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1. Snake Game
2. Name Juggle
3. Name Tarp Tag
4. Name Association Games
5.  Play My name
6. Names Count

1. Snake Game
Uses : First day of school/intro to periodic table.
Objective : To learn each other's names.
Directions : snake up and down the rows of desks. The first person says his/her name; second person says the first person's name and his/her name and so on.
Teaching Points : Addressing someone's name shows a sign of respect.
Variations: use a foam ball/talking stick.

2. Name Juggle
Objective : To learn each other's names and to practice working together.
Directions: Have the students stand in a circle, say a person's name, and toss the ball to that person.
Teaching Points : Observe the group dynamics. Who shows leadership? Who offers encouragement? How does the group react if someone drops the ball?
Variations : have a student drop the ball on purpose/take a long time to pass the ball.

3. Name Tarp Tag
Objective : To learn each other's names.
Directions : Divide the students in two groups. Have two volunteers to hold the tarp up between the groups. One from each group would come up and say the name of the other person when the tarp is lowered.
Teaching Points : Observe group dynamics.
Variations : boys vs girls / teams

4. Name Associated Games
Objective : To learn each other's names; to practice listening skills and phonemic awareness.
Directions: Student introduce themselves individually and assert one thing that they like and starts with same beginning letter.
Variations : "My name is ______ and I like/am from________.
Use categories for the word association (food, animal, musicians and etc).

5. Play My Name
Objectives : To have fun learning each other's full names.
Directions : Give the students a handout of the key and have them figure out what note goes with each letter of the alphabet. Have them write their first and last name using the notes and put the notes on the music staff. Then have them play the notes to see what it sounds like.
Teaching Points : Musical staff, quarter, half, and whole notes.
Variations : Have a contest for the best melody of jingle.

6. Names Count
Objective : Have fun learning each other's names and practice math.
Directions : look at the roster; find the first name with the fewest letters and the one with the most letters. Have the students draw a grid with enough boxes to cover all of the possibilities between the fewest and most. Have the students go around the class to add each name to the box that has the number of letters. Ask the students to count the number of names in each box and write that number somewhere in the box.
Teaching Points : What is the mode, median, mean? What percent/fraction of the total names has 3(other) letters?
Variations: Use last names in the activity so that the students can learn them.

# data[].attributes.body
1. Two Truths and a lie
2. Paired Venn Diagram
3. Human Shuffle
4. Vote with your feet
5. Backward Name

1. Two Truths and a lie
Objective : To learn more about each other; can be repeated whenever a new member joins the group.
Materials : 3 slips of paper per person, pen/pencils.
Directions : Model the activity first by sharing 3 things about yourself and ask the students to guess which one is true and which is not.
Suggested topics: places they have been, unusual things about their families or pets, hobbies, etc. Give the students 5 minutes to think and write. Students then take turns coming to the front and share their 3 items. They can call on a person that does not know them well. If 2 people have guess wrong, the presenting student can write his/her name on the board under the "Best Bluffer" list. The bluffer can pick who goes next.

2. Paired Venn Diagram
Objective : To learn more about each other.
Materials : paper and pens/pencils
Directions : Explain the use of Venn diagram to the students before pairing them up. Pass out cards to pair students and have them find their partners. Have the students ask each other questions to find at least 5 commonalities and differences. Make it challenging by ruling out the common connections. Have the students share their Venn diagrams when they are done.
Variations : Have the students work with two other students. This concept can be used in content areas.

3. Human Shuffle
Objective : To interact with classmates to discover commonalities and differences; good intro for peer pressure discussions.
Materials : space to spread out, a seat for each student or a carpet square to stand on.
Directions : Put chairs in a circle, one chair for each student. The leader stands in the center and does not have a chair. The leader makes a statement ("Shuffle if you like chocolate"). If the statement is true for a student, he or she gets up and moves to a vacated seat. The leader tries to take a vacated seat as well, so one student will be left without a seat and becomes the new leader.
Variations : Limit the questions to a particular topic. Can use this for a math or science review lesson as well.

4. Vote with your feet
Objective : To interact with classmates to discover commonalities and differences.
Directions : The students will share their opinions on various topics by standing along a continuum. Set up ground rules. They have to think about the choices and move to the side that matches their preference. Start the activity with questions relevant to the age group.
Variations : Use activity to debate of more complex topics. Encourage active discussions or debates over their opinion.
Math variation : Do percentages/fractions of the students that hold certain positions.

5. Backward Name
Objective : Students describe themselves using opposite qualities to learn something about each other.
Materials : Name tags, markers,  and white boards.
Directions : Give the students a name tag or table tent and have them write their first name backwards. Then have the students write 3 descriptions that are opposite to their nature. The students can get in pairs, introduce themselves and then take turn to introduce their partners to the class.
Discussion : Have the students discuss what they learned by hearing the opposite qualities.
Variations : Expand the opposite counterpart scenario by have the class figure out where the opposite place on earth would be that they are all from?

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1. If You Can Hear Me
2. Basta
3. Amazing Math
4. Anagrams
5. On the Edge
6. What do you see?
7. Tell and Draw

1. If You Can Hear Me
Objectives : Get student's attention/Classroom management for the transition.
Transitions : If you can hear me stomp your feet once, If you can hear me stomp your feet twice and if you can hear me, stomp your feet three times.
Math : If you can hear me, show me a right angle, parallel, perpendicular and etc.
Science : If you can hear me show me friction.

2. Basta
Objective : Get students' attention; review vocabulary, terminology, etc.
Materials : Paper, pencil; stack of letters;whiteboard, chalkboard, or overhead transparency.
Directions : Create score cards or have the students make their own using a piece of paper. The score cards have a row across the top with the categories. The far left column is for the letter of the alphabet that will be used, and the column on the right is for the score for each round. The blanks of the table are for each round of the game. If the students are filling in the categories, write them on the board for them to copy. When everyone has the cards ready, start shuffling through the stack of letters. Once the category/letter has been announced, the first person to write a word in all of the columns shouts "basta," and everyone must stop writing. Ask the first student to share their word for each category. If no one else has that word, he or she gets two points for the word. If someone else has that word, everyone with that answer gets one point.
Variations : Content category examples (Science : elements, parts of cell, planets, etc)

3. Amazing Math
Objective : Get students' attention and have them think creatively about math.
Materials : Chalkboard or whiteboard.
Nifty Nines : Ask students how to tell if a number is divisible by nine? If you add the digits together, and the sum is nine, then the number is divisible by nine. This is a great activating strategy while teaching divisibility rules.  Ex: 6552 -> 6+ 5+5+2 = 18
Hand calculator : Using hands as calculator when multiplying by nine. Hold all 10 fingers up in front of you. If you multiply four times nine, drop your fourth finger and count what is left in both sides - three fingers to the left and six to the right (36).
Guess someone's age : Ask someone to multiply the first number of their age by five, add three, double the figure. Tell the person to add the second number of his or her age to the figure and sat the answer. Subtract six and you will have the person's age.
Repeating Age : Multiply age by 7. Multiply that product by 1,443. Your age shows up over and over in the answer. Ex: 23*7 = 161
161*1443 = 232323.

4. Anagrams
Objective : Get students' attention and practice thinking creatively.
Materials : paper and pencils, whiteboard, chalkboard or flipchart.
Directions: Model the activity by writing a word on the board or flipchart, writing a few words that can be made from its letters and then ask the students for more words. Write a word on the board and when you start the timer tell the students they need to find as many words as they can using the same letters.
Variations : students must come up with a phrase that uses all of the letters.

5. On The Edge
Objective : Get students' attention
Material : One penny per student, desk or table top, paper, and pencil to keep score.
Directions : Start or end this activity with a discussion about objects in motion, force and friction. Divide students up in groups of 3-4 and have each group gather around a flat desk top. Tell the students they need to take turns sliding their pennies across the desk, trying to get the pennies to stop near the edge. If someone knocks another penny over the edge, but her penny stays on the desk, she remains in the game and the penny knocked off is out. If someone knocks another penny over the edge, but his also goes over the edge, the penny that knocked off goes back to its original spot and the one that did the knocking is out. After all few plays, the one closest to the edge for that round gets a point. Use this activity to talk about force, motion and friction)
Variations : Instead of using pennies, can use wadded paper.

6. What Do You See?
Objective : Get students' attention and have them think outside the box.
Material : optical illusion transparencies, smart board, and ruler.
Directions : Project an image on the screen or on the smart board. Tell the students to look at it silently and think about what they see. When instructed to do so, have the students share what they observed.
Teaching Points : Some people can see things differently but this activity can be an activator that connects to the lesson's topic. Can be used in a science classroom as an activator.

7. Tell and Draw
Objective : To practice communication skills.
Materials : White board and markers
Directions : The drawer goes to the board, and the teller stands with his back to the drawer. Give the teller a picture to describe to the drawer. The teller give away the name of the object.
Teaching Points : Have students share ideas about how best to clarify directions.
Variations : keep the same partner for few picture and then rotate.

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1. Learning Walls
2. RAFT
3. Think Alouds
4. KWL Chart
5. Graphic Organizers
6. QAR
7. Anticipated Guides
8. ABC Brainstorming

1. Leaning Walls
Benefits
-Activate prior knowledge, Can be used during pre-reading, during reading, or post reading.
Active Learning
- Associate meaning with words.
- Connect new concepts

2. RAFT
Benefits
-  Enhances creativity.
- Gives a structured way to respond.
- organizations. Can be used in post-reading.
- Used in content areas. Ex: math
Active Learning
- Making connections to their lives.

3.Think Alouds
Benefits : Activates prior knowledge and makes connection to the material they are reading. Can be used in pre- reading, during reading and post reading.
Active Learning
- Make connections with text
- Meta-cognition monitor and improve their own comprehension.
- Shown ways to solve comprehension problems.

4. KWL Chart
Benefits
- Activates prior knowledge
- Gives them a choice
- Helps them ask questions on what they understand or want to know. Can be used in pre-reading, during reading and post reading.
Active Learning
- Reinforces comprehension skills
- Summarize
- clarify

5. Graphic Organizers
Benefits
- Guide Student's reading on a topic.
- Provides students a way to organize the content for better understanding and recall.
- Helps students to "see" more abstract content. Can be used in pre-reading, during reading or post reading.
Active Learning
- Make connections
- Foster active and engaged reading
Encourages careful reading and critical thinking.

6. QAR
Benefits
- Encourage careful/critical thinking when reading.
- Foster active/engaged reading.
- activate prior knowledge. Can be used in pre-reading, during reading or post reading.
Active Learning
- Generates different levels of questions.
- Makes connections to the text.
- Encourages strategic research.

7. Anticipated Notes
Benefits
- Activate prior knowledge.
-Make personal connections to what they are reading. Can be used in pre-reading, during reading or post reading.
Active Learning
- Foster active and engaged reading.
- Guide students reading and generate questions from the test.
- Active participants.

8. ABC Brainstorming
Benefits
- Activates prior knowledge.
- Makes connections
- Encourages and expands critical thinking. Can be used in pre-reading, during reading or post reading.
Active Learning
- summarizes what was learned.
- reviews the topic covered.

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Collaborative Learning & Closing Activities

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Collaborative Learning & Closing Activities

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1.Who am I?
2. Story Cards
3. Tallest Tower
4. Balloon Volleyball
5. How Many Ways?
6. Memory Match

1. Who am I ?
students will interact and practice asking good questions to find an answer.
Materials : slips of paper and masking tape, pen or marker.
Directions : write a name of a famous person and a short description of him or her on a piece of paper. You can specify the category. Have enough names for each member of the class. Tape a name on the back of each student, without them seeing the name. Have the student ask yes or no questions to try to guess who they are. This activity can be used in science. ( Identify the name of the organ).
Teaching points: ask students what kind of notes are most helpful in narrowing down their identities.

2. Story Cards
Objective : Students work together to create a story.
Materials : story cards, flip chart paper and markers.
Directions : Create your own story cards, using keywords and or pictures. Give the students a topic and have them work in pairs to create their story cards.  This activity helps with small group or whole group story telling.

3. Tallest Tower
Objective : Students interact and work together to reach a goal; has math, science and tech applications.
Materials : Foam blocks, tape measure, stopwatch, flat surface for building
Directions : Each teams gets same number of blocks. The students must construct their tower within 5-10 minutes. When the team is ready to be judged, have someone start the stopwatch. The constructed building must last until it is completely measured. Ask the students to discuss what science or math principles apply (gravity, force, mass, angles).

4. Balloon Volleyball
Objective : Students work together to achieve a goal.
Materials : Balloon, paper banner, string or tape for net; can be played inside.
Directions : Have the students in two teams. The balloon will be tossed from one end to the other end. As each group passes the balloon to the opposite side, they must ask a question related to the concept they learned. This activity can be used to review vocabulary terms. The team with the most correct answers is the winning team.

5. How Many ways?
Objective : students interact and work together to practice creative thinking skills.
Directions : Have the students in small groups. On the board write down a number and have them come up with various mathematical expressions to represent the number on the board. The group that comes up with the first 4, scores a point.

6. Memory Match
Objective : Review anything that can be paired (terms and definitions/math problems).
Directions : Make pairs of cards for items to be reviewed. The number of cards students will match should fit on a desktop. Shuffle the card sets and put them blank side up, in a grid on the desktop. Students take turns turning over two cards to see if they match. If they match, the student keeps the cards in a stack to the side. If they don't match, they put them back in the grid. The student with the most cards wins.