# data[].attributes.headline
Fortaleciendo el pensamiento computacional y habilidades sociales mediante actividades de aprendizaje con robótica educativa en niveles escolares iniciales

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Fortaleciendo el pensamiento computacional y habilidades sociales mediante actividades de aprendizaje con robótica educativa en niveles escolares iniciales

# data[].attributes.body
WOS: 000539976100006
País: España
Año: 2020

# data[].attributes.headline
Pensamiento computacional en Educación Infantil, más allá de los robots de suelo

# data[].attributes.subject
Pensamiento computacional en Educación Infantil, más allá de los robots de suelo

# data[].attributes.body
Scopus
WOS: 000552840600001
País: España
Año: 2020

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Resumen

La robótica educativa, la programación y el pensamiento computacional se están incorporando en las aulas de muchos centros educativos y a cualquier edad. En muchos casos esta incorporación en los planes de estudios está bien argumentada y documentada, pero en otros casos se hace de manera precipitada y sin reflexión previa. En la Educación Infantil, el desarrollo del pensamiento computacional parece haber encontrado en la robótica de suelo una herramienta que permite su mejora y progreso. Con la intención de comprobar si esto es realmente así, se testeó a 50 expertos (docentes en activo, formadores de futuros docentes y técnicos comerciales de robótica educativa) de toda España. De los resultados se desprende que, si bien sí hay un elevado porcentaje de considerar la robótica de suelo como una excelente herramienta para el desarrollo del pensamiento computacional en Educación Infantil, no hay un consenso a la hora de usar otro tipo de prácticas que vayan más allá y que también beneficien dicho proceso de aprendizaje. Por todo ello, consideramos se hace necesario establecer un marco común y unas pautas que posibiliten la correcta implementación de la robótica, la programación y el pensamiento computacional en Educación Infantil. Y ello se basa en ofrecer una formación de calidad que permita desarrollar estos conceptos.

Palabras clave

Robótica educativa; Educación Infantil; pensamiento computacional; programación; aprendizaje

Referencias

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This work is licensed under a Creative Commons Attribution 3.0 License.

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# data[].attributes.attachment_link.title
Education in the Knowledge Society (EKS)

# data[].attributes.attachment_link.description
Resumen La robótica educativa, la programación y el pensamiento computacional se están incorporando en las aulas de muchos centros educativos y a cualquier edad. En muchos casos esta incorporación en los planes de estudios está bien argumentada y documentada, pero en otros casos se hace de manera precipitada y sin reflexión previa.

# data[].attributes.headline
LEGO® EV3 Platform for STEM Education in Elementary School

# data[].attributes.subject
LEGO® EV3 Platform for STEM Education in Elementary School

# data[].attributes.body
WOS: 000481599300033
Scopus
País: México
Año: 2019

# data[].attributes.attachment_link.title
LEGO® EV3 Platform for STEM Education in Elementary School

# data[].attributes.attachment_link.description
In this paper, describes the implementation of a LEGO® robotic kit inside an elementary school. This platform was programmed using NI LabVIEW to create 26 different diligences used for STEM teaching with students from fourth to sixth grade.

# data[].attributes.headline
Developing an Interactive Environment through the Teaching of Mathematics with Small Robots

# data[].attributes.subject
Developing an Interactive Environment through the Teaching of Mathematics with Small Robots

# data[].attributes.body
WOS: 000537110500131
País: Panamá
Año: 2020

# data[].attributes.headline
Robotito: programming robots from preschool to undergraduate school level

# data[].attributes.subject
Robotito: programming robots from preschool to undergraduate school level

# data[].attributes.body
Editorial: IEEE
País: Uruguay
Año: 2019

# data[].attributes.attachment_link.title
Robotito: programming robots from preschool to undergraduate school level - IEEE Conference Publication

# data[].attributes.attachment_link.description
IEEE Xplore, delivering full text access to the world's highest quality technical literature in engineering and technology. | IEEE Xplore

# data[].attributes.headline
Robots in special education: reasons for low uptake

# data[].attributes.subject
Robots in special education: reasons for low uptake

# data[].attributes.body
WOS: 000481762100002
País: Inglaterra
Año: 2019

# data[].attributes.attachment_link.readable_text
Skip to main content

Galvez Trigo, Maria Jose; Standen, Penelope Jane; Cobb, Sue Valerie Gray

Authors

Maria Jose Galvez Trigo 1 maria.galveztrigo@nottingham.ac.uk, 2 p.standen@nottingham.ac.uk, 3 sue.cobb@nottingham.ac.uk

Abstract

Purpose: This paper identifies the main reasons for low uptake of robots in Special Education, obtained from an analysis of previous studies that used robots in the area, and from interviewing Special Education teachers about the topic.

Design/methodology/approach: An analysis of 18 studies that used robots in Special Education was performed, and the conclusions were complemented and compared with the feedback from interviewing 13 Special Education teachers from Spain and UK about the reasons they believed caused the low uptake of robots in Special Education classrooms.

Findings: Five main reasons why Special Education schools do not normally use robots in their classrooms were identified: the inability to acquire the system due to its price or availability; its difficulty of use; the low range of activities offered; the limited ways of interaction offered; and the inability to use different robots with the same software.

Originality/value: Previous studies focused on exploring the advantages of using robots to help children with Autistic Spectrum Conditions and Learning Disabilities. This study takes a step further and looks into the reasons why, despite the benefits shown, robots are rarely used in real-life settings after the relevant study ends. The authors also present a potential solution to the issues found: involving end users in the design and development of new systems using a user-centred design approach for all the components, including methods of interaction, learning activities, and the most suitable type of robots.

Journal Article Type

Article

Publication Date

Jun 17, 2019

Journal

Journal of Enabling Technologies

Print ISSN

2398-6263

Publisher

Emerald

Peer Reviewed

Peer Reviewed

Volume

13

Issue

2

Pages

59-69

Series Title

User involvement in virtual and augmented technologies and games for rehabilitation and learning

Series ISSN

2398-6263

APA6 Citation

Galvez Trigo, M. J., Standen, P. J., & Cobb, S. V. G. (2019). Robots in special education: reasons for low uptake. Journal of Enabling Technologies, 13(2), 59-69. https://doi.org/10.1108/jet-12-2018-0070

DOI
https://doi.org/10.1108/jet-12-2018-0070

Keywords

Educational robots, NAO, Intellectual disabilities, Learning disabilities, Autism, Special Education

Publisher URL
https://www.emerald.com/insight/content/doi/10.1108/JET-12-2018-0070/full/html

Files

Robots_in_Special_Education_Reasons_for_low_uptake_submitted(319 Kb)
PDF

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Downloadable Citations

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# data[].attributes.attachment_link.title
Robots in special education: reasons for low uptake

# data[].attributes.attachment_link.description
Skip to main content Galvez Trigo, Maria Jose; Standen, Penelope Jane; Cobb, Sue Valerie Gray Maria Jose Galvez Trigo 1 maria.galveztrigo@nottingham.ac.uk, 2 p.standen@nottingham.ac.uk, 3 sue.cobb@nottingham.ac.uk Purpose: This paper identifies the main reasons for low uptake of robots in Special Education, obtained from an analysis of previous studies that used robots in the area, and from interviewing Special Education teachers about the topic.

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Editorial: IEEE
País: España
Año: 2018

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A robotic assistant to support the social and cognitive development of children from low-income families

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A methodology of contextualized educational robotics

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A methodology of contextualized educational robotics

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Editorial: IEEE
País: Brasil
Año: 2017

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A versatile robotic platform for educational interaction

# data[].attributes.subject
A versatile robotic platform for educational interaction

# data[].attributes.body
Editorial: IEEE
País: España
Año: 2017

# data[].attributes.attachment_link.title
A versatile robotic platform for educational interaction - IEEE Conference Publication

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Teaching Math in Elementary Schools by LabVIEW and Lego Robots

# data[].attributes.subject
Teaching Math in Elementary Schools by LabVIEW and Lego Robots

# data[].attributes.body
WOS: 000418794400022
País: México
Año: 2017

# data[].attributes.attachment_link.readable_text
Pedro Ponce

Arturo Molina

Laura Hernández

Eloisa Acha

Berenice Morales

Carlos Huitron

Part of the Lecture Notes in Networks and Systems book series (LNNS, volume 13)

Abstract

This paper shows a novel platform based on fuzzy logic system for developing a math tutor using LEGO® robots and LabVIEW programs to teach math in elementary schools. The platform is divided into two main parts; the first part is the LEGO® robots, which have preloaded programs for different math topics (exercises), and the second part runs LabVIEW programs for evaluating the progress of each child. The platform is used as a regular play in the classrooms. The robots are personal tutors for each child during the class. After the students finished to review the math topic with the robot, they have to solve a math exam that includes questions about the reviewed topic with LEGO® robot. The main program, which runs the complete math topic in the robot and the exam, was developed in LabVIEW and has an artificial intelligence method for searching the best set of questions and sending feedback regarding the exam results to the child. This platform was validated in two elementary schools located in Xalapa Veracruz, Mexico. The results confirm that the platform helps to increase the kid's motivation about math and it opens new possibilities for teaching mathematics. Moreover, the kids learn at the same time different topics and skills such as robotics, computer science, mechanical systems, teamwork, and leadership.

Keywords

Education Math Robotics NI LabVIEW Artificial intelligence Platform

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RoDy: Teaching to share in Pre-School Education with a robotic teddy

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RoDy: Teaching to share in Pre-School Education with a robotic teddy - IEEE Conference Publication

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IEEE Xplore, delivering full text access to the world's highest quality technical literature in engineering and technology. | IEEE Xplore

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Synergy LEGO Mindstorms – Arduino: Taking advantage of both platforms

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Synergy LEGO Mindstorms – Arduino: Taking advantage of both platforms

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Editorial: IEEE
País: España
Año: 2018

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Synergy LEGO Mindstorms - Arduino: Taking advantage of both platforms - IEEE Conference Publication

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IEEE Xplore, delivering full text access to the world's highest quality technical literature in engineering and technology. | IEEE Xplore

# data[].attributes.headline
Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction

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Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction

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Editorial: IEEE
País: España
Año: 2016

# data[].attributes.attachment_link.title
Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction - IEEE Conference Publication

# data[].attributes.attachment_link.description
IEEE Xplore, delivering full text access to the world's highest quality technical literature in engineering and technology. | IEEE Xplore

# data[].attributes.headline
Supporting Teachers to Monitor Student’s Learning Progress in an Educational Environment With Robotics Activities

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Supporting Teachers to Monitor Student’s Learning Progress in an Educational Environment With Robotics Activities

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Editorial: IEEE
País: España
Año: 2020

# data[].attributes.attachment_link.title
Supporting Teachers to Monitor Student's Learning Progress in an Educational Environment With Robotics Activities

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Educational robotics has proven its positive impact on the performances and attitudes of students. However, the educational environments that employ them rarely provide teachers with relevant information that can be used to make an effective monitoring of the student learning progress.

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Free hardware in the classroom:an experience of training in the use of open educational resources in technical schools in Tucuman, Argentina

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Free hardware in the classroom:an experience of training in the use of open educational resources in technical schools in Tucuman, Argentina

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WOS: 000507226800014
País: Argentina
Idioma: Español
Año: 2020

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BENOTTI, L., GÓMEZ, M. J., y MARTÍNEZ, C. (2017). UNC++ Duino: A kit for learning to program robots in Python and C++ starting from blocks. En Robotics in Education (pp. 181-192). Springer.

BRAVO SÁNCHEZ, F. Á. y FORERO GUZMÁN, A. (2012). La robótica como un recurso para facilitar el aprendizaje y desarrollo de competencias generales. Education in the knowledge society (EKS), 13(2), 120-136.

BUSANICHE, B., y otros. (2010). Monopolios artificiales sobre bienes intangibles, 2007.
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GONZÁLEZ, Z., y HERNÁNDEZ II, G. M. (2013). Recursos educativos abiertos. Recuperado de http://www.medigraphic.com/pdfs/educacion/cem-2013/cem133p.pdf

HEPP K, P.; MERINO D., M. E.; BARRIGA J., M. V. y HUIRCAPÁN A, A. (2013). Tecnología robótica en contextos escolares vulnerables con estudiantes de la etnia Mapuche. Estudios pedagógicos (Valdivia), 39(ESPECIAL), 75-84. https://doi.org/10.4067/S0718-07052013000300006

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# data[].attributes.attachment_link.title
Hardware libre en el aula: Una experiencia de capacitación en el uso de recursos educativos abiertos en escuelas técnicas en Tucumán, Argentina

# data[].attributes.attachment_link.description
BENOTTI, L., GÓMEZ, M. J., y MARTÍNEZ, C. (2017). UNC++ Duino: A kit for learning to program robots in Python and C++ starting from blocks. En Robotics in Education (pp. 181-192). Springer. BRAVO SÁNCHEZ, F. Á. y FORERO GUZMÁN, A. (2012). La robótica como un recurso para facilitar el aprendizaje y desarrollo de competencias generales.

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Collaborative work as a learning strategy to teach mathematics incorporating  robotics  using led godt education  system  and fischer technik in seventh graders at the school Isidro Caballero Delgado in Florida blanca Santander Colombia

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Collaborative work as a learning strategy to teach mathematics incorporating  robotics  using led godt education  system  and fischer technik in seventh graders at the school Isidro Caballero Delgado in Florida blanca Santander Colombia

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Scopus
País: Colombia
Año: 2019

# data[].attributes.headline
Creativity and Contextualization Activities in Educational Robotics to Improve Engineering and Computational Thinking

# data[].attributes.subject
Creativity and Contextualization Activities in Educational Robotics to Improve Engineering and Computational Thinking

# data[].attributes.body
Springer
País: España
Año: 2017

# data[].attributes.attachment_link.readable_text
Albert Valls

Jordi Albó-Canals

Xavier Canaleta

Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 630)

Abstract

One of the objectives of the introduction of educational robotics in the schools is the need to adapt the curriculum of the technology to the today's requirements of the students and the development of the skills, competencies and disciplines involved of STEAM. In this paper cover related aspects of the computational thinking, the engineering thinking required to develop the context-oriented activities through technological platforms based on educational robotics. The contextualization of the activities worked with Scratch and LEGO Mindstorms are the basis of two study groups. Different methodologies of learning of the technological platforms are used in these groups.

The methodology developed during several sessions of the academic course is the main argument to introduce the Educational Robotics and the development of the STEAM in a traditional school of Barcelona.

Keywords

Educational robotics STEAM Engineering thinking Computational thinking Learning process Creativity

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# data[].attributes.attachment_link.title
Creativity and Contextualization Activities in Educational Robotics to Improve Engineering and Computational Thinking

# data[].attributes.attachment_link.description
Albert Valls Jordi Albó-Canals Xavier Canaleta Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 630) One of the objectives of the introduction of educational robotics in the schools is the need to adapt the curriculum of the technology to the today's requirements of the students and the development of the skills, competencies and disciplines involved of STEAM.

# data[].attributes.headline
Herramientas robóticas para la dinamización de nuevos espacios educativos

# data[].attributes.subject
Herramientas robóticas para la dinamización de nuevos espacios educativos

# data[].attributes.body
Scopus
WOS: 000472158000005
País: España
Año: 2019

# data[].attributes.headline
Learning computational thinking and social skills development in young children through problem solving with educational robotics

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Learning computational thinking and social skills development in young children through problem solving with educational robotics

# data[].attributes.body
Scopus
WOS: 000525516700004
País: España
Año: 2019

# data[].attributes.attachment_link.readable_text
The technological advance that is currently evident in the different social contexts is contributing to consolidate educational processes that allow the strengthening of technological and social skills in students. This paper presents some results obtained in the development of a learning experience in computational thinking and social interaction skills, using problem solving activities and educational robotics in a playful way. The experience involved 46 students and 2 teachers of the first level of primary education of a concerted school in Salamanca, Spain, during the period 2017-2018. A rubric and checklists were used as data collection instruments. The results show a significant advance in the computational thinking and social development skills explored.

# data[].attributes.attachment_link.title
Learning computational thinking and social skills development in young children through problem solving with educational robotics

# data[].attributes.attachment_link.description
The technological advance that is currently evident in the different social contexts is contributing to consolidate educational processes that allow the strengthening of technological and social skills in students. This paper presents some results obtained in the development of a learning experience in computational thinking and social interaction skills, using problem solving activities and educational robotics in a playful way.

# data[].attributes.headline
Fortaleciendo habilidades de pensamiento computacional en Educación Infantil: Experiencia de aprendizaje mediante interfaces tangible y gráfica

# data[].attributes.subject
Fortaleciendo habilidades de pensamiento computacional en Educación Infantil: Experiencia de aprendizaje mediante interfaces tangible y gráfica

# data[].attributes.body
WOS: 000503727800009
País: España
Año: 2019

# data[].attributes.attachment_link.readable_text
Mostrar el registro completo del ítem

Fortaleciendo habilidades de pensamiento computacional en Educación Infantil: experiencia de aprendizaje mediante interfaces tangible y gráfica

Caballero González, Yen Air; García-Valcárcel Muñoz-Repiso, Ana

El desarrollo e integracion de la tecnologia digital, en el contexto social actual, hace necesario el diseno de propuestas educativas que contribuyan a fortalecer los procesos de ensenanza-aprendizaje a traves de recursos y materiales didacticos que aporten dinamismo, flexibilidad e innovacion. Un enfoque que esta ganando popularidad, en el escenario internacional, consiste en abordar la ensenanza de la tecnologia, la programacion y el pensamiento computacional desde primeras etapas escolares. En este trabajo se presentan algunos de los resultados alcanzados mediante el desarrollo de una experiencia formativa sobre aprendizaje del pensamiento computacional en educacion infantil. El estudio corresponde a un diseno cuasi-experimental con medidas pretest-postest, sin grupo control. La muestra de participantes fue de 44 estudiantes y 2 profesores, de un colegio concertado, en Salamanca, Espana, durante el periodo 2017-2018. Las actividades consistieron en la resolucion de problemas con retos de programacion utilizando una interfaz tangible y otra grafica. Los instrumentos utilizados fueron una rubrica, cuestionarios y diario de campo. Los resultados generales muestran la existencia de diferencias entre el pretest y el postest, lo que indica que se genero un avance en referencia al aprendizaje del pensamiento computacional mediante la caracteristica explorada. Ademas, se evidencia una aceptacion positiva de las actividades entre estudiantes y profesores. El estudio representa una valoracion inicial sobre la adquisicion de habilidades de pensamiento computacional y programacion en etapas educativas tempranas.The development and integration of digital technology, in the current social context, makes it necessary to design and implement educational proposals that contribute to strengthening the teaching-learning processes through resources and didactic materials that provide dynamism, flexibility and innovation. One of the approaches that is gaining popularity in the international scenario is to approach the teaching of technology, programming and other digital skills such as computational thinking from an early age. This paper presents some of the results achieved through the development of a formative experience to foster the learning of computational thinking in early childhood education. The study corresponds to a quasiexperimental design with pretest-postest measures, without control group. The sample of participants was 44 students and 2 teachers, from a concerted school, in Salamanca, Spain, during the period 2017-2018. The activities consisted of solving problems with programming challenges using a tangible and a graphical interface. The data were collected through a rubric, questionnaires and field diary. The general results show the existence of differences between pretest and postest, which indicates that an advance was generated in reference to the learning of computational thinking through the explored characteristic. In addition, there is a positive acceptance of the activities between students and teachers. The study represents an initial assessment of the development of programming and computational thinking skills in young children using tangible and graphical learning interfaces.

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# data[].attributes.attachment_link.title
Fortaleciendo habilidades de pensamiento computacional en Educación Infantil: experiencia de aprendizaje mediante interfaces tangible y gráfica

# data[].attributes.attachment_link.description
Mostrar el registro completo del ítem Fortaleciendo habilidades de pensamiento computacional en Educación Infantil: experiencia de aprendizaje mediante interfaces tangible y gráfica Caballero González, Yen Air; García-Valcárcel Muñoz-Repiso, Ana El desarrollo e integracion de la tecnologia digital, en el contexto social actual, hace necesario el diseno de propuestas educativas que contribuyan a fortalecer los procesos de ensenanza-aprendizaje a traves de recursos y materiales didacticos que aporten dinamismo, flexibilidad e innovacion.

# data[].attributes.headline
Robotic theater: An architecture for competency based learning

# data[].attributes.subject
Robotic theater: An architecture for competency based learning

# data[].attributes.body
Scopus
País: Colombia
Año: 2019

# data[].attributes.attachment_link.readable_text
Enrique González

Andrés De La Pena

Felipe Cortés

Diego Molano

Benjamín Baron

Nicolas Gualteros

John Páez

Carlos Parra

Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1023)

Abstract

In this paper, an educational model for competency based learning is proposed; this model is applied in some small cities in Colombia. For this purpose, a platform for robotic theater is developed to represent social problems. Furthermore, the Quemes robot, the VED EDR kit robotic kit and some kits of sensors and actuators are used. All of the components and robot used are Arduino-compatible. The model was successfully applied with the participation of about 200 participants. At the end of the learning process, the young participants are able to propose and create innovative solutions applicable to their regions.

Keywords

Education Robotics Robotic theatre Constructionism Arduino

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References

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Robotic Theater: An Architecture for Competency Based Learning

# data[].attributes.attachment_link.description
Enrique González Andrés De La Pena Felipe Cortés Diego Molano Benjamín Baron Nicolas Gualteros John Páez Carlos Parra Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1023) In this paper, an educational model for competency based learning is proposed; this model is applied in some small cities in Colombia.

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SENA Tecnoacademia Risaralda and Caldas as a collaborative learning scenario in robotics

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SENA Tecnoacademia Risaralda and Caldas as a collaborative learning scenario in robotics

# data[].attributes.body
Scopus
País: Colombia
Año: 2018

# data[].attributes.attachment_link.provider_name
CRoNe2018: 4th Congress on Robotics and Neuroscience

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SENA Tecnoacademia Risaralda and Caldas as a Collaborative Learning Scenario in Robotics · CRoNe2018: 4th Congress on Robotics and Neuroscience

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In Proceedings of the 4th Congress on Robotics and Neuroscience.

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Arduino as an Educational Tool to Introduce Robotics

# data[].attributes.subject
Arduino as an Educational Tool to Introduce Robotics

# data[].attributes.body
Editorial: IEEE
País: España
Año: 2018

# data[].attributes.attachment_link.title
Arduino as an Educational Tool to Introduce Robotics - IEEE Conference Publication

# data[].attributes.attachment_link.description
IEEE Xplore, delivering full text access to the world's highest quality technical literature in engineering and technology. | IEEE Xplore

# data[].attributes.headline
INCLUDING UNIVERSAL DESIGN IN A SUMMER CAMP WORKSHOP ON ROBOTICS

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INCLUDING UNIVERSAL DESIGN IN A SUMMER CAMP WORKSHOP ON ROBOTICS

# data[].attributes.body
WOS: 000402955906123
País: España
Año: 2016

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Towards ICT4D in a rural region using robotics to promote technological capability

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Towards ICT4D in a rural region using robotics to promote technological capability

# data[].attributes.body
Scopus
Editorial: IEEE
País: Costa Rica
Año: 2015

# data[].attributes.attachment_link.title
Towards ICT4D in a rural region using robotics to promote technological capability - IEEE Conference Publication

# data[].attributes.attachment_link.description
IEEE Xplore, delivering full text access to the world's highest quality technical literature in engineering and technology. | IEEE Xplore

# data[].attributes.headline
Fostering Science and Technology Interest in Chilean Children with Educational Robot Kits

# data[].attributes.subject
Fostering Science and Technology Interest in Chilean Children with Educational Robot Kits

# data[].attributes.body
Editorial: IEEE
País: Chile
Año: 2016

# data[].attributes.attachment_link.title
Fostering Science and Technology Interest in Chilean Children with Educational Robot Kits - IEEE Conference Publication

# data[].attributes.attachment_link.description
IEEE Xplore, delivering full text access to the world's highest quality technical literature in engineering and technology. | IEEE Xplore

# data[].attributes.headline
Robótica Educativa. La programación como parte de un proceso educativo.

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Robótica Educativa. La programación como parte de un proceso educativo.

# data[].attributes.body
WOS: 000373163000008
País: Uruguay
Año: 2015

# data[].attributes.headline
Low-cost educational robotics applied to physics teaching in Brazil

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Low-cost educational robotics applied to physics teaching in Brazil

# data[].attributes.body
ERIC
País: Brasil
Año: 2015

# data[].attributes.headline
Learning by teaching robotics with mobile devices in rural areas

# data[].attributes.subject
Learning by teaching robotics with mobile devices in rural areas

# data[].attributes.body
Scopus
WOS: 000345854400017
Editorial: IEEE
País: Costa Rica
Año: 2013

# data[].attributes.attachment_link.title
Learning by teaching robotics with mobile devices in rural areas - IEEE Conference Publication

# data[].attributes.attachment_link.description
IEEE Xplore, delivering full text access to the world's highest quality technical literature in engineering and technology. | IEEE Xplore

# data[].attributes.headline
Pilot experience: Play and program with bee-bot to foster computational thinking learning in young children

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Pilot experience: Play and program with bee-bot to foster computational thinking learning in young children

# data[].attributes.body
IEEE
Scopus
País: España
Año: 2019

# data[].attributes.attachment_link.title
Pilot Experience: Play and Program with Bee-Bot to Foster Computational Thinking Learning in Young Children - IEEE Conference Publication

# data[].attributes.attachment_link.description
IEEE Xplore, delivering full text access to the world's highest quality technical literature in engineering and technology. | IEEE Xplore

# data[].attributes.headline
Educational Robotics in the Stage of Secondary Education: Empirical Study on Motivation and STEM Skills

# data[].attributes.subject
Educational Robotics in the Stage of Secondary Education: Empirical Study on Motivation and STEM Skills

# data[].attributes.body
ERIC
País: España
Año: 2019

# data[].attributes.headline
Robotics to Develop Computational Thinking in Early Childhood Education

# data[].attributes.subject
Robotics to Develop Computational Thinking in Early Childhood Education

# data[].attributes.body
ERIC
País: España
Año: 2019

# data[].attributes.headline
La robótica educativa, una herramienta para la enseñanza-aprendizaje de las ciencias y las tecnologías

# data[].attributes.subject
La robótica educativa, una herramienta para la enseñanza-aprendizaje de las ciencias y las tecnologías

# data[].attributes.body
WOS: 000537110500131
País: Panamá
Año: 2012

# data[].attributes.attachment_link.keywords[]
robótica educativa; proceso de enseñanza-aprendizaje; competencias; kits robóticos

# data[].attributes.attachment_link.title
Education in the Knowledge Society (EKS)

# data[].attributes.attachment_link.description
La robótica educativa, una herramienta para la enseñanza-aprendizaje de las ciencias y las tecnologías

# data[].attributes.headline
Tool for Experimenting With Concepts of Mobile Robotics as Applied to Children's Education

# data[].attributes.subject
Tool for Experimenting With Concepts of Mobile Robotics as Applied to Children's Education

# data[].attributes.body
ERIC
Editorial: IEEE
País: Colombia
Año: 2010

# data[].attributes.attachment_link.title
Tool for Experimenting With Concepts of Mobile Robotics as Applied to Children's Education - IEEE Journals & Magazine

# data[].attributes.attachment_link.description
IEEE Xplore, delivering full text access to the world's highest quality technical literature in engineering and technology. | IEEE Xplore

# data[].attributes.headline
Didactic Material Development for Robotics in Non-Formal Technology Education

# data[].attributes.subject
Didactic Material Development for Robotics in Non-Formal Technology Education

# data[].attributes.body
WOS: 000245891200001
Editorial: IEEE
País: Colombia
Año: 2006

# data[].attributes.attachment_link.title
Didactic Material Development for Robotics in Non-Formal Technology Education - IEEE Conference Publication

# data[].attributes.attachment_link.description
IEEE Xplore, delivering full text access to the world's highest quality technical literature in engineering and technology. | IEEE Xplore

# data[].attributes.headline
TEAC2H-RI: Educational Robotic Platform for Improving Teaching-Learning Processes of Technology in Developing Countries

# data[].attributes.subject
TEAC2H-RI: Educational Robotic Platform for Improving Teaching-Learning Processes of Technology in Developing Countries

# data[].attributes.body
Springer
País: Colombia
Año: 2010

# data[].attributes.attachment_link.readable_text
Juan J. González

Jovani A. Jiménez

Demetrio A. Ovalle

Abstract

The technological development achieved in each of the epochs of the human history has changed the means of production, communication, transportation and education. There are many results because of the incorporation of technology on education, including remote laboratories, online courses, and educational robotics. In recent years, the latter has become very popular because of its significant contributions to the learning process, strengthening of cognitive skills, including creativity, design and problem solving skills. However, this phenomenon has been focused in the developed countries, and many of the applications of the developing countries rely on a technological transference from the developed countries. This model is not the most suitable due to the fact that the tool should be adapted to the environment and its user, and not the opposite. This article presents some of the main contributions in this issue and outlines the TEAC ² H-RI kit. This kit was developed based on the Colombian educational environment characteristics and the experience in robotics of the research group GIDIA. It will be used in Senior High School Students.

Index Terms

Society and Computing Educational Robotics Robotic Swarm Constructivism Construccionism

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# data[].attributes.attachment_link.title
TEAC2H-RI: Educational Robotic Platform for Improving Teaching-Learning Processes of Technology in Developing Countries

# data[].attributes.attachment_link.description
Juan J. González Jovani A. Jiménez Demetrio A. Ovalle The technological development achieved in each of the epochs of the human history has changed the means of production, communication, transportation and education. There are many results because of the incorporation of technology on education, including remote laboratories, online courses, and educational robotics.

# data[].attributes.headline
Experiencias exitosas de enseñanza de programación y robótica en educación básica y media

# data[].attributes.subject
Experiencias exitosas de enseñanza de programación y robótica en educación básica y media

# data[].attributes.body
WOS: 000492038200397
Scopus
Editorial: IEEE
País: Colombia
Año: 2019

# data[].attributes.attachment_link.title
Experiencias exitosas de enseñanza de programación y robótica en educación básica y media

# data[].attributes.attachment_link.description
The accelerated evolution of technology in the world has generated great demand for professionals specialized in computer science, and particularly in programming and robotics. This implies that basic and secondary education include in the curricula and classroom plans activities for children to venture into the area in a practical, simple and contextualized manner.

# data[].attributes.headline
Educational Robotics and Computational Thinking Development in Preschool

# data[].attributes.subject
Educational Robotics and Computational Thinking Development in Preschool

# data[].attributes.body
Editorial: IEEE
País: Uruguay
Año: 2019

# data[].attributes.attachment_link.title
Educational Robotics and Computational Thinking Development in Preschool - IEEE Conference Publication

# data[].attributes.attachment_link.description
IEEE Xplore, delivering full text access to the world's highest quality technical literature in engineering and technology. | IEEE Xplore

# data[].attributes.headline
Collective Intelligence on a Robotic Project, a Pedagogical Experience in a Pre-school Garden at Nariño (Colombia)

# data[].attributes.subject
Collective Intelligence on a Robotic Project, a Pedagogical Experience in a Pre-school Garden at Nariño (Colombia)

# data[].attributes.body
WOS: 000386102200109
País: Colombia
Año: 2016

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This paper presents a pedagogical experience to initiate the boys and girls in the technology world in childhood education. The pedagogical experience is based on participatory research, in which, preschool teachers and researchers proposed a didactic method to build robots in a kindergarten. Thus, boys and girls are induced to technology, investigation and research thinking. Furthermore, the meaningful learning was reached through this ludic pedagogical project related to science and technology, where they produced knowledge and technological devices. We have highlights about the relation between technology and early childhood education, in which, one education challenge is to design didactic methods where expert and non-expert knowledge lead to a collective intelligence in class; while teachers play many roles, and preserved the ethic citizens values. We implemented a ludic pedagogical project for collective production of technology (robots). It took place in an institution of early preschool education, at Jardin Infantil "Personitas del Mañana" in Pasto Nariño, Colombia.

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Collective Intelligence on a Robotic Project, a Pedagogical Experience in a Pre-school Garden at Nariño (Colombia)

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This paper presents a pedagogical experience to initiate the boys and girls in the technology world in childhood education. The pedagogical experience is based on participatory research, in which, preschool teachers and researchers proposed a didactic method to build robots in a kindergarten. Thus, boys and girls are induced to technology, investigation...

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Using Educational Robotics with Primary Level Students (6-12 Years Old) in Different Scholar Scenarios: Learned Lessons

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Using Educational Robotics with Primary Level Students (6-12 Years Old) in Different Scholar Scenarios: Learned Lessons

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País: España
Año: 2016