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Digital waste is divided into solid and non-solid forms, and the pollution caused by digital waste is divided into two types: 'visible' and 'invisible'. Electronic media waste itself is irreversibly polluting the environment, and the accelerated rate of its disposal and its use as a key proxy for over-consumption will lead to a depletion of resources and a significant escalation in pollution and waste. In the current global situation, the global recycling rate of e-waste is grossly out of line with its growth rate. According to the Global e-waste Monitor 2020, 53.6 million tonnes of e-waste will be generated globally by 2019, but only 17.4% will be officially recorded as recycled. Due to the inherently 'non-clean' nature of e-waste, much of the unprocessed e-waste becomes a by-product of a post-industrial society, where the leakage of toxic chemicals can cause irreversible damage to the ecosystems and human health of the areas through which it flows.

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As the environmental situation has become increasingly challenging in recent years, the concept of #carbon emissions #carbon neutrality. The concept has spread widely and the various policies and rules related to it have become more improved, and has also aroused the attention and concern of the general public. emissions from cars. emissions from chemical plants, etc. are some of the direct and visible carbon emissions, but the most easily overlooked are the invisible emissions caused by indirect human activities - eg. The most neglected are the invisible carbon emissions caused by indirect human activities -eg: digital waste

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Digital waste refers to any data created on the internet that is no longer used: discarded emails, downloads of end-of-use installers, automatically cached videos, duplicate files, automatically received notifications, digital waste increases carbon emissions and impacts the environment by taking up storage space on electronic devices and consuming more electricity

In 2018 alone, the internet and its supporting systems already consumed 10% of the world's electrical energy, and this statistic continues to grow year on year. And around 90% of all electronic data is useless ~ so digital waste clean-up is essential!

World Cleanup Day, the third weekend of September every year. Digital trash removal has also been incorporated into the campaign in recent years.（https://www.worldcleanupday.org/?gclid=CjwKCAjw-b-kBhB-EiwA4fvKrKQMBlRbfYVfAcTpS4_TEIAoeH4WKrvrafk9C6ceUBSM2vcXkeiyIBoCSeYQAvD_BwE）

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Data centres to consume 8% of world's electricity by 2030

(https://techcentral.co.za/data-centres-to-consume-8-of-worlds-electricity-by-2030/175079/)

Picture source website(https://www.techtarget.com/searchdatacenter/tip/How-much-energy-do-data-centers-consume)

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How have personal consumption habits contributed to the increase in digital waste in the digital age? Are we over-purchasing and downloading digital products, leading to the creation of unnecessary digital waste?

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How have personal consumption habits contributed to the increase in digital waste in the digital age? Are we over-purchasing and downloading digital products, leading to the creation of unnecessary digital waste?

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In the digital age, personal consumption habits often contribute to the increase in digital waste. Here are some common situations:

1. Overconsumption: With the constant emergence of new digital products and services in the market, people are often lured by various promotions and marketing strategies, leading to overconsumption. This means purchasing many unnecessary digital products that may quickly be discarded or replaced.

2. Rapid updates: Many digital products and software are regularly released with new versions that introduce new features and improvements. This stimulates the pursuit of the latest technology and functionality, prompting people to frequently update their devices and software. This rapid cycle of updates renders many old devices and software obsolete and unused, resulting in a significant amount of digital waste.

3. Digital downloads: The convenience of the digital era enables people to easily download various digital content such as music, movies, e-books, etc. However, some individuals tend to excessively download these contents, often forgetting or no longer using them shortly after purchase, leading to a buildup of digital waste.

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File and application cleanup: For your computer, mobile phone or other digital device, file and application cleanup is available. Deleting files, photos, videos and applications that are no longer needed can free up storage space and reduce the amount of digital waste.

For mailboxes: unsubscribe from messages you don't need to subscribe to, stop receiving notifications from software emails, clean up spam regularly, etc.

Software upgrades and fixes: For older digital devices, software upgrades and fixes can be performed to improve performance and extend the life of the device. Updating operating systems, installing the latest security patches and fixing vulnerabilities in software can improve the functionality of your device and reduce security risks.

The impact of discarded physical e-waste on the environment and solutions

（https://plexstar.co.uk/environmental-impact-of-e-waste/）

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Tilda’s “Digital Upcycling Project”

Tilda's digital upcycling project DUP speaks to her values as an artist and environmental activist. The project is exhibited in the metaverse and features a series of 30 costume pieces made entirely from discarded and repurposed materials, including both physical and virtual digital materials. The series explores the issue of digital and physical waste reuse and hopes to spread the idea that everyone can improve our carbon behaviour to create a better planet.

Tilda, an AI artist working in the metaverse, also generates a lot of digital waste, so she came up with the DUP project to reuse digital waste and urge people to actively dispose of the digital waste they produce and contribute to carbon reduction together.

This project addresses the paradox that your project could be described as creating more of the same digital waste. By reusing digital pieces that have already been created into a series of clothing, urge people to actively dispose of the digital waste they produce and contribute to carbon reduction together.

（https://www.youtube.com/watch?v=pRvZ2IvSIuU）

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Tilda worked with the designer at fashion week - Tilda was responsible for generating the abstract patterns that the designer used in the design of the garments. only 13 of the large number of patterns generated by Tilda were used in the final product and the idea was to reuse the discarded electronic pieces

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Discarded pattern generated by Tilda

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The DUP project combines Tilda's digital waste with physical waste in the real world to create new, fashionable and environmentally friendly clothing in collaboration with designers.

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How to highlight your conceptual theme of 'digital waste' and the contradictory points about how my project might be said to create more of the same 'digital waste', these contradictions are fruitfully explored critically and how to critically explore

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How to highlight your conceptual theme of 'digital waste' and the contradictory points about how my project might be said to create more of the same 'digital waste', these contradictions are fruitfully explored critically and how to critically explore

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In the presentation and interpretation of the project the project calls on the viewer to take environmental action to address the issue of digital waste. The presentation of digital waste can be accompanied by information and tips to educate the viewer on how to reduce the generation of digital waste and how to manage and utilise digital resources wisely. In this way, the project goes presenting the problem and provides solutions and directions for action.

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Here are some references to solid waste that I looked for and wanted to use in my posters:

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Here are some references to solid waste that I looked for and wanted to use in my posters:

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I would like to create a poster from the following 3 points

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I would like to create a poster from the following 3 points

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Discarded computers, game consoles, etc
Discarded mining cards, computer chips
Recycle bin (waste paper basket) in your computer

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Combining an existing 3D model with a KIVICUBE creates an immersive experience: by manipulating and designing the digital rubbish product and combining it with the real world, a memorable and unique immersive experience can be created. Participants can get hands-on with scenes from the digital ruins and interact with the 3D models, thus deepening their understanding and feeling of the subject matter.

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https://www.youtube.com/watch?v=B97NegTm5VI&t=121s

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Creating animations and simulations with Reality Composer and Sketchfab

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Discarded computers, game consoles, etc DRAFT

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Discarded computers, game consoles, etc DRAFT

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Recycle bin (waste paper basket) in your computer DRAFT

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Recycle bin (waste paper basket) in your computer DRAFT

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Discarded mining cards, computer chips DRAFT

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Discarded mining cards, computer chips DRAFT

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Make a model in CINEMA 4D and put it into AFTER EFFECTS to make a poster

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In the process of showing the poster to the tutor, the teacher thought that the poster alone could not make the audience understand the real meaning of the poster, and some explanatory words should be added（Here is the version I changed）

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However, the advice provided by the tutor was that it was a bit too long, and the content of each poster was the same, which was a bit dull and repetitive.

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Finally, the text below the poster is determined to be the following:

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Finally, the text below the poster is determined to be the following:

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In this digital age, while we enjoy convenience, we also create a lot of digital waste.

Although seemingly invisible in the virtual world, this has a profound impact on

the environment.

Game consoles, old chips, useless software; they all converge into digital garbage. These digital artifacts, though seemingly forgotten, pose a real threat to the environment.

The digital age has created convenience, but it has also created a huge digital garbage dump. Let's work together to create a green future for the planet.

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Tutor advice on fonts“ Perhaps consider if the font you chose is the best to use? I find it a bit difficult to read and not really in keeping with the 'digital age' that the work refers to“

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This is the interface I made the model, the bottom is the material ball I pasted on the model, and the right is my production process

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So I chose "Silom", which is often considered a modern, simple font, with a technological feel in its strokes and shape.