# data[].attributes.body
to cross

# data[].attributes.body
to threat

# data[].attributes.body
to have lunch

# data[].attributes.body
to reach

# data[].attributes.body
to hug

# data[].attributes.body
to swallow

# data[].attributes.body
to plea

# data[].attributes.body
to hit

# data[].attributes.body
to deny

# data[].attributes.body
to be early

# data[].attributes.body
to play

# data[].attributes.body
to return

# data[].attributes.body
to ask for something

# data[].attributes.body
to hang

# data[].attributes.body
to discipline

# data[].attributes.body
to carry

# data[].attributes.body
to turn off

# data[].attributes.body
to relax

# data[].attributes.body
to fix

# data[].attributes.body
to touch or to play instrument

# data[].attributes.body
to take out

# data[].attributes.body
to publish

# data[].attributes.body
to fish

# data[].attributes.body
to chew

# data[].attributes.body
to mark

# data[].attributes.body
to indicate

# data[].attributes.body
to fabricate

# data[].attributes.body
to explain

# data[].attributes.body
to make a mistake

# data[].attributes.body
to embark boat

# data[].attributes.body
to dedicate

# data[].attributes.body
to place

# data[].attributes.body
to pull

# data[].attributes.body
to get close

# data[].attributes.body
to fight verbally

# data[].attributes.body
to growl

# data[].attributes.body
to die

# data[].attributes.body
to lie

# data[].attributes.body
to warn

# data[].attributes.body
to measure

# data[].attributes.body
to have fun

# data[].attributes.body
to serve

# data[].attributes.body
to sleep

# data[].attributes.body
to ask

# data[].attributes.body
To live

# data[].attributes.body
to eat

# data[].attributes.body
to take