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The major differences I notice between the two are that 1) the name of the shop has has changed, 2) the background of the game is a cityscape, 3) and the area around the shop in the game is more run down and underdeveloped. The name change acts to distinguish the setting. The city in the background reminds us that we are not too far from it while the real location might have been more removed. And the lack of development might be to create a different kind of atmosphere in the game— create the feeling of being in different spaces to maximize the smaller map.

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I think the developers did a great job of capturing the architecture and human design of this space.  The proportions of the lawn to the building, the columns on the front of the building, and even the shininess of the domes are beautifully captured.

Where I think it differs the most is in the surrounding 'natural' landscape.  The real-world image has a lot more depth of color, texture, and density of plant material.  I think they had to skimp on this a bit to save on the game's overall file size and graphic rendering requirements-- just like with SketchUp, not everyone's device is able to handle 50 million individual leaf renderings!  But it is close enough to get a sense of the space.

Other thing I noticed is that the city in the real-world one also appears more vibrant and even a bit closer up to the mountain. This might just be from the difference in perspective between the shots though.

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This is the site I most wish to visit if I ever visit LA. But I can certainly settle for the virtual facsimile. I am always impressed with the level of fidelity the designers wanted to keep between the game and real-life. One of my favorite things to do here in game is to find how to land various aircraft on the property from helos to jet-fighters, often with hilariously explosive results.

Things like this make me excited for the future of light-rendering to create a more convincing simulacrum.

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Pick a photo and notice some similarities and differences between the real life image and the video game image. Write out some of the themes between the similarities and differences and why you think the video game designers would choose to keep some things the same and change other things about the image?

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It’s amazing how similar the representation of the Griffith Observatory in GTA is to real life such as the architecture, hazy skyline, topography, and vegetation. There are some differences, however, that I think root from the rendering capabilities for GTA. The parterres have a computerized, repetitive grass texture that is seen on software like sketchup which is not as authentic as the organic, natural grass texture in real life. The colors/materials chosen for the game as well are not as accurate compared to the image in real life, but that could be due to shadow settings. There are not as many tall trees either in the game compared to real life, and that could be so as a player you can drive off the cliff or something without hitting as many objects. Overall, it is really impressive to see how well the game designers depicted this site.

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I think the reason behind why the game developer change the classic Hollywood to the Vinewood is also related to the copyright issue. Since Hollywood isn't only a scenic spot. It's also the brand or company from the filmmaking industry. Also I notice game developere change the color of ground and the density of plants which I think could make the Vinewood sculpture more stand out than the realistic one.

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The real Santa Monica pier is surrounded by ocean. The GTA version has sandy beach surrounding it. I think designers did this in order to have driving space, the basis of the game. There's even tire tracks in the sand.
They kept the basic profile and arrangement of the ferris wheel next to the roller coaster so that it would be instantly recognizable as an urban landscape icon.

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The similarities in these photos is how much the face of the building in the game looks to the actual building in real life. This gives you a very real feeling that you’re looking at the real place even when you’re in the game. The differences I notice is the size of the building as well as the proximity of streets around it. In the game photo there is a street heading in the perpendicular direction to the street the building is on and the building size is smaller in the game than in real life. I believe this is because the creators wanted to limit the amount of space that was put into these specific places allowing them to make the map smaller reducing the size of the city in general. Just like in the presentation you can see where the creators had to do some adjusting to get the details in the map while also creating a well put together city to make the game more experiential.

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one of the first things I noticed in these photos is the lack of visual human interaction in the GTA one vs. the Santa Monica Beach one. In Santa Monica the beach is well walked and it is very evident to be a popular tourist sight. The pier also appears to be a little shorter in the GTA one, almost as if it has been condensed. I also noticed that the colors on GTA and more muted and are more yellow tone than what you would see in real life.

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The architecture of the bridge is almost 1:1 in both real life and in the video game. The video game bridge area is scarily similar to real life, from the puddled water underneath the bridge all the way to the graffiti on the embankments. Both of these areas are right next to train tracks and are lined with power lines. The only difference seems to be the the proximity to the actual city, as it appears a lot closer in the game.