# data[].attributes.body
Runes are special boosters that spawn on the game map. They come in two categories. Bounty Runes can be picked up for extra gold and experience, while Power-up Runesgrant heroes a variety of buffs and effects for a short period of time.

# data[].attributes.body
Excels in late-game teamfights, "carrying" the team forward to the win. USE TO HARVEST GOLD

# data[].attributes.body
Capable of stunning or otherwise inhibiting enemy players from casting abilities or moving.

# data[].attributes.body
Capable of initiating team fights with large area-of-effect abilities, the ability to survive heavy barrage, or both.

# data[].attributes.body
Effectively farms neutral creeps in early-game, allowing one hero to consume a lane's experience and gold alone.

# data[].attributes.body
Capable of supporting team mates with buffs, disables, heals, and the like. Ideal support players are not item dependent and therefore can allow the team carry to acquire a disproportionately large share of creep gold.

# data[].attributes.body
Capable of withstanding heavy enemy fire with large amounts of health and armor. These heroes seldom put out much damage up front, but can take sustain damage and draw enemy attention on themselves and away from the friendly carry. They usually become a threat over a period of time, dealing consistent damage.

# data[].attributes.body
Can quickly kill enemy heroes using high damage spells with low cooldowns.

# data[].attributes.body
Can quickly siege and destroy towers and barracks at all points of the game.

# data[].attributes.body
Assassins, capable of severely limiting enemy movement while unleashing heavy early-game damage.

# data[].attributes.body
High mobility hero who can establish map dominance by harassing enemy heroes and warding the map to increase player visibility.

# data[].attributes.body
Top lane, which runs along the left and top edges of the map

Middle or mid lane, where the lane creeps clash in the river

Bottom or bot, which runs along the bottom and right edges of the map

# data[].attributes.body
The safe lane is the lane where the Tier 1 Tower is farthest from the Ancient, and closest to the creep line.

The hard lane is the lane where the Tier 1 Tower is closest to the Ancient, and farthest from the creep line.

# data[].attributes.body
Items are in-game equipment that provide heroes with bonus attributes and special abilities. They can be purchased from several shops on the game map. Lower tier items are combined into higher tier items, usually with the help of a recipe. Heroes have six item slots in their inventory, three in their backpack, and six more in their stash. Items can be picked up and delivered to their owner with a courier.

# data[].attributes.body
Heroes can be sorted by overall complexity, taking all of their variables into account.

Complexity levels:
■■■ Advanced
■■ Moderate
■ Straightforward

-Heroes with advanced complexity take a high degree of skill and game knowledge to play well.

-Heroes with moderate complexity take a moderate degree of skill and well-rounded in terms of difficulty.

-Heroes with straightforward complexity more forgiving to play while still offering unique play styles.

# data[].attributes.body
Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps scattered in the jungle on both sides of the map. They come with different power levels and most of them have unique abilities. Roshan, who sits in his den at the river, is also considered a neutral creep.

# data[].attributes.body
Small creeps are the weakest of the neutral creeps. They give little gold and experience, deal low damage and have low health, making them easy to kill for any hero at any time of the game. Usually, jungling heroes start farming these camps before other camps.

# data[].attributes.body
Medium creeps are also relatively weak camps, but stronger than the small creeps. They give a bit more gold and experience, deal low to moderate damage and have more health. Some of them can be dealt with early on, but some may be too strong.

# data[].attributes.body
Large creeps are the strongest of the regular camps. Their gold and experience bounties per camp are on the same level as the bounty of a lane creep wave. They consist of strong creeps with strong abilities and are very difficult to deal with early on.

# data[].attributes.body
Ancient creeps are very powerful special creeps. Unlike the regular creeps, these creeps have a special unit type, the Ancient type, which makes them immune to numerous spells, such as converting spells. They are nearly impossible to deal with early on, and for some heroes even later into the game. They have very high health, deal high damage and have strong auras. They also have high magic resistance, making it very difficult to clear them with spells which deal magical damage.

# data[].attributes.body
Roshan is a unique creep that spawns near the middle of the map. He also counts as an ancient creep and also has its own unique category. In addition to providing a large experience and gold bounty when killed, Roshan also drops the Aegis of the Immortal. The second time he is killed in a single game (and every time thereafter), a Cheese also drops from Roshan. Roshan's power increases as time passes.

# data[].attributes.body
Escape heroes are heroes equipped with one or more escape mechanisms which allow them (and sometimes their allies) to avoid damage and abilities while retreating or repositioning themselves during a team fight or gank

# data[].attributes.body
Dota 2 is played in matches between two teams of five players,radiant and dire. with each team occupying and defending their own separate base on the map. Each of the ten players independently controls a powerful character, known as a "hero", who all have unique abilities and styles of play. During a match, a player and their team collects experience points and items for their heroes in order to fight through the opposing team's heroes and other defenses. A team wins by being the first to destroy a large structure located in the opposing team's base, called the "Ancient".

# data[].attributes.body
Becomes invisible for 45 seconds. This invisibility is broken by attacking or by using an ability or item.

# data[].attributes.body
Reduces cooldowns by 30% and mana costs by 40%.

# data[].attributes.body
Grants bonus Gold and XP.

# data[].attributes.body
Regenerates health and mana to maximum.

# data[].attributes.body
Increases base damage by 100%

# data[].attributes.body
Increases movement speed to maximum.

# data[].attributes.body
Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage. Ranged illusions take 300% damage. Illusions last 75 seconds.

# data[].attributes.body
Matchmaking Rating, or MMR is a value that determines the skill level of each player. This value is used in matchmaking. Winning increases a player's MMR, while losing decreases it.

Players with the highest ratings are listed on the world Leaderboards.

# data[].attributes.body
Patches are updates to the game client. They fix known bugs and exploits, and add features and elements to the game, including new Versions that bring changes to heroes, items, and mechanics.

# data[].attributes.body
Terrorblade the Demon Marauder is a melee agility carry hero who is devastating in the later stages of the game.
Role: Carry, Pusher, Nuker

# data[].attributes.body
Reflection
Terrorblade brings forth an invulnerable dark reflection of all nearby enemy heroes. Affected enemy heroes are slowed and attacked by their reflection.

# data[].attributes.body
Conjure Image
Creates an illusion of Terrorblade that deals damage.

# data[].attributes.body
Metamorphosis
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 900 range will also be transformed by Metamorphosis.

# data[].attributes.body
Sunder
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

# data[].attributes.body
Esports: video games which are played in professional competitions, usually fall into a few major genres. The majority of eSports titles are fighting games, first-person shooters (FPS), real-time strategy(RTS), or multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership.

# data[].attributes.body
Cosmetic Items customize visual elements within Dota 2. These modifications are purely graphical and do not affect mechanics or gameplay.

# data[].attributes.body
Cosmetic items can be obtained from:

The Dota 2 Store

The Steam Market

Most cosmetic items are tradeable on the Market

Opening Treasures

Drops after playing MMR games

Participating in certain events

Promotional codes that come with certain physical merchandise

# data[].attributes.body
All cosmetic items are categorized into Rarity tiers. Rarer items are less likely to drop, and tend to come with more customizations.

# data[].attributes.body
All cosmetic items have a Quality. Some qualities, such as Heroic or Genuine are related to the circumstances by which the item was acquired, while others, such as Inscribed, allows the item to track certain statistics. Qualities are related to, and can be altered by, Gems. Most items are Normal quality by default.

# data[].attributes.body
Valve accepts submissions of community-created cosmetic items through the Steam Workshop. The majority of existing cosmetic items have been made by the community.

# data[].attributes.body
There are three different shops per faction. One Base Shop, one Secret Shop and one Side Lane Shop. In the shop areas, items can be swapped from the backpack without time penalty.

# data[].attributes.body
The Base Shops are located within the Fountain are behind the Ancients. All basic items except the secret ones can be bought there. Additionally a majority of the upgrades can be completed there.

# data[].attributes.body
The Secret Shops are slightly hidden shops located near the center of the map. The shops allow players to buy items that cannot be bought elsewhere or to spend extra gold while in the early game.

# data[].attributes.body
Two Side Lane Shops can be found at the edges of the map. They allow players to buy certain useful items without returning to base.

# data[].attributes.body
The Animal Courier is an item purchasable at the Main Shop, under Consumables.
Deploys a creature to carry items to and from your team's base.

# data[].attributes.body
Observer Ward is an Item purchasable at the Main Shop, under Consumables.
Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

# data[].attributes.body
The Sentry Ward is an item purchasable at the Main Shop, under Consumables.Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 850 radius. Lasts 4 minutes.

# data[].attributes.body
Boots of Speed

The Boots of Speed are an item purchasable at the Main Shop, under Arcane, and at the Side Lane Shop.

+45 Movement Speed