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Although video games are found in homes around the globe, their beginnings were found in tic-tac-toe, or noughts and crosses, as it was named by British professor A.S. Douglas.

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In 1962, Steve Russel of Massachusetts Institute of Technology created Spacewar!, a computer-based space combat video game that ran on the PDP-1 (Programmer Data Proccesor-1), which was a computer mostly found at universities. It was the first game to be playable on multiple computer installations

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In 1967, at Sanders Associates, Inc., developers created "The Brown Box", the prototype of a multi-program video game system. It was later licensed to Magnavox, and sold to customers as the Odyssey. Over a few years, it would commercially die out, though

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After the Odyssey died out, Magnavox created a game inspired by one of the Odyssey's 28 games, The Atari's Pong, which the company released in 1972.

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In the years following Pong's release, Magnavox created the home console Pong for people who couldn't travel to the local arcade. It was a very popular game considering its arcade counterpart

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After Magnavox sued Atari for copyright infringement, Atari released the Atari 2600 (also known as the video computer system). It was a home console, like the original Atari, but it featured joysticks  an interchangeable cartridge system, and multi-colored games, which was a huge upgrade from the gray-scale of the original Atari.

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The late 70s and early 80s had a few milestones through their years. First off in 1978, the classic game, Space Invaders, was released in arcades. Activision, the first third party developer, was created (meaning that they created games but no consoles). Other releases include Pac-Man, Nintendo's Donkey Kong, and Microsoft's release of Flight Simulator.

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In 1983, the American gaming industry had a major crash in sales, mainly due to an over saturated game market, competition from computer gaming, and over-hyped low quality games, like E.T., said to be the worst game ever. This crash lasted a few years, causing bankruptcy in many console and gaming computer companies

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The gaming market began its recovery thanks to the release of the Nintendo Entertainment System (NES) in 1985, also called the Famicon in Japan. Nintendo, which originally started as a playing card manufacturer in 1889, released a number of games with the NES, including Super Mario Bros., The Legend of Zelda, and Metroid, and games from other third party developers like Mega Man and Castlevania.

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In 1989, Nintendo popularized portable gaming with the game boy and the bundled game of Tetris. Also in 1989, Sega released released its 16-bit Genesis console, with its superior graphics and game selection, including Sonic the Hedgehog.

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With the Sega Genesis making major headway, Nintendo had to create a newer and better console, the Super NES, launching the first real "console war." in the early 1990s, Sega released new titles such as Mortal Kombat and Street Fighter II, games which had meant to appeal to maturer audiences with their bloody and gory take on gaming.

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With an upgrade of computer technology, the fifth generation of gaming made its jump to 3D gaming. During this new era, Sega released their Saturn System in North America, Nintendo released their Nintendo 64 a year later. But Sony's PlayStation ruled the gaming market, with its strength from third-party developers, it had an overabundance of exclusive titles. It would even continue to dominate the market even through its next generation, the PlayStation 2, which would become the highest- selling consoles of all time to date.

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With the release of many new-gen consoles such as the XBOX 360, the PlayStation 3, and the Wii. Although the PS3 was better with its Blu-ray capabilities, this generation was the first time that it faced competition from its competitors. The XBOX 360 had more Game Critics Awards and the Microsoft kinect, a state-of-the-art motion capture system. On the other hand, Nintendo's Wii succeeded with its motion-sensitive remotes, which made the game play more real to the players.

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Towards the end of the 2000s and the start of the 2010s, gaming made its way onto mobile devices, with third-party developers with Rovio releasing Angry birds, along with other games on social media platforms like Facebook. Skylander's brought up a new idea of using figures in real life as characters in the game.

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Kicking off the eight generation of gaming consoles was Nintendo's Wii U in 2012, Sony's PlayStation 4, and Microsoft's XBOX One, Both of these released in 2013. The Wii U Didn't do well commercially, Especially when compared to the PS4 and XBOX One. On the other hand, the PS4 and XBOX One were huge successes, with them selling over 165 million units in their lifetimes.

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In early 2017, Nintendo released the Wii U's successor, The Nintendo Switch. The Switch was a revolution being able to be played as a home console and a mobile console.

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As technology becomes more and more advanced, Gaming companies like Sony and Microsoft look toward the future of gaming in virtual reality, A technology that can easily change the way Players experience their games.