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The Atari Basic programming language was possibly the first programming language used to create video games on the Atari 2600 console. It allowed programmers to write console code that allowed them to create fully customized games and applications. It was super popular among the developers of that time due to its great ease of use and its great ability to develop simple games.

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The Atari Basic programming language was possibly the first programming language used to create video games on the Atari 2600 console. It allowed programmers to write console code that allowed them to create fully customized games and applications. It was super popular among the developers of that time due to its great ease of use and its great ability to develop simple games.

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1982 Atari Basic

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Adventure Game Toolkit or AGT, was a game engine developed by Mark J. Welch for creating adventure games. This was highly practical as it allowed developers to create interactive adventures by writing scripts and defining certain key elements of the game. This engine has had a great influence on the development of modern adventure games.

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Adventure Game Toolkit or AGT, was a game engine developed by Mark J. Welch for creating adventure games. This was highly practical as it allowed developers to create interactive adventures by writing scripts and defining certain key elements of the game. This engine has had a great influence on the development of modern adventure games.

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1984 Adventure Game Toolkit

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 AutoCAD was one of the most relevant software of the 90s, it was mainly powered by a computer that is used to create technical drawings and 2D and 3D models. In the video game industry it has been used for the creation of assets, including objects, characters, settings, and other game elements.

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 AutoCAD was one of the most relevant software of the 90s, it was mainly powered by a computer that is used to create technical drawings and 2D and 3D models. In the video game industry it has been used for the creation of assets, including objects, characters, settings, and other game elements.

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1990 AutoCAD

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Game Maker, this was a game engine developed by Mark Overmars in the 90s, used to create 2D games without programming knowledge. The interface used by Game Maker is very intuitive and allowed users to create games by dragging and dropping graphical elements into a visual interface, instead of writing code. It was used to create famous games like Super Crate Box and Hotline Miami.

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Game Maker, this was a game engine developed by Mark Overmars in the 90s, used to create 2D games without programming knowledge. The interface used by Game Maker is very intuitive and allowed users to create games by dragging and dropping graphical elements into a visual interface, instead of writing code. It was used to create famous games like Super Crate Box and Hotline Miami.

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1991 Game Maker

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Unreal Engined, was noted for its advanced graphics technology that allowed developers to create detailed and realistic 3D characters and environments. This engine also included platform development tools. The original version laid the foundation for what has become one of the most popular and advanced game engines in the world

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Unreal Engined, was noted for its advanced graphics technology that allowed developers to create detailed and realistic 3D characters and environments. This engine also included platform development tools. The original version laid the foundation for what has become one of the most popular and advanced game engines in the world

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1997 Unreal Engined

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Gamebryo was a game engine developed by Numerical Design Limited or NDL that is used to create games in a variety of genres. It was released in the year 2000 and has been used in the creation of many popular video games, including Fallout 3 and The Elder Scrolls IV: Oblivion. A popular tool among video game developers, it includes a wide range of features, such as an integrated level editor, support for multiple platforms, and an extensive library of special effects and animation tools.

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Gamebryo was a game engine developed by Numerical Design Limited or NDL that is used to create games in a variety of genres. It was released in the year 2000 and has been used in the creation of many popular video games, including Fallout 3 and The Elder Scrolls IV: Oblivion. A popular tool among video game developers, it includes a wide range of features, such as an integrated level editor, support for multiple platforms, and an extensive library of special effects and animation tools.

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2001 Gamebryo

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Unity, was developed by Unity Technologies, which was officially launched in 2005, however its first versions were released in 2002. This was a game engine that has been used for the creation of a wide variety of video games, such as such as mobile games, independent games and AAA titles. Mainly the best feature of Unity that made it popular among programmers was its incredible ease of use and its great and wide compatibility with different platforms, which allows developers to create games for PC, consoles, mobile devices and virtual reality.

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Unity, was developed by Unity Technologies, which was officially launched in 2005, however its first versions were released in 2002. This was a game engine that has been used for the creation of a wide variety of video games, such as such as mobile games, independent games and AAA titles. Mainly the best feature of Unity that made it popular among programmers was its incredible ease of use and its great and wide compatibility with different platforms, which allows developers to create games for PC, consoles, mobile devices and virtual reality.

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2002 Unity

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Autodesk Maya, software used for 3D modeling and animation that has been widely used in the creation of video game assets, as well as the creation of films, television and advertising. Maya was known for his great ability to create highly realistic and detailed 3D models, as well as to animate characters and items in a realistic and fluid manner.

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Autodesk Maya, software used for 3D modeling and animation that has been widely used in the creation of video game assets, as well as the creation of films, television and advertising. Maya was known for his great ability to create highly realistic and detailed 3D models, as well as to animate characters and items in a realistic and fluid manner.

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2005 Autodesk Maya

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CryEngine was a game engine developed by Crytek that has been used in the creation of many popular video games, including Far Cry and Crysis. It was released in 2004 although its final version was released in 2007, and it has been the game engine behind some of the most acclaimed games of the last decade.

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CryEngine was a game engine developed by Crytek that has been used in the creation of many popular video games, including Far Cry and Crysis. It was released in 2004 although its final version was released in 2007, and it has been the game engine behind some of the most acclaimed games of the last decade.

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2007 CryEngine

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Spine is a 2D animation software which was developed by Esoteric. Software used to create sprite-based animations for video games. It was released in the year 2012 and since then it has become a popular tool in the video game industry. Spine stands out for its ability to create 2D character animations, which are highly detailed and fluid with intermediate ease. It offered a wide range of tools for these animated creations, including some ahead of the time tools like skeletal deformation, mesh animation, keyframe interpolation and more.

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Spine is a 2D animation software which was developed by Esoteric. Software used to create sprite-based animations for video games. It was released in the year 2012 and since then it has become a popular tool in the video game industry. Spine stands out for its ability to create 2D character animations, which are highly detailed and fluid with intermediate ease. It offered a wide range of tools for these animated creations, including some ahead of the time tools like skeletal deformation, mesh animation, keyframe interpolation and more.

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2012 Spine

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Substance Designer a 3D texture creation software which was developed by Allegorithmic that is used in the creation of video game assets. It was released in the year 2015 and since then it has become a popular tool in the video game industry. This software was known for its extensive ability to create super realistic textures with high quality in a fast and efficient manner.

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Substance Designer a 3D texture creation software which was developed by Allegorithmic that is used in the creation of video game assets. It was released in the year 2015 and since then it has become a popular tool in the video game industry. This software was known for its extensive ability to create super realistic textures with high quality in a fast and efficient manner.

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2015 Substance Designer