# data[].attributes.body
It went well seeing how friction works in unity was interesting and being able to manipulate it was fun. Its important because it can help make the desired environment in your game.

# data[].attributes.headline
Lesson 4 and how does it benefit me within game design. Joshua Eliassaint

# data[].attributes.subject
Lesson 4 and how does it benefit me within game design. Joshua Eliassaint

# data[].attributes.body
Lesson 4 was great. Friction is very useful within game design. The ability to simulate object moving across certain object can be incredibly useful such as when moving on ice vs moving on a non slippery surface. The ice will have less friction causing the player to continue to move vs a non slippery surface that will have more friction causing you to slow faster. An example would be hockey.

https://www.youtube.com/watch?v=58xDFHNWjRc

# data[].attributes.body
The homework for lesson 4 was really fun because I created something cool. The way the homework can benefit me within game design is for creating games that involves a ball rolling using force across obstacles like mini golf.

# data[].attributes.body
It was an interesting way of seeing a ball rolling on a surface, which is used in Super Monkey Ball. I liked how in Unity, I could change the drag and angular drag of the ball to make it move more or less to simulate friction. It can benefit anyone in making any game that has a rolling ball.
https://en.wikipedia.org/wiki/Super_Monkey_Ball

# data[].attributes.attachment_link.readable_text
Super Monkey Ball is a series of arcade platform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game Monkey Ball, which was ported to GameCube as Super Monkey Ball later that year. Several sequels and ports have been released.

Super Monkey Ball 2 (GameCube) (August 25, 2002)

Super Monkey Ball (N-Gage) (October 7, 2003)

Super Monkey Ball Deluxe (PlayStation 2 and Xbox) (March 15, 2005)

Super Monkey Ball: Tip 'n Tilt (J2ME) (2007)

Super Monkey Ball (iOS) (2008)

Super Monkey Ball: Tip 'n Tilt 2 (J2ME) (2008)

Super Monkey Ball 2 (iOS) (2009)

Super Monkey Ball 2: Sakura Edition (iOS, Android, Windows Phone) (2010, rereleased 2018 for android)

Super Monkey Ball: Step & Roll (Wii) (February 9, 2010)

Super Monkey Ball: Ticket Blitz (Arcade) (2011)

Super Monkey Ball: Banana Splitz (PlayStation Vita) (June 14, 2012)

Super Monkey Ball Bounce (Android, iOS) (2014)

Super Monkey Ball: Banana Blitz HD (PC, Nintendo Switch, PlayStation 4, Xbox One) (October 29, 2019 for Nintendo Switch, PlayStation 4, and Xbox One, December 10, 2019 for PC)

Super Monkey Ball: Banana Mania (PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S) (October 5, 2021) (May 12, 2022 for Amazon Luna)

As opposed to normal games where the player takes control of the character itself, Super Monkey Ball has the player move their character around in a gachapon ball by tilting the world itself (the exception of this being Super Monkey Ball Adventure). By tilting the board at various angles, players can control the speed and turning of the character. The goal of each level is to reach the goal gate before the timer runs out, and without falling off the floor. Bonus points and extra lives can be earned by collecting bananas on the stage. Early games use traditional controllers to play while many recent titles utilize modern technology, such as the accelerometers of the Wii and iPhone titles. The gameplay is similar to Atari Games' 1984 arcade video game Marble Madness.

The original Monkey Ball arcade cabinet featured three playable characters: AiAi, MeeMee, and Baby; a fourth, GonGon, was added in the game's GameCube port, Super Monkey Ball. These four have become the primary characters of the series, appearing in every subsequent title to date. Two new characters, YanYan and Doctor, were introduced in Super Monkey Ball: Banana Blitz, while another two, Jam and Jet, first appeared in Super Monkey Ball: Step & Roll and Super Monkey Ball 3D, respectively. Several games feature unlockable variations of these characters wearing alternate costumes, along with occasional guest playable characters such as Sonic the Hedgehog. Some games such as Super Monkey Ball 2 and Super Monkey Ball Adventure have also featured various non-player characters, such as the villainous Dr. Bad-Boon.

Characters from the Super Monkey Ball series have been featured in other Sega titles. Aiai has appeared as a playable character in Sonic Riders and Sonic & Sega All-Stars Racing, while both AiAi and MeeMee make playable appearances in Sega Superstars Tennis and Sonic & All-Stars Racing Transformed. Aiai was also featured in Archie Comics' adaptation of Sonic & All-Stars Racing Transformed in issue #45 of Sonic Universe.

As of December 8, 2006, the franchise has sold 4 million copies.

A 2006 study conducted by the Beth Israel Medical Center found that surgeons who played Super Monkey Ball for 20 minutes prior to performing a surgical drill finished slightly faster and made fewer mistakes.

The iOS version in 2008 was one of the first games on the App Store and was the best selling app on launch day.

In 2009, ranked the first Super Monkey Ball #39 on its list of "The 100 Best Games To Play Today". Writing in 1001 Video Games You Must Play Before You Die, Christian Donlan described Super Monkey Ball as "one of Sega's grade-A triumphs". An enhanced engine of the GameCube games was used in , which was critically acclaimed and Nintendo considered a step forward for the franchise. The developers of Super Monkey Ball went on to make the Like a Dragon series.

When commenting on the differences of the franchise between the GameCube games and the Wii entries with Banana Blitz and Step & Roll in a Tokyo Game Show 2009 interview, Toshihiro Nagoshi stated that they were made easier for kids and families. However, he stated that if they got the chance, they definitely would like to go back and make a game in the style of the old games that particularly the fans overseas want. Due to the older demographic of the PlayStation Vita, the difficulty for Super Monkey Ball: Banana Splitz was made more on par with the GameCube entries.

The 2020 battle royale game Fall Guys: Ultimate Knockout has been described as " Super Monkey Ball for the generation" by Tom Wiggins of magazine.

# data[].attributes.attachment_link.description
Super Monkey Ball is a series of arcade platform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game Monkey Ball, which was ported to GameCube as Super Monkey Ball later that year. Several sequels and ports have been released.

# data[].attributes.body
The homework went well--creating an environment with higher friction is interesting in that it makes movement more difficult, but adding bouncepads to the area makes it more engaging. Friction is integral to game design, for example, it could be used to create surfaces that are sticky (like if a player stepped in goo). Conversely, a simulated frictionless environment, like movement in space or an icy surface needs proper management of those forces.

# data[].attributes.body
I did not like discussion assignment.  But I kind of liked Unity assignment to use friction, force and friction for sphere.  I now learned and practiced hoe to rotate a ball by applying torque.  Also hot to apply a force.  And it was fun to observe movement and rotation of soccer ball on an angled plane.

# data[].attributes.body
I feel this homework benefited me within game design, mainly because with it I can develop and design game mechanics using force and friction. And also, I learned how to apply them more easily than what I used to. I feel this lesson was really helpful overall.

# data[].attributes.body
It went okay, albeit with some trouble.
I feel friction can be helpful for any developer
who wants to have different movement types/speed when a player moves on different surfaces, such as ice or grass. Or when a vehicle is on a paved road versus an unpaved road or off road.