate, and major weather events such as thunderstorms, tornadoes, and hurricanes. Fun Facts articles, videos, and games and puzzles help students understand these important topics.

Features:

Saved Items Folder

Fun Facts articles

Daily featured video or game

"Did you know?" feature, with facts to engage students and a "Learn More" link to encourage exploration

Hundreds of images and videos

Maps and flags

Interactives, including quizzes, interactive worksheets, games, and more

Share content to Google Classroom

Google Sign-In option, allowing users to easily access content with their Google credentials

Single sign-on with Clever

Embed code feature for adding The World Almanac® for Kids Elementary content to any HTML page or Learning Management System

Read Aloud tool

Google Translate for 100+ languages

Search Assist technology and kid-friendly search results

Persistent record links

Dynamic citations in MLA, Chicago, and Harvard formats, with EasyBib, NoodleTools, and RefWorks export functionality.

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Take a quick look at the overview video for The World Almanac® for Kids Elementary: A new complement to the award-winning The World Almanac® for Kids, The World Almanac® for Kids Elementary is an exciting, fun resource especially for elementary school students.

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A list of games should appear to the right which include the options and/or keywords you chose. From here you can select a specific game to view instructions, diagrams and videos.

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The Library of Congress encourages kids to read, write, and get inspired with resources dedicated to young readers!

Read, Write, and Get Inspired

Find talks by children's book authors at the National Book Festival paired with activity ideas and writing prompts. Hear the authors of the 2020 National Book Festival from the Teens Stage and Children's Stage on the Library's YouTube channel.

Get writing tips from authors Leigh Bardugo, Jacqueline Woodson, Raina Telgemeier, and Jason Reynolds.

Watch Dav Pilkey present his book, "Dog Man: For Whom the Ball Rolls" and learn to draw characters from his books.

Check out The Technicolor Adventures of Catalina Neon, a bilingual, illustrated poem written by the 21st U.S. Poet Laureate Juan Felipe Herrera. You will see contributions from 2nd and 3rd grade students and delightful illustrations from artist Juana Medina.

Explore classic children's books in the Library's collections, then choose one that you would want to retell. Think about the setting, plot, characters, and conflict. What would you change, and what would remain the same?

Take an Exquisite Corpse adventure! Hear a story created by an all-star cast of authors, then try one of your own.

Read in braille with coloring pages from the National Library Service for the Blind and Print Disabled, part of the Library of Congress.

Download Aesop for Children, an interactive book with 140 classic fables, accompanied by beautiful illustrations and animations. Discover more in this interactive version of the classic Aesop's Fables. Look for the moving illustrations and listen for the sounds.

Watch past story times from the Library, including special events from a partnership with Imagination Library.

Explore More

National Ambassador for Young People's Literature

Jason Reynolds, the 2020-21 National Ambassador for Young People's Literature, is the seventh writer to hold this position, which is co-sponsored by the Library of Congress, the Children's Book Council and Every Child a Reader, with additional support from Dollar General Literacy Foundation. Reynolds' platform for his two-year term is "GRAB THE MIC: Tell Your Story."
Photo by James J. Reddington.
Read more

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The Library of Congress encourages kids to read, write, and get inspired with resources dedicated to young readers! Find talks by children's book authors at the National Book Festival paired with activity ideas and writing prompts. Hear the authors of the 2020 National Book Festival from the Teens Stage and Children's Stage on the Library's YouTube channel.

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STEM-Works - Science, Technology, Math & Engineering Resources for Kids

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A resource for teachers, mentors, parents, STEM professionals and volunteers eager to help children learn about science, technology, engineering and math.

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Math doesn't have to end at school. There are fun, engaging ways to promote math at home.