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The Last Bus | Official Trailer | Netflix

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John o' Groats ( Scottish Gaelic: Taigh Iain Ghròt) is a village miles (4 kilometres) northeast of Canisbay, Caithness, in the far north of Scotland. John o' Groats lies on Great Britain's northeastern tip, and is popular with tourists as one end of the longest distance between two inhabited British points on the mainland, with Land's End in Cornwall lying 876 miles (1,410 kilometres) southwest. However, it is not the northernmost point of Great Britain, which is the nearby Dunnet Head.

John o' Groats is 690 mi (1,110 km) from London, 280 mi (450 km) from Edinburgh, 6 mi (10 km) from the Orkney Isles and 2,200 mi (3,500 km) from the North Pole. It is mi (6.8 km) from the uninhabited Island of Stroma.

In summer, a ferry operates between John o' Groats and Burwick on South Ronaldsay in Orkney.

The settlement takes its name from Jan de Groot, a 15th-century Dutchman who once plied a ferry from the Scottish mainland to Orkney, which had recently been acquired from Norway by King James IV. Local legend has that the "o' Groats" refers to John's charge of one groat for use of his ferry, but it actually derives from the Dutch de groot, meaning "the large". People from John o' Groats are known as "Groaters".

The name John o' Groats has a particular resonance because it is often used as a starting or ending point for cycles, walks and charitable events to and from Land's End (at the extreme south-western tip of the Cornish peninsula in England). The phrase Land's End to John o' Groats is frequently heard both as a literal journey (being the longest possible in Great Britain) and as a metaphor for great or all-encompassing distance, similar to the American phrase coast to coast. Also, for many years it was the northern terminal of the A9 trunk road, which now ends at Scrabster.

In 2007, the population of John o' Groats was about 300. The village is dispersed but has a linear centre with council housing, sports park and a shop which is on the main road from the nearest town of Wick.

John o' Groats attracts large numbers of tourists from all across the world all year round. In 2005, a popular tourist guide, Lonely Planet, described the village as a "seedy tourist trap" and in 2010 John o' Groats received a Carbuncle Award from Urban Realm magazine for being "Scotland's most dismal town". 2013 however saw the completion of major redevelopment work which hopes to revitalise the area. Every July (usually the second weekend) sees the annual Wildcat Motorcycle Rally held at the local village hall which is run by a local club of motorcycle enthusiasts called TEAM MCC (The End And More Motorcycle Club).

John o' Groats lies at the end of the fourteenth stage of the John o' Groats Trail, a long-distance walking trail from Inverness to John o' Groats.

The John o' Groats House Hotel was built on or near the site of Jan de Groot's house and was established in 1875. It has been described by Highlands and Islands Labour MSP Rhoda Grant as "one of the UK's most famous landmarks". It was closed for several years and fell into disrepair until undergoing a radical transformation by Edinburgh-based architects GLM for self-catering holiday specialists Natural Retreats. It reopened for business in August 2013.

John o' Groat's House was an ancient house believed to be situated in front of the present hotel and was marked with a flagpole now removed, deriving its name from John of Groat, or Groot, and his brothers, originally from Holland, said to have settled here about 1489. The house was of an octagon shape, being one room, with eight windows and eight doors, to admit eight members of the family; the heads of different branches of it, to prevent their quarrels for precedence at table. Each came in by this contrivance at his own door, and sat at an octagon table, at which, of course, there was no chief place or head.

The landmark "Journey's End" signpost at John o' Groats was installed in 1964 on private land and operated as a visitor attraction by a Penzance-based photography company that also operates its counterpart at Land's End. Visitors paid a fee for a photograph of themselves next to the signpost displaying either a message or the date and distance to a location of their choice.

The original site was bought in 2013 as part of the hotel redevelopment, and the signpost moved to a caravan park 200 yards (180 m) away. When the hotel reopened, a publicly accessible signpost was erected at the original site, without customisable text.

John o' Groats FC plays in the Caithness Amateur Football Association.

The John O'Groat Book Festival was held for the first time in 2018. Since then, it has attracted authors such as Theresa Breslin and Christopher Brookmyre as well as a number of local authors. The Festival is held annually in April.

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John o' Groats ( Scottish Gaelic: Taigh Iain Ghròt) is a village miles (4 kilometres) northeast of Canisbay, Caithness, in the far north of Scotland. John o' Groats lies on Great Britain's northeastern tip, and is popular with tourists as one end of the longest distance between two inhabited British points on the mainland, with Land's End in Cornwall lying 876 miles (1,410 kilometres) southwest.

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Timothy Leonard Spall is an award-winning classical character actor who was born on February 27, 1957, and raised in London. The son of blue-collar parents, Joseph L. Spall, a postal worker, and Sylvia R. (Leonard), a hairdresser, his interest in acting happened early and Spall auditioned and earned a spot with the National Youth Theatre.

The young actor showed great promise at RADA where he portrayed the title roles in "Macbeth" and "Othello." In 1979 he joined the Royal Shakespeare Company and stayed for approximately two years performing in such plays as "The Merry Wives of Windsor," "Cymbeline," "The Three Sisters," "Nicholas Nickleby" and "The Knight of the Burning Pestle." With other rep companies, he appeared in, among others, "The Merchant" and "St. Joan."

Making his minor debut in a filmed version of the play The Life Story of Baal (1978), Tim went on to play featured roles in offbeat films such as Quadrophenia (1979), Remembrance (1982), The Missionary (1982), The Bride (1985), Body Contact (1987), Crusoe (1988), To Kill A Priest (1988), Dream Demon (1988) and 1871 (1990)

In the 1990's, Timothy surged forward largely through his association with prolific writer/director Mike Leigh, appearing in a number of his award-winning, working-class features. Those included his doomed chef Aubrey in Life Is Sweet (1990); brother/uncle Maurice in Secrets & Lies (1996) (BAFTA Award nomination); the vulnerable performer Richard Temple in the Gilbert & Sullivan biopic Topsy-Turvy (1999) (another BAFTA nomination); and the benign taxi driver Phil in All or Nothing (2002). He also worked for other noted directors including Ken Russell in Gothic (1986), Clint Eastwood in White Hunter Black Heart (1990), Bernardo Bertolucci in The Sheltering Sky (1990), and Kenneth Branagh in Hamlet (1996) (as Rosenkrantz).

Tim impressed on the small screen as well during this time, accentuated by his starring work on series TV as the luckless Frank Stubbs Promotes (1993) as well as the comedies Nice Day at the Office (1994) and Outside Edge (1994), and his BAFTA-nominated TV roles in Our Mutual Friend (1998), Shooting the Past (1999) and Vacuuming Completely Nude in Paradise (2001).

A battle with myeloid leukemia sharply curtailed Tim's momentum for a time, but he returned healthy into the millennium in superb lead and support form to create arguably his most hissable cinematic character. As the cowardly, half-blooded wizard Peter Pettigrew, Tim inhabited the role in several of the nine "Harry Potter" blockbusters from Harry Potter and the Prisoner of Azkaban (2004) to Harry Potter and the Deathly Hallows: Part 2 (2011). He also earned superb notices as: one of the charitable Cheeryble brothers in Nicholas Nickleby (2002); gullible banker Mr. Poe in the wild Jim Carrey adventure comedy A Series of Unfortunate Events (2004); humorous Simon Graham in the Tom Cruise starrer The Last Samurai (2003); evil queen henchman Nathaniel in the delightful Disney film Enchanted (2007); the villainous Beadle in the dark musical Sweeney Todd: The Demon Barber of Fleet Street (2007); the over-anxious lawyer starring role in the family dramedy Reuniting the Rubins (2010); Sir Winston Churchill in The King's Speech (2010); werewolf hunter Sid in the horror comedy Love Bite (2012); eccentric painter J.M.W. Turner portrait in Mike Leigh's Mr. Turner (2014) (Cannes, London Critics Circle, New York Critics Circle and National Society of Film Critics winner); the co-lead with Juno Temple in the social drama Away (2016); legal combatant David Irving in the Holocaust-themed Denial (2016); part of an upper-class couple (opposite Kristin Scott Thomas in the dark social comedy The Party (2017); a syndicated boss in The Corrupted (2019); and as artist L.S. Lowry opposite Vanessa Redgrave playing his mother in the biopic Mrs Lowry & Son (2019).

Tim's more recent notable TV outings have included his Fagin in the mini-series version of the Dickens classic Oliver Twist (2007), the title role in the TV-movie The Fattest Man in Britain (2009), and as Eddie in the series The Street (2006), Lord Blandings in the comedy Blandings (2013) and Lord Wallington in the dramatic mini-series Summer of Rockets (2019).

The father of three children, one of his children, Rafe Spall, is a prolific actor in his own right.

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Timothy Spall. Actor: Mr. Turner. Timothy Leonard Spall is an award-winning classical character actor who was born on February 27, 1957, and raised in London. The son of blue-collar parents, Joseph L. Spall, a postal worker, and Sylvia R. (Leonard), a hairdresser, his interest in acting happened early and Spall auditioned and earned a spot with the National Youth Theatre.

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https://www.imdb.com/title/tt9410034/

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The King's Man | Official Red Band Trailer | 20th Century Studios

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https://www.imdb.com/title/tt7097896/

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VENOM: LET THERE BE CARNAGE - Official Trailer 2 (HD)

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• wiki
https://en.wikipedia.org/wiki/Noma_(restaurant)

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Welcome

For the past twenty years, noma has been a restaurant ever curious to learn and grow-to be the best that we can be! Our origin is rooted in an exploration of the natural world, which began with a simple desire to rediscover wild local ingredients by foraging and to follow the seasons.

Since the early years, we have added many layers to what we do; we have teams dedicated only to innovation, another team is specialized in fermentation, we have fulltime foragers, gardeners, and researchers. We've traveled the world in search of inspiration, technique, friendship, and new ingredients. Over the years we've grown our staff from a mere twelve, to now more than one hundred.

Pursuit of knowledge, devout creativity, relentless teamwork, and surprising our guests are essential to who we are.

We are incredibly happy to be allowed to reopen the doors of noma, now that restrictions have eased in Denmark.

In this moment, we are eager to connect with our community, and to celebrate summer in the best (and safest) way we can.
Read More

Nate's New England Clam Chowdah
Serves 4 people: Clam stock, the chowdah base, potatoes, finishing, servirng, and black pepper oyster crackers
Read More

Read More

Read More

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Game & Forest Season 2023 Reservations Stay in touch with the latest from noma Welcome For the past twenty years, noma has been a restaurant ever curious to learn and grow-to be the best that we can be! Our origin is rooted in an exploration of the natural world, which began with a simple desire...

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The Bear (TV Series 2022– ) ⭐ 8.6 | Comedy, Drama

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• Breaking Bad Extras| Pizza of Destiny Cranston's Greatest Scene
https://www.youtube.com/watch?v=SYO18pFyl-g

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A chemistry teacher diagnosed with inoperable lung cancer turns to manufacturing and selling methamphetamine with a former student in order to secure his family's future. A chemistry teacher diagnosed with inoperable lung cancer turns to manufacturing and selling methamphetamine with a former student in order to secure his family's future. A chemistry teacher diagnosed with inoperable lung cancer turns to manufacturing and selling methamphetamine with a former student in order to secure his family's future.

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Breaking Bad (TV Series 2008-2013) - IMDb

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Breaking Bad: Created by Vince Gilligan. With Bryan Cranston, Anna Gunn, Aaron Paul, Betsy Brandt. A chemistry teacher diagnosed with inoperable lung cancer turns to manufacturing and selling methamphetamine with a former student in order to secure his family's future.

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A financial advisor drags his family from Chicago to the Missouri Ozarks, where he must launder money to appease a drug boss. A financial advisor drags his family from Chicago to the Missouri Ozarks, where he must launder money to appease a drug boss. A financial advisor drags his family from Chicago to the Missouri Ozarks, where he must launder money to appease a drug boss.

Ozark is a unforgivably dark crime drama with unforgettable performances and moments. It masters tension for pretty much every scene. Ozark also has a very unique scenery which gives it all the more flavor. Outstanding performances all around especially from Jason Bateman, Julia Garner, and Laura Linney. And the fact that Jason Bateman was behind the camera directing as well, is all the more impressive. Great job to everyone involved. Ozark is not afraid to go full on dark mode, which I personally love. There is hardly any happy moments. In my eyes Ozark isn't a "Breaking Bad Knock Off" but a masterpiece in its own way, and is definitely worth watching.

IMDb's Top 50 TV Dramas

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A financial advisor drags his family from Chicago to the Missouri Ozarks, where he must launder money to appease a drug boss. A financial advisor drags his family from Chicago to the Missouri Ozarks, where he must launder money to appease a drug boss.

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"Kung Fu Panda 4" di DreamWorks Animation è in arrivo; Rilascio dei set universali 2024

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"Kung Fu Panda 4" di DreamWorks Animation è in arrivo; Rilascio dei set universali 2024

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There will be more Kung Fu Panda. Universal has set a March 8, 2024 theatrical release for the fourth installment to the Jack Black voiced franchise which has grossed $1.8 billion through three movies.

The first movie, which was released in 2008, received an Oscar nomination in the animated feature category. No directors are set as of yet for Kung Fu Panda 4, but Uni is planting their stake in the ground date-wise.

Part 4 will follow the further adventures of wide-eyed Po in ancient China, whose love of kung fu is matched only by an insatiable appetite.

Similar to other Dreamworks Animation titles such as Trolls and Shrek, the Kung Fu Panda universe extends throughout consumer products, video games, an Emmy nominated television series ( Kung Fu Panda: Legends of Awesomeness on Nickelodeon) and global theme-park attractions. There's also another spinoff TV series, Kung Fu Panda: The Dragon Knight featuring Black reprising the voice of Po, James Hong reprising Mr. Ping and Rita Ora.

DreamWorks Animation this year released The Bad Guys which made close to $246M at the global box office. The Uni-owned animation division also had one of the few pandemic standouts at the Thanksgiving 2020 box office when many theaters were closed, The Croods: A New Age, which grossed close to $216M worldwide.

Read More About:
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DreamWorks Animation's 'Kung Fu Panda 4' Is Happening; Universal Sets 2024 Release

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There will be more Kung Fu Panda. Universal has set a March 8, 2024 theatrical release for the fourth installment to the Jack Black voiced franchise which has grossed $1.8 billion through three movies. The first movie, which was released in 2008, received an Oscar nomination in the animated feature category.

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Tweets by QuiteDan

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Distracting apps made less appealing - scientifically

Every time you try to open your favorite apps, wait. Take a deep breath in, and let it out slowly. one sec gives you the chance to pause and think twice - before you get sucked into an endless loophole designed to draw you in for hours again.

The effectiveness of one sec has been confirmed in a peer-reviewed scientific study with the Max-Planck Institute and Heidelberg University.

Learn more

Gain back control over your time

You just wanted to check that one message - and ended up scrolling on Instagram for 30 minutes? Social media is designed to keep you hooked to spend as much time as possible. Time that could be spent so much better - with your family and friends, getting work done or for your hobbies and wellbeing.

Download one sec for free

On average, an online user spends 17 hours per week on social media.¹

Studies show that heavy social media use is associated with an increase of psychological distress, depression, and anxiety. ²

The majority of young adults meet the criteria for problematic internet use. ³

Science-based approach

Recommended by psychologists5

Our social media habits are the outcome of psychological mechanisms that apps trigger in our brains. They use the system of instant gratification which releases dopamine whenever we perceive a like or a message on our phone.

one sec's approach is to break those habits. By making you wait longer for social media to open, your brain loses interest in those (destructive) short-term dopamine hits.

A focus app for more than short-term productivity

Many apps and tools block social media for a limited amount of time to help you focus. This might increase your productivity for the moment, but the real problem - your habitual urge to check apps and websites to get that dopamine boost - stays.

"This free app saves me 21 hours every month."

Ali Abdaal

On YouTube

What can one sec do for you?

one sec is developed with the help of psychologists and user experience experts. How one sec can transform your life?

🚭

Quit smoking

Studies have shown that reduced social media use leads to reduced smoking behavior.⁴

How it works

Automated second thought

Realize and question every single attempt to use social media.

one sec works fully automated and is triggered by every attempt to open the app or website of your choice. You will be forced to take a deep breath and then decide: Do you really want to spend time there? Or was it just an impulse out of boredom or stress?

Learn more

Block social media apps that distract you the most

Configure one sec to get triggered whenever you open Facebook, Instagram, Twitter, WhatsApp, TikTok or any other app on your iPhone or Android device.

You can block websites as well

No matter if it's a news site, your favorite forum or adult content - keep yourself from wasting time on any website. It's the same effective technique and configuration only takes a few minutes.

Act intentionally

If configured, one sec forces you to set an intention for opening apps. By thinking about your planned actions in the app beforehand, you will spend less time doing anything else.

Get reminded about your intention

Keep catching yourself scrolling through social media feeds for ages - even though the plan was only to read that one message? This is over now.

one sec will send you a notification after one to five minutes to check if you're still following your intention. This helps you to reflect if you still need to have that particular app opened.

Focus Sessions

During Focus Sessions, one sec won't allow you to open any of the configured apps - and there's nothing you can do about it. Enjoy pure focus and finally get things done!

Watch your progress

one sec visualizes your progress in nice diagrams and comparisons.

See how much time you've saved already - watching your progress reflected in numbers is incredibly motivating!

Keep your focus.

Minimal Breathing Exercise
A simple version of the breathing exercise.

Healthy alternatives

Set up concrete, healthy alternatives to help you get away from your social media habits: looking at family photos, doing sports, calling a friend, drinking water, reading a book, or listening to music are all great alternatives that will be suggested right when you need them.

"Brilliant. Best mindfulness app in existence."

"It's exactly what I needed. A forced break from repetitive, mindless social media. Absolute pure genius. It takes a few minutes to set up but it is completely worth it."

by Ozexpat - Jul 3, 2021, Apple AppStore

Why one sec?

Tackle the problem - not only the symptoms

one sec doesn't only help you to stay focused for a limited amount of time. It is designed to change your habits - and free you from social media distractions in the long term.

I care about your data

Unlike other apps, I don't sell or analyze your data. I can't even look at it. It remains private to you, offline, on-device and might be uploaded to your private iCloud container if you choose to do so.

Check out one sec for free

Convince yourself of one sec's effect before spending any money.
Configuration for one app or website is completely free.

Study with Max Planck Institute

App usage lowered by 57%

The positive effects of one sec were shown by a recent study I conducted in cooperation with the University of Heidelberg and Max Planck Institute, one of Germany's leading research institutes.6

Read Blog Post

Still not convinced?

Would more than 15'000 five-star ratings on the AppStore convince you?

Copyright © 2022 riedel.wtf GmbH

This site does not use Cookies! Keep them all for your own consumption: 🍪🍪

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Every time you try to open your favorite apps, wait. Take a deep breath in, and let it out slowly. one sec gives you the chance to pause and think twice - before you get sucked into an endless loophole designed to draw you in for hours again.

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Amber Midthunder. Actress: Prey. Amber Midthunder is a Native New Mexican actress who uncovered a deep love of acting at a young age. Growing up with an actor father and casting director mother, she began her own on-screen career early in life. Her first speaking role was at the age of 9 opposite Os…

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Predator (fictional species) - Wikipedia

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A Predator, based on the one from the first film.

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• Prey, ovvero quando giri la frittata ma alla fine è sempre: Predator
https://www.i400calci.com/2022/08/prey-recensione-predator-amber-midthunder-dan-trachtenberg/

• Why the Definitive Cut of Prey Is in Comanche
https://www.denofgeek.com/movies/the-definitive-cut-of-prey-is-in-comanche/

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• Blink
https://www.imdb.com/title/tt1000252/

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The further adventures in time and space of the alien adventurer known as the Doctor and their companions from planet Earth. The further adventures in time and space of the alien adventurer known as the Doctor and their companions from planet Earth. The further adventures in time and space of the alien adventurer known as the Doctor and their companions from planet Earth.

First Female Doctor Jodie Whittaker Feels 'Liberated'

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The further adventures in time and space of the alien adventurer known as the Doctor and their companions from planet Earth. The further adventures in time and space of the alien adventurer known as the Doctor and their companions from planet Earth.

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• Free Churro
https://www.imdb.com/title/tt8266826/

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BoJack Horseman was the star of the hit television show "Horsin' Around" in the '80s and '90s, but now he's washed up, living in Hollywood, complaining about everything, and wearing colorful... Read all BoJack Horseman was the star of the hit television show "Horsin' Around" in the '80s and '90s, but now he's washed up, living in Hollywood, complaining about everything, and wearing colorful sweaters. BoJack Horseman was the star of the hit television show "Horsin' Around" in the '80s and '90s, but now he's washed up, living in Hollywood, complaining about everything, and wearing colorful sweaters.

Review

After season 6 episode 15 this show is a 10 for me.

One of the best and most emotional episodes ive ever seen in a tv show. This is a masterpiece, this is an experience.

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BoJack Horseman (TV Series 2014-2020) - IMDb

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BoJack Horseman: Created by Raphael Bob-Waksberg. With Will Arnett, Amy Sedaris, Alison Brie, Aaron Paul. BoJack Horseman was the star of the hit television show "Horsin' Around" in the '80s and '90s, but now he's washed up, living in Hollywood, complaining about everything, and wearing colorful sweaters.

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Tony Dalton is a Mexican-American actor, screenwriter, and producer. Having studied acting at the Lee Strasberg Theater Institute in New York City, Dalton began his career in several off-Broadway productions, including "The Ballad of the Sad Café," "A Streetcar Named Desire," "One Flew Over the Cuckoo's Nest." After foraying into television and film, his first major feature appearance was in "Matando Cabos," where he both starred and co-wrote the screenplay. He later was the lead in "Sultanes del Sur,"which he also wrote; he later appeared in "Colombiana," and Luis Estrada's "The Perfect Dictatorship," among other roles. Simultaneously, he continued to perform in theatre, playing the roles of George in Bernard Slades' "Same time next year" and as 'Paul Zara' in Beau Willimon's "Farragut North". More recent films include "Ni tuyo Ni mía" and "Amalgama". In television, he lead the hit series "Los Simuladores," playing the role of 'Mario Santos,' the logistics and planning specialist and leader of the elite con artist team. He played a series regular role in "Dueños del Paraíso," followed by a role in Netflix's "Sense8." He is best known as the lead of the International Emmy-winning HBO Latin America series "Sr. Avila" as the titular 'Robert Avila', a middle-class life insurance salesman who secretly operates as an experienced hit man and, ultimately, ruthless mob boss. Dalton plays the role of 'Lalo Salamanca' on the hit AMC series "Better Call Saul," the villain and catalyst of Jimmy McGill's (Bob Odenkirk) evolution into Saul Goodman.

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Tony Dalton. Actor: Better Call Saul. Tony Dalton is a Mexican-American actor, screenwriter, and producer. Having studied acting at the Lee Strasberg Theater Institute in New York City, Dalton began his career in several off-Broadway productions, including "The Ballad of the Sad Café," "A Streetcar Named Desire," "One Flew Over the Cuckoo's Nest."

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"game development" "game production" game kirby sora smashbros ssbu nintendo sakurai "how to" masahiro "creating games"

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Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

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Brad and Matty Matheson Make Fish Tacos | It's Alive | Bon Appétit

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Naples is a city in Collier County, Florida, United States. As of the 2010 Census, the city's population was 19,539. Naples is a principal city of the Naples-Marco Island, Florida Metropolitan Statistical Area, which had a population of about 322,000 as of 2015. Naples is one of the wealthiest cities in the United States, with the sixth-highest per capita income in the country in 2012, and the second-highest proportion of millionaires per capita in the US.

Before the European colonial period, the Calusa Indians had dwelt in the region for thousands of years, from Charlotte Harbor to Cape Sable. In 1513, Juan Ponce de León landed in the region and found resistance from the Calusa, which was then followed by nearly 200 years of strife between the Spanish and the Calusa. In the early 1700s, following slaving raids by Uchise Creek and Yamasee Indians allied with the English Province of Carolina, most of the Calusa retreated south and east.

The city of Naples was founded during the late 1880s by former Confederate general and Kentucky U.S. Senator John Stuart Williams and his partner, Louisville businessman Walter N. Haldeman, the publisher of the Louisville Courier-Journal. Throughout the 1870s and '80s, magazine and newspaper stories telling of the area's mild climate and abundant fish and game likened it to the sunny Italian peninsula. The name Naples caught on when promoters described the bay as "surpassing the bay in Naples, Italy". Major development was anticipated after the railroad reaching Naples on January 7, 1927, and the Tamiami Trail linking Naples to Miami was completed in 1928, but did not begin until after the Great Depression and World War II. During the war the U.S. Army Air Forces built a small airfield and used it for training purposes; it is now the Naples Municipal Airport.

After a hurricane in 1945, fill was required to repair the damage. A local dredging company, Forrest Walker & Sons, created a lake north of 16th Avenue S, between Gordon Drive and Gulf Shore Boulevard. In 1949, Forrest Walker asked Mr. Rust to sell him the 296 acres (120 ha) from Jamaica Channel to today's 14th Avenue S. The Jamaica Channel was widened, one canal was dredged, and 14th Avenue S was created by March 1950; a new subdivision was named "Aqualane Shores" at the opening party that same year. Additional channels were eventually added to the south of 14th Avenue S and are named alphabetically for local water birds. The first channel south of 14th Avenue S is Anhinga Channel, then Bittern Channel is south of 15th Avenue S, Crane Channel is south of 16th Avenue S, Duck Channel is south of 17th Avenue S, and Egret Channel is north of 21st Avenue S. From the channels there are coves named Flamingo, Gull, Heron, and Ibis, as well as the original Aqua Cove. These initial channels, canals, and coves were dredged and bulldozed from the mangrove swamps. Where shallow rock precluded digging, land was filled to create lots with navigable water.

The Aqualane Shores Association was incorporated as a non-profit corporation on February 3, 1966. It served lot owners in the area roughly bounded by the Bay of Naples to the east, Gordon Drive to the west, and the land between 14th Avenue and 21st Avenue S, as well as Marina Drive, Forrest Lane, and Southwinds Drive. Thirty years later, in 1996, a state-mandated city master plan renamed the area to the Aqualane Shores Neighborhood and extended its boundary west to the Gulf of Mexico, east to the Bay of Naples, and the area from 14th Avenue S all the way south to Jamaica Channel. The numerous canals and waterfront homes add a distinctive feature to the south portion of Naples and provide access to the Gulf of Mexico for many homeowners.

As of the census of 2010, there were 19,537 people, 9,710 households, and 6,568 families residing in the city. The population density was 1,744.3 per square mile (673.2/km ²). There were 16,957 housing units at an average density of 1,410.0 per square mile (544.2/km ²). The racial makeup of the city was 94.1% White, 4.5% Black, 0.12% Native American, 0.33% Asian, 0.02% Pacific Islander, 0.30% from other races, and 1.0% from two or more races. Hispanic or Latino of any race were 4.5% of the population. The largest self-identified ancestry/ethnic groups in Naples were German-American 20.0%, English-American 19.2%, Irish-American 17.8% and Italian-American 9.2%.

There were 9,708 households out of which 10.9% had children under the age of 18 living with them, 53.8% were married couples living together, 5.0% had a female householder with no husband present, and 39.2% were non-families. Thirty-four percent of all households were made up of individuals and 20.1% had someone living alone who was 65 years of age or older. The average household size was 1.92 and the average family size was 2.38.

In the city, the population was spread out with 10.9% under the age of 18, 2.3% from 18 to 24, 14.5% from 25 to 44, 30.0% from 45 to 64, and 42.3% who were 65 years of age or older. The median age was 61 years. For every 100 females, there were 86.0 males. For every 100 females age 18 and over, there were 83.9 males.

The median income for a household in the city was $71,553, and the median income for a family was $102,262. Males had a median income of $86,092 versus $30,948 for females. The per capita income for the city was $61,141. About 3.1% of families and 5.9% of the population were below the poverty line, including 15.1% of those under age 18 and 3.3% of those age 65 or over.

The economy of Naples is based largely on tourism and was historically based on real estate development and agriculture. Due to its proximity to the Everglades and Ten Thousand Islands, Naples is also popular among ecotourists.

Companies based in Naples include Alavista Solutions, Beasley Broadcast Group, and ASG Technologies, in addition to numerous small businesses. Due to the wealth present in Collier County, Naples is also home to many small non-profit organizations. The surrounding Naples metro area is home to major private employers. Fortune 1000 company Health Management Associates, technology company NewsBank.

In 2009, Naples listed 10th in a report by U.S. News & World Report titled "10 Pricey Cities That Pay Off." The report ranked cities by its "amenity value," a measurement based on the amount of satisfaction an asset brings to its owner.

Naples is located in southwest Florida at 26.139, −81.795 on U.S. Highway 41 between Miami to the east and Fort Myers to the north.

According to the United States Census Bureau, the city has a total area of 16.4 square miles (42.5 km ²), of which 12.3 square miles (31.9 km ²) is land and 4.1 square miles (10.7 km ²), or 25.09%, is water.

Naples experiences a tropical savannah climate ( Köppen climate classification: Aw). Naples reports more than 2,900 hours of sunshine a year and more than 300 sunny days a year. Naples is normally frost-free and the growing season is 365 days.

Naples is served by the District School Board of Collier County and various private institutions including the following:

Elementary schools

Avalon Elementary School (public)

Calusa Park Elementary School (public)

Corkscrew Elementary School (public)

Golden Gate Elementary School (public)

Golden Terrace Elementary School (public)

Lely Elementary School (public)

Laurel Oak Elementary School (public)

Shadowlawn Elementary School (public)

Sea Gate Elementary School (public)

St. Elizabeth Seton School (private)

Royal Palm Academy (private)

Lake Park Elementary School (public)

Naples Christian Academy (private)

Naples Park Elementary School (public)

Vineyards Elementary School (public)

Big Cypress Elementary School (public)

Veterans Memorial Elementary School (public)

Manatee Elementary School (public)

Tommie Barfield Elementary (public)

Parkside Elementary (public)

Pelican Marsh Elementary (public)

Poinciana Elementary (public)

Middle schools

St. Elizabeth Seton School (private)

East Naples Middle School (public)

Oakridge Middle School (public)

Gulfview Middle School (public)

Pine Ridge Middle School (public)

Golden Gate Middle School (public)

Manatee Middle School (public)

Cypress Palm Middle School (public)

Corkscrew Middle School (public)

North Naples Middle School (public)

Naples Christian Academy (private)

Marco Island Charter Middle School (private)

Royal Palm Academy (private)

Colleges and universities

While no colleges are based within the city limits, Ave Maria School of Law has a campus located near Vineyards. Also, Florida Gulf Coast University operates continuing education classes from their Naples Center campus. Southwest Florida is home to several other institutions including:

Naples is served by several bus routes operated by the Collier Area Transit. Service runs seven days a week.

The region is served by the NCH Healthcare System, which currently has 681 beds between two hospitals, and Physician's Regional Healthcare System, which has two hospitals and currently 201 beds and is owned by the Health Management Associates, headquartered at 5811 Pelican Bay Blvd in North Naples. In addition to the two hospitals, the company operates six clinics in Naples.

Healthcare Network of Southwest Florida (HCN) was founded in 1977 to serve migrant farmworkers and their families in Immokalee. It now provides care to over 41,000 residents of Collier County through 20 practices, including internal medicine, family practice, obstetrics and gynecology, pediatrics, behavioral health and dental care.

Tourism is a major industry for the city. The Naples area is home to several major land reserves, including the Corkscrew Swamp Sanctuary, Everglades National Park, Big Cypress National Preserve, Florida Panther National Wildlife Refuge, Ten Thousand Islands National Wildlife Refuge, and Picayune Strand State Forest. The Corkscrew Swamp Sanctuary is known not only for its 11,000 acres (45 km ²) of landscape and wildlife, but for a two-and-a-half-mile-long boardwalk winding through the sanctuary. The Naples area is also home to the Naples Zoo at Caribbean Gardens, which dates back to 1919.

The city is served by the Naples Municipal Airport.

Downtown Naples is home to The Naples Players, the 5th Avenue South, and 3rd Street South shopping districts, which feature a variety of antique shops. Gallery Row is a concentration among the numerous art galleries spread throughout the downtown area. The Village on Venetian Bay is an upscale open-air shopping district on the Gulf coast. Located directly off of Tamiami Trail are the Waterside Shops, an upscale open-air center. Near downtown on Naples Bay and the Gordon River is the shopping district of Tin City. This open-air shopping center specializes in antiques and handmade local novelties. Also, near downtown is Big Cypress Market Place with over 100 diverse vendors. Naples hosts The Oliver Group Champions Cup of the Outback Champions Tennis Series each year. Naples is also the home of swamp buggy races, held three times each year at the Florida Sports Park.

The Naples Half Marathon is a half marathon held every year in Naples since 1989, with record participation in 2013 of 2,038 runners. The race has been called one of the best half-marathons in the United States by Runner's World magazine.

Naples is home to The Naples Players, Naples Shakespeare Festival (and sister company Marco Island Shakespeare Festival), Opera Naples, and the Equity Theatre Companies Theatre Zone and Gulfshore Playhouse. The Naples Philharmonic and the Baker Museum are located at Artis-Naples, which also serves as the educational campus for the Naples Philharmonic Youth Orchestra and Philharmonic Youth Chorus. The Holocaust Museum and Education Center of Southwest Florida educates about 155,000 students each year both in its facility and with a locally traveling exhibit.

Beaches, parks, and recreation areas

The beach on the coast of the Gulf of Mexico is more than 10 miles (16 km) long and is known for its cleanliness and pristine white sand. In 2005, Naples was voted the best beach in America by the Travel Channel.

Naples area beaches include:

With more than 80 championship golf courses in the Naples area, Naples is the self-titled "Golf Capital of the World", claiming to have more holes per capita than any other community.

In December 2009, Florida Governor Charlie Crist met with Chicago Cubs president Crane Kenney, chairman Tom Ricketts and other team officials about possibly moving the Cubs' spring training and minor league facilities from Mesa, Arizona, to Naples.

Lazaro Arbos, American Idol season 12 finalist

Bill Bain, management consultant, founder of Bain & Company

Ben Bova, award-winning science fiction author and science author

Mary Carillo, former professional tennis player, now a sportscaster

Wrinkles the Clown, performance artist

Robin Cook, author

Dominic Fike American singer and rapper

Garnet Hathaway, NHL player (Calgary Flames)

Carlos Hyde, current NFL running back (Houston Texans)

Earnest Graham, former NFL running back (Tampa Bay Buccaneers)

Shahid Khan - Pakistani-American billionaire, owner of the Jacksonville Jaguars, English soccer club Fulham and Flex-N-Gate.

Mickey Kuhn, child actor

Fred McCrary, former NFL player

Earl Morrall, former NFL quarterback (Baltimore Colts, Miami Dolphins)

Chris Resop, former MLB pitcher

Rick Scott, U.S. Senator and former Governor of Florida

Judith Sheindlin, better known to the public as , author and television personality (Pelican Bay)

Richard M. Schulze, businessman, best known as the founder of Best Buy

Donna Summer, entertainer; died at her home in Naples in 2012

Peter Thomas, narrator of television programs

Terrance Williams, missing person

Jesse Witten, professional tennis player

Bibliography

Egan, Michael. "Pelican Bay Post" (PDF). Pelican bay.org. Pelican Bay Foundation, Inc. Archived from the original (PDF) on 1 September 2011.

"Naples Illustrated". www.naplesillustrated.com. Palm Beach Media Group.

"Live Alligators Exhibit Naples Florida". cruisefishdive.com. Cruise Fish Dive.

MacMahon, Darcie A. and William H. Marquardt. (2004). The Calusa and Their Legacy: South Florida People and Their Environments. University Press of Florida. ISBN 0-8130-2773-X

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Naples is a city in Collier County, Florida, United States. As of the 2010 Census, the city's population was 19,539. Naples is a principal city of the Naples-Marco Island, Florida Metropolitan Statistical Area, which had a population of about 322,000 as of 2015.

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Aline

Directed by
Valérie Lemercier

Produced by

Sidonie Dumas

Alice Girard

Édouard Weil

Starring

Cinematography

Laurent Dailland

Edited by

Jean-François Elie

13 July 2021 (Cannes)

10 November 2021 (France)

26 November 2021 (Canada)

128 minutes

Budget

€23.6 million[1]

(≈ $25.3 million)

Box office

$11.1 million[2]

Aline is a 2021 musical comedy-drama film co-written, directed by and starring Valérie Lemercier. A fictionalized portrayal of the life of Céline Dion, Lemercier plays "Aline Dieu", a Canadian singer who rises to international superstardom.

Lemercier plays Aline at every stage of her life from childhood through to middle age, with her body and face digitally adjusted for age-appropriateness in post-production. However, her singing is performed by French singer Victoria Sio.

Aline had its world premiere on 13 July 2021 at the Cannes Film Festival, and was released in France on 10 November 2021 by Gaumont, and in Canada on 26 November 2021 by Maison 4:3. It received mixed reviews from the critics and earned four nominations at the 47th Annual César Awards, including Best Film, and with Lemercier winning for Best Actress.

Anglomard and Sylvette Dieu are working class parents raising 13 children in their household in Quebec, Canada. Aline Dieu, named after a song from Christophe, becomes the 14th and youngest child to be born.

The Dieu family share the same love for music which is passed on to a young, but timid Aline growing up. Realizing that she wants to become a professional singer, Sylvette decides to make Aline's dream come true by composing her first song with the help of her eldest son. The demo was then sent to Guy-Claude Kamar, a record manager who managed one of the family's favorite singers, and were asked to see him in his office. Guy-Claude is amazed by Aline's singing voice and is determined to make her one of the biggest artist in the world.

Aline earns immediate success as a young artist in her home province and gains attention in France. As Aline becomes a young adult, she is forced to take a long break by her manager in order for her image and music to mature. Aline begins to grow romantic feelings for Guy-Claude as she resumes touring, causing Sylvette to have suspicions. After winning a European song contest in Dublin, Aline expresses her feelings to Guy-Claude and the two pursue a private romantic relationship. Their relationship is met with anger by Sylvette due the their age gap and Guy-Claude's previous relationship status, but comes to terms with it despite that she had threatened to fire him if he pursues.

Aline performs ' Pour que tu m'aimes encore' at a talk show and was asked by the host about who the song was about, but decided not to say anything. Guy-Claude proposes to Aline while on tour and they later marry. While the newlyweds try for a baby through IVF, Aline injures her voice while performing ' All by Myself' and is forced to not sing or speak for about three months. Aline receives a demo of ' My Heart Will Go On' and, although not originally amused, decides to record the song after being convinced by her husband. She then meets Fred, a French makeup artist and designer, and chooses to work with him after a successful performance at a movie awards show. After a series of failed IVF treatments, Aline gives birth to her first son, Junior, and then twin boys years later. Aline deals with the ups and downs of international superstardom and the tabloids while being a wife and a mother of three boys.

Guy-Claude becomes ill with a terminal illness and dies. Aline decides to take a walk through Las Vegas while unrecognized in order to cope with her grief. Fred and others begin to worry about her whereabouts as she is due to perform at a Las Vegas hotel that same night. Aline makes it and performs ' Ordinaire '.

The film premiered at the 2021 Cannes Film Festival, and had its Canadian premiere in November 2021.

In advance of its Canadian release, the Dion family spoke out against the film, criticizing it for factual inaccuracies and for portraying their family as "a gang of Bougons". The film was approved by Dion's manager; Dion herself has not spoken about it publicly to date, although Lemercier has claimed that Dion's son René-Charles reached out to her to request a private viewing.

Aline grossed $667,308 in the United States and Canada and $10.5 million in other territories for a worldwide total of $11.2 million, against a production budget of about $25.3 million.

Critical response

On the review aggregator website Rotten Tomatoes, 58% of 78 critics' reviews are positive, with an average rating of 5.50/10. The website's consensus reads: "An unforgettable blend of the conventional and the singularly strange, Aline is definitely odd, but it's also oddly entertaining." On Metacritic, the film has a weighted average score of 53 out of 100, based on 24 critics, indicating "mixed or average reviews". On AlloCiné, the film holds an average rating of 4.1/5 based on 35 press reviews. Kyle Buchanan ofThe New York Times opined that Lemercier's decision to play the character throughout her life was the strangest aspect of the film:

"Shrunk to Hobbit size and Facetuned into near-oblivion, Lemercier scampers, preens and unnerves. I've never seen anything quite like it: Not , not John C. Reilly at the beginning of , not even a fully grown Martin Short playing a psychotic 10-year-old in . As a cinematic presence, Preteen Aline looks less like our main character and more like she's ready to terrorize Vera Farmiga in the next movie. Why didn't they just cast an actual kid? I'm told that as a French comedian, Lemercier has often played children, but 'Aline' takes this shtick several steps too far: The movie is like Bohemian Rhapsody if they shrank Rami Malek and made him play his own teeth. Have you seen those Twitter prompts that ask you to reimagine a classic film with one character replaced by a Muppet? Aline reminded me of that, except the main character is the Muppet and instead of felt, she is made from your nightmares."

For , Peter Debruge wrote that "Lemercier wouldn't dare offend Dion, nor would she dream of giving fans the slightest reason to question their devotion, and so 'Aline' comes off feeling like a faith-based movie, where Dieu (French for 'God') gets the reverential 'lives of the saints' treatment. For those who adjust their expectations accordingly, it's still an extremely satisfying watch - just one in which the only conflicts are convincing Aline's parents to accept her love for manager Guy-Claude (Sylvain Marcel), the couple attempting to get pregnant and a tricky period when Aline's vocal cords nearly give out. Suffice to say, most of the film's tears are those of joy."

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Aline Directed by Valérie Lemercier Produced by Sidonie Dumas Alice Girard Édouard Weil Starring Cinematography Laurent Dailland Edited by Jean-François Elie 13 July 2021 (Cannes) 10 November 2021 (France) 26 November 2021 (Canada) 128 minutes Budget €23.6 million[1] (≈ $25.3 million) Box office $11.1 million[2] Aline is a 2021 musical comedy-drama film co-written, directed by and starring Valérie Lemercier.

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On a stylish level, this is an absolute stunning experience. To be presented in tracking shot (unbroken and without tricks) sends adrenaline rushes to the brain and it helps to get the right, nerve-wracking tone with the performances.

About the storyline, it has little cracks and not everything is perfect. But the pacing and the energy makes up for all the possibles shortcomings.

All in, a thrilling and compelling experience that demands to be watched even if it is not for everyone.

# data[].attributes.attachment_link.description
On a stylish level, this is an absolute stunning experience. To be presented in tracking shot (unbroken and without tricks) sends adrenaline rushes to the brain and it helps to get the right, nerve-wracking tone with the performances. About the storyline, it has little cracks and not everything is perfect.

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Rivelarsi (da "to unfold")

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Hunter × Hunter

ハンター×ハンター (
Hantā × Hantā)

Copertina del primo volume dell'edizione italiana, raffigurante il protagonista Gon Freecss

Genere

avventura, fantastico

Manga

Rivista

Weekly Shōnen Jump

Target

shōnen

1ª edizione

3 marzo 1998 - in corso

Periodicità

irregolare

Tankōbon

37 (in corso)

Editore it.

Panini Comics - Planet Manga

OAV

Produttore

Ken Hagino (Pierrot), Tetsuo Daitoku (Shūeisha)

Char. design

Mari Kitayama, Masaya Ōnishi

Dir. artistica

Shigenori Takada

1ª edizione

26 luglio 1998

Episodi

unico

Rapporto

16:9

Durata

26 min

Serie TV anime

Rete

Fuji TV, Animax

1ª TV

16 ottobre 1999 - 31 marzo 2001

Episodi

62 (completa)

Rete it.

Italia 1

Dialoghi it.

Barbara Chies

Studio dopp. it.

CVD

Dir. dopp. it.

Cristiana Lionello

OAV

Hunter × Hunter: Greed Island

Regia

Satoshi Saga (ep. 1-8), Yukihiro Matsushita (ep. 9-16), Makoto Sato (ep. 17-30)

Char. design

Takayuki Goto (ep. 1-8), Shinobu Tagashira (ep. 9-16), Tetsuro Aoki (ep. 17-30)

Dir. artistica

Shigeru Morimoto (ep. 1-8), Kazuo Fukuda (ep. 9-16), Hiroyuki Hasegawa (ep. 17-30)

1ª edizione

17 gennaio 2002 - 18 agosto 2004

Episodi

30 (completa)

Rete it.

Italia 1

Dialoghi it.

Luisella Sgammeglia, Paola Zampolli, Marina Attilio, Silvia Bacinelli, Laura Brambilla

Studio dopp. it.

Merak Film

Dir. dopp. it.

Loredana Nicosia, Graziano Galoforo

Serie TV anime

1ª TV

2 ottobre 2011 - 24 settembre 2014

Episodi

148 (completa)

Editore it.

Dynit

1º streaming it.

Prime Video

Studio dopp. it.

CD Cine Dubbing

Dir. dopp. it.

Luca Giacomozzi

Hunter × Hunter è un manga scritto e disegnato da Yoshihiro Togashi, serializzato sul settimanale Weekly Shōnen Jump dal 1998 e poi raccolto dalla stessa casa editrice Shūeisha in volumi , pubblicati a partire dal 4 giugno 1998. L'edizione italiana è curata da Panini Comics e pubblicata nella collana Planet Manga a partire dal 20 maggio 2004.

La storia narra le avventure di Gon Freecss, un giovane ragazzo che vuole diventare un hunter per seguire le orme del padre. Gli hunter sono figure di particolare prestigio all'interno della società e per diventarlo occorre superare un singolare e durissimo esame, durante il quale Gon incontrerà molti altri aspiranti hunter e con alcuni di loro, in particolare con Leorio, Kurapika e Killua, stringerà un forte legame di amicizia che proseguirà anche dopo l'esame. Nel corso delle loro avventure Gon e gli altri hunter avranno modo di affinare sempre più le proprie capacità trovandosi ad affrontare nemici sempre più forti, mentre Gon proseguirà la ricerca di suo padre Ging.

Al manga è stata ispirata una serie televisiva anime di 62 episodi, prodotta da Nippon Animation e trasmessa su Fuji TV dal 1999 al 2001, alla quale sono seguite tra il 2002 ed il 2004 tre serie OAV per un totale di 30 episodi. In seguito è stata realizzata una nuova trasposizione animata, che riprende dall'inizio la narrazione del manga, prodotta da Madhouse e andata in onda in Giappone sul canale NTV dal 2 ottobre 2011 al 24 settembre 2014, per un totale di 148 episodi trasmessi. Dal manga sono poi state tratte diverse opere derivate: due lungometraggi animati, entrambi legati al remake del 2011 ma con una storia originale, distribuiti in Giappone rispettivamente il 12 gennaio e il 27 dicembre 2013, tre musical, uno spettacolo teatrale e vari videogiochi; è stata inoltre realizzata una storia di 69 pagine, sorta di prequel incentrato sul passato di Hisoka, disegnata da Sui Ishida (autore di Tokyo Ghoul ed ex-assistente di Togashi) e disponibile dal 2 giugno 2016 in versione digitale su Shonen Jump+.

Hunter × Hunter si svolge in un mondo immaginario, inventato dall'autore Togashi, la cui geografia ricalca quella del mondo reale ma con i continenti disposti e orientati in modo diverso, proprio come nel mondo reale esistono diversi stati con differenti forme di governo. Al di fuori della Terra esiste inoltre un continente misterioso chiamato "continente oscuro", ancora largamente inesplorato.

Gli abitanti della Terra parlano tutti la stessa lingua, tranne il clan Kuruta che si esprime con un proprio idioma. L'alfabeto utilizzato è interamente inventato dall'autore e basato sull' hiragana giapponese. La forma principale di valuta è il jeni, accettata in quasi tutti i paesi. Il valore del jeni confrontato alle valute del nostro mondo non è mai stato dichiarato esplicitamente nella storia, anche se una nota a piè di pagina dall'autore dichiara che 1 jeni vale circa 0,9 yen. L'unica altra valuta conosciuta è il peiru, la valuta ufficiale del Golt Orientale, una piccola nazione insulare.

Una posizione di prestigio all'interno della società è occupato dagli hunter, uomini che sono attratti dal mistero e che rischiano la vita dedicandola alla ricerca, sia essa di oggetti rari e preziosi, tesori nascosti, animali mostruosi e specie esotiche, o in altri ambiti. Per essere riconosciuti ufficialmente come hunter è necessario superare un severo esame di abilitazione e ottenere la relativa licenza. Una volta ricevuta la licenza un hunter può liberamente decidere di specializzarsi in una diversa categoria e scegliere sia di portare avanti le proprie ricerche autonomamente sia di mettere le sue capacità al servizio di qualcuno. In qualunque caso, ogni hunter, per essere tale, deve dimostrare, attraverso una prova ulteriore e non ufficiale rispetto all'esame vero e proprio, di saper utilizzare il nen, la capacità che permette di manipolare l'aura che ogni essere vivente può produrre.

"Animali mostruosi e specie esotiche...favolosi tesori nascosti...un mondo di demoni e terre inesplorate...la parola "mistero" sembra magica...e gli uomini che vengono attratti da questa forza...vengono chiamati "Hunter"!"

Gon Freecss è un bambino di dodici anni che vive sull' Isola Balena con la zia Mito, sua madre adottiva. Incontrando Kaito, un hunter professionista, Gon scopre che suo padre Ging, che lui non ha mai conosciuto, è vivo ed è uno dei migliori hunter al mondo e decide perciò di partecipare all'esame per diventare egli stesso un hunter allo scopo di trovarlo.

Durante l'esame Gon conosce altri aspiranti hunter e stringe con alcuni di essi un forte legame di amicizia: Leorio, desideroso di guadagnare soldi per diventare medico chirurgo, Kurapika, che vuole diventare hunter per vendicare lo sterminio del suo clan, e Killua, un ragazzino di 12 anni erede della famiglia di assassini Zoldick, che partecipa all'esame solo per divertimento. Terminato l'esame i quattro amici si separano per seguire i propri obiettivi e ciascuno di loro apprende nel frattempo l'uso del nen, una particolare tecnica che permette di manipolare la propria aura, la cui padronanza costituisce un requisito non ufficiale che ogni hunter deve possedere per essere considerato tale.

Killua decide di seguire Gon, avendo scoperto in lui l'amico che cercava, e di aiutarlo nella ricerca del padre. Dopo alcuni mesi i due ragazzi si incontrano di nuovo con Leorio e Kurapika a York Shin City, dove si trovano a scontrarsi con la Brigata Fantasma, l'organizzazione criminale responsabile dello sterminio del clan di Kurapika. In seguito, dopo aver tentato inutilmente di aggiudicarselo a un'asta, Gon e Killua prendono parte a Greed Island, un videogioco rarissimo dedicato agli hunter che sembra essere un ulteriore indizio legato al padre di Gon e, una volta terminato il gioco, si trovano di fronte Kaito, l'hunter che aveva parlato a Gon di suo padre.

Insieme a lui i due ragazzi partecipano alle ricerche sulle formichimere, una razza di insetti particolarmente aggressiva in grado di ibridarsi con altri esseri viventi e di assumere forma umana. In seguito, supportando altri membri scelti dell'associazione hunter, si scontrano con le formichimere allo scopo di fermarne la minaccia. Nel corso del combattimento con le formichimere il presidente dell'associazione hunter Netero è costretto a sacrificarsi e, durante l'elezione del nuovo presidente, Gon riesce finalmente a incontrare il padre; dopo aver scoperto che egli è diretto nel mondo esterno, un continente che si sviluppa al di fuori del mondo civilizzato, il giovane hunter decide di seguirlo.

I protagonisti di spalle nella prima sigla d'apertura serie del 2011.

Pubblicato sulla rivista Weekly Shōnen Jump a partire dal 3 marzo 1998, il manga ha subito numerose pause nella serializzazione a causa di vari problemi (tra cui la salute dell'autore). In Italia il manga viene pubblicato da Planet Manga, che ne ha pubblicato anche tre ristampe.

Precedentemente alla creazione della prima serie televisiva, un breve adattamento anime di Hunter × Hunter fu proiettato al Jump Super Anime Tour del 1998, al fianco di adattamenti analoghi di Seikimatsu Leader den Takeshi! e , e in seguito distribuito come OAV. Prodotto dalla Pierrot e diretto da Noriyuki Abe, l'OAV dura circa 26 minuti ed è una trasposizione (con alcune modifiche) dei primi due capitoli del manga.

Logo della prima serie

Il primo adattamento anime di Hunter × Hunter è stato prodotto da Nippon Animation e trasmesso su Fuji TV dal 16 ottobre 1999 al 31 marzo 2001. A conclusione la serie conta 62 episodi, trasmessi in Italia su Italia 1 dal 23 gennaio 2007 al 24 gennaio 2008. Originariamente la serie doveva debuttare su Italia Teen Television ma la trasmissione fu saltata e venne posticipata anni dopo su Italia 1.

Inizialmente, Hunter × Hunter era stato mandato in onda in versione integrale poiché il responsabile dell'edizione italiana era Shin Vision e non Mediaset. Arrivati all'episodio 16, "Sasso × Forbici × Cuore", Mediaset ha censurato la serie poiché la suddetta puntata conteneva scene e dialoghi un po' "spinti", come l'asportazione del cuore da parte di Killua ad un avversario o quando Leorio si rivolge al suo avversario chiamandolo "omosessuale". Così, alcuni dialoghi sono stati completamente modificati ("assassino" diventa "mercenario", "uccidere" diventa "eliminare"), stravolgendo a volte il senso della storia. Sempre nella puntata "incriminata", Leorio scommette che il suo avversario è un uomo e lei gli mostra il contrario mentre Tonpa copre gli occhi a Gon. La scena è stata cambiata, e la scommessa è diventata se lei fosse calva o meno, cosa che non spiega perché Tompa chiuda gli occhi a Gon e perché Leorio fosse tanto contento della verifica.

Altre scene sono state pesantemente tagliate: come quando Killua strappa il cuore all'avversario nella suddetta puntata o altre scene in cui compare del sangue. Nella messa in onda su Hiro, canale del digitale terrestre, le scene sono state mandate in onda integralmente. La versione integrale è disponibile anche sui DVD editi dalla Shin Vision ed è possibile scegliere il doppiaggio integrale o quello censurato di Mediaset.

A causa delle proteste dei fan che si lamentavano della conclusione della serie televisiva,Shueisha e Nippon Animation hanno deciso di produrre tra il 2002 ed il 2004 tre serie OAV. Queste riprendono la trama dalla saga di York Shin City, dove era stata interrotta la prima serie, e coprono l'intera saga di Greed Island. Le tre serie OAV contano un totale di 30 episodi, così suddivisi: otto nella prima serie OAV; otto nella seconda, Hunter × Hunter - Greed Island; e quattordici nella terza, Hunter × Hunter - Greed Island Finale. Essendo stati creati specificamente per il mercato home video, in Giappone, essi non sono mai stati trasmessi su una rete televisiva mentre in Italia sono andati in onda sempre su Italia 1 dal 29 gennaio al 17 maggio 2008. C'è da notare che le voci dei personaggi nelle tre serie OAV sono diverse da quelle del resto della serie in quanto la Shin Vision è fallita ed il doppiaggio, prima curato dalla Cine Video Doppiatori, è stato affidato alla Merak Film da parte di Mediaset.

Logo della seconda serie

Una nuova trasposizione animata, realizzata da Madhouse, è in onda dal 2 ottobre 2011 in Giappone sul canale Nippon Television. Per questa seconda serie televisiva si è deciso, invece di continuare la storia iniziata con la prima serie e portata avanti dagli OAV, di realizzare un vero e proprio dell'intera trama. Altra scelta fatta per questa nuova trasposizione è inoltre stata quella di realizzare un adattamento che risulti più fedele al manga originale rispetto alla prima serie animata. L'anime riprende dunque la storia dall'inizio del manga e, a partire dall'episodio 76, continua poi con la parte successiva della trama che non era stata trasposta nella prima serie e negli OAV. La serie si è conclusa il 23 settembre 2014 con l'episodio numero 148, adattando il manga fino al capitolo 339.

La serie è stata distribuita su VVVVID dal 20 luglio 2021 al 25 gennaio 2022 in versione originale sottotitolata in italiano e su Prime Video dal 30 novembre 2021 al 30 marzo 2022 con doppiaggio italiano. Il 2 novembre 2022 Dynit ha pubblicato i primi 26 episodi in un cofanetto disponibile sia in versione DVD che in versione Blu-ray.

Il background musicale per l'anime è stato composto da Toshihiko Sahashi mentre le varie sigle originali sono affidate a compositori sempre diversi. Queste sigle sono state usate in Italia nella trasposizione in DVD. Per la trasmissione sulle reti Mediaset viene invece utilizzata una sigla italiana composta da Giorgio Vanni e da Max Longhi e cantata da Silvio Pozzoli.

Prima serie

"Ohayou" di Keno (episodi 1-48)

"Taiyou wa Yoru mo Kagayaku" dei WINO (episodi 49-62)

"Kaze no Uta" di Minako Honda (episodi 1-31)

"E-Jan - Do You Feel Like I Feel" di Masato Nagai (episodi 32-50)

"Hotaru" di Masato Nagai (episodi 51-62)

"Pale Ale" di Kenichi Kurosawa (Hunter × Hunter OVA)

"Pray" di Wish (Hunter × Hunter Greed Island)

"Believe In Tomorrow" dei Sunflower's Garden (Hunter × Hunter GI Final)

"Carry On" di Kenichi Kurosawa (Hunter × Hunter OVA)

"Popcorn" di Mikuni Shimokawa (Hunter × Hunter Greed Island)

"Moshimo Kono Sekai de Kimi to Boku ga Deaenakatta Nara" dei Sunflower's Garden (Hunter × Hunter GI Final)

Seconda serie

"departure!" di Masatoshi Ono (episodi 1-26, 50-75, 137-147)

"departure! -Second Version-" di Masatoshi Ono (episodi 27-49,76-134, 136)

"Just Awake" dei Fear, and Loathing in Las Vegas (episodi 1-26)

"Hunting for your dream" dei Galneryus (episodi 27-58)

"REASON" degli Yuzu (episodi 59-75, 147)

"Nagareboshi☆Kirari -Yuzu Version-" degli Yuzu (episodi 76-98)

"Hyōri Ittai" degli Yuzu (episodi 99-134, 136-146)

"Understanding" di Yoshihisa Hirano (episodio 135)

"departure!" di Masatoshi Ono (episodio 148)

Sigla italiana (prima serie e OAV)

Nel 2013 la Madhouse, che ha prodotto la seconda serie anime, ha realizzato due lungometraggi tratti dalla serie, ognuno con una storia originale. Entrambi sono stati pubblicati su Prime Video in italiano il 10 dicembre 2022.

Sono stati prodotti tre musical basati su Hunter × Hunter:

Musical Hunter × Hunter è stato eseguito per la prima volta durante il dicembre del 2000. È una storia dalla trama originale, che sembra avvenire fra la conclusione della saga di York Shin City e l'inizio della saga di Greed Island. Gon viene convinto da una telefonata misteriosa, a venire in soccorso ai cittadini di Elrais. Non appena arrivano lì, i protagonisti vengono a conoscenza del fatto che i quattro migliori artisti del paese sono stati rapiti e sono sotto il controllo di Madame Isabel (una sorta di fantasma). A quel punto Gon e compagni si scontrano contro Madame Isabel e riescono a vincere grazie alla loro forza. Gli artisti vengono liberati e nel paese si fa una grande festa per i liberatori.

Musical Hunter × Hunter: Deja-vu in Summer è una riproposizione del primo musical, da cui il nome "deja-vu"; eseguito per la prima volta dal 15 al 26 agosto 2001, da cui "summer". A differenza del primo non è uscito in DVD.

Musical Hunter × Hunter: Nightmare of Zoldick è stato eseguito per la prima volta nel mese di agosto del 2002. La storia consiste in una trama alternativa di quando Gon, Kurapika e Leorio si recano al monte Kukuru per riportare indietro Killua. È stato pubblicato anche in versione DVD.

Gli interpreti giapponesi sono:

Esiste anche uno spettacolo teatrale intitolato Real Stage Hunter × Hunter: "A Longing for Pakunoda ~ A Spider's Memory ~" (リアルステージ ハンター×ハンター｢A Longing for Pakunoda 〜蜘蛛の記憶〜｣), rappresentato per la prima volta durante l'agosto del 2004. È una rivisitazione in chiave horror del finale della saga di York Shin City, con al centro la Brigata Fantasma. Non ha niente di cantato e nemmeno tanto umorismo a differenza dei musical. Contiene dei flashback sulle memorie di Pakunoda e sulle esperienze dei singoli membri della Brigata.

Gli interpreti sono gli stessi dei musical, tranne:

Come per altre serie animate, Hunter × Hunter ha generato numerosi videogiochi, i quali sono usciti esclusivamente sul mercato giapponese. Nell'autunno 2012 è stato pubblicato un gioco per PlayStation Portable basato sulla seconda serie.

Alcuni personaggi della serie appaiono insieme ad altri protagonisti delle produzioni di Weekly Shōnen Jump nel gioco di lotta per Nintendo DS Jump Super Stars e nel suo seguito Jump Ultimate Stars. Tre personaggi di Hunter x Hunter (Gon, Killua e Hisoka) sono presenti nel videogioco J-Stars Victory Vs, e sempre Gon, Killua e Hisoka più Kurapika, Biscuit e Meruem sono presenti nel videogioco .

L'alfabeto usato in Hunter × Hunter con la corrispondenza in hiragana.

Hunter × Hunter è uno dei titoli più famosi di Yoshihiro Togashi. A giugno 2007 i primi venti volumi del manga hanno venduto più di 36 958 000 copie in Giappone solamente. Il volume 26 è stato il manga più venduto nelle prime due settimane dopo la pubblicazione e ha venduto più di 900 000 copie a partire dal 3 novembre 2008. Il manga è stato tradotto in molte lingue e pubblicato in molti paesi del mondo. Attualmente, il manga ha venduto più di 60,5 milioni di copie solo in Giappone. Nel sondaggio Manga Sōsenkyo 2021 indetto da TV Asahi, 150 000 persone hanno votato la loro top 100 delle serie manga e Hunter × Hunter si è classificata all'11º posto.

La prima serie animata di Hunter × Hunter ha ricevuto molti meno consensi del manga d'origine. In un sondaggio web realizzato dall'emittente giapponese TV Asahi nel 2006, Hunter × Hunter è risultato il ventottesimo anime più popolare di tutti i tempi. Nel 2010 Briana Lawrence del sito mania.com l'ha inserito al nono posto nella lista delle "10 serie anime che necessitano di un reboot".

L'adattamento del 2011 di Madhouse è stato accolto con un consenso quasi universale della critica. Adrian Marcano di Inverse ha considerato Hunter x Hunter 2011 una delle migliori serie anime di sempre. Ha affermato che l'anime si distingue per uno dei migliori archi narrativi nella storia degli anime in cui il cattivo, e non l'eroe, porta l'anime allo status di pietra miliare in un attimo. Secondo Movie News Guide e Latin Post, la versione 2011 di Madhouse ha ricevuto più spettatori non solo in Giappone ma anche in tutto il mondo, in particolare in Nord America. Michael Basile di Digital Sports Media ha elogiato la qualità dell'animazione del nuovo adattamento, "l'animazione sembra migliorare sempre di più con il progredire della serie. La palette dei colori può passare da vivace e piacevole a cupo e minaccioso in un batter d'occhio, i disegni dei personaggi sono unici e accattivanti, la computer grafica è molto minimale e le sequenze d'azione sono tra le migliori che il genere shonen abbia mai prodotto, in linea con le migliori opere di Studio Bones. È quasi miracoloso quanto sia sempre bello questo anime ". Ha anche affermato che fosse uno dei migliori anime di tutti i tempi. Nick Creamer ha espresso opinioni simili, scrivendo "l'estetica fantastica dello show la eleva al di sopra di quasi tutto là fuori - nella regia, nel sound design, nel ritmo, nell'animazione, praticamente in ogni metrica estetica pertinente, Hunter x Hunter trionfa. È semplicemente sorprendente che mantenga questo livello di qualità per oltre cento episodi."

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Hunter × Hunter ハンター×ハンター ( Hantā × Hantā) Copertina del primo volume dell'edizione italiana, raffigurante il protagonista Gon Freecss Genere avventura, fantastico Manga Rivista Weekly Shōnen Jump Target shōnen 1ª edizione 3 marzo 1998 - in corso Periodicità irregolare Tankōbon 37 (in corso) Editore it.

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For the first time ever, I see Steve Carrel as the person he's playing and not Michael Scott. The plot sells itself right away. Unfortunately, how a story is told can make or break it. For me, it breaks it. It feels like Hulu/directors were trying to build the next big series, but pressure or interference forced them to settle for what they thought would be an acceptable time of 20 min per episode. The run time kills any momentum and quickly becomes an mindful annoyance. At the time of this review, there are dozens of new shows willing to fill the void left by the short run time. I'll wait until they release all of the episodes to pick it back up. (just finished episode 3)

TLDR: Excellent plot, great acting, run time provokes disinterest.

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For the first time ever, I see Steve Carrel as the person he's playing and not Michael Scott. The plot sells itself right away. Unfortunately, how a story is told can make or break it. For me, it breaks it.

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NYXI Wizard Wireless Joy-pad for Switch/Switch OLED

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NYXI Wizard Wireless Joy-pad for Switch/Switch OLED

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NYXI Hyperion Meteor Light Wireless Joy-pad with 8 Color LED for Switc

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Check out the Web Store and get additional bonus Gems on every purchase!

Hunt monsters in the real world

Hunt epic monsters in your area! The newest mobile game in the Monster Hunter series, Monster Hunter Now has been masterfully crafted to bring the exciting monster battles the series is known for to mobile devices. Learn how to play and get ready to experience this exciting new adventure while you're on the go!

Weapons

Conquering towering monsters calls for some serious firepower. As you take down monsters, you will receive materials that you can use to create stronger weapons and armor in order to hunt even more dangerous monsters. When you encounter specific monsters, choose from a range of weapon types from Monster Hunter Now's diverse arsenal so you can have the best shot at defeating them.

Monsters

Monsters from the world of Monster Hunter have appeared in your neighborhood! Pore through our archives to learn all about the colossal monsters you'll need to hunt.

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Hunt epic monsters in your area! The newest mobile game in the Monster Hunter series, Monster Hunter Now has been masterfully crafted to bring the exciting monster battles the series is known for to mobile devices. Learn how to play and get ready to experience this exciting new adventure while you're on the go!

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After chief twit Elon Musk made good on his promise to remove Twitter accounts' legacy verification blue ticks last week, numerous high-profile accounts now appear to be re-verified - including a number of dead celebrities.

It's likely that the re-appearance of their blue ticks is part of a wider (but unannounced) scheme by Twitter to restore verification to users with over one million followers. But hover over the blue ticks of the accounts of dead celebs, and Twitter will tell you they're verified "because they are subscribed to Twitter Blue and verified their phone number."

Michael Jackson, Chadwick Boseman, Kobe Bryant, Barbara Walters, Anthony Bourdain, and Paul Walker are just a few of the many deceased stars to have regained their verification status. The platform is even claiming that prominent journalist and columnist Jamal Khashoggi is forking over $8 a month despite having been murdered in 2018.

This is the company's boilerplate message, but in the context it seems insensitive to apply it to the accounts of dead users. In some cases it might be true that the organizations that manage dead users' accounts have applied for verification (Bosewick's account, for example, mostly retweets the Chadwick Boseman Foundation for the Arts). But many of the accounts being re-verified have been dormant for years.

Verifying users' accounts posthumously is also inconsiderate given the blue tick has become an unwanted status for some. A number of celebrities like LeBron James and Stephen King have said they wouldn't pay for verification status. Instead, Musk himself paid for their ticks - a move that both undermines his claim that paid verification is egalitarian and purposefully antagonizes the high-profile users that create value for his website.

Some users also noted that restoring blue ticks to the accounts of dead celebrities also gives unwarranted prestige to the new paid verification system. Popular user Dril (who has been having his own battle with Twitter trying to get rid of his blue tick) noted: "its ok he fired the people in charge of telling him its illegal" - quote-tweeting a screenshot of the Lanham Act, which forbids false endorsement of goods and services in the US.

In other words, it's business as normal for the new Twitter: chaos reigns, verified or not.

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Twitter claims dead celebs are subscribing to Blue from beyond the grave

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After chief twit Elon Musk made good on his promise to remove Twitter accounts' legacy verification blue ticks last week, numerous high-profile accounts now appear to be re-verified - including a number of dead celebrities. It's likely that the re-appearance of their blue ticks is part of a wider (but unannounced) scheme by Twitter to restore verification to users with over one million followers.

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LeBron James didn’t pay for his Twitter checkmark, but Elon Musk gave it to him anyway

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The Witch Trials of J.K. Rowling | ContraPoints

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The Witch Trials of J.K. Rowling | ContraPoints

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The Witch Trials of J.K. Rowling | ContraPoints

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Power PizzaCon! Puntata live! Un'incredibile puntata dal vivo del podcast Power Pizza, con un ingrediente speciale: Errico Porzio, il più famoso pizzaiolo social!
Lunedì 1 maggio alle 16.00 in Sala Italia, Power Pizza approda a COMICON Napoli per la prima volta, con una puntata speciale dal titolo Power PizzaCon! Si tratta del fantastico podcast realizzato da Sio, Nicola Bernardi aka Nick e Lorenzo Ciavolari aka Lorro, durante il quale ogni settimana si "sforna" una puntata dove i protagonisti di Power Pizza recensiscono e discutono di film, serie tv e videogiochi.

Per il pubblico di COMICON sarà la prima occasione di poter assistere alla puntata di Power Pizza in compagnia di Sio, Nick e Lorro.

La puntata live di Power Pizza rientra nel programma PizzaCon di COMICON Napoli 2023. A tenergli compagnia ci sarà anche Errico Porzio, il pizzaiolo più social d'Italia.

Sarà possibile per il pubblico interagire con i presentatori e prendere parte a uno dei podcast più irriverenti del web. Ma chi sono i protagonisti del podcast? Parliamo di tre figure rappresentative di diversi mondi da quello del fumetto a quello della fotografia passando per la cucina.

***

Evento a invito
Tutti gli eventi e proiezioni presso l'Auditorium e la Sala Italia del Teatro Mediterraneo si svolgeranno negli orari del Festival (10:00 - 19:00) e sono compresi nel biglietto della manifestazione.
Alcuni eventi hanno bisogno di controlli all'ingresso e in sala per procedere in ordine, riempire ogni posto, non creare inutili calche e sarà necessario quindi ritirare un ticket invito per potervi accedere.
I ticket invito (tutti gratuiti) potranno essere ritirati la mattina stessa dell'evento al Punto Ritiro Inviti, posto all'ingresso del Teatro, esibendo il biglietto della manifestazione.

***

Sio è un fumettista italiano che vive a Sapporo, in Giappone. Ha cominciato a disegnare fumetti all'età di 8 anni, e non ha mai smesso, anche dopo aver capito che non sapeva minimamente disegnare. Dopo essersi autoprodotto alcuni numeri del suo fumetto che parlava di un rotolo di carta igienica, trovò un editore abbastanza pazzo da hostare i suoi fumetti su internet, e da pubblicarne alcuni su carta, pure. Dal 2006 gestisce un mixer di webcomic chiamato Scottecs Comics. Nel 2012 ha aperto la versione in inglese. Adora ridere, far ridere, fare rumori buffi, imparare nuove lingue e abilità, e suonare strumenti musicali quando la gente sta dormendo. Ha seguito Nick nel suo progetto "365 days", disegnando un fumetto per ogni sua foto.

Nick è un fotografo commerciale ed editoriale, specializzato in ritratto, e chiaramente nato con un caso di ghiandola dell'entusiasmo sovrasviluppata. Ama le persone, tutte, inspiegabilmente e non sa stare zitto tipo davvero mai. Proprio per questa sua caratteristica ha preso parte a Power Pizza, con i suoi due migliori amici, Lorro e Sio.

Lorro conosce Sio e Nick a Venezia dove studia e vive per qualche anno dopo un certo periodo inizia a lavorare in cucina come cuoco. Non partecipa al Giro del Giappone insieme a Nick e Sio causa stacanovismo, ma qualche anno dopo si riunisce ai due Creativi per pedalare per Svalbard, Islanda e Groenlandia. Il viaggio è l'incubatrice perfetta per l'idea che svolterà le vite di tutti e tre: il podcast Power Pizza ora a un passo dal pubblico di COMICON.
Non ci resta che darvi appuntamento al 1 maggio per la puntata speciale di Power PizzaCon!

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Power PizzaCon! Puntata live! Un'incredibile puntata dal vivo del podcast Power Pizza, con un ingrediente speciale: Errico Porzio, il più famoso pizzaiolo social! Lunedì 1 maggio alle 16.00 in Sala Italia, Power Pizza approda a COMICON Napoli per la prima volta, con una puntata speciale dal titolo Power PizzaCon!

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House of the Dragon | Official Trailer | Max

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Un'illustrazione di estetica high fantasy.

L'high fantasy (letteralmente "fantasy aulico") o epic fantasy (letteralmente "fantasy epico") è un sottogenere della narrativa fantasy caratterizzato dal registro epico dei suoi intrecci, ambientazioni e personaggi: tali opere, infatti, si svolgono tradizionalmente in un mondo immaginario distinto dal pianeta Terra e pervaso di magia (nel lessico della critica letteraria, un "mondo secondario") in cui è in corso un conflitto di scala cosmica fra le forze del bene e del male, e le sorti di tale scontro dipendono dall'esito di una cerca affidata a un eroe protagonista.

Elementi high fantasy erano presenti già in testi composti fra tardo Ottocento e inizio Novecento dai primi autori anglofoni di letteratura fantastica, quali William Morris e Lord Dunsany, ma i primi esempi compiuti del genere sono stati il romanzo Il Signore degli Anelli (1954-1955) di J. R. R. Tolkien e l'eptalogia de Le cronache di Narnia (1950-1956) di C.S. Lewis, divenuti archetipi dell'high fantasy rispettivamente nella sua declinazione per pubblico adulto e per l'infanzia.

Il termine "high fantasy" fu coniato dal romanziere di formazione tolkieniana Lloyd Alexander nel saggio High Fantasy and Heroic Romance (1971) e fu ulteriormente elaborato da Kenneth J. Zahorski e Robert H. Boyer nella tassonomia della narrativa di genere da loro proposta.

Ambientazione

Tradizionalmente la narrativa high fantasy si svolge in un mondo immaginario di cui l'autore ha delineato con un certo dettaglio la geografia, l'etnografia e la storia politica, al punto che in molti casi il testo del romanzo è corredato da paratesti di tipo geo-storico, quali mappe e cartine oppure appendici genealogiche e cronologiche, come nel caso emblematico de Il Signore degli Anelli di J. R. R. Tolkien; fu lo stesso Tolkien a coniare nel saggio Sulle fiabe ( On Fairy Stories, 1939) il termine "mondo secondario" ( secondary world), con cui indicava i mondi immaginari governati da leggi diverse da quelle del mondo reale, ma comunque coerenti con sé stesse - evidenziando che tale coerenza interna differenzia un mondo secondario dai non meglio precisati "paesi molto molto lontani" della favolistica tradizionale.

Va rimarcato che se molte opere high fantasy si svolgono interamente nel mondo secondario, fra cui il corpus di Tolkien o il Ciclo di Terramare, altrettante hanno per protagoniste persone provenienti dalla Terra reale che raggiungono il mondo secondario attraverso un mezzo di trasporto o un portale magico, secondo una tecnica narrativa chiamata appunto "fantasy a portale": tale espediente è concettualmente affine alla fantascienza di viaggio del tempo (si veda il romanzo ottocentesco Un americano alla corte di re Artù) e a seconda dell'opera il portale può permettere sia viaggi in entrambe le direzione, come ne Le cronache di Narnia o nelle Cronache di Ambra, sia spostamenti a senso unico dalla Terra al mondo secondario, come in molti romanzi giapponesi del filone isekai. Si noti anche che alcune opere fantasy ambientate sulla Terra reale e quindi classificabili come fantasy storico o fantasy contemporaneo (a seconda dell'epoca in cui si collocano le vicende) si svolgono in effetti in un territorio fittizio e ben delimitato, entro i cui confini vigono leggi sovrannaturali diverse da quelle comuni - territorio che risulta quindi affine a un mondo secondario da narrativa high fantasy: il Ciclo di Lyonesse, ad esempio, si svolge durante l' Alto Medioevo nell'arcipelago immaginario delle Isole Antiche, situate nel Golfo di Biscaglia e popolate da incantatori e spiriti silvani, mentre l'eptalogia di Harry Potter è ambientata formalmente nel Regno Unito degli anni Novanta, ma pressoché tutta la vicenda è circoscritta agli insediamenti di maghi e streghe britannici mantenuti nascosti alla popolazione comune..

Per quanto riguarda le caratteristiche socioculturali dei mondi secondari high fantasy, numerose opere ricalcano per emulazione l'estetica de Il Signore degli Anelli: gli usi e costumi dell'ambientazione sono modellati sul Medioevo europeo filtrato da una visione romanticizzata, così che la tecnologia è usualmente preindustriale, l'economia agraria e le forme di governo monarchie feudali o città-stato oligarchiche, mentre gli elementi fantastici sono mutuati dalla mitologia germanica con occasionali inserti celtici - in particolare, nell'high fantasy di tradizione tolkieniana gli esseri umani coesistono in modo relativamente pacifico con altre creature senzienti, quali nani ed elfi e più raramente gnomi, folletti o spiritelli, mentre altre specie come goblin, orchi e troll sono dipinte come intrinsecamente malvagie e sono tendenzialmente governate da monarchie assolute o stratiocrazie di sapore orientalista. L'estetica simil-tolkieniana, seppur diffusa, non è però una caratteristica necessaria del genere: il Ciclo di Terramare, ad esempio, si svolge in un arcipelago costellato da borghi e villaggi politicamente autonomi gli uni dagli altri, popolato solamente da draghi senzienti e da gruppi etnici umani di matrice culturale sincretica (e non specificamente europea), mentre il Ciclo di Pern è ambientato su un pianeta fittizio colonizzato da astronauti terrestri che hanno disimparato buona parte delle proprie conoscenze scientifiche e interpretano la tecnologia come magia, in una modalità narrativa science fantasy. Per quanto concerne i meccanismi della magia, essa può seguire sia meccanismi razionali e comprensibili quasi da scienza dura sia leggi imperscrutabili di sapore mistico (a discrezione dell'autore), ma in ogni caso è una forza relativamente diffusa in tutto il mondo e può esprimersi in forme sia di magia bianca sia di magia nera, dando concretezza alle contrapposizioni morali caratteristiche del genere.

Intreccio e personaggi

In linea di massima, la letteratura high fantasy è essenzialmente narrativa di viaggio eseguita in forma di romanzo: riprendendo la poesia epica classica, i romanzi cortesi medievali e alcuni filoni di fiabe, queste opere si imperniano sulle peregrinazioni di un personaggio principale attraverso il mondo secondario, il cui scopo ultimo può consistere, a seconda nei casi, nel recupero di un artefatto prezioso (), nella risoluzione di un mistero (La spiaggia più lontana), nel rintracciare una persona scomparsa (la sotto-trama di Dhrun ne Il giardino di Suldrun) o altro ancora; molto spesso il viaggio esteriore innesca nel protagonista un percorso di crescita interiore, ragion per cui molte opere high fantasy, specialmente quelle rivolte all'infanzia, costituiscono di fatto dei romanzi di formazione fantastici. Conseguenza diretta di questa struttura è che l'eroe high fantasy, tipicamente, è natio di una regione isolata relativamente scevra da fenomeni sovrannaturali, cresce ignaro delle cose del mondo, e si ritrova imbarcato nella cerca per un'irruzione improvvisa nel suo quotidiano del magico e dell'avventuroso (che di fatto sono tutt'uno): ne , ad esempio, Bilbo Baggins è un gentiluomo di campagna reclutato a forza da uno stregone e tredici nani guerrieri che intendono assassinare un drago, mentre ne Il mago di Terramare il piccolo montanaro Ged difende il suo villaggio da un'incursione piratesca lanciando d'istinto elaborati incantesimi, così che la sua famiglia lo indirizza a studi formali da mago. Entro tale intreccio è spesso centrale il rapporto del protagonista con un mentore che gli affida la cerca e lo accompagna almeno per una parte di essa, indirizzandone sia l'istruzione pratica sia la crescita morale; tale mentore è spesso connotato come un mago o incantatore, il cui potere arcano completa le capacità "mondane" dell'eroe (si vedano Shea e Allanon ne La spada di Shannara), e tendenzialmente detiene in esclusiva i saperi necessari a completare la missione.

Prendendo nuovamente a riferimento Il Signore degli Anelli, numerose opere high fantasy iscrivono la cerca dell'eroe nel quadro di una grande guerra dai connotati apocalittici: un antagonista profondamente malvagio tendenzialmente indicato come "Signore Oscuro" (ad esempio un signore della guerra, uno stregone o persino un demone) intende soggiogare il mondo alla propria tirannia, i "popoli liberi" si coalizzano per combattere le armate del tiranno, e il protagonista viene coscritto per guidare una spedizione ad altissimo rischio che, potenzialmente, metterà fine alla guerra annientando le forze del Male. In questa declinazione "bellica" delle cerche high fantasy, spesso l'eroe è indicato da una profezia come il "Prescelto" capace di riportare la pace nel mondo (talvolta richiamando apertamente la figura del Cristo), la cerca è una spedizione per uccidere il Signore Oscuro attaccandolo a viso aperto, la crescita del Prescelto lo deve rendere un condottiero nobile e valoroso, capace di opporre alla tirannia del Signore Oscuro un principato giusto (si pensi all'archetipo di re Artù o del califfo Hārūn al-Rashīd), e oltre al mentore lo affiancano dei compagni d'arme provenienti da varie regioni e culture del mondo, costituendo così una compagnia in cui vissuti e competenze diverse entrano in sinergia. Qualora l'opera si concentri su una compagnia, non è inusuale che in certi momenti della narrativa l'eroe e i suoi compagni si separino per completare in contemporanea missioni minori propedeutiche all'obiettivo finale, dando adito a trame parallele che possono riunificarsi e ri-separarsi a più riprese; in questo caso anche i compagni dell'eroe verranno tendenzialmente utilizzati come punto di vista narrativo e conosceranno un proprio sviluppo caratteriale (esemplare in tal senso è il ciclo de La Ruota del Tempo). È degno di nota che l'high fantasy bellico di derivazione tolkieniana operi una certa semplificazione rispetto all'intreccio de Il Signore degli Anelli: nel romanzo "capostipite" la cerca consiste nel distruggere in gran segreto la fonte dei poteri del Signore Oscuro, poiché affrontarlo in uno scontro diretto sarebbe impossibile, e i protagonisti Frodo Baggins e Samvise Gamgee sono individui comuni costretti affrontare la missione per circostanze fatali, mentre il re guerriero destinato a stabilire un'epoca di pace, Aragorn figlio di Arathorn, è un comprimario che sostiene "dall'esterno" la cerca principale.

Per quanto lo schema narrativo di ispirazione tolkieniana sia molto diffuso, esso non è l'unica esecuzione possibile del genere high fantasy: esistono infatti opere opere in cui le trame militari non hanno connotazione "cosmica" di scontro fra Bene e Male, bensì di semplice conflitto fra potenze terrene (il già citato Ciclo di Lyonesse); opere in cui il protagonista affronta un conflitto esteriore spionistico o giallistico anziché strettamente bellico (come nella serie di Harry Potter); e infine opere in cui il percorso di crescita psicologica è nettamente preponderante rispetto alle peripezie fisiche e la forma narrativa tende al romanzo psicologico (ad esempio La Maga di Eld o Le tombe di Atuan).

Rapporti con altri generi

L'high fantasy è di poco posteriore per invenzione al sottogenere detto heroic fantasy o sword & sorcery, anch'esso derivato dalle opere seminali di William Morris e Lord Dunsany, ma sviluppatosi in direzioni per certi versi antitetiche: anche le opere sword & sorcery, infatti, si svolgono in mondi secondari e possono presentare vicende a cerca, ma sono tendenzialmente racconti o brevi romanzi d'avventura in forma pura, scevra di elementi di Bildungsroman, e i loro intrecci adottano una scala media o piccola, tale per cui ciascun conflitto è circoscritto a uno spazio limitato (dal singolo palazzo alla piccola regione) e coinvolge le sorti di pochi personaggi principali o al massimo di piccole comunità, ma mai il destino del mondo intero. Di conseguenza i protagonisti dell' heroic fantasy, come Conan il cimmero o Fafhrd e il Gray Mouser, sono avventurieri intraprendenti e smaliziati già all'inizio delle proprie vicende, operano da soli o in coppia anziché in una compagnia, i loro eventuali sviluppi caratteriali seguono una traiettoria dall'avventatezza verso l'autorevolezza (si veda il percorso di Conan da scassinatore a imperatore), e comunque lo scavo psicologico a lungo termine è nettamente subordinato alle peripezie del singolo racconto. Inoltre lo sword & sorcery trae importanti spunti anche dalla narrativa d' orrore e tende quindi a rappresentare la magia e il sovrannaturale in tinte fosche: le specie non-umane sono necessariamente mostruose o quantomeno malevole verso gli umani (è il caso dei ratti senzienti e delle sirene nella saga di Lankhmar), la magia si esprime nelle forme "oscure" di goezia e necromanzia, e i praticanti di arti arcane sono o figure negative o protagonisti anti-eroici (per esempio Kane lo spadaccino mistico). Va comunque rimarcato che alcune opere dall'intreccio e dall'estetica high fantasy mutuano dall'heroic fantasy il gusto per le ambiguità morali, evitando una contrapposizione manichea fra Bene e Male, e che certe saghe sword & sorcery nei momenti climatici espandono il conflitto sulla vasta scala proprio dell'high fantasy: un esempio della prima ibridazione è Il libro Malazan dei caduti, in cui si racconta in modo corale un'intricata vicenda bellica, problematizzando tutte le parti in causa, uno della seconda è la saga di Elric di Melniboné, che alterna regolarmente avventure "statiche" e a cerca e si conclude con una vicenda di teomachia; degna di nota è pure la saga di Geralt di Rivia, nettamente bipartibile al suo interno fra una prima fase di struttura heroic fantasy e una seconda fase più schiettamente high fantasy. Si segnala pure che la mescolanza fra i due generi, qualora eseguita in chiave nichilista, con un'estetica al limite dello splatter e minimizzando l'elemento sovrannaturale, produce il sottogenere del grimdark, i cui iniziatori sono Glenn Cook con la saga de La Compagnia Nera e George R. R. Martin con le Cronache del ghiaccio e del fuoco.

È opportuno rimarcare che la struttura narrativa dell'high fantasy può essere facilmente traslata in ambientazioni diverse dal mondo secondario "puro", e che quindi un romanzo fantasy può presentare un intreccio a cerca, un importante sottotesto di formazione, una compagnia costituita da eroe, mentore e comprimari, e un conflitto su vasta scala fra eroe prescelto e Signore Oscuro, pur svolgendosi in contesto di fantasy storico o fantasy contemporaneo o science fantasy: esempi di tale dinamica sono rispettivamente le Cronache di Merlino di Mary Stewart (una rivisitazione del ciclo arturiano), la serie di Harry Potter di J. K. Rowling (di ambientazione moderna), e la trilogia Queste oscure materie di Philip Pullman (ambientata in una Terra collegata a varie dimensioni parallele) - oltre alla saga cinematografico di , che formalmente è una space opera.

L'elenco segue la cronologia di prima edizione e include anche alcune opere che ibridano importanti elementi high fantasy con caratteristiche di altri generi. Si noti la preponderanza statistica delle saghe in più volumi rispetto ai romanzi singoli.

La fonte ai confini del mondo (1892) di William Morris.

Il Legendarium di John Ronald Reuel Tolkien, costituito da (1938), Il Signore degli Anelli, (1954-1955) e Il Silmarillion (1977).

Il macro-ciclo del Campione Eterno di Michael Moorcock, in cui confluiscono le saghe di Elric di Melniboné (1961-1991), di (1962-1986), di Dorian Hawkmoon (1967-1965), del Principe Corum (1971-1974) e della famiglia (1981-2005), oltre a varie serie di fantascienza.

La Maga di Eld (1974) e il ciclo de Il Signore degli Enigmi (1976-1979) di Patricia A. McKillip.

Le saghe di (1982-1998), di Sun Wolf e Starhawk (1984-1990) e delle Winterlands (1985-2002) di Barbara Hambly.

La Ruota del Tempo (1990-2013) di Robert Jordan, ultimato postumo da Brandon Sanderson.

Il libro Malazan dei caduti (1999-2014) di Steven Erikson e Ian Cameron Esslemont.

Il macro-ciclo del Cosmoverso di Brandon Sanderson, in cui confluiscono la Saga di Mistborn (2006-2022), Le Cronache della Folgoluce (2010-2020) e la Saga del Conciliatore (2009-in corso) e i romanzi autoconclusivi (2005) e Sabbia Bianca (2016-2019).

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L'high fantasy (letteralmente "fantasy aulico") o epic fantasy (letteralmente "fantasy epico") è un sottogenere della narrativa fantasy caratterizzato dal registro epico dei suoi intrecci, ambientazioni e personaggi: tali opere, infatti, si svolgono tradizionalmente in un mondo immaginario distinto dal pianeta Terra e pervaso di magia (nel lessico della critica letteraria, un "mondo secondario") in cui è in corso un conflitto di scala cosmica fra le forze del bene e del male, e le sorti di tale scontro dipendono dall'esito di una cerca affidata a un eroe protagonista.

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Rings of Power could cost $1B. What's making TV so expensive?

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Rings of Power could cost $1B. What's making TV so expensive?

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Markella Kavenagh's experience on the set of Rings of Power was unlike anything she says she'd worked on before. For an adaptation based on the fantasy mythos of J.R.R. Tolkien's Lord of the Rings, the Australian actor - who plays the hobbit Elanor (Nori) Brandyfoot in the series - expected lots of studio work, CGI and green screens.

Instead, what is reportedly the most expensive TV series ever made did what it intended to do - pulled out all the stops.

"They kind of built the foundation literally in the groundwork for us," Kavenagh told CBC News of the massive on-location construction done for the Amazon Prime Video show, which premiered Friday.

"They built all of these sets for us. They made them as real as possible, and we were able to just go in and just react to that, really."

WATCH | Markella Kavenagh hints at Rings of Power's big-budget scope:

Massive budgets changing the landscape

That level of production is hardly surprising; it's just another massive-budget series among a sea of others, which are slowly but surely changing both the TV and cinema landscape.

Amazon CEO Jeff Bezos, a noted Tolkien fan, had his company acquire the rights to Lord of the Rings' appendices for a reported $250 million US. The appendices are additional information Tolkien included at the end of his books, and because of that Amazon does not even have the ability to include information from the books' main story or its prequels like The Hobbit.

And with the first season of a five-season run costing an estimated $465 million US (subsequent seasons, though still wildly expensive, could require slightly reduced budgets as producers will be able to use existing construction and costumes), Rings of Power may conservatively cost the studio in excess of $1 billion US.

While that would put it in league with the most expensive series out there, it's far from alone. According to Variety, Game of Thrones cost HBO roughly $100 million per season over its eight seasons between 2011 and 2019. Netflix's first two seasons of royal drama The Crown cost around $130 million, which according to the BBC, is comparable to the actual cost of the Royal Family for the British government.

Similarly, Netflix's Stranger Things fourth season cost a whopping $40 million per episode over its nine episodes. HBO Max's House of the Dragon, which debuted only a week before Rings of Power, was a comparatively cheap $200 million according to Variety - a similar, though slightly lower, figure to the .

There's also , and another upcoming Amazon production, Citadel. That project, from Captain America and Avengers directors the Russo Brothers, has a budget that's reportedly ballooning to over $200 million for just seven episodes - the second-most expensive show ever made, according to The Hollywood Reporter.

New era for TV

While the TV industry has always been a big business, single-season budgets that dwarf Hollywood blockbusters (for comparison, the budgets for both Top Gun: Maverick and The Batman were just shy of $200 million) did not used to be the norm.

And screenwriter and University of Georgia film and TV professor Neil Landau explained it's not only the money invested in these shows that's changed, but the way production companies - and most importantly, streamers - view them.

As far back as 2010, outlets like the New York Times, , the Wall Street Journal and Vanity Fair were noting the rising quality of TV shows like Breaking Bad, The Wire and Mad Men over film.

But where they were primarily cable TV shows that were unique among the mostly close-ended series, that's no longer the case. Vast, serialized and cinematic shows are becoming the norm for production companies and show writers, who are starting to see television as an entirely new genre.

"They call themselves filmmakers," Landau said. "They're shooting a feature film every week. You know, they're not following the formula or a template. It's extremely cinematic television for writers."

That, Landau said, has come from the move from network and cable TV to streamers - who don't require ad breaks or strict time blocks that often led to necessarily formulaic stories. They also don't have the same risk of channel surfers leaving after the first minutes of an episode - allowing them to write more cinematic stories, since streaming services know audiences are likely to stay within their ecosystem whether or not they like a particular show.

But as streaming became the dominant way audiences consume media, the field crowded. Since Netflix used to be the only option for most looking to stream content, studios would license their content to be hosted there.

"That's not true anymore," Landau said, noting how studios like Disney, Apple and HBO have all opted to make their own platforms instead of looking to Netflix. "[Audiences are] across all the platforms. So now it's like, who's going to make the most noise to actually get eyeballs to pay attention when there are over 500 choices?"

WATCH | 'Epic' Rings of Power series takes Lord of the Rings fans thousands of years into the past:

How to 'cut through the clutter of the streaming wars'

Matthew Belloni, former editor of The Hollywood Reporter and founding partner of media news outlet Puck, says that's driving studios and streamers to spend big on tentpole series. The name of the game is having something notable enough to bring audiences into the ecosystem.

And for Amazon particularly, Belloni said, actually making money on Rings of Power or any other series is mostly an afterthought. Bezos (who famously quipped in 2016 that when Amazon wins a Golden Globe, "it helps us sell more shoes") has a company that is far more than a streaming service. It - and the vast majority of other streaming services, which are mostly offshoots from more diversified companies - doesn't need to make a profit on its shows.

That's what has allowed Amazon to spend as much as it has on Rings of Power, and motivated an advertising campaign that Belloni compared to "a traditional movie-style press rollout on steroids."

As long as Rings of Power captures attention - either through cinematic storytelling, or simple curiosity about its high price tag - it will have done its job. And, according to Belloni, it seems to be working.

"The success of this show will validate the strategy of going big," Belloni said. "And ... if anything, everybody else is learning from HBO Max's experience with Game of Thrones and House of the Dragon, that this is the way to go. That these big, big projects that are getting media coverage like this is the way to cut through the clutter of the streaming wars."

Canadian, indie film at risk of being overwhelmed

But Toronto film and TV producer Marina Cordoni says that success comes at a price for film - especially Canadian film.

During pandemic closures, and even after, theatres have struggled to survive and eke out a profit. That's made it immeasurably harder for films to earn a profit. And though blockbusters can weather the storm and still manage to pull in an audience, Cordoni said it makes it virtually impossible for indie films to find their audience.

At the same time, people's tendency to stay home to watch shows has led to the proliferation of long, cinematic-style series mainly from America - largely at the expense of homegrown film.

"All I'm hearing from the networks being the traditional ones and or the streamers, is that they're moving away from film and concentrating on series," she said. "Streamers have a monopoly on the audience now because people don't need to leave their homes."

If that continues, she said, it could have serious consequences for film.

"Otherwise," she said, "I believe, we'll lose it and we'll lose our place in the world, in a sense, on the world stage."

WATCH | Amazon's billion-dollar bet to hold on to subscribers:

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Rings of Power could cost $1B. What's making TV so expensive? | CBC News

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Prime Video's highly anticipated LOTR: Rings of Power released this Friday. It is reportedly the most expensive show ever made, but comes amid a wave of other big budget projects, driven by a shifting landscape in the world of TV.

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ANNIE LEIBOVITZ UNDER FIRE FOR “POORLY LIT” PHOTOS OF BLACK SKIN… AGAIN

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ANNIE LEIBOVITZ UNDER FIRE FOR “POORLY LIT” PHOTOS OF BLACK SKIN… AGAIN

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Vogue recently hired famous photographer Annie Leibovitz to take photos of the United States Supreme Court Justice Ketanji Brown Jackson. As perhaps we could have expected after those Simone Biles photos, people were all over Leibovitz over "poorly lit" images.

Many have criticized the photographer over the "poor" lighting of Jackson's brown skin. Some attempted to "fix" the photos and relight them. And some went as far as claiming that Leibovitz should not be allowed to photograph Black people.

The backlash started when Leibovitz posted the photos she took for Vogue to her Twitter.

United States Supreme Court Justice, Ketanji Brown Jackson, Lincoln Memorial, Washington, D.C., 2022 / For @voguemagazine pic.twitter.com/5jMI3KwIbc

- Annie Leibovitz (@annieleibovitz) August 16, 2022

As it usually happens on Twitter, people started whining about them and about Leibovitz being "unable to light dark skin properly." Some of them wondered why Vogue still hired the photographer, claiming that she should be banned from photographing Black people and a Black person should be hired instead. I was honestly surprised with how much anger some of these tweets contain.

You should not be allowed to photograph Black people anymore https://t.co/vXUoMkjUaF

- Eugene Freeman (@EugeneAJFreeman) August 17, 2022

I have no idea why Vogue still allows you to take photographs of Black people. You are one of the most acclaimed photographers of this era and you STILL can't properly light a Black person to save your damn life. And you've been called on this for two decades now and won't learn.

- Mx. Amadi Lovelace (@amaditalks) August 17, 2022

@voguemagazine Please stop hiring Annie Leibovitz to photograph Black women.

She doesn't light them properly and allows them no grace or beauty only stereotypical visual narratives of BW as either "strong" or beleaguered. Enough already.

- kristalisbougie (@kristal100) August 18, 2022

@voguemagazine, were there no Black women photographers available for this shoot? Shame on you and shame on @annieleibovitz. Justice KBJ deserves so much better.

- saira rao (@sairasameerarao) August 17, 2022

I'm convinced Annie Leibovitz has unconscious bias, she associates Black people with struggle and suffering and that's why her lighting on darker skin is always horrible. The people look sad, lifeless and depressing and we deserve better. Stop hiring her

- Tanesha, BSN RN (@ERnurse86) August 17, 2022

Guess which one is from Annie Leibovitz.

HINT: It's not the glowing one of Viola Davis being photographed with care, love, and consideration for her beautiful dark skin.

It's 2022 and we shouldn't be having this conversation anymore. pic.twitter.com/6wt5FIXi1W

- Ernest Owens (@MrErnestOwens) August 17, 2022

Some folks rushed to "fix" Leibovitz's photos and prove that they know better. Some used Lightroom, and others only apps on their phones. They honestly reminded me of those people in college who always had poor grades in certain subjects yet claimed that "they knew the subject better than professors."

30 seconds in Lightroom. pic.twitter.com/3WFS4gPLOx

- Colin T is ManiacalV 😻😸 (@ManiacalV) August 17, 2022

I used my iPhone to adjust the light and shadows, and made the photo look better. ❤️KBJ pic.twitter.com/Sl92B2FMVx

- Antonio (@AntonioDeManila) August 20, 2022

Granted I've been using the GIMP ( https://t.co/EMX63aJAJV) for almost almost 30 years, but at this point there really no excuse for this from the creative director at Vogue or Liebovitz and her staff.

- Ray Mitchell (@raymundmitchell) August 16, 2022

personally, I'd be humiliated if it took 5 minutes to improve my photos 300 fold with free software.
but I guess I'm not getting paid the big bucks for abject failure on a globally visible scale. https://t.co/VOsCWE099l

- an unsettling number of toms (@spinart7) August 16, 2022

I have nothing against critically observing someone's work, even if they're an acclaimed photographer like Annie Leibovitz. No one knows everything and everyone has some great work, and some less great. I personally don't particularly like these photos, but knowing Leibovitz's style, I'm pretty sure that the lighting and the somewhat gloomy mood were intentional.

However, I am bothered by angry internet warriors who don't seem to own the power of critical thinking nor they know the photographer's earlier work. It bothers me that people take their personal opinions as facts and treat them that way. And oh boy, am I bothered and frightened by so much boiling anger. You may like something or not, but you can still stay civilized and have a normal discussion.

I know, I know: I am not a Black person and I can't understand the struggle they've been through. I live in a totally different culture and very far from the US. But this is why I will finish this off with words from a Black photographer who commented on the Simone Biles story here on DIYP:

"Speaking as a photographer myself, I withhold comment on the photoeditorial intent of the photographer, wrt the finished product.

Speaking as a black photographer, however, I wish to categorically disagree with those who express the view that the job should automatically be given to a black photographer. I would feel less than honoured if that were to be the only (or even the main) criterion on which I'm chosen for an assignment such as this. Just saying."

[via PetaPixel]

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Annie Leibovitz under fire for "poorly lit" photos of Black skin... Again

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Vogue recently hired famous photographer Annie Leibovitz to take photos of the United States Supreme Court Justice Ketanji Brown Jackson. As perhaps we could have expected after those Simone Biles photos, people were all over Leibovitz over "poorly lit" images. Many have criticized the photographer over the “poor” lighting of Jackson’s brown skin.

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Eadweard Muybridge, originally a landscape and architectural photographer, is primarily known for his groundbreaking images of animals and people in motion. In 1872, a racehorse owner hired Muybridge to prove that galloping horses hooves were never all fully off the ground at the same time, a proposition that Muybridge's images would disprove. One of his main working methods was to rig a series of large cameras in a line to shoot images automatically as the animals passed. Viewed in a Zoopraxiscope machine, his images laid the foundation for motion pictures and contemporary cinematography.

Eadweard Muybridge, originally a landscape and architectural photographer, is primarily known for his groundbreaking images of animals and people in motion. In 1872, a racehorse owner hired Muybridge to prove that galloping horses hooves were never all fully off the ground at the same time, a proposition that Muybridge's images would disprove. One of his main working methods was to rig a series of large cameras in a line to shoot images automatically as the animals passed. Viewed in a Zoopraxiscope machine, his images laid the foundation for motion pictures and contemporary cinematography.

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Eadweard Muybridge | Animal Locomotion, Plate 626 (1887) | Artsy

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Eadweard Muybridge, originally a landscape and architectural photographer, is primarily known for his groundbreaking images of animals and people in motion. In 1872, a racehorse owner hired Muybridge to prove that galloping horses hooves were never all fully off the ground at the same time, a proposition that Muybridge's images would disprove.

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The Unbearable Weight of Massive Talent • 2022

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The Unbearable Weight of Massive Talent • 2022

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Review

The Unbearable Weight of Massive Talent is a standard action comedy elevated by meta aspects. Particularly, Nicolas Cage as himself is a great gimmick since he's embraced his meme status. Still, Massive Talent is a missed opportunity because it's otherwise generic. The self-awareness is fun, the self-deprecation works, the Cage/Pascal chemistry is endearing, and the ending is heartfelt. However, the plot is lacking. Massive Talent admits that talky comedy and shoehorned action are lowbrow, yet plays into those tropes. The climax especially devolves into forgettable modern formulas. Therefore, Massive Talent combines wit with mediocrity, making it a mixed bag.

Meanwhile, Massive Talent's technicals are minor. There's fitting music, believable production, and blending sound transitions. The editing is noticeable because it serves punchlines and maintains a tight runtime. However, the cinematography isn't proactive, the effects are sparse (besides a young Nick alter ego), and the direction is basic. The tone takes itself just seriously enough, but the presentation of this material is bland. Ultimately, Nicolas Cage's commitment, Pascal's innocence, and the vulnerable family drama drive Massive Talent, but only so far. It's a fun movie that Cage fans should enjoy, but don't expect much else.

Writing: 6/10 Direction: 5/10 Cinematography: 5/10 Acting: 7/10 Editing: 6/10 Sound: 6/10 Score/Soundtrack: 6/10 Production Design: 6/10 Casting: 8/10 Effects: 7/10

Overall Score: 6.2/10.

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Whether he's screaming, swooning, or sweeping us off our feet, Nic Cage's career is, honestly, kinda perfect. We dare you to change our minds.

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The Unbearable Weight of Massive Talent (2022) - IMDb

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Review The Unbearable Weight of Massive Talent is a standard action comedy elevated by meta aspects. Particularly, Nicolas Cage as himself is a great gimmick since he's embraced his meme status. Still, Massive Talent is a missed opportunity because it's otherwise generic.

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Latest Updates: News | Daily | Weekend | All Time | International | Showdowns

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15 wins & 47 nominations. See more awards "

Filmography

2019-2021 Miracle Workers (TV Series)
Ezekiel Brown / Prince Chauncley / Craig

2010-2018 The Simpsons (TV Series)
Daniel Radcliffe / Diggs / Edmund

- Diggs (2014) ... Diggs (voice)

2012-2017 Robot Chicken (TV Series short)
Gareth / Thomas the Tank Engine / Mullet Kid

Show Self (216 credits)

Personal Details

Other Works:

He acted in Peter Shaffer's play, "Equus," at the Gielgud Theatre in London, England with Colin Haigh (for Richard Griffiths), Jonathan Cullen, Jenny Agutter, and Will Kemp in the cast. Thea Sharrock was director. "

Publicity Listings:

2 Print Biographies | 26 Interviews | 39 Articles | 8 Pictorials | 84 Magazine Cover Photos | "

Alternate Names:

Daniel Jacob Radcliffe | Dan Radcliffe | Daniel Ratfink

Did You Know?

Personal Quote:

I'm thrilled of the acceptance I get abroad. The people are so hearty, warm and grateful and I feel privileged having seen so many countries and some of the greatest monuments. "

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Daniel Radcliffe, Actor: Harry Potter and the Deathly Hallows: Part 2. Daniel Jacob Radcliffe was born on July 23, 1989 in Fulham, London, England, to casting agent Marcia Gresham (née Jacobson) and literary agent Alan Radcliffe. His father is from a Northern Irish Protestant background, while his mother was born in South Africa, to a Jewish family (from Lithuania, Poland, Russia, and Germany).

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Weird: The Al Yankovic Story - Official Trailer (2022) Daniel Radcliffe, Quinta Brunson

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3 wins & 26 nominations. See more awards "

DC's slate of Arrowverse shows is ever-expanding, and so is the list of actors who almost snagged a role. Which Arrowverse superheroes were almost played by someone else?

Storyline

When heroes alone are not enough - the world needs legends. Having seen the future, one he will desperately try to prevent from happening, time-traveling rogue Rip Hunter is tasked with assembling a disparate group of both heroes and villains to confront an unstoppable threat - one in which not only is the planet at stake, but all of time itself. Can this ragtag team defeat an immortal threat unlike anything they have ever known? Written by ahmetkozan

Taglines:

An epic race against time (Season 1)

Did You Know?

Goofs

In several different episodes, Maisie Richardson-Sellers, who plays Vixen, occasionally slips into her natural English accent when speaking her dialogue. See more "

Quotes

[season 2 intro]
Dr. Martin Stein : The Time Masters were an organization charged with protecting history from rogue time travelers, but they were destroyed. Under the leadership of Rip Hunter, we have taken up their mantle. Sara Lance, former member of the League of Assassins; Dr. Raymond Palmer, the Atom; the arsonist Mick Rory; and Firestorm, the merged super form of Jefferson Jackson and myself, Martin Stein. We are the only ones left to protect history. We are the Legends of Tomorrow.
See more "

User Reviews

Details

Release Date:

21 January 2016 (USA)

Also Known As:

DC's Legends of Tomorrow

Company Credits

Technical Specs

See full technical specs "

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DC's Legends of Tomorrow (TV Series 2016- ) - IMDb

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Created by Phil Klemmer, Greg Berlanti, Marc Guggenheim. With Caity Lotz, Amy Louise Pemberton, Dominic Purcell, Brandon Routh. Time-travelling rogue Rip Hunter has to recruit a rag-tag team of heroes and villains to help prevent an apocalypse that could impact not only Earth, but all of time.

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Official Trailer | She-Hulk: Attorney at Law | Disney+

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Cottura della pasta a fuoco spento: cos'è e perché potrebbe farti risparmiare

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Una tecnica di cui ciclicamente si discute perché legata alla possibilità di ridurre i costi di gas o elettricità. Noi l'abbiamo provata: ecco come si fa e quale potrebbe essere il risparmio.

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Fleabag (TV Series 2016–2019) ⭐ 8.7 | Comedy, Drama

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The Big Banana is a tourist attraction and amusement park in the city of Coffs Harbour, New South Wales, Australia. The grounds of the park are set amongst a banana plantation, featuring a large walk-through banana. Built in 1964, it was one of Australia's first Big Things.

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The Cub TBA - consoles and PC thecubgame.com After the Great Climate Catastrophe the ultra rich evacuated to Tesla City on Mars. The rest of us died.…

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Radio Nostalgia from Mars - Golf Club Wasteland (original game soundtrack)

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Radio Nostalgia from Mars - Golf Club Wasteland (original game soundtrack)

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Radio Nostalgia from Mars: Golf Club Wasteland (Original Game Soundtrack)

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Radio Nostalgia from Mars: Golf Club Wasteland (Original Game Soundtrack)

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• Terms
https://www.tripsavvy.com/golf-scoring-terms-birdies-bogeys-pars-1563319

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is a graphic novel by Alejandro Jodorowsky, illustrated by Moebius (Jean Giraud), being adapted to film by Taika Waititi and Jemaine Clement. And if you know those four names, then you know this is not your average comic book movie.

Alejandro Jodorowsky is a famous surrealist filmmaker who inspired much of the sci-fi and existential culture we see in movies today. He was also the first director to attempt adapting Frank Herbert's Dune. Jean Giraud, or Moebius, has created artistic impressions that were archetypal in movies like Heavy Metal and Blade Runner. Taika Waititi is known for creating Hunt for the Wilderpeople and working with Jermaine Clement on What We Do in The Shadows and Flight of the Concords. Despite the venerated group of artists surrounding this project, some fans are concerned about putting The Incal into their hands.

The Incal is going to be more than a regular movie. It's less abstract than what we're used to seeing from Jodorowsky but still with prominent elements of surrealism in the sci-fi genre. Jodorowsky did get the inspiration to make The Incal in a dream, after all. Although Taika Waititi now has some experience in making sci-fi films with Disney, he has never quite made something with the depth and scale of a Jodorowsky film before. Still, The Incal seems right up his alley.

It stars a foolish protagonist charged with saving the universe. So the grand adventure happening inside The Incal might mirror the journey Taika Waititi will have exploring a new aspect of the sci-fi genre.

Taika Waititi and the Sci-Fi Genre

Taika Waititi is not generally known for his work in science fiction. He became famous for movies like Boy and Jojo Rabbit, which tell the tales of personal, intimate situations that happen mostly grounded in reality. But the other hallmark of Waititi is that he takes these personal situations and blends them with elements of the fantastic. Even though Boy is the story of an abandoned child's estranged father returning to him, the story is permeated with characters becoming larger than life and a Michael Jackson worship that brings regular acts into the realm of celebrity.

Related: Alejandro Jodorowsky's 4K Restoration Collection Clip Explores the Midnight Movie [Exclusive]

Taika Waititi's experience with Thor has started to lead him to explore more movies in the sci-fi genre. On his list of films that he's working on, there's an Untitled Star Wars Project, Flash Gordon, Time Bandits, and the classic anime epic Akira. Though Waititi is shifting in genre, his storytelling ability will no doubt shine through as bright as ever. The sci-fi genre might appear more of an aesthetic to Waititi, acting as a vehicle for his message of empathy and heroism. The Incal could carry his style well with its astounding story following such an idiotic and comedic hero.

No details have been announced for The Incal yet. Humanoids Inc., the publishing company for The Incal, has never made a film before and still holds many executive privileges surrounding Waititi's adaptation. They have said they would like to read a script before deciding how the movie will be distributed, and one is expected to reach them by the end of this year. Despite how little we know, there is some fear surrounding the live-action project.

Many fans would like to see it done in the style of Heavy Metal or Fire and Ice, both of which had been influenced by Moebius' work. But these worries seem unnecessary, as the famous illustrator's style has been seen in live-action films like Blade Runner and The Fifth Element.

Waititi Has Jodorowsky's Stamp of Approval

Both Waititi and Clement have an honest reverence for Jodorowsky's work. In a photo on the movie's website, they kneel on either side of the legendary filmmaker, mimicking the famous shot of Jodorowsky as the Alchemist from The Holy Mountain.

Related: Taika Waititi's Next Goal Wins: Plot, Cast, and Everything Else We Know

The Hollywood Reporter had Waititi's statement on the matter:

"The films and graphic novels of Alejandro Jodorowsky have influenced me and so many others for so long. I was stunned to be given the opportunity to bring his iconic characters to life, and I am grateful to Alejandro, Fabrice and everyone at Humanoids for trusting me to do so."

And in a short video made by Frank Pavich (director of Jodorowsky's Dune), Jodorowsky mentions that he would be infuriated if he were to see someone else making a movie from his work. But he's 93 and might not be able to physically make movies anymore. He then vets Waititi, saying he is the right person to make this film. Also per The Hollywood Reporter, he stated:

"When Humanoids' CEO Fabrice Giger introduced me to Taika Waititi's work, it became obvious to me that he was the one. I fully trust Taika's creativity to give The Incal a stunning take, intimate and at the same time of cosmic proportions."

No doubt we can trust Waititi if Jodorowsky can.

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Will Taika Waititi's The Incal Honor the Beloved Graphic Novel?

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is a graphic novel by Alejandro Jodorowsky, illustrated by Moebius (Jean Giraud), being adapted to film by Taika Waititi and Jemaine Clement. And if you know those four names, then you know this is not your average comic book movie.

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Thor enlists the help of Valkyrie, Korg and ex-girlfriend Jane Foster to fight Gorr the God Butcher, who intends to make the gods extinct.

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Image rina-johnson-titoli hosted in ImgBB

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Ricette di cucina - Le Ricette di GialloZafferano.it

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PRESENTAZIONE

State tranquilli, gli spaghetti all'assassina non si ispirano ai classici del cinema horror! Si tratta di un primo piatto che è entrato di recente a far parte della tradizione barese, oltre che un modo appetitoso per utilizzare il sugo avanzato. Il significato del suo nome non è ben chiaro, ma quel che è certo è che il suo gusto ha conquistato tutti: grazie alla cottura degli spaghetti direttamente in padella, infatti, otterrete una consistenza croccante e saporita particolarmente apprezzata dagli amanti della crosticina! Una ricetta facile e veloce ideale anche per utilizzare la pasta avanzata, magari in alternativa alla più classica frittata. Preparate gli spaghetti all'assassina, una versione alternativa dei classici spaghetti al pomodoro, per una cena diversa dal solito... e se un'altra sera vi dovesse avanzare del risotto, non vi resta che provare la ricetta del riso al salto!

Ecco altre idee per i vostri primi piatti di pasta sfiziosi:

Come preparare gli Spaghetti all'assassina

Conservazione

Si consiglia di consumare subito gli spaghetti all'assassina.

Consiglio

Utilizzate una padella di ferro per garantirvi un risultato ottimale!

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State tranquilli, gli spaghetti all'assassina non si ispirano ai classici del cinema horror! Si tratta di un primo piatto che è entrato di recente a far parte della tradizione barese, oltre che un modo appetitoso per utilizzare il sugo avanzato.

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The Little Mermaid | Official Teaser Trailer

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• Final trailer
https://www.youtube.com/watch?v=HUgmq_8PlRY

• Around the Table with Jordan Peele and the Cast of 'Nope'
https://www.youtube.com/watch?v=__SNN6xpFx4

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Jordan Peele Revisits a "Key and Peele" Classic Character

Jordan Peele Revisits a "Key and Peele" Classic Character

Jordan Peele claims to have left the wigs and costumes of " Key and Peele" in his past, but when his Nope star Keke Palmer mentions his Meegan character as a favorite of hers, can the horror filmmaker resist the urge?

There is no easy way to put this subtly. This movie is boring. It's about 40 minutes too long. The first hour i was wondering when something was going to happen. The swcond hour I was wondering when it would end.

Any attempts at humour fell flat. The acting was just wooden for the most part. The story could of been good but it was just dragged along.

I really struggle to find anything good to say about it. In retrospect I'd of been better of watching "Get Out" or "Us" again. They are great movies. This is not even close to those standards.

Seriously not recommended. Not even just to watch once. It's over 2 hours and could of been covered in an hour or less.

More Scary Sci-Fi Movies to Add to Your Watchlist

More Scary Sci-Fi Movies to Add to Your Watchlist

If Nope has you craving more creepy science fiction, here's a list of more scary flicks to add to your Watchlist.

See our picks

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Jordan Peele claims to have left the wigs and costumes of " Key and Peele" in his past, but when his Nope star Keke Palmer mentions his Meegan character as a favorite of hers, can the horror filmmaker resist the urge? There is no easy way to put this subtly.

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Toggle the table of contents

From Wikipedia, the free encyclopedia

Arugula (American English) or rocket (Commonwealth English) ( Eruca vesicaria; syns. Eruca sativa Mill., E. vesicaria subsp. sativa (Miller) Thell., Brassica eruca L.) is an edible annual plant in the family Brassicaceae used as a leaf vegetable for its fresh, tart, bitter, and peppery flavor. Its other common names include garden rocket[1] (in Britain, Australia, South Africa, Ireland, and New Zealand),[2] and eruca.[2] It is also called "ruchetta", "rucola", "rucoli", "rugula", " colewort", and "roquette." E. vesicaria, which is widely popular as a salad vegetable, is a species of Eruca native to the Mediterranean region.[3][2][4]

It is sometimes conflated with Diplotaxis tenuifolia, known as "perennial wall rocket", another plant of the family Brassicaceae that is used in the same manner.

Eruca vesicaria is an annual plant growing to 20 to 100 cm (8 to 40 in) in height. The pinnate leaves are deeply lobed with four to ten, small, lateral lobes and a large terminal lobe. The flowers are 2 to 4 cm (3⁄4 to 1+ 1⁄2 in) in diameter, arranged in a corymb, with the typical Brassicaceae flower structure. The petals are creamy white with purple veins, and the stamens are yellow. The fruit is a siliqua (pod) 12 to 25 mm (1⁄2 to 1 in) long with an apical beak, containing several seeds (which are edible). The species has a chromosome number of 2n = 22.[2][1][5]

Sativa, from one of the plant's synonyms, is from satum, meaning "to sow", indicating that the seeds of the plant were sown in gardens. Eruca sativa differs from E. vesicaria in having early deciduous sepals.[1] Some botanists consider it a subspecies of E. vesicaria as E. v. subsp. sativa.[1] Still others do not differentiate between the two.[6]

The English common name "rocket" derives from the Italian word ruchetta or rucola, a diminutive of the Latin word eruca, which once designated a particular plant in the family Brassicaceae (probably a type of cabbage).[7] "Arugula" (), the common name now widespread in the United States and Canada, entered American English from a nonstandard dialect of Italian. The standard Italian word is rucola. The Oxford English Dictionary dates the first appearance of "arugula" in American English to a 1960 article in The New York Times by food editor and prolific cookbook writer Craig Claiborne.[8]

Synonyms[9]

Brassica eruca L.

Brassica erucoides Hornem.

Brassica erucoides Roxb.

Brassica lativalvis Boiss.

Brassica pinnatifida Desf.

Brassica turgida Pers.

Brassica uechtritziana Janka

Brassica vesicaria L.

Crucifera eruca E.H.L.Krause

Eruca aurea Batt.

Eruca cappadocica Reut.

Eruca cappadocica Reut. ex Boiss.

Eruca deserti Pomel

Eruca drepanensis Caruel

Eruca eruca (L.) Asch. & Graebn. nom. inval.

Eruca foetida Moench

Eruca glabrescens Jord.

Eruca grandiflora Cav.

Eruca lanceolata Pomel

Eruca latirostris Boiss.

Eruca longirostris Uechtr.

Eruca longistyla Pomel

Eruca oleracea J.St.-Hil.

Eruca orthosepala (Lange) Lange

Eruca permixta Jord.

Eruca pinnatifida (Desf.) Pomel

Eruca ruchetta Spach

Eruca sativa Mill.

Eruca stenocarpa Boiss. & Reut.

Eruca sylvestris Bubani

Euzomum hispidum Link

Euzomum sativum Link

Euzomum vesicarium (L.) Link

Raphanus eruca (L.) Crantz

Raphanus vesicarius (L.) Crantz

Sinapis eruca (L.) Clairv.

Sinapis eruca (L.) Vest

Velleruca longistyla Pomel

Velleruca vesicaria (L.) Pomel

E. vesicaria typically grows on dry, disturbed ground. It is a source of food for the larvae of some moth species,[2][1] including the garden carpet, and its roots are susceptible to nematode infestation.[10]

A pungent, leafy green vegetable resembling a longer-leaved and open lettuce, E. vesicaria is rich in vitamin C and potassium.[11] In addition to the leaves, the flowers, young seed pods, and mature seeds are all edible.

Grown as an edible and popular herb in Italy since Roman times, it was mentioned by various ancient Roman classical authors as an aphrodisiac,[12][13] most famously in a poem long ascribed to the famous 1st century Roman poet Virgil, Moretum, which contains the line: " et Venerem revocans eruca morantem" ("and the rocket, which revives drowsy Venus [sexual desire]"),[14] and in the Ars Amatoria of Ovid.[15] Some writers assert that for this reason, during the Middle Ages, growing rocket in monasteries was forbidden.[16] It was listed, however, in a decree by Charlemagne of 802 as one of the pot herbs suitable for growing in gardens.[17] Gillian Riley, author of the Oxford Companion to Italian Food, states that because of its reputation as a sexual stimulant, it was "prudently mixed with lettuce, which was the opposite" (i.e., calming or even soporific). Riley continues, "nowadays rocket is enjoyed innocently in mixed salads, to which it adds a pleasing pungency," [18] though Norman Douglas insisted, "Salad rocket is certainly a stimulant."[19]

Rocket was traditionally collected in the wild or grown in home gardens along with such herbs as parsley and basil. It is now grown commercially in many places and is available in supermarkets and farmers' markets worldwide. It is also naturalized as a wild plant away from its native range in temperate regions around the world, including northern Europe and North America.[20][2] In India, the mature seeds are known as Gargeer. This is the same name in Arabic, جِرْجِير (jirjīr ), but used in Arab countries for the fresh leaves.

Mild frost conditions hinder the plant's growth and turn the green leaves red.[21][22]

Since Roman times in Italy, raw rocket has been added to salads. It is often added to a pizza at the end of or just after baking. It is also used cooked in Apulia, in southern Italy, to make the pasta dish cavatiéddi, "in which large amounts of coarsely chopped rocket are added to pasta seasoned with a homemade reduced tomato sauce and pecorino," [23] as well as in "many unpretentious recipes in which it is added, chopped, to sauces and cooked dishes" or in a sauce (made by frying it in olive oil and garlic) used as a condiment for cold meats and fish.[23] Throughout Italy, it is used as a salad with tomatoes and with either burrata, bocconcini, buffalo, and mozzarella cheese. In Rome, rucola is used in straccetti, a dish of thin slices of beef with raw rocket and Parmesan cheese.[24]

In Turkey, similarly, the rocket is eaten raw as a side dish or salad with fish, but is additionally served with a sauce of extra virgin olive oil and lemon juice.[25]

In Slovenia, rocket is often combined with boiled potatoes[26] or used in a soup.[27]

In West Asia, Pakistan, and northern India, Eruca seeds are pressed to make taramira oil, used in pickling and (after aging to remove acridity) as a salad or cooking oil.[28] The seed cake is also used as animal feed.[29]

Raw arugula is 92% water, 4% carbohydrates, and 2.5% protein, and contains a negligible amount of fat. Although a 100 g (3+ 1⁄2 oz) reference serving provides only 105 kJ (25 kcal) of food energy, arugula has a high nutritional value, especially when fresh, frozen, steamed, or quickly boiled. It is a rich source (20% or more of the Daily Value, DV) of folate and vitamin K. Arugula is also a good source (10-19% of DV) of vitamin A, vitamin C, and the dietary minerals calcium, magnesium, and manganese.

1. ^ Flora of NW Europe: Eruca vesicaria Archived 2007-10-14 at the Wayback Machine

2. ^ Blamey, M. & Grey-Wilson, C. (1989). Flora of Britain and Northern Europe. ISBN 0-340-40170-2.

3. Med-Checklist: ^ Eruca sativa.

4. ^ Yaniv, Zohara; Schafferman, D.; Amar, Z. (1998). "Tradition, Uses and Biodiversity of Rocket (Eruca sativa, Brassicaceae) in Israel". Economic Botany. 52 (4): 394-400. doi:10.1007/BF02862069. JSTOR 4256115. S2CID 36181033.

5. Huxley, A., ed. (1992). ^ New RHS Dictionary of Gardening. Macmillan ISBN 0-333-47494-5.

6. ^ Oxford English Dictionary

7. ^ Claiborne, Craig (May 24, 1960). "A Green by Any Name: Pungent Ingredient Is Cause of Confusion for City Shopper; Arugula - or Rocket - Is the Secret of Experts' Salads". The New York Times. p. 33.

8. ^ The Plant List: A Working List of All Plant Species

9. NutritionData.com, ^ Arugula, Raw

10. ^ Upton, Julie, RD. "7 Foods for Better Sex". Health.com.

11. ^ Wright, Clifford A. (2001). Mediterranean Vegetables. Harvard Common Press. p. 27. ISBN 9781558321960.

12. Virgil, 102 ^ Moretum: 85. Joseph J. Mooney in his 1916 English translation, "The Salad", calls it "colewort" and notes, "The Latin moretum, which is usually translated "salad", would be better called "cheese and garlic paste", i.e., pesto. See The Minor Poems of Vergil: Comprising the Culex, Dirae, Lydia, Moretum, Copa, Priapeia, and Catalepton (Birmingham: Cornish Brothers, 1916), scanned as part of Appendix Vergiliana: The Minor Poems of Virgil in English Translation on the website Virgil.org.

13. Ovid, ^ The Love Poems (Oxford 2008) p. 119

14. ^ Padulosi, Pignone D., Editors, Rocket: A Mediterranean Crop for the World (International Plant Genetic Resources Institute,1997), p. 41.

15. ^ Helen Morgenthau Fox, Gardening With Herbs for Flavor and Fragrance (1933, reprinted New York: Dover, 1970), p. 45. See also Denise Le Dantec and Jean-Pierre Le Dantec, Reading the French Garden: Story and History (MIT Press, 1998), p. 14.

16. Gillian Riley, ^ The Oxford Companion to Italian Food (Oxford University Press, 2008), p. 446.

17. Ovid, ^ The Love Poems (Oxford 2008) p. 232

18. USDA Plants Profile: ^ Eruca vesicaria subsp. sativa

19. ^ "The Secret of the Local Red Arugula". Archived from the original on February 2, 2014.

20. ^ "Minnesota Spring". Archived from the original on June 30, 2013.

21. ^ Reilly, The Oxford Companion to Italian Food, p. 446

22. ^ "Beef Strips with Rocket - Straccetti con la Rucola". thefoodellers.com.

23. ^ "Oktay Usta'dan Roka Salatası Resimli Tarifi". Archived from the original on 2015-06-24.

24. ^ G.J.H. Grubben and O.A. Denton, ed. (2004). "Vegetables". Plant Resources of Tropical Africa. Vol. 2. p. 295. ISBN 90-5782-147-8.

25. ^ Das, Srinabas; Kumar Tyagi; Harjit Kaur (2004). "Evaluation of taramira oil-cake and reduction of its glucosinolate content by different treatments". Indian Journal of Animal Sciences. 73 (6): 687-691.

Jeane Osnos, "The most political vegetables: A whirlwind tour of the edible crucifers," The Botanist in the Kitchen, November 20, 2012. How arugula joined broccoli (and lattes) as supposed markers for big-government liberalism.

Joel Denker, "The 'Lascivious' Leaf: The Allure of Arugula," Food in the 'Hood (published August 11, 2012) Archived September 25, 2020, at the Wayback Machine, in The Intowner, Serving Washington, D. C. since 1968.

Ezra Klein, "Arugula", The American Prospect, October 7, 2008.

John Schwenkler, "Eating arugula has become a political act: Conservative thinker is branded a closet liberal based on the food he eats," Earth Matters, MNN (Mother Nature Network), March 2009. Mr. Schwenkler's article originally appeared in Plenty magazine in October 2008.

David Kamp, The United States of Arugula: How We Became a Gourmet Nation, New York: Clarkson Potter (2006). Archived 2020-02-18 at the Wayback Machine

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Toggle the table of contents From Wikipedia, the free encyclopedia Arugula (American English) or rocket (Commonwealth English) ( Eruca vesicaria; syns. Eruca sativa Mill., E. vesicaria subsp. sativa (Miller) Thell., Brassica eruca L.) is an edible annual plant in the family Brassicaceae used as a leaf vegetable for its fresh, tart, bitter, and peppery flavor.

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Livello Segreto è il social etico che ha rispetto di te e del tuo tempo.

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In 1802, the merchant ship Obra Dinn set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn't met its rendezvous point at the Cape of Good Hope and was declared lost at sea.

Early this morning of October 14th, 1807, the Obra Dinn drifted into port at Falmouth with damaged sails and no visible crew. As insurance investigator for the East India Company's London Office, dispatch immediately to Falmouth, find means to board the ship, and prepare an assessment of damages.

Return of the Obra Dinn is a first-person mystery adventure based on exploration and logical deduction.

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In 1802, the merchant ship Obra Dinn set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn't met its rendezvous point at the Cape of Good Hope and was declared lost at sea.

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Cave Story, originally released as Dōkutsu Monogatari, is a 2004 Metroidvania platform-adventure game for Microsoft Windows. It was developed over five years by Japanese independent developer Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is reminiscent of the games Amaya played in his youth, such as and Castlevania. After its initial self-published release, the game slowly gained popularity on the internet. It received widespread critical acclaim for many polished aspects of its design, such as its compelling characters, setting, story, and gameplay. Cave Story is considered by many as the quintessential indie game because of its one-person development team and influence on the video gaming world.

Independent video game developer Nicalis worked with Amaya to port the game to WiiWare and DSiWare in 2010. An enhanced version, Cave Story+, was released for Steam in November 2011, and the original game was released for the Nintendo 3DS in October 2012 with added content. A 3D remake of the game, titled Cave Story 3D, was developed by Nicalis and published by NIS America for the Nintendo 3DS in November 2011. A port of Cave Story+ for the Nintendo Switch was released in June 2017.

The fast-paced gameplay of Cave Story revolves around Quote, a robot who wakes up suffering amnesia and who must explore and blast his way through cavernous areas in order to figure out his backstory and escape from the cave. The character gains access to new areas as he powers up his weapons by collecting triangular experience crystals and solves various platforming puzzles. Quote speaks to non-player characters scattered around the game world in order to learn more about the world and its inhabitants.

The player controls the on-screen character directly using a keyboard or gamepad. The player progresses by navigating platform game puzzles and shooting enemies with the equipped weapon. When the player collects multiple weapons, they may be toggled at any time with the press of a button. Defeating all the enemies sometimes yields yellow triangular objects, which give experience points to weapons when collected. Weapons may be improved up to level three, but taking damage causes weapons to lose experience and levels. Health and missile capacity upgrades are scattered throughout the game world. The player must interact with a variety of non-player characters and objects to complete the game.[citation needed ]

Cave Story takes place within the cavernous interior of a floating island. The island is populated by Mimiga, a race of sentient, rabbit-like creatures. A particular species of red flower that grows in the island causes the normally peaceful Mimiga to fall into a violent frenzy when ingested. The island also conceals an artifact called the Demon Crown, which has vast magical powers. An army of robot soldiers was sent to the floating island on a military expedition, seeking to harness the Demon Crown as a weapon for wars on the surface. These robots slaughtered the Mimiga indiscriminately in their search for the crown, but were defeated when the Mimiga decided to eat the red flowers as a last resort. Shortly before the game begins, Professor Booster, the Sakamoto family, and various assistants formed a scientific party to research the island, but they became stranded when their medical doctor managed to acquire the Crown; he then forced the expedition to search for the red flowers.

The player character awakens in a cave with no memory of how he came to be there. He finds a village of Mimiga, who are being persecuted by the Doctor. The Doctor's servants Misery and Balrog are looking for Sue Sakamoto, a girl who had been transformed into a Mimiga. Not finding her, they mistakenly abduct another Mimiga named Toroko instead. The player finds Sue in the Egg Corridor, where she discovers the egg of a Sky Dragon, which could allow her to escape the floating island if hatched. Sue attempts to rescue her brother Kazuma, but King, the leader of Mimiga Village, captures her and holds her responsible for Toroko's kidnapping. Sue tasks the player with retrieving Kazuma from Grasstown. After freeing him, they meet Professor Booster, who reveals that the Doctor plans to use the red flowers on Mimigas to create an army to take over the surface world. Booster sends the player to the Sand Zone to destroy the red flowers before the Doctor can find them. While there, the player meets Curly Brace, a female robot who also has no memories of her past, and Jenka, an old witch who is Misery's mother and guardian of the red flowers. Jenka calls the player character a "soldier from the surface", one of many who were sent to the island to slaughter the Mimiga. Balrog manages to steal the key to the warehouse containing the red flowers from Jenka, who urges the player to stop them. Before the player can reach the warehouse, however, the Doctor force-feeds the captured Toroko a red flower and fatally injures King, leaving the player to fight the rabid Toroko, who ultimately dies.

Misery banishes the player to the Labyrinth deep inside the island as punishment for interfering with the Doctor's plans. Curly Brace has also been thrown into the Labyrinth and the two cooperate to escape. Balrog helps them to move the boulder blocking the exit, revealing his kind nature. The pair find and defeat the Core, a magical creature whose power keeps the island afloat, but the Doctor steps in to save it before the island collapses. Depending on certain conditions, the player may rescue Curly Brace, who had sacrificed her air tank to save the player character. When he returns to Mimiga Village, he finds that the Doctor has captured the Mimiga. In the Egg Corridor, Kazuma offers the player a choice to escape the island with him using a Sky Dragon, leading to an alternate ending in which the Doctor conquers the surface world while Kazuma and the player hide in the mountains. The player may instead choose to confront the Doctor and destroy the island's Core, which would return the Mimiga to normal. The player scales the outer wall of the island to reach the Plantation where the Doctor is using the Mimigas as slave laborers to grow red flowers. The Doctor's servants capture the player and place him in a jail cell with Sue. She is taken away before the player wakes up, but her letter reveals that the Doctor was a member of the research expedition that included Sue's family and Professor Booster, but he betrayed them once he found the Demon Crown. Sue directs the player to find her mother who may have a plan to stop the Doctor.

If the main player saved Curly Brace earlier, the player may find an item to restore her memories. She remembers that the player character's name is Quote, and that they were not the killer robots who slaughtered Mimigas in the past. Instead, they were sent to destroy the Demon Crown to prevent its power from falling into the wrong hands. Quote finds Sue's mother, Momorin, who is building a rocket that will allow access to the top of the island where the Doctor resides. After helping her complete the rocket, Quote confronts Misery and the Doctor. The Doctor has purified the essence of the red flowers into a crystal, which allows him to survive even after Quote kills him. The Doctor's spirit possesses the Core of the island, but Quote succeeds in destroying that as well, causing the island to begin falling to Earth. Unless the player has saved Curly, restored her memories and acquired the Booster V2.0 from Professor Booster, Sue will lead the player to jump off the island, where the two are rescued by Kazuma and his Sky Dragon while Momorin and her assistant Itoh escape on the helicopter, leaving everyone else on the island to die. If the player should complete these tasks, they may proceed into the Bloodstained Sanctuary, a bonus stage where Curly can be found and rescued; it is also here that Ballos -creator of the Demon Crown and Jenka's younger brother - is imprisoned. A powerful wizard who went insane and destroyed his homeland after being tortured by a jealous king, Ballos was sealed deep within the island by his sister. At some point, his niece Misery forced him to create the Demon Crown, but she and Balrog became cursed to serve whoever possessed it. Additionally, it is stated via narration that the Demon Crown will repair itself if it is destroyed, and will only truly lose its power if Ballos is killed, necessitating that Quote and Curly kill him.

With the big help of Curly Brace, Quote defeats Ballos and stops the source of the negative energy that was causing the island to fall, saving its inhabitants. Balrog saves the two before they are crushed by Ballos' collapsing prison; he had been sent by Misery as thanks for breaking her curse. Quote, Curly Brace, and Balrog leave the island to live out their days in peace.

Daisuke "Pixel" Amaya developed Cave Story in his free time over five years. He began the project when he was in college and continued working on it after getting a job as a software developer. He started by writing the title screen music and programming rudimentary character movements. The idea for the cave setting evolved spontaneously when he created a number of enclosed spaces. Amaya admitted this lack of planning caused "problems down the line" because he did not have dedicated map editing and data management tools. Amaya describes the game as having an "old-fashioned feel", reminiscent of the games he played as a child, like . More importantly, this "retro" design choice allowed him to create a large amount of art on his own, which would have been impossible for a 3D game.

At a Game Developers Conference project post-mortem, he emphasized the role of pragmatic design in shaping the game. While designing the main character, "Quote", Amaya drew inspiration from the Nintendo Plumber called Mario's iconic original appearance-a large, expressive face and a high contrast between his white skin and red shirt make him stand out from the dark cave backgrounds. Most other characters feature either light skin or white clothes for the same reason. To make levels memorable, Amaya designed them around a single theme, such as "warmth" for the Egg Corridor, and "arid and oppressive" for the Sand Zone. Instead of a tutorial level, a concept Amaya dislikes, the first level of the game gives the player two paths, one of which is blocked off until retrieving an item from the other path. This setup, inspired by the opening of , "lets players feel like they've solved problems on their own" and persists throughout the game. In beta versions of the game, all the enemies were shaped like bars of soap, a concept that evolved into the "Balrog" character. There was also a "frog prince" character who could travel through water more easily. Elements of this beta were incorporated into the Nintendo 3DS version of the game.

Cave Story has been ported to Linux based, Haiku OS, AROS, MorphOS, AmigaOS 4 and Mac OS X operating systems, PlayStation Portable, Xbox, Dreamcast, Sega Genesis, GP2X, GP2X Wiz, and the TI graphing calculator. An enhanced port, featuring updated character designs, remixed music and extra game modes, was developed by Nicalis and released on WiiWare on 22 March 2010 in North America and 10 December 2010 in Europe. Nicalis also ported the game to DSiWare on 29 November 2010 in North America and 22 November 2011 in Japan. Although it does not feature the enhanced graphics and sound or some of the extra modes from the Wii version, it does include the Sanctuary Attack mode. There is also a free/libre SDL-based recreation of the original game engine, titled NXEngine, made by programmer Caitlin Shaw, which allows for extended modification of the game, and the creation of ports for additional devices. The game was released for the Nintendo 3DS's Nintendo eShop service (separate from the retail 3DS game) in the United States on 4 October 2012 and in Europe on 1 May 2014. This version includes the DSiWare version's Jukebox mode, as well as all the additional modes included in Cave Story+.

An enhanced PC version titled Cave Story+ was released by Nicalis on the Steam service on 22 November 2011. Cave Story+ features an alternative script that differs from the original English translation. This version contains all the additional modes from the WiiWare version, a remastered soundtrack, as well as the option to toggle the style of graphics between the classic style and that of the WiiWare version and the music of the original game, the WiiWare port, or the 3DS update. It also features an exclusive 'Wind Fortress' level. The game got an update that added an exclusive Machine Gun Challenge. The game was included as a bonus game in the Humble Indie Bundle 4 sale in December 2011, Humble Bundle 7 in December 2012, and was released on the Desura service in April 2012. On 19 January 2017, Nicalis announced a port of Cave Story+ on the Nintendo Switch, which released on 20 June 2017. This physical version is packaged with a full-color manual for the game and a Mini CD containing arrangements of the game's soundtrack made in FamiTracker, a chiptune music tracker based on the Famicom's synthesizers. It also added two-player cooperative gameplay and remixed version of the original soundtrack by the composers of The Binding of Isaac: Rebirth. Additionally, GameStop purchases of the Nintendo Switch version include one of three keychains modeled after Quote, Curly, and Balrog.

Cave Story 3D is a 3D version of the game developed by Nicalis and published by NIS America as a retail title for the Nintendo 3DS. It was released on 8 November 2011 in North America, 11 November 2011 in Europe and 26 July 2012 in Japan. The game was built from scratch using 3D character models, featuring a dynamic camera system and another additional level, as well as a remixed soundtrack by Danny Baranowsky. The Japanese version features crossover content from various NIS and other companies' franchises such as Crazy Climber, , and Dragon Slayer. In order to devote more time to perfecting the title, Amaya quit his job as a software developer to become director of Cave Story 3D. He remarked that the transition to 3D was difficult because it required the consideration of so many more details.

The original Cave Story earned widespread critical acclaim. Upon release as Dōkutsu Monogatari, 1UP.com described it as "so massive that it rivals modern [Game Boy Advance] Castlevania and Metroid games in terms of scope and play time". Matt Miller of Game Informer observed that it combines elements of Metroid, Ninja Gaiden, , The Legend of Zelda, and Castlevania into an "engrossing, challenging, and quite lengthy" whole. Inside Mac Games ascribed the game's popularity to its "polished feel, engaging storyline, and compelling artwork". John Szczepaniak of Retro Gamer magazine named it his favorite game of all time.

Electronic Gaming Monthly stated that "the burgeoning Western indie game scene owes a tremendous debt to Japanese pioneers like Studio Pixel, whose freeware hit Cave Story proved that with sufficient vision, skill, and passion, a single developer can still craft a deep, compelling action game". Jonathan Holmes of Destructoid compared the game design to that of Shigeru Miyamoto in its ability to teach without tutorials, like at the beginning of Super Mario Bros. In July 2006, Cave Story earned 1st place in s list of the 50 best freeware games of all time. In July 2015, the game placed 14th on USgamer's The 15 Best Games Since 2000 list.

The WiiWare version has received mostly positive reviews, with the central criticism being the 1200 Wii Point price tag ( US$12, £10), after years of free play. Jeremy Parish of 1UP.com commended the graphical update, which "sacrifices none of [the game's] classic-influenced charm". He also remarked that the Classic Controller and Wii Remote are superior to the keyboard input of the PC original. On the issue of price, he explained that "the prospect of Amaya finally earning a little something for the hard work he invested in this masterpiece strikes me as satisfyingly poetic" and "absolutely worth your money". John Teti of Eurogamer had similar sentiments, but also noted the technical issues with the remixed music, recommending the original soundtrack. Edge compared the remake to The Secret of Monkey Island: Special Edition, satisfying both modern tastes with its graphical overhaul and old school fans with the option to switch to the original graphics. Daemon Hatfield of IGN felt that Cave Story "belongs on a Nintendo system" and noted gameplay similarities to Blaster Master, in which damage reduces the power of weapons as well. Cave Story was nominated for Game of the Year at the 2010 Nintendo Power Awards, as well as WiiWare Game of the Year.

Criticism of Cave Story 3D echoed that of the WiiWare version. Many reviewers cautioned that the graphical update does not justify the $40 initial price point, especially with cheaper or free versions of the game available through download services. Parish defended the release, deriving satisfaction from the game's availability as a physical cartridge. Holmes praised the dynamic camera system and new graphics, comparing them to Disney films. He considers this release to be the "best version of the game, [but] not necessarily the definitive version". Jane Douglas of GameSpot felt that the 3DS Circle Pad was a comfortable fit for the game's control scheme. Audrey Drake of IGN noted that the 3D effect made it difficult to distinguish certain platforms between background and foreground, a complaint shared by Douglas. Simon Parkin of the UK Official Nintendo Magazine was more critical, citing lack of detail in the 3D models and a too-dark color palette. Japanese magazine Famitsu Weekly's four reviewers scored it 7, 7, 8, and 8 points out of 10 to a total of 30 out of 40 points, indicating average reviews. This version was nominated for Best Adventure Game at the 2011 Nintendo Power Awards.

As of July 2018, Cave Story+ has sold an estimated 590,104 digital units on Steam.

Quote appears as a downloadable character in Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien. Curly Brace appears as a bonus playable character in 1001 Spikes. Both Curly Brace and Quote appear as playable characters in the crossover fighting game Blade Strangers. Quote, Curly Brace and Ballos are featured as playable characters in Nicalis' puzzle game Crystal Crisis. Quote's hat is also featured in the game .

Cave Story's Secret Santa

On 8 December 2021, Tyrone Rodriguez of Nicalis teased a new Cave Story spin-off title, which was revealed to be Cave Story's Secret Santa on 9 December. This was a free game created in cooperation with Studio Pixel, and was available for a limited time, starting 9 December 2021. This game is based around the character Santa, a mimiga met in Cave Story, and is a stealth and puzzle-solving game set before the events of Cave Story.

Cave Story is considered to be one of the most influential video games to be released between the mid-2000s and the mid-2010s. The game had an impact on the indie game industry, with its acclaim and success demonstrating that a one-person team could rival major studios. It is also one of the most internationally successful Japanese indie ( dōjin soft) games, and contributed to the resurgence of the Metroidvania genre. The game's critical acclaim demonstrated the scope of what one person could do, and highlighted another take on the Metroidvania genre. It also vitalized the 2D platform game genre as a viable indie game format.

The success of Cave Story paved the way for a large number of retro-themed 2D platformers that have appeared since the mid-2000s. Jonathan Holmes of Destructoid called Cave Story an "important game", observing its influence on artistic indie games like Braid or Meat Boy, as well as the continued relevance of 2D game design (cf. Capcom's ).

While the game had been once released for free, Nicalis since taking over its publishing for major platforms has been issuing cease and desist letters and DMCA actions against fan projects using the game's assets as well as its decompiled codebase. The actions taken against projects using the decompiled code from the free release, including a game engine built atop this code, had been met with criticism from game developers since this action seems to apply retrospective rights that Nicalis did not have on the original release by Amaya.

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Cave Story , originally released as Dōkutsu Monogatari , is a 2004 Metroidvania platform-adventure game for Microsoft Windows. It was developed over five years by Japanese independent developer Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is reminiscent of the games Amaya played in his youth, such as and Castlevania .

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Rockstar Responds To 'Illegal' GTA VI Leak As The Messy Aftermath Continues

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Rockstar Responds To 'Illegal' GTA VI Leak As The Messy Aftermath Continues

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The effects of this weekend's GTA VI leaks are going to be long-lasting, but the immediate aftermath is already bemusing enough to chronicle. As you might expect, Take-Two is launching into a full-on Streisand manoeuvre and trying to DMCA any and all footage from the leak. At the same time, the source code for GTA V appears to be being offered for sale, while the origin of the leak is playing whack-a-mole against himself. And just this minute, Rockstar have confirmed the leak as real.

"We recently suffered a network intrusion," say Rockstar Games in an official statement via Twitter. "An unauthorized third party illegally accessed and downloaded confidential information from our systems, including early development footage for the next Grand Theft Auto."

They continue, directly responding to a great deal of speculation that leaks like this can significantly delay a game's progress, "We do not anticipate any disruption to our live game services nor any long-term effect on the development of our ongoing projects."

Rockstar adds that it's "extremely disappointed" about the leak, and that they will "properly introduce" us to the game when it's ready.

Already, a number of the videos linked by Kotaku yesterday have vanished from Twitter and YouTube, in a move that previously removed any doubt about the validity of the footage. You don't issue DMCA takedowns of videos that aren't your property. In doing so, the videos will of course keep popping up elsewhere, and trying to control it is always futile.

Read More: Ranking All The Grand Theft Auto Games, From Worst To Best

Going by variations on the name Tea Pot, what appear to be various impersonators of the original leaker have been busy overnight, attempting to profit in the most astonishingly blatant ways. The impersonations have been somewhat successful because the original Teapot was apparently trying to get in touch with Rockstar or Take-Two to "negotiate a deal," which they were doing in tandem with offering to sell the source code for GTA V, while implying he has the source code for GTA VI. So as Tea Pot either went to sleep or settled down, others started taking advantage of the public desire to see more of this hyped game. Some were sharing their Bitcoin wallet, but everyone seemed to be asking for an offer.

An alleged conversation with Tea Pot from someone pretending to work for Rockstar shows the leaker claiming to have the source code for both games, and saying, "Tell me your price."

The GTA6 subreddit was closed for a while, while moderators stripped it of the content from the leaks, presumably after lawyers began growling. The subreddit is now open again, but with the strict instructions that none of the publicly available links, video or images from the leak be included, "done so to protect the subreddit from getting obliterated by Rockstar Games."

GTAForums, where the leaker had been posting, has also received communications from Take-Two lawyers, demanding they remove all "copyrighted materials." A moderator told Kotaku, "It's been a day," while emphasizing just how tricky their job is right now. It "sure made things harder to moderate!" they told us.

At some point yesterday, Tea Pot's account was deleted from even the Wild West of messaging apps, Telegram. Tea Pot confirmed this, posting to GTAForums to complain that his original thread had been taken down, saying, "My thread grew to be one of the most popular in the forums history. WHERE IS IT GONE??? btw telegram suspended my other account, new account is @lilyhowarth." Even this thread has since been deleted, though we caught it when it was up and confirmed it was real with admins.

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Rockstar Responds To 'Illegal' GTA VI Leak As The Messy Aftermath Continues

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The effects of this weekend's GTA VI leaks are going to be long-lasting, but the immediate aftermath is already bemusing enough to chronicle. As you might expect, Take-Two is launching into a full-on Streisand manoeuvre and trying to DMCA any and all footage from the leak.

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Monkey Island 2 - Woodtick (Full version with ALL subthemes) (Piano Cover + SHEET MUSIC)

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Monkey Island 2 - Woodtick (Full version with ALL subthemes) (Piano Cover + SHEET MUSIC)

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Monkey Island 2 - Woodtick (Full version with ALL subthemes) (Piano Cover + SHEET MUSIC)

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Clint Bajakian and Michael Land from LucasArts games interview

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Clint Bajakian and Michael Land from LucasArts games interview

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Clint Bajakian and Michael Land from LucasArts games interview

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I Carli Armati sono dei nemici di Super Mario Odyssey. Assomigliano a dei carri armati verdi, con ai lati l' emblema di Bowser colorato di bianco. Alcuni esemplari indossano un cappello bianco e arancione che ricorda il cilindro Ascot bianco e azzurro dello zio Sam, una personificazione nazionale degli Stati Uniti d'America.

Il loro è un gioco di parole su Carlo, "carro armato".

In Super Mario Odyssey i Carli Armati si possono trovare nel Regno della Selva dopo aver battuto Spewart, nel Regno della City durante la notte e nelle Grotte lunari sotterranee nel Regno della Luna. Quando Mario si avvicina a loro, i Carli Armati si avvicinano verso di lui e sparano dei proiettili esplosivi di colore blu dal loro cannone. Mario può cap-turarli, lanciandogli Cappy contro; nel Regno della City è necessario colpirli con il tubalese due volte poiché indossano un cappello cilindrico arancione che li protegge. Una volta cap-turati, il giocatore può spostarsi lentamente sul terreno, mirare con cannone premendo (o inclinando il Joy-Con / Pro Controller) e sparare con . In questo modo è possibile distruggere blocchi e muri in lontanaza, sconfiggere i nemici e anche raccogliere oggetti lontani.

Durante la battaglia con il Torcibrucobot nel Regno della City, il giocatore deve cap-turare un Carlo Armato e sparargli addosso per poterlo danneggiare.

La presenza dei Carli Armati ha fatto sì che Super Mario Odyssey fosse il primo gioco della serie di a ricevere una valutazione ESRB superiore al solito E.

Inglese

Francese

Tedesco

Spagnolo

Olandese

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I Carli Armati sono dei nemici di Super Mario Odyssey. Assomigliano a dei carri armati verdi, con ai lati l'emblema di Bowser colorato di bianco. Alcuni esemplari indossano un cappello bianco e arancione che ricorda il cilindro Ascot bianco e azzurro dello zio Sam, una personificazione nazionale degli Stati Uniti d'America.

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restoration restore rescue restauration "ladb restoration" "restoration video" "ladb restoration tools" "antique tools ladb" "restoring old tools" "vintage t...

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Welcome to LADB ! We create restoration videos ! Our mission is to entertain and to give you the opportunity to discover forgotten tools, with a focus on agricultural tools but not only ! Hopefully both at the same time ! Enjoy !

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Best of Miniature Cooking | 1000+ Miniature Food Recipe Videos | Tiny Cakes

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Lo Sharp X68000, spesso abbreviato X68k o X68, è un home computer sviluppato dalla Sharp Corporation e commercializzato solo in Giappone tra il 1987 e metà anni '90. Si basa sul microprocessore Motorola 68000, dal quale prende il nome, come i contemporanei Amiga e Atari ST, ma nel complesso le prestazioni hardware sono superiori a entrambi, ed era particolarmente adatto a eseguire conversioni di videogiochi arcade molto fedeli.

La Sharp, entrata in collaborazione con la Hudson Soft, presentò il nuovo X68000 alla fiera giapponese CEATEC a ottobre 1986. Era molto potente per l'epoca e suscitò grande interesse nella stampa di settore. L'uscita sul mercato avvenne a febbraio 1987.

La Sharp aveva già esperienza nel campo degli home computer, con lo Sharp MZ e lo Sharp X1, e aveva già subito la concorrenza dominante della NEC Corporation. Decise di piazzare il suo X68000 come un sistema estremamente potente e molto costoso, rivolto a musicisti, grafici e giocatori di fascia alta. Le pubblicità televisive mostravano prestazioni all'epoca irraggiungibili da altri sistemi casalinghi, sfruttando testimonial come il giornalista videoludico Akira Yamashita (山下 章). Lo slogan originale dello Sharp X68000 era "Yume o koeta" ("al di là dei sogni").

L'X68000 guadagnò una fetta molto piccola del mercato, come ci si può aspettare da un sistema così elitario. Secondo il Nomura Research Institute, nel 1991 NEC e Seiko con il concorrente PC-98 detenevano il 60% del mercato giapponese, altri quattro produttori detenevano il 28,4%, poi veniva la straniera Apple con il 5,8%, mentre la Sharp era tra i rimanenti "altri", senza neppure una propria percentuale esplicita. La presenza commerciale era irrisoria, ma l'X68000 raccolse una piccola e forte comunità di appassionati.

Il case dell'X68000, verticale e formato da due blocchi, venne a lungo soprannominato "forma Manhattan" in giapponese, per via della somiglianza con le Torri Gemelle. Il primo modello era dotato di un processore Motorola 68000 a 10 MHz, 1 MB di memoria RAM e non aveva hard disk. Gli ultimi modelli vennero presentati nel 1993, sono basati su un Motorola 68030 a 25 MHz (anche il nome cambiò in X68030) e hanno 4 MB di RAM espandibile a 12 MB. Nel 1992-1995 alcuni modelli di X68000 e X68030 furono realizzati da altre aziende, Keisokugiken, Mankai Seisakusho e Project White Co. Ltd.

Il 1 aprile 2000 vennero pubblicati liberamente su Internet il sistema operativo, i file del BIOS, un SDK e altri applicativi con il consenso di Sharp, Hudson e tutte le altre aziende coinvolte, rendendo l' emulazione del sistema completamente legale.

Street Fighter II su X68000

Modelli X68000: Motorola 68000 / 10 MHz

Modelli XVI: Motorola 68000 / 16 MHz

Modelli X68030: Motorola 68030 / 25 MHz

ROM: 1 MiB (128KB BIOS, 768KB character generator)

RAM: 1-4 MiB (espandibile fino a 12 MB)

VRAM: grafica 512 KiB + 512 KiB testo + 32KiB sprite VRAM

SRAM: 16 KiB RAM statica

Risoluzione dello schermo:

256 x 240

256 x 256

512 x 240

512 x 256

512 x 512

640 x 480

768 x 512

1024 x 1024

Numero massimo colori sullo schermo: 65536

Numero sprite: 128 sprite, 32 sprite per scanline

Dimensione sprite: 8 x 8 o 16 x 16

Colori sprite: selezionabili da 16 palette diverse, ognuna composta da 16 colori

Hardware grafico: Scrolling hardware, controllo delle priorità, super-impose

Chip sonori:

Yamaha YM2151 (otto canali stereo FM)

OKI MSM6258 (un canale PCM a 4 bit mono)

Espansioni: 2 card slot (4 sui modelli Pro)

Porte I/O:

2 porte per joystick compatibili MSX

porta mouse

audio IN / OUT

porta per occhiali stereoscopici/3D

TV/monitor Control

RGB/NTSC Video Image I/O

espansione (2 slot)

FDD esterni (fino a 2)

SASI/SCSI (dipendentemente dal modello)

porta seriale RS232

porta parallela

porte per cuffie e microfono.

2 floppy drive 5,25" con espulsione-soft, 1,2MB ognuno

2 floppy drive 3,5", 1,44MB ognuno (modelli compatti)

Hard disk: 20-80MB SASI/SCSI (dipendentemente dal modello)

Sistema operativo: Human68k (simil-MS DOS sviluppato da Hudson), SX-Windows GUI

Input corrente: AC 100V, 50/60 Hz

Peso: ~8 kg (~10 kg Pro)

La tabella non comprende alcuni modelli realizzati da altri produttori.

Il sistema operativo di serie dell'X68000 è Human68k o Human68 sviluppato dalla Hudson Soft, compatibile con MS-DOS e dotato di interfaccia grafica; in seguito uscirono anche versioni di MINIX, NetBSD, OS-9 e KO-Windows, ispirato a NeXT. L'X68000 ha tra l'altro una propria variante del linguaggio BASIC, chiamata X-BASIC. Nel complesso sono noti oltre 1100 prodotti software.

Sebbene la funzionalità non sia mai stata supportata dalla Sharp, è possibile collegare al sistema un lettore CD-ROM SCSI. Uscì anche del software su CD per X68000, ad esempio la rivista su dischetto Dennou Club (maggio 1988-agosto 2000) ebbe il supplemento Gekikou Dennou Club (7 uscite) dedicato ai CD.

Videogiochi

In Occidente l'X68000 è noto soprattutto per le buone conversioni di videogiochi arcade (ad esempio Ghouls 'n Ghosts, Street Fighter II, , Final Fight) e per giochi originali come Castlevania Chronicles. In Giappone la produzione di software per X68000 è continuata ben oltre la sua vita commerciale attraverso i gruppi homebrew ( doujin). Tra titoli professionali e realizzati da appassionati, si contano centinaia e centinaia di giochi notevoli, molti dei quali esclusivi dell'X68000. Una parte consistente della libreria di giochi è costituita in particolare dagli shoot 'em up. Nel complesso i titoli pubblicati sono come minimo più di 800, di cui 332 videogiochi commerciali prodotti da grandi aziende giapponesi durante la vita commerciale del sistema.

Secondo la rivista Retro Gamer, tre dei migliori giochi per X68000 sono Aquales (platform a scorrimento con un mecha), Geograph Seal (sparatutto in prima persona simile al successivo Jumping Flash! degli stessi autori) e Cho ren sha 68K (sparatutto a scorrimento homebrew). Tra le migliori conversioni di arcade, la rivista consideraBubble Bobble, , (questi primi tre giudicabili arcade perfect), , , Salamander, , Space Harrier, After Burner, Alien Syndrome.

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Lo Sharp X68000, spesso abbreviato X68k o X68, è un home computer sviluppato dalla Sharp Corporation e commercializzato solo in Giappone tra il 1987 e metà anni '90. Si basa sul microprocessore Motorola 68000, dal quale prende il nome, come i contemporanei Amiga e Atari ST, ma nel complesso le prestazioni hardware sono superiori a entrambi, ed era particolarmente adatto a eseguire conversioni di videogiochi arcade molto fedeli.

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https://www.imdb.com/title/tt0386676/

• The Office: Well, well, well. How the turntables... [HD]
https://www.youtube.com/watch?v=XFagogEOZz8

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The Office (serie televisiva 2001) - Wikipedia

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Il mapo tofu (麻婆豆腐, mápó dòufu, ma ²-pʻo ² tou ⁴-fu, letteralmente "formaggio di soia di donna anziana butterata") è un piatto della cucina cinese originario del Sichuan. Esso consiste in tofu immerso in una salsa piccante, tipicamente una sospensione rossa oleosa e brillante, a base di douban (fave fermentate e pasta di peperoncino) e douchi (fagioli neri fermentati), insieme a carne macinata, tradizionalmente di manzo. Esistono varianti con altri ingredienti come castagne d'acqua, cipolle, altre verdure o funghi orecchio di Giuda. Un resoconto afferma che il piatto esisteva già nel 1254 in un sobborgo di Chengdu, il capoluogo della provincia del Sichuan.

La parola "ma" sta per mázi (麻子) che significa " butteri", mentre "po" è la prima sillaba della parola pópo (婆婆) che sta per "donna anziana" o "nonna". Ne consegue che mápó indica una donna anziana dalla faccia butterata.

In Giappone il piatto fu introdotto dallo chef sino-giapponese Chen Kenmin. Suo figlio Chen Kenichi ne incrementò ulteriormente la popolarità grazie al suo programma televisivo Ryōri no Tetsujin (料理の鉄人).

Come gran parte dei piatti sichuanesi, il mapo tofu è piccante. Il suo gusto è spesso descritto dai cuochi per mezzo di sette aggettivi cinesi specifici: má 麻 (intorpidito), là 辣 (piccante), tàng 烫 (bollente), xiān 鲜 (fresco), nèn 嫩 (tenero e morbido) , xiāng 香 (aromatico) e sū 酥 (a fiocchi). Gli ingredienti fondamentali nella sua preparazione sono la pasta di fave al peperoncino della contea di Pixian del Sichuan (郫县豆瓣酱), fagioli neri fermentati, olio piccante, peperoncino (朝天辣椒), pepe di Sichuan, aglio, cipolle verdi e vino di riso. Altri ingredienti includono acqua o brodo, zucchero o amido.

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Il mapo tofu (麻婆豆腐, mápó dòufu, ma 2-pʻo 2 tou 4-fu, letteralmente "formaggio di soia di donna anziana butterata") è un piatto della cucina cinese originario del Sichuan. Esso consiste in tofu immerso in una salsa piccante, tipicamente una sospensione rossa oleosa e brillante, a base di douban (fave fermentate e pasta di peperoncino) e douchi (fagioli neri fermentati), insieme a carne macinata, tradizionalmente di manzo.

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Siena (capitale nazionale della pizza secondo Kenobit)

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Siena (capitale nazionale della pizza secondo Kenobit)

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( Siena ( see-EN-ə, Italian: [ˈsjɛːna, ˈsjeːna] listen );[4] in English sometimes spelled Sienna; Latin: Sena Iulia) is a city in Tuscany, Italy. It is the capital of the province of Siena.

The city is historically linked to commercial and banking activities, having been a major banking center until the 13th and 14th centuries. Siena is also home to the oldest bank in the world, which has been operating continuously since 1472.

Several significant Renaissance painters worked in Siena, among them Duccio, Ambrogio Lorenzetti, Simone Martini and Sassetta.

The University of Siena, originally called Studium Senese, was founded in 1240.

The historic centre of Siena is a UNESCO World Heritage Site. It had about 163,000 international arrivals in 2008. Siena is famous for its cuisine, art, museums, medieval cityscape and the Palio, a horse race held twice a year.

Siena, like other Tuscan hill towns, was first settled in the time of the Etruscans (c. 900-400 BC) when it was inhabited by a tribe called the Saina. The Etruscans were a tribe of advanced people who changed the face of central Italy through their use of irrigation to reclaim previously unfarmable land, and their custom of building their settlements in well-defended hill forts. A Roman town called Saena Julia was founded at the site in the time of the Emperor Augustus. Some archaeologists assert that Siena was controlled for a period by a Gaulish tribe called the Senones.

According to local legend, Siena was founded by Senius and Aschius, two sons of Remus and thus nephews of Romulus, after whom Rome was named. Supposedly after their father's murder by Romulus, they fled Rome, taking with them the statue of the she-wolf suckling the infants ( Capitoline Wolf), thus appropriating that symbol for the town. Additionally they rode white and black horses, giving rise to the Balzana, or coat of arms of Siena with a white band atop a dark band. Some claim the name Siena derives from Senius. Other etymologies derive the name from the Etruscan family name Saina, the Roman family name Saenii, or the Latin word senex "old" or its derived form seneo "to be old".

Siena did not prosper under Roman rule. It was not sited near any major roads and lacked opportunities for trade. Its insular status meant that Christianity did not penetrate until the 4th century AD, and it was not until the Lombards invaded Siena and the surrounding territory that it knew prosperity. After the Lombard occupation, the old Roman roads of Via Aurelia and the Via Cassia passed through areas exposed to Byzantine raids, so the Lombards rerouted much of their trade between the Lombards' northern possessions and Rome along a more secure road through Siena. Siena prospered as a trading post, and the constant streams of pilgrims passing to and from Rome provided a valuable source of income in the centuries to come.

The oldest aristocratic families in Siena date their line to the Lombards' surrender in 774 to Charlemagne. At this point, the city was inundated with a swarm of Frankish overseers who married into the existing Sienese nobility and left a legacy that can be seen in the abbeys they founded throughout Sienese territory. Feudal power waned, however, and by the death of Countess Matilda in 1115 the border territory of the March of Tuscany which had been under the control of her family, the Canossa, broke up into several autonomous regions. This ultimately resulted in the creation of the Republic of Siena.

The Republic existed for over four hundred years, from the 12th century until 1555. During the golden age of Siena before the Black Death in 1348, the city was home to 50,000 people.

In the Italian War of 1551-59, the republic was defeated by the rival Duchy of Florence in alliance with the Spanish crown. After 18 months of resistance, Siena surrendered to Spain on 17 April 1555, marking the end of the republic.

The new Spanish King Felipe II, owing huge sums to the Medici, ceded it (apart from a series of coastal fortresses annexed to the State of Presidi) to the Grand Duchy of Tuscany, to which it belonged until the unification of Italy in the 19th century.

A Republican government of 700 Sienese families in Montalcino resisted until 1559.

Siena is located in the central part of Tuscany, in the middle of a vast hilly landscape between the Arbia river valley (south), the Merse valley (south-west), the Elsa valley (north), the Chianti hills (north-east), the Montagnola Senese (west) and the Crete Senesi (south-east). The city lies at 322 m (1,056 ft) above sea level.

Siena has a typical inland Mediterranean climate. Average rainfall is 750 mm (29.5 in), with the maximum in November and the minimum in July. July is the hottest month, with an average temperature of 22.2 °C (72.0 °F), and January the coldest.

The Siena Cathedral (), begun in the 12th century, is a masterpiece of Italian Romanesque- Gothic architecture. Its main façade was completed in 1380 with a nave oriented northeast-southwest. A proposed expansion of the eastern transept would have transformed the church into an ambitiously massive basilica, the largest then in the world, with an east-west nave. However, the scarcity of funds, in part due to war and the Black Death, truncated the project. Two walls of this expanded eastern transept remain; through an internal staircase, visitors can climb for a grand view of the city.

The Siena Cathedral Pulpit is an octagonal 13th-century masterpiece sculpted by Nicola Pisano with lion pedestals and biblical bas-relief panels. The inlaid marble mosaic floor of the cathedral, designed and labored on by many artists, is among the most elaborate in Italy. The Sacristy and Piccolomini library have well preserved Renaissance frescos by Ghirlandaio and Pinturicchio respectively. Other sculptors active in the church and in the subterranean baptistry are Donatello, Lorenzo Ghiberti, Jacopo della Quercia and others. The Museo dell'Opera del Duomo contains Duccio's famous (1308-11) and various other works by Sienese masters. More Sienese paintings are to be found in the Pinacoteca, e.g. 13th-century works by Dietisalvi di Speme.

The Piazza del Campo, the shell-shaped town square, unfurls before the Palazzo Pubblico with its tall Torre del Mangia. This is part of the site for the Palio horse race. The Palazzo Pubblico, itself a great work of architecture, houses yet another important art museum. Included within the museum is Ambrogio Lorenzetti's frescoes depicting the Allegory and Effects of Good and Bad Government and also some of the finest frescoes of Simone Martini and Pietro Lorenzetti.

The Palazzo Salimbeni, located in a piazza of the same name, was the original headquarters and remains in possession of the Monte dei Paschi di Siena, one of the oldest banks in continuous existence in Europe.

Housed in the notable Gothic Palazzo Chigi-Saracini on Via di Città is the Accademia Musicale Chigiana, Siena's conservatory of music.

Other churches in the city include:

The historic Siena synagogue is also preserved and open to visitors.

The city's gardens include the Orto Botanico dell'Università di Siena, a botanical garden maintained by the University of Siena.

The Medicean Fortress houses the Enoteca Italiana and the Siena Jazz School, with courses and concerts throughout the year, and a festival during the International Siena Jazz Masterclasses.

In the neighbourhood are numerous patrician villas, some of which are attributed to Baldassarre Peruzzi:

Siena retains a ward-centric culture from medieval times. Each ward ( contrada) is represented by an animal or mascot, and has its own boundary and distinct identity. Ward rivalries are most rampant during the annual horse race (Palio) in the Piazza del Campo. There are 17 wards (contrada): Aquila, Bruco, Chiocciola, Civetta, Drago, Giraffa, Istrice, Leocorno, Lupa, Nicchio, Oca, Onda, Pantera, Selva, Tartuca, Torre, Valdimontone.

The Palio di Siena is a traditional medieval horse race run around the Piazza del Campo twice each year, on 2 July and 16 August. The event is attended by large crowds, and is widely televised. Ten randomly selected from 17 Contrade (which are city neighbourhoods originally formed as battalions for the city's defence) vie for the trophy: a painted banner, or bearing an image of the Blessed Virgin Mary.

Over the centuries, Siena has had a rich tradition of arts and artists. The list of artists from the Sienese School include Duccio and his student Simone Martini, Pietro Lorenzetti and Martino di Bartolomeo. A number of well-known works of Renaissance and High Renaissance art still remain in galleries or churches in Siena.

The Church of San Domenico contains art by Guido da Siena, dating to the mid-13th century. Duccio's Maestà, which was commissioned by the City of Siena in 1308, was instrumental in leading Italian painting away from the hieratic representations of Byzantine art and directing it towards more direct presentations of reality. And his Madonna and Child with Saints polyptych, painted between 1311 and 1318, remains at the city's Pinacoteca Nazionale.

The Pinacoteca also includes several works by Domenico Beccafumi, as well as art by Lorenzo Lotto, Domenico di Bartolo and Fra Bartolomeo.

The main activities are tourism, services, agriculture, handicrafts and light industry.

Agriculture constitutes Siena's primary industry. As of 2009, Siena's agricultural workforce comprises 919 companies with a total area of 10.755 square kilometres (4.153 sq mi) for a UAA (usable agricultural area) of 6.954 square kilometres (2.685 sq mi) or about of the total municipal area (data ISTAT for the 2000 Agriculture Census V).

The industrial sector of the Sienese economy is not very developed. However, the area has seen recent growth in important core manufacturing enterprises.

The confectionery industry is one of the most important of the traditional sectors of the secondary industry, because of the many local specialties. Among the best known are Panforte, a precursor to modern fruitcake, Ricciarelli biscuits, made out of almond paste, and the well-known gingerbread, and the horses. Also renowned is Noto, a sweet made out of honey, almonds and pepper. The area known for making these delicacies ranges between Tuscany and Umbria. Other seasonal specialties are the chestnut and the pan de 'Santi (or Pan co' Santi) traditionally prepared in the weeks preceding the Festival of Saints, 1 November. All are marketed both industrial and artisan bakeries in different cities.

The area has also seen a growth in biotechnology. The Centenary Institute Sieroterapico Achille Sclavo used to be Swiss-owned, operating under the company name, Novartis Vaccines. Novartis developed and produced vaccines and employed about a thousand people. In 2015, the research plant in Siena became part of Glaxo Smith Kline, as part of a deal between Novartis and this firm.

Associazione Calcio Siena ( football) was founded in 1904 and fully established in 1908. It was first promoted to Italy's top league, Serie A, for the 2003-04 season and stayed in this serie for nine seasons. After the club's bankruptcy in 2014, a new club named Società Sportiva Robur Siena took its place and had to restart from Serie D. Currently it is in Lega Pro league. The club hosts its games at the Stadio Artemio Franchi.

The premier society of men's basketball in Siena was called Mens Sana Basket (also referred to by its sponsored name of Montepaschi Siena). It is also the oldest sports society in Siena. Mens Sana Basket participated in the highest level of play in Italy, Lega Basket Serie A, and it has won the national championship eight times, with a streak of seven (2004 and 2007-13). The team host their home games at PalaEstra indoor arena. Like the local football team, the club went through financial issues in 2014, and its place was taken by the new club Mens Sana 1871, currently in the Serie A2 league. The city co-hosted the EuroBasket 1979.

Siena hosts the start and finish of the Strade Bianche, a professional cycling race famous for its historic white gravel roads, called strade bianche or sterrati in Italian. More than 50 kilometres (31 miles) of the race is run over dirt roads, usually country lanes and farm tracks twisting through the hills and vineyards of the Chianti region. The finish is on the Piazza del Campo, after a steep and narrow climb on the roughly paved Via Santa Caterina leading into the center of the medieval city.

Siena is twinned with:

Siena travel guide from Wikivoyage

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( Siena ( see-EN-ə , Italian: [ˈsjɛːna, ˈsjeːna] listen );[4] in English sometimes spelled Sienna; Latin: Sena Iulia) is a city in Tuscany, Italy. It is the capital of the province of Siena. The city is historically linked to commercial and banking activities, having been a major banking center until the 13th and 14th centuries.

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Fare la scarpetta

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Tetris (Russian: Тетрис) is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing.

In Tetris, players complete lines by moving differently shaped pieces ( tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some versions add variations on the rules, such as three-dimensional displays or a system for reserving pieces.

Built on simple rules, Tetris established itself as one of the greatest video games ever made. By December 2011, it had sold 202million copies - approximately 70million physical units and 132million paid mobile game downloads - making it one of the best-selling video game franchises. The Game Boy version is one of the best-selling games of all time, with more than 35 million copies sold. Tetris is available on over 65 platforms, setting a Guinness world record for the most ported video game. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music, and cosplay. The game also has been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect.

Tetris is primarily composed of a field of play in which pieces of different geometric forms, called " tetrominoes", descend from the top of the field. During this descent, the player can move the pieces laterally and rotate them until they touch the bottom of the field or land on a piece that had been placed before it. The player can neither slow down the falling pieces nor stop them, but can accelerate them, in most versions. The objective of the game is to use the pieces to create as many complete horizontal lines of blocks as possible. When a line is completed, it disappears, and the blocks placed above fall one rank. Completing lines grants points, and accumulating a certain number of points or cleared lines moves the player up a level, which increases the number of points granted per completed line.

In most versions, the speed of the falling pieces increases with each level, leaving the player with less time to think about the placement. The player can clear multiple lines at once, which can earn bonus points in some versions. It is possible to complete up to four lines simultaneously with the use of the I-shaped tetromino; this move is called a "Tetris", and is the basis of the game's title.

If the player cannot make the blocks disappear quickly enough, the field will start to fill; when the pieces reach the top of the field and prevent the arrival of additional pieces, the game ends. At the end of each game, the player receives a score based on the number of lines that have been completed. The game never ends with the player's victory. The player can complete only as many lines as possible, before an inevitable loss.

Since 1996, the Tetris Company has internally defined specifications and guidelines to which publishers must adhere to be granted a license to Tetris. The contents of these guidelines establish elements such as the correspondence of buttons and actions, the size of the field of play, and the system of rotation.

All seven tetrominoes using the standard color scheme

The pieces on which the game of Tetris is based around are called "tetrominoes". Pajitnov's original version for the Electronika 60 computer used green brackets to represent the blocks that make up tetrominoes. Versions of Tetris on the original Game Boy/Game Boy Color and on most dedicated handheld games use black-and-white or grayscale graphics, but most popular versions use a separate color for each distinct shape. Prior to the Tetris Company's standardization in the early 2000s, those colors varied widely from implementation to implementation.

The scoring formula for the majority of Tetris products is built on the idea that more difficult line clears should be awarded more points. For example, a single line clear in Tetris Zone is worth 100 points, clearing four lines at once (known as a Tetris) is worth 800, while each subsequent back-to-back Tetris is worth 1,200. In conjunction, players can be awarded combos that exist in certain games which reward multiple line clears in quick succession. The exact conditions for triggering combos, and the amount of importance assigned to them, vary from game to game.[citation needed ]

Nearly all Tetris games allow the player to press a button to increase the speed of the current piece's descent or cause the piece to drop and lock into place immediately, known as a "soft drop" and a "hard drop", respectively. While performing a soft drop, the player can also stop the piece's increased speed by releasing the button before the piece settles into place. Some games only allow either soft drop or hard drop; others have separate buttons for both. Many games award a number of points based on the height that the piece fell before locking, so using the hard drop generally awards more points.

In 1992, John Brzustowski wrote a thesis reflecting on the question of whether or not one could theoretically play Tetris forever. He reached the conclusion that the game is statistically doomed to end. If a player receives a sufficiently large sequence of alternating S and Z Tetrominoes, the naïve gravity used by the standard game eventually forces the player to leave holes on the board. The holes will necessarily stack to the top and, ultimately, end the game. If the pieces are distributed randomly, this sequence will eventually occur. Thus, if a game with, for example, an ideal, uniform, uncorrelated random number generator is played long enough, any player will almost surely top out.

Modern versions of Tetris released after 2001 use a bag-style randomizer that guarantees players will never receive more than four S and Z pieces in a row by shuffling tetrominoes of all types for each 7 pieces. 5:20 This is one of the "Indispensable Rules" enforced by the Tetris Guideline that all officially licensed Tetris games must follow.

"Easy spin", or "infinite spin", is a feature in some Tetris games where a tetromino stops falling for a moment after left or right movement or rotation, effectively allowing the player to suspend the piece while deciding where to place it. The mechanic was introduced in 1999's The Next Tetris,[citation needed ] and drew criticism in reviews of 2001's Tetris Worlds.

This feature has been implemented into the Tetris Company's official guideline. This type of play differs from traditional Tetris because it takes away the pressure of higher level speed. Some reviewers went so far as to say that this mechanism broke the game. The goal in Tetris Worlds, however, is to complete a certain number of lines as fast as possible, so the ability to hold off a piece's placement will not make achieving that goal any faster. Later, GameSpot received "easy spin" more openly, saying that "the infinite spin issue honestly really affects only a few of the single-player gameplay modes in Tetris DS, because any competitive mode requires you to lay down pieces as quickly as humanly possible."

Henk Rogers stated in an interview that infinite spin was an intentional part of the game design, allowing novice players to expend some of their available scoring time to decide on the best placement of a piece. Rogers observed that "gratuitous spinning" does not occur in competitive play, as expert players do not require much time to think about where a piece should be placed. A limitation has been placed on infinite lock delay in later games of the franchise, where after a certain amount of rotations and movements, the piece will instantly lock itself. This is defaulted to 15 such actions.

In 1979, Alexey Pajitnov joined the Computer Center of the Soviet Academy of Sciences as a speech recognition researcher. While he was tasked with testing the capabilities of new hardware, his ambition was to use computers to make people happy. Pajitnov developed several puzzle games on the institute's computer, an Electronika 60, a scarce resource at the time due in part to CoCom. 1:50 For Pajitnov, "games allow people to get to know each other better and act as revealers of things you might not normally notice, such as their way of thinking".

In 1984, while trying to recreate a favorite puzzle game from his childhood featuring pentominoes, Pajitnov imagined a game consisting of a descent of random pieces that the player would turn to fill rows. Pajitnov felt that the game would be needlessly complicated with twelve different shape variations, so he scaled the concept down to tetrominoes, of which there are seven variants. Pajitnov titled the game Tetris, a word created from a combination of "tetra" (meaning "four") and his favorite sport, " tennis". 1:20

Because the Electronika 60 had no graphical interface, Pajitnov modelled the field and pieces using spaces and brackets (45 lines of 80 ASCII characters). 1:50 Realizing that completed lines filled the screen quickly, Pajitnov decided to delete them, creating a key part of Tetris gameplay. This early version of Tetris had no scoring system and no levels, but its addictive quality distinguished it from the other puzzle games Pajitnov had created. Pajitnov wrote the game using Pascal for the RT-11 operating system on the Electronika 60. 1:50

Pajitnov had completed the first playable version of Tetris c. 1985. Pajitnov presented Tetris to his colleagues, who quickly became addicted to it. It permeated the offices within the Academy of Sciences, and within a few weeks it reached every Moscow institute with a computer. A friend of Pajitnov, Vladimir Pokhilko, who requested the game for the Moscow Medical Institute, saw people stop working to play Tetris. Pokhilko eventually banned the game from the Medical Institute to restore productivity.

Pajitnov sought to adapt Tetris to the IBM Personal Computer, which had a higher quality display than the Electronika 60. Pajitnov recruited Vadim Gerasimov, a 16-year-old high school student who was known for his computer skills. Pajitnov had met Gerasimov before through a mutual acquaintance, and they had worked together on previous games. Gerasimov adapted Tetris to the IBM PC over the course of a few weeks, incorporating color and a scoreboard. The PC port was written with Turbo Pascal. 1:50

Pajitnov wanted to export Tetris, but had no knowledge of the business world. His superiors in the Academy were not necessarily happy with the success of the game, since they had not intended such a creation from the research team. Furthermore, copyright law of the Soviet Union created a state monopoly on import and export of copyrighted works, and the Soviet researchers were not allowed to sell their creations. Pajitnov asked his supervisor Victor Brjabrin, who had knowledge of the world outside the Soviet Union, to help him publish Tetris. Pajitnov offered to transfer the rights of the game to the Academy, and was delighted to receive a non-compulsory remuneration from Brjabrin through this deal.

In 1986, Brjabrin sent a copy of Tetris to Hungarian game publisher Novotrade. From there, copies of the game began circulating via floppy disks throughout Hungary and as far as Poland. Robert Stein, an international software salesman for the London-based firm Andromeda Software, saw the game's commercial potential during a visit to Hungary in June 1986. After an indifferent response from the Academy, Stein contacted Pajitnov and Brjabrin by fax to obtain the license rights. The researchers expressed interest in forming an agreement with Stein via fax, but they were unaware that this fax communication could be considered a legal contract in the Western world; Stein began to approach other companies to produce the game.

Stein approached publishers at the 1987 Consumer Electronics Show in Las Vegas. Gary Carlston, co-founder of Broderbund, retrieved a copy and brought it to California. Despite enthusiasm amongst its employees, Broderbund remained skeptical because of the game's Soviet origins. Likewise, Mastertronic co-founder Martin Alper declared that "no Soviet product will ever work in the Western world".

Stein ultimately signed two agreements: he sold the European rights to the publisher Mirrorsoft, and the American rights to sister company Spectrum HoloByte. The latter obtained the rights after a visit to Mirrorsoft by Spectrum HoloByte president Phil Adam in which he played Tetris for two hours. At that time, Stein had not yet signed a contract with the Soviet Union. Nevertheless, he sold the rights to the two companies for £3,000 and a royalty of 7.5 to 15% on sales.

Before releasing Tetris in the United States, Spectrum HoloByte CEO Gilman Louie asked for an overhaul of the game's graphics and music. The Soviet spirit was preserved, with fields illustrating Russian parks and buildings as well as melodies anchored in Russian folklore of the time. The company's goal was to make people want to buy a Russian product. The game came complete with a red package and Cyrillic text, an unusual approach on the other side of the Berlin Wall. The Spectrum HoloByte version was released for the DOS PCs in January 1988, with other platforms following over the next year.

Mirrorsoft ported Tetris to platforms including the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC. Tetris was a commercial success in Europe and the United States: Mirrorsoft sold tens of thousands of copies in two months, and Spectrum HoloByte sold over 100,000 units in the space of a year. According to Spectrum HoloByte, the average Tetris player was between 25 and 45 years old and was a manager or engineer. At the Software Publishers Association's Excellence in Software Awards ceremony in March 1988, Tetris won Best Entertainment Software, Best Original Game, Best Strategy Program, and Best Consumer Software.

Stein was faced with a problem: the only document certifying a license fee was the fax from Pajitnov and Brjabrin, meaning that Stein sold the license for a game he did not yet own. Stein contacted Pajitnov and asked him for a contract for the rights. Stein began negotiations via fax, offering 75% of the revenue generated by Stein from the license. Elektronorgtechnica ("Elorg"), the Soviet Union's central organization for the import and export of computer software, was unconvinced and requested 80% of the revenue. Stein made several trips to Moscow and held long discussions with Elorg representatives.

Stein came to an agreement with Elorg on February 24, 1988. On May 10 he signed a contract for a ten-year worldwide Tetris license for all current and future computer systems. Pajitnov and Brjabrin were unaware that the game was already on sale and that Stein had claimed to own the rights prior to the agreement. Although Pajitnov would not receive any percentage from these sales, he said that "the fact that so many people enjoy my game is enough for me".

Tetris on a Nintendo Game Boy

In 1988, Spectrum HoloByte sold the Japanese rights to its computer games to Bullet-Proof Software's Henk Rogers, who was searching for games for the Japanese market. Mirrorsoft sold arcade rights to Atari Games subsidiary Tengen, which then sold the Japanese arcade rights to Sega and the console rights to BPS, which published versions for Japanese computers, including the MSX2, PC-88 and X68000, along with a console port for the Nintendo Family Computer (Famicom), known outside Japan as the Nintendo Entertainment System. The Japanese port was written in C 2:55 and in 6502 assembly language for Nintendo. 3:05

At this point, almost a dozen companies believed they held the Tetris rights, with Stein retaining rights for home computer versions. The Soviet Union's Elorg was still unaware of the deals Stein had negotiated, which did not bring money to them. Tetris was a commercial success in North America, Europe and Asia.

The same year, Nintendo was preparing to launch its first portable console, the Game Boy. Nintendo was attracted to Tetris by its simplicity and established success on the Famicom. Rogers, who was close to then Nintendo president Hiroshi Yamauchi, sought to obtain the handheld rights. After a failed negotiation with Atari, Rogers contacted Stein in November 1988. Stein agreed to sign a contract, but explained that he had to consult Elorg before returning to negotiations with Rogers. After contacting Stein several times, Rogers began to suspect a breach of contract on Stein's part, and decided in February 1989 to go to the Soviet Union and negotiate the rights with Elorg.

Rogers arrived at the Elorg offices uninvited, while Stein and Mirrorsoft manager Kevin Maxwell made an appointment the same day without consulting each other. During the discussions, Rogers explained that he wanted to obtain the rights to Tetris for the Game Boy. After quickly obtaining an agreement with Elorg president Nikolai Belikov, Rogers showed Belikov a Famicom Tetris cartridge. Belikov was surprised, as he believed at the time that the rights to Tetris were only signed for computer systems.

The present parties accused Rogers of illegal publication, but Rogers defended himself by explaining that he had obtained the rights via Atari Games, which had itself signed an agreement with Stein. Belikov then realized the complex path that the license had followed within four years because of Stein's contracts, and he constructed a strategy to regain possession of the rights and obtain better commercial agreements. At that point, Elorg was faced with three different companies seeking to buy the rights.

During this time, Rogers befriended Pajitnov over a game of Go. Pajitnov supported Rogers throughout the discussions, to the detriment of Maxwell, who came to secure the console rights for Mirrorsoft. Belikov proposed to Rogers that Stein's rights would be cancelled and Nintendo would be granted the game rights for both home and handheld consoles. Rogers flew to the United States to convince Nintendo's American branch to sign up for the rights. The contract with Elorg was signed by executive and president Minoru Arakawa for $500,000, plus 50 cents per cartridge sold.

Elorg then sent an updated contract to Stein. One of the clauses defined a computer as a machine with a screen and keyboard, and thus Stein's rights to console versions were withdrawn. Stein signed the contract without paying attention to this clause, and later realized that all the contract's other clauses, notably on payments, were only a "smokescreen" to deceive him.

In March 1989, Nintendo sent a cease and desist to Atari Games concerning production of the NES version of Tetris. Atari Games contacted Mirrorsoft, and were assured that they still retained the rights. Nintendo, however, maintained its position. In response, Mirrorsoft owner Robert Maxwell pressured Soviet Union leader Mikhail Gorbachev to cancel the contract between Elorg and Nintendo. Despite the threats to Belikov, Elorg refused to give in and highlighted the financial advantages of their contract compared to those signed with Stein and Mirrorsoft.

On June 15, 1989, Nintendo and Atari Games began a legal battle in the courts of San Francisco. Atari Games sought to prove that the NES was a computer, as indicated by its Japanese name "Famicom", an abbreviation of "Family Computer". In this case, the initial license would authorize Atari Games to release the game. The central argument of Atari Games was that the Famicom was designed to be convertible into a computer via its extension port. This argument was not accepted, and Pajitnov stressed that the initial contract only concerned computers and no other machine.

Nintendo brought Belikov to testify on its behalf. Judge Fern M. Smith declared that Mirrorsoft and Spectrum HoloByte never received explicit authorization for marketing on consoles, and on June 21, 1989, ruled in Nintendo's favor, granting them a preliminary injunction against Atari Games in the process. The next day, Atari Games withdrew its NES version from sale, and thousands of cartridges remained unsold in the company's warehouses.

Sega had planned to release a Genesis version of Tetris on April 15, 1989, but cancelled its release during Nintendo and Atari's legal battle; fewer than ten copies were manufactured. A new port of the arcade version by M2 was included in the Sega Genesis Mini microconsole, released in September 2019.

A-Type game screenshot of the official NES version of Tetris

Through the legal history of the license, Pajitnov gained a reputation in the West. He was regularly invited by journalists and publishers, through which he discovered that his game had sold millions of copies, from which he had not made any money. However, he remained humble and proud of the game, which he considered "an electronic ambassador of benevolence".

In January 1990, Pajitnov was invited by Spectrum HoloByte to the Consumer Electronics Show, and was immersed in American life for the first time. After a period of adaptation, he explored American culture in several cities, including Las Vegas, San Francisco, New York City and Boston. He engaged in interviews with several hosts, including the directors of Nintendo of America. He marveled at the freedom and the advantages of Western society, and spoke often of his travels to his colleagues upon returning to the Soviet Union. He realized that there was no market in Russia for their programs. At the same time, sales of the Game Boy - bundled with a handheld version of Tetris - exploded, exceeding sales forecasts three times.

In 1991, Pajitnov and Pokhilko emigrated to the United States. Pajitnov moved to Seattle, where he produced games for Spectrum HoloByte. In April 1996, as agreed with the Academy ten years earlier and following an agreement with Rogers, the rights to Tetris reverted to Pajitnov. Pajitnov and Rogers founded the Tetris Company in June 1996 to manage the rights on all platforms, the previous agreements having expired. Pajitnov now receives a royalty for each Tetris game and derivative sold worldwide.

In 2002, Pajitnov and Rogers founded Tetris Holding after the purchase of the game's remaining rights from Elorg, now a private entity following the dissolution of the Soviet Union. The Tetris Company now owns all rights to the Tetris brand, and is mainly responsible for removing unlicensed clones from the market. The company regularly calls on Apple Inc. and Google to remove illegal versions from their mobile app stores. In one notable 2012 case, Tetris Holding, LLC v. Xio Interactive, Inc., Tetris Holding and the Tetris Company defended its copyright against an iOS clone, which established a new stance on evaluating video game clone infringements based on look and feel.

In December 2005, Electronic Arts acquired Jamdat, a company specializing in mobile games. Jamdat had previously bought a company founded by Rogers in 2001 which managed the Tetris license on mobile platforms. As a result, Electronic Arts held a 15-year license on all mobile phone releases of Tetris, which expired on April 21, 2020.

As of 2020, Blue Planet Software, a successor company to Bullet-Proof Software founded by Henk Rogers, owns a 50% stake of The Tetris Company, with Tetris Holding having the other half.

A 5th generation iPod running Tetris (2006)

Tetris has been released on a multitude of platforms since the creation of the original version on the Electronika 60. The game is available on most game consoles and is playable on personal computers, smartphones and iPods. Guinness World Records recognized Tetris as the most ported video game in history, having appeared on over 65 different platforms as of October 2010.

Since the 2000s, internet versions of the game have been developed. However, commercial versions not approved by the Tetris Company tend to be purged due to company policy. The most famous online version, Tetris Friends by Tetris Online, Inc., had attracted over a million registered users. Tetris Online had also developed versions for console-based digital download services. Because of its popularity and simplicity of development, Tetris is often used as a hello world project for programmers coding for a new system or programming language. This has resulted in the availability of a large number of ports for different platforms. For instance, μTorrent and GNU Emacs contain similar shape-stacking games as easter eggs.

Within official franchise installments, each version has made improvements to accommodate advancing technology and the goal to provide a more complete game. Developers are given freedom to add new modes of play and revisit the concept from different angles. Some concepts developed on official versions have been integrated into the Tetris guidelines in order to standardize future versions and allow players to migrate between different versions with little effort. The IBM PC version was the most evolved from the original version, featuring a graphical interface, colored tetrominoes, running statistics for the number of tetrominoes placed, and a guide for the controls.

In computer science, it is common to analyze the computational complexity of problems, including real life problems and games. It was proven that for the "offline" version of Tetris (the player knows the complete sequence of pieces that will be dropped, i.e. there is no hidden information) the following objectives are NP-complete:

Maximizing the number of rows cleared while playing the given piece sequence.

Maximizing the number of pieces placed before a loss occurs.

Maximizing the number of simultaneous clearing of four rows.

Minimizing the height of the highest filled grid square over the course of the sequence.

Also, it is 2 − difficult to even approximately solve the first, second, and fourth problem. It is NP-hard, given an initial gameboard and a sequence of p pieces, to approximate the first two problems to within a factor of for any constant ε > 0. It is NP-hard to approximate the last problem within a factor of ε for any constant ε > 0.

To prove NP-completeness, it was shown that there is a polynomial reduction between the 3-partition problem, which is also NP-complete, and the Tetris problem.

The earliest versions of Tetris had no music. 3:10 The 1860s Russian folk tune " Korobeiniki" first appeared in Spectrum Holobyte's 1988 Macintosh and Apple IIGS versions of Tetris as one of the tunes that briefly plays at the start of each level. It also appeared as the title screen music in Bullet-Proof Software's Japanese Famicom release. Nintendo's NES version does not include Korobeiniki; instead it includes an arrangement of "Dance of the Sugar Plum Fairy" from the second act of The Nutcracker, composed by Tchaikovsky and arranged by Hirokazu Tanaka, along with two original compositions by Tanaka, however Nintendo's Game Boy version includes "Korobeiniki" as well as Johann Sebastian Bach's French Suite No. 3 In B Minor (BWV 814), and an original track by Tanaka. The version included in the Super NES compilation Tetris & Dr. Mario uses arrangements of the Game Boy version's music.

"Korobeiniki" is used in most versions of the game, and has appeared in other games, albums and films that make reference to Tetris. Doctor Spin's 1992 Eurodance cover (under the name "Tetris") reached #6 on the UK singles chart. In the 2000s, the Tetris Company added as a prerequisite for the granting of the license that a version of "Korobeiniki" be available in the game.

The World War II Soviet folk tune " Katyusha" also appeared in the Tengen and Bullet-Proof Software versions.

Tetris has been the subject of academic research. Vladimir Pokhilko was the first clinical psychologist to conduct experiments using Tetris. Subsequently, it has been used for research in several fields including the theory of computation, algorithmic theory, and cognitive psychology.

Tetris can cause the brain to involuntarily picture Tetris combinations even when the player is not playing (the Tetris effect), although this can occur with any computer game or situation showcasing repeated images or scenarios, such as a jigsaw puzzle. While debates about Tetris's cognitive benefits continue, some researchers view it as a milestone in the gamification of education.

Studies by American psychologist Richard Haier discovered in 1992 that the brain used less energy as players' gaming skills got better. The study showed that regular Tetris playing allowed the brain to perform more optimally, and even increased the thickness of the cerebral cortex. Prolonged Tetris activity can also lead to more efficient brain activity during play. When first playing Tetris, brain function and activity increases, along with greater cerebral energy consumption, measured by glucose metabolic rate. As Tetris players become more proficient, their brains show a reduced consumption of glucose, indicating more efficient brain activity for this task. According to one study, moderate play of Tetris (half-an-hour a day for three months) boosts general cognitive functions such as "critical thinking, reasoning, language and processing" and increases cerebral cortex thickness.

Jackie Andrade and Jon May, from Plymouth University's Cognition Institute, and doctoral student Jessica Skorka-Brown have conducted research that shows that playing Tetris could distract from cravings and give a "quick and manageable" fix for people struggling to stick to diets, or quit smoking or drinking.

Harvard University researcher Robert Stickgold conducted extensive studies in 2000 relating sleep to Tetris. After playing several hours each night before bed, 60% of users reported seeing pieces of Tetris as they fell asleep, and even when they are waking up. This is a result of hours of game play, which allows the brain to start creating new neural pathways. This helps the brain recognize patterns easier and perform well with less effort. The brain starts to get trained to search for more images to organize. Players have been found to unconsciously think about ways they can fit objects together in real life, such as visualizing buildings or store shelves. Using his findings to build off of Richard Haier's previous work, he coined the term "Tetris effect".

In January 2009, an Oxford University research group headed by Emily Holmes reported that, for healthy volunteers, playing Tetris soon after viewing traumatic material in the laboratory reduced the number of flashbacks to those scenes in the following week. They believe that the computer game may disrupt the memories that are retained of the sights and sounds witnessed at the time, and which are later re-experienced through involuntary, distressing flashbacks of that moment. The group hoped to develop this approach further as a potential intervention to reduce the flashbacks experienced in post-traumatic stress disorder but emphasized that these are only preliminary results. A 2017 study found that people who played Tetris, and similar games such as Candy Crush, while waiting for treatment following traffic accidents had fewer intrusive memories the following week.

A study conducted by Mind Research Network in 2009 noticed that girls who played Tetris for 30 minutes over a 3 month period showed a higher function in brain efficiency, and cortical thickness. Prolong Tetris playing may have significant improvement on players' cognitive skills, spatial awareness, and memory retention.

Another notable effect is that, according to a Canadian study in April 2013, playing Tetris has been found to treat older adolescents with amblyopia (lazy eye), which was better than patching a victim's well eye to train their weaker eye. Robert Hess of the research team said: "It's much better than patching - much more enjoyable; it's faster, and it seems to work better". Tested in the United Kingdom, this experiment also appears to help children with that problem.

Tetris is addictive because of the Zeigarnik effect, that the human brain stores incomplete tasks, and disposes of them when no longer needed. Tetris, by constantly creating new unfinished tasks, holds our attention.

A study in 2021 conducted a data extraction on 28 studies conducted between 2006-2021, and found a positive correlation to reduced stress with playing casual games. The study categorized Tetris as a casual video game. Tetris was also included in this category as a relaxation tool for many who struggled with anxiety.

called the IBM version of Tetris "one of the most addictive computer games this side of the Berlin Wall ... [it] is not the game to start if you have work to do or an appointment to keep. Consider yourself warned". Orson Scott Card joked that the game "proves that Russia still wants to bury us. I shudder to think of the blow to our economy as computer productivity drops to 0". Noting that Tetris was not copy-protected, he wrote: "Obviously, the game is meant to find its way onto every American machine".

The IBM version of the game was reviewed in 1988 in No. 135 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4.5 out of 5 stars. The Lessers later reviewed Spectrum HoloByte's Macintosh version of Tetris in 1989 in Dragon No. 141, giving that version 5 out of 5 stars.

reviewed the Macintosh version of Tetris in 1988, praising its strategic gameplay, stating that " Tetris offers the rare combination of being simple to learn but extremely challenging to play", and also praising the inclusion of the Desk Accessory version, which uses less RAM. Macworld summarized their review by listing Tetris' pros and cons, stating that Tetris is "elegant; easy to play; challenging and addicting; requires quick thinking, long-term strategy, and lightning reflexes" and listed Tetris' cons as "None".

Roy Wagner reviewed the game for Computer Gaming World, and said that " Tetris is simple in concept, simple to play, and a unique design".

There was a hoax that circulated in February 2019 that the original NES instruction manual for Tetris had named the seven tetrominoes with names like "Orange Ricky", "Hero" and "Smashboy", but was disproven. Despite being disproven by video game historians, a question on the October 7 broadcast of alluded to these names.

Spectrum HoloByte's versions for personal computers sold 150,000 copies for $6 million ($15 million adjusted for inflation) in two years, between 1988 and 1990. Tetris gained greater success with the release of Nintendo's NES version and Game Boy version in 1989. In six months of release by 1990, the NES version sold 1.5 million copies for $52 million ($123 million adjusted for inflation), while Game Boy bundles with Tetris sold 2 million units. It topped the Japanese sales charts during August-September 1989 and from December 1989 to January 1990.

Tetris became Nintendo's top-seller for the first few months of 1990. Nintendo's versions of Tetris sold 7.5 million copies in the United States by 1992, and more than 20 million worldwide by 1996. Nintendo eventually sold a total of 35 million copies for the Game Boy, and 8 million for the NES.

Sega's arcade version of Tetris was successful in Japan, where it became the highest-grossing arcade game of 1989. Spectrum HoloByte's PC versions of Tetris sold more than 1 million copies as of 1995, with women accounting for nearly half of Tetris players, in contrast to most other PC games.

In January 2010, the Tetris franchise had sold more than 170 million copies, including approximately 70 million physical copies and over 100 million copies for cell phones, making it one of the best-selling video game franchises of all time. As of December 2011, Tetris has sold 132million paid mobile game downloads.

In 1993, the ZX Spectrum version of the game was voted number 49 in the Your Sinclair Official Top 100 Games of All Time. In 1996, Tetris Pro was ranked the 38th best game of all time by Amiga Power. Entertainment Weekly picked the game as the #8 greatest game available in 1991, saying: "Thanks to Nintendo's endless promotion, Tetris has become one of the most popular video games". Computer Gaming World gave Tetris the 1989 Compute! Choice Award for Arcade Game, describing it as "by far, the most addictive game ever". The game won three Software Publishers Association Excellence in Software Awards in 1989, including Best Entertainment Program and the Critic's Choice Award for consumers.

In 1995, Flux magazine ranked Tetris 30th on their Top 100 Video Games. Computer Gaming World in 1996 ranked it 14th on the magazine's list of the most innovative computer games. That same year, Next Generation listed it as number 2 on their "Top 100 Games of All Time", commenting that "there is something so perfect, so Zen about the falling blocks of Tetris that the game has captured the interest of everyone who has ever played it".

In 1999, Next Generation listed Tetris as number 2 on their "Top 50 Games of All Time", commenting that " Tetris is the essence of gameplay at its most basic. You have a simple goal, simple controls, and simple objects to manipulate". On March 12, 2007, The New York Times reported that Tetris was named to a list of the ten most important video games of all time, the so-called game canon. After announced at the 2007 Game Developers Conference, the Library of Congress took up the video game preservation proposal and began with these 10 games, including Tetris.

In 2007, video game website GameFAQs hosted its sixth annual " Character Battle", in which the users nominate their favorite video game characters for a popularity contest in which characters participate. The L-shaped Tetris piece (or "L-Block" as it was called) entered the contest as a joke character, but on November 4, it won the contest. On June 6, 2009, Google honored Tetris' 25-year anniversary by changing its logotype to a version drawn with Tetris blocks - the "l" letter being the long Tetris block lowering into its place, seen here. In 2009, Game Informer put Tetris 3rd on their list of "The Top 200 Games of All Time", saying that "if a game could be considered ageless, it's Tetris". The Game Informer staff also placed it third on their 2001 list of the 100 best games ever.

Electronic Gaming Monthly's 100th issue had Tetris as first place in the "100 Best Games of All Time", commenting that " Tetris is as pure as a video game can get. ... When the right blocks come your way - and if you can manage to avoid mistakes - the game can be relaxing. One mislaid block, however, and your duties switch to damage control, a mad, panicky dash to clean up your mess or die". Tetris was also the only game for which the list did not specify one or two versions; the editors explained that after deadlocking over which version was best, they concluded that there was no wrong version of Tetris to play. In 2007, Tetris came in second place in IGN's "100 Greatest Video Games of All Time".

In 1991, named Tetris one of the 50 best computer games ever. The editors called it "incredibly addictive" and "one of the best games of all time". In 2015, The Strong National Museum of Play inducted Tetris to its World Video Game Hall of Fame. A 2023 poll conducted by which surveyed a team of video game journalists across the industry ranked Tetris as the third best video game of all time.

During the game of Tetris, blocks appear to adsorb onto the lower surface of the window. This has led scientists to use tetrominoes "as a proxy for molecules with a complex shape" to model their " adsorption on a flat surface" to study the thermodynamics of nanoparticles.

Tetris appeared in the 2010 short animated film Pixels, and in the 2015 movie of the same name inspired by the former.

In 2014 it was announced that Threshold Entertainment had teamed up with the Tetris Company to develop Tetris - The Movie, a film adaptation of the game. Threshold's CEO described the film as an epic sci-fi adventure that would be the first part of a trilogy. In 2016, sources reported on a press release claiming the film would be shot in China in 2017 with an $80 million budget. However, no 2017 or later sources confirm the film ever actually went into production.

A movie titled , about the legal battle surrounding the game in the late 1980s, was announced in 2020, to star Taron Egerton as Henk Rogers. The movie premiered on March 31, 2023, on Apple TV+ to mostly positive reviews.

Ackerman, Dan (2016). The Tetris Effect: The Game that Hypnotized the World. New York: PublicAffairs. ISBN 9781610396110. OCLC 943694339.

Brzustowski, John (1992). Can You Win at Tetris? (Thesis). University of British Columbia. doi:10.14288/1.0079748.

Ichbiah, Daniel (2009). . La Saga des Jeux Vidéo (in French) (1st ed.). Triel-sur-Seine: Pix'N Love Editions. pp. 71-85. ISBN 978-2266087636. OCLC 1194432922.

Kent, Steven (2001). The Ultimate History of Video Games: From Pong to Pokemon: The Story Behind the Craze That Touched Our Lives and Changed the World (1st ed.). Three Rivers Press. pp. 377-381. ISBN 9780761536437. OCLC 47254175.

Loguidice, Bill; Barton, Matt (2009). Vintage Games: An Insider Look at the History of the Most Influential Games of All Time (1st ed.). Focal Press. pp. 291-301. ISBN 978-0240811468.

Sheff, David; Eddy, Andy (1999). Game Over: Press Start to Continue. Wilton, CT: Cyberactive Media Group. pp. 295-348. ISBN 0966961706. OCLC 1190934258.

Trefry, Gregory (2010). Casual Game Design: Designing Play for the Gamer in All of Us. Burlington, MA: CRC Press. pp. 179-185. ISBN 978-0123749536. OCLC 440113525.

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Tetris (Russian: Тетрис) is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s.

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The Raid 2: Directed by Gareth Evans. With Iko Uwais, Arifin Putra, Tio Pakusadewo, Oka Antara. Only a short time after the first raid, Rama goes undercover with the thugs of Jakarta and plans to bring down the syndicate and uncover the corruption within his police force.

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My number one list action movie is The Matrix because it balanced the depth of the story with the action. Somewhere among the top list, there was also The Dark Knight for the same reason. However, when speaking only 'action', I used to choose a Hongkong movie, Flashpoint, starred by Donnie Yen. Before Flashpoint, I'll choose a Thailand movie, Ong Bak which launched Tony Jaa career internationally. Now, when I speak an action movie that speak for the action, I will choose an Indonesia movie, 'THE RAID', choreographed by Iko Uwais and Yayan Ruhiyan and starred by them.

The problem with Donnie Yen's Flashpoint was you need to wait about one hour and fifteen minutes to get the action really start but when it started, it was really worth to wait. The fight between Donnie Yen and Collin Chou, inspired by MMA especially BJJ was so well choreographed and made audience hold their breath and asking "are this sh*t a real thing?". In Evans' latest, THE RAID, you won't need those one hour and fifteen minutes because he already made the audience gasps in the first fifteen minutes.

I wouldn't say a thing about Ong Bak because in my opinion, Merantau was more superior than Ong Bak. The problem with Merantau was Gareth was trying to bring audience to understand the culture of Silat first because showing the full action.You can said, Merantau was like Yamakasi doing for parkour while The Raid was the B-13 of silat.

It is useless to review this movie from the plot because there wasn't any significant plot. The plot was made only to bridge between one action scene to other action scene. But d*mn! Even with the weak dialog and cliché plot, Gareth executed it well so we, the audience, didn't have time to analyze this or that. What we know, we were flooded by f*cking awesome action movies from infiltration scene, massacre scene, and of course, martial art scenes when the characters have run out of bullets.

I remember when one of Merantau review said Merantau was Ong Bak when handled professionally. The same can be said with THE RAID. The Raid was Flashpoint with larger actions and handled professionally from the music, cinematography, and even the visual effect.

The music composed by Aria Prayogi and Fajar Yuskemal was like a combination between Hans Zimmer's Joker theme and Rage Against The Machine. It brought the audience immediately to the brutal tone of the movie. In some scenes, those music suddenly disappeared, leaving uneasiness to the audience. I wonder how Mike Shinoda of Linkin Park will interpret the scene to his score because Prayogi and Yuskemal score was perfect for the tone of this movie and it was really different with any Linkin Park score.

The sound effect, oh my, I hardly believe this is Indonesian movie. Even Hongkong movies are rarely have this good sound effect, You can differentiate between the bullet shot next to you to the bullet shot from the next room, The sound of knife slashing was so beautiful to listen and combined by the beautiful art of Silat, the scene was a masterpiece of a brutal dance of angel of death.

THE RAID has little visual effect but when they did, it was done amazingly and effectively. Frankly, prior to watch this movie, I was a little bit disappointed when I heard there will be slow-motion scene in the movie. However, Gareth proved me wrong. He was not Zack Snyder. The slow-motion was done only in one scene and perfectly executed which I hardly imagined how it should be done in other way.

Matt Flanery and Dimas Subhono as DOP played camera creatively and yet it captured all the motion perfectly. In fact, some scenes was like a scene taken from art movie due to their creative angle but it didn't reduce the brutal tone of the movie, didn't make the impact of every punch and kick weaker, in fact, in some scenes, it enhanced the "BAM!" factor.

The choreography was the factor which made this movie popular. I have said previously that even the fight scene between Donnie Yen and Collin Chou in Flashpoint had been surpassed by almost every fight scene in the movie. In Merantau, Gareth didn't want to show the brutal image of silat due to the main character of that movie was a naive and kind young man from village. In this movie, the characters are cops and bad guy, so either be killed or kill. Both Iko and Yayan have choreographed it so well so even one reviewer said "I didn't know there was so many ways to kill people until I saw this movie" and he was right. Jeff Imada (Bourne Identity) and Yuen Woo Ping will recognize these people from Indonesia and you'll probably hear about them in coming years among the top list of fight choreographer.

After watching this movie, I found myself lost my appetite to other action movies. For me, other action movies was a snack before I can watch the next Gareth Evans project, BERANDAL.

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My number one list action movie is The Matrix because it balanced the depth of the story with the action. Somewhere among the top list, there was also The Dark Knight for the same reason. However, when speaking only 'action', I used to choose a Hongkong movie, Flashpoint, starred by Donnie Yen.

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10 wins & 17 nominations. See more awards "

Cast

Cast overview, first billed only:

Storyline

The crown jewel of Her Majesty's Secret Intelligence Service, Agent Lorraine Broughton (Theron) is equal parts spycraft, sensuality and savagery, willing to deploy any of her skills to stay alive on her impossible mission. Sent alone into Berlin to deliver a priceless dossier out of the destabilized city, she partners with embedded station chief David Percival (James McAvoy) to navigate her way through the deadliest game of spies. Written by Focus Features

Taglines:

Talents can be overrated.

Motion Picture Rating (MPAA)

Rated R for sequences of strong violence, language throughout, and some sexuality/nudity | See all certifications "

Did You Know?

Trivia

Meanwhile the business card of CENTRAL modified for the film, the card is almost the same as they still use in the running cafe/restaurant with the same name in Budapest. The place were used to take some shots. Even the est. date is the same: 1887. See more "

Goofs

During the car chase, one of the pursuing cars is t-boned by a truck and flips. There's clearly no actual impact between the two vehicles, and the mortar used to flip the car is plainly visible. See more "

Quotes

[first lines]
Ronald Reagan : East and West do not mistrust each other because we're armed. We're armed because we mistrust each other. Mr. Gorbachev, tear down this wall.
See more "

Crazy Credits

The credits list the song "Stigmata" as being performed by Marilyn Mason and Tyler Bates. It is actually Marilyn Manson and Tyler Bates. See more "

Alternate Versions

In India, mandatory censorship cuts were required before the film could be granted an 'A' certificate from the CBFC (Indian Film Censors); these cuts completely removed the sex scene between Theron and Boutella, sight of Theron's bare bottom, shots of a woman's nipples through her t-shirt and a scene in which Theron is shown topless, in addition to this cuts were made to the subtitles removing uses of the terms: 'c**t', 'cock, 'balls', 'bitch', 'prick' and 'cocksucker'. However the language itself is still audible on the soundtrack. No cuts were made to violence. See more "

Connections

Referenced in Atomic Blonde: Spymaster (2017) See more "

Soundtracks

Blue Monday
Written by Stephen Morris (as Stephen Paul David Morris), Bernard Sumner, Peter Hook and Gillian Gilbert (as Gillian Lesley Gilbert)
Performed by Health
Produced by Tyler Bates
Courtesy of Loma Vista Recordings
By arrangement with Concord Music Group, Inc
See more "

User Reviews

Details

Release Date:

28 July 2017 (USA)

Also Known As:

The Coldest City

Box Office

Budget:

$30,000,000 (estimated)

Opening Weekend USA:

$18,286,420, 30 July 2017

Cumulative Worldwide Gross:

$100,014,025

Company Credits

Technical Specs

See full technical specs "

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Directed by David Leitch. With Charlize Theron, James McAvoy, John Goodman, Eddie Marsan. An undercover MI6 agent is sent to Berlin during the Cold War to investigate the murder of a fellow agent and recover a missing list of double agents.

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It looks as if the filmmakers realized that the public was sick of certain movies. Most movies nowadays are full of wire work, sci-fi, etc. often topped with icing made of needless or predictable background stories that add nothing. For example the beautiful girlfriend who gives the moral speeches or the troubled teenage daughter, who aren't present here.

Nothing of that is in John Wick. John Wick adds hardly a story, no character development, no needless character or background, no misplaced drama, no misplaced humor and not too much eye candy, nothing of that. What John Wick offers is action, action and more action. In fact, it is one long action scene, with some lines and close ups added. But that is not a problem. The directors promise action and deliver. While delivering they made it look good and convincing, without trying to be more, and they're smart enough to give the movie a satisfying beginning and ending.

And for those who claim that Keanu Reeves is a horrible actor..... you are right. But his blank expression is perfect for this movie. Leave the acting to the bad guys and the delicious guest part for Willem Dafoe.

If you're tired of movies with forced drama or loaded with CGI, John Wick will be a pleasant wake-up call.

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It looks as if the filmmakers realized that the public was sick of certain movies. Most movies nowadays are full of wire work, sci-fi, etc. often topped with icing made of needless or predictable background stories that add nothing. For example the beautiful girlfriend who gives the moral speeches or the troubled teenage daughter, who aren't present here.

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Netflix’s One Piece Live Action Test Screening Reportedly a Slaughterfest of Bad CGI, Nonsensical Story

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Netflix’s One Piece Live Action Test Screening Reportedly a Slaughterfest of Bad CGI, Nonsensical Story

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is one of the most popular anime series that has been running for over two decades. The epic adventure of Monkey D. Luffy and the Straw Hat Pirates has captured the hearts of millions of fans around the globe. The anime series is known for its outstanding storytelling, action, humor, and emotional moments that are loved by fans of all ages.

The show continues to gain millions of fans and as a result, a live-action series was announced in 2020 based on Eiichiro Oda's manga series of the same name. While some fans of the series felt that it was a good idea, others called it a horrible idea due to Netflix's earlier adaptations of anime series like were all a disaster. Recently, a trusted scoper from Hollywood tells that the CGI in Death Note, Bleach and Cowboy Bebop One Piece was abominable, and fans were not surprised about it.

Also Read: Netflix Reportedly "Pumped a Lot of Money" into 'Avatar: The Last Airbender' to Replace $1B Stranger Things Franchise

The First Impressions of One Piece's Live-Action Series

When the announcement of the live-action series of Eiichiro Oda's One Piece was announced, it was met with a lot of criticism by anime and manga fans. Recently, Divinity Seeker gave a scoop on the test screening of the live-action series by Netflix, where they stated that the show "tested horribly," as the CGI was horrible and the story of made no sense to the casual viewers, hence every episode of the Netflix adaptation are being rewritten.

From a source connected to Netflix:
* Avatar: The Last Airbender will no longer release in 2023, but Netflix believes this will be their Stranger Things
* One Piece tested horribly, the CGI looked bad and the story didn't make sense to non-fans, and they're rewriting entire eps

- Divinity Seeker (@DivinitySeeker1) April 13, 2023

In a series of tweets, Divinity Seeker stated that the first episode of the series heavily deviated from the source material. The first half of the episode was full of flashbacks of a young Monkey D. Luffy, and the other half of the episode quickly introduced the viewers to the first four crewmates of the Straw Hat Pirates.

On #OnePiece: in the first episode the first half is completely all flashbacks/features a Young Luffy, before we jump to the present and rush through introductions to Zoro, Nami, Usopp and Sanji all within the remaining 15 minutes, a major deviation from the source material.

- Divinity Seeker (@DivinitySeeker1) April 13, 2023

The scooper continued that his source stated that the tone of the show is not working for them, and the looks of the cast were different from the original characters which added to the difficulty of the live-action series, making it inconsistent. And the Baratie restaurant would be featured in the third episode of the series.

(From the source)
As for the tone of the show: it's not really working. The makeup/look of some of the cast look off, and the show jumps between being over the top goofy to being serious, and it's jarring and inconsistent.

They also built a giant set for Baratie for Episode 3.

- Divinity Seeker (@DivinitySeeker1) April 13, 2023

However, he acknowledged that he does not know anything about the original show, and from what he saw from the test screening looked fine to him, but some of them had unnatural hair color.

This is all I know! I know nothing about the original source material so I'm just repeating some of what I think may be of interest to a source connected to Netflix projects and execution of their roadmap.

- Divinity Seeker (@DivinitySeeker1) April 13, 2023

While the first test screening failed to meet the expectations of the creators, they are making changes so that it can add to the popularity of the anime and manga series. But is a live-action One Piece series possible that features authentic characters and a story true to the source material?

Also Read: "This is not a new decision for us": HBO Max Chief Defends J.K. Rowling, Claims Harry Potter Reboot Will Focus on 'Self-Acceptance' Despite Author's Controversial Views

The One Piece Adaptation Has Already Raised Concerns

The idea of the live-action adaptation of Eiichiro Oda's was already bad news, and numerous fans of the show were unsure if the OTT platform could pull off a successful adaptation of the series. But there were serious concerns as if not made correctly, it would infuriate the fans of the manga and anime series.

is an anime that features a complex and layered plot, that has been running since 1999, due to the show's unique art style and intricate plot building which has kept its audience engrossed for over two decades. Having the same art style in the live-action series would be difficult and even if creators use CGI to achieve the same art style, it would be difficult to give the charm and charisma as the manga or anime.

The show also features unique body features of certain characters, while most of the Straw Hat Pirates look like normal human beings but characters like Franky the Cyborg, and Brook have unique body features which are easy to be created in anime but it would look cartoonish in a live-action series. Moreover, all the Straw Hat Pirates have a unique charm to them, which can not be replicated in the One Piece show.

Lastly, Netflix does not do justice to anime adaptations as they fail to capture the same essence of the source material, they have tried in the past and have failed miserably. Moreover, as Divinity Seeker stated that the episodes are being rewritten, which shows that the series by Netflix will move away from the source material, which would affect the original essence of the show.

Also Read: HBO Max's 'The Hedge Knight' Game of Thrones Prequel to Explore Events 90 Years Before Main Series - Focus on Aegon V Targaryen

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Netflix's One Piece Live Action Test Screening Reportedly a Slaughterfest of Bad CGI, Nonsensical Story - FandomWire

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is one of the most popular anime series that has been running for over two decades. The epic adventure of Monkey D. Luffy and the Straw Hat Pirates has captured the hearts of millions of fans around the globe. The anime series is known for its outstanding storytelling, action, humor, and emotional moments that are loved by fans of all ages.

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Jack Black - Peaches (Official Music Video) The Super Mario Bros. Movie

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Lao Gan Ma (老乾媽, 老干妈, Lǎo gān mā, letteralmente "vecchia madrina"; scritto anche Laoganma) è una marca di salse al peperoncino prodotte in Cina. La salsa è prodotta dalla Laoganma Special Flavor Foodstuffs Company, fondata nel 1997. Tao Huabi, originaria della provincia di Guizhou, ne avviò la produzione nell'agosto del 1996, impiegando a quel tempo 40 persone in un'officina. Ogni giorno vengono prodotte 1,3 milioni di bottiglie di salsa, che vengono distribuite nel mercato cinese e in oltre 30 altri paesi. Tao Huabi è proprietaria dell'azienda e suo figlio Li Guishan è diventato il primo presidente della stessa. Secondo la rivista Women of China, nel gennaio 2011 il patrimonio dell'azienda ammontava a 1,3 miliardi di yuan (190 milioni di dollari) e possedeva 2.000 dipendenti. Alla Lao Gan Ma viene dato il merito di aver reso popolare l'olio di peperoncino cinese e i condimenti croccanti imbevuti in esso nel mondo occidentale, ispirando molti condimenti e salse a base di peperoncino della cucina sino-statunitense.

Un barattolo di Lao Gan Ma

L'azienda produce svariate salse con diversi aromi, come ad esempio la salsa chili croccante, la salsa all'olio piccante con fagioli neri, la salsa ai peperoncini fritti, la salsa piccante e la pasta di fagioli piccante, tra le altre. I prodotti Lao Gan Ma sono a base di salse al peperoncino tradizionali che si trovano nella cucina del Guizhou.

Il 25 febbraio 2015, a causa della mancata dichiarazione della presenza di arachidi nelle salse, forieri di forti reazioni allergiche, la Tek Shing Trading PTY, azienda importatrice della Lao Gan Ma in Australia, ha ritirato tutti i prodotti che contenevano arachidi nel Nuovo Galles del Sud e promesso un rimborso agli acquirenti.

In Cina vi è una larga proliferazione di prodotti contraffatti simili alla Lao Gan Ma, alla quale l'azienda ha risposto fondando una filiale di imprese private di terze parti. La contraffazione è dovuta al rifiuto del governo cinese di concedere la registrazione del marchio alle aziende secondarie. Dopo che la richiesta del marchio è stata respinta, sono state reperite oltre 50 aziende contraffattrici del marchio Lao Gan Ma. La registrazione del marchio è stata successivamente approvata nel 2003 dopo una lunga causa contro un falsario nella provincia dello Hunan.

Nella città di Changmingzhen (昌明镇), nella Contea di Guiding, parte della prefettura autonoma buyei e kiao di Qiannan, è stata aperta una fabbrica della Lao Gan Ma durante la pandemia di COVID-19 in Cina.

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Lao Gan Ma (老乾媽, 老干妈, Lǎo gān mā, letteralmente "vecchia madrina"; scritto anche Laoganma) è una marca di salse al peperoncino prodotte in Cina. La salsa è prodotta dalla Laoganma Special Flavor Foodstuffs Company, fondata nel 1997. Tao Huabi, originaria della provincia di Guizhou, ne avviò la produzione nell'agosto del 1996, impiegando a quel tempo 40 persone in un'officina.

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Two Brooklyn plumbers, Mario and Luigi, must travel to another dimension to rescue a princess from the evil dictator King Koopa and stop him from taking over the world. Two Brooklyn plumbers, Mario and Luigi, must travel to another dimension to rescue a princess from the evil dictator King Koopa and stop him from taking over the world. Two Brooklyn plumbers, Mario and Luigi, must travel to another dimension to rescue a princess from the evil dictator King Koopa and stop him from taking over the world.

Review

A very dark version of the light-hearted series.

Okay, I'll avoid everyone's usual comments of why they hated this movie and such. My main gripe with this awful film is one reason: the setting. In all Mario games, from Super Mario Bros. to Mario 64 to Mario Sunshine to Mario Party to Mario Tennis to Mario Golf to Mario Kart to Mario RPG to Super Mario World, and even in the 3 cartoon shows and in Smash Bros. I might add, the settings have always been happy, light-hearted, and made the person playing feel welcome to world of the Mushroom Kingdom. However, in the motion picture, we are taken to a very cold, hi-tech, dismal metropolis. Instead of a light-hearted, happy-go-lucky, feeling, we are now facing a dark and even depressing tone. Nothing of this setting makes the viewer feel welcome to the world like the games and cartoons did, which is why this fails to capture the real spirit of Mario(and Luigi).

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Super Mario Bros.: Directed by Annabel Jankel, Rocky Morton. With Bob Hoskins, John Leguizamo, Dennis Hopper, Samantha Mathis. Two Brooklyn plumbers, Mario and Luigi, must travel to another dimension to rescue a princess from the evil dictator King Koopa and stop him from taking over the world.

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Monster Hunter Generations Ultimate • 2017

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Monster Hunter Generations Ultimate • 2017

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Monster Hunter Generations Ultimate

モンスターハンターダブルクロス

Box Art (3DS)

Box Art (Switch)

GenU Logo

Modes

Single-player, multiplayer

Release Dates

Japan

March 18, 2017 (3DS)

August 25, 2017 (Switch)

Worldwide

August 28, 2018 (Switch)

Monster Hunter Generations Ultimate, known in Japan as Monster Hunter XX, is an action-role-playing game in the Monster Hunter series developed and published by Capcom. The game serves as an expanded edition of Monster Hunter Generations. Generations Ultimate adds two new flagship monsters, Bloodbath Diablos and Valstrax alongside the four flagship monsters from the previous game. New additions also include two new Hunter Styles, Valor Style and Alchemy Style.The Switch release of the game serves as a HD version.
Players take the role of a Hunter who arrives in Bherna to assist in Monster research of the area. The player begins by performing Low-Rank gathering quests before being assigned to take down specific monsters. Like in other games of the series, players hunt and carve monsters to craft new weapons and equipment.

Monster Hunter Generations serves as a celebration of all the previous titles in the Monster Hunter series, with villages and monsters from past games returning. The feline sidekicks, Palicos, return as assistance characters and playable characters. The playable Palicos are known as Nyanta, and feature a selection of unique support items. They can burrow underground to evade monsters, gather items in the field significantly faster, and can resurrect twice before formally being knocked out. The tradeoff is that Palicos are not as strong as human hunters and fights can take longer to finish.

Each weapon type features four unique movesets known as Hunting Styles, which bare similarity to the Skill Ranks from Monster Hunter Frontier G8. The Hunting Styles system provides more attack and defense possibilities for each weapon. Players can equip Hunter Arts through these styles that act as player skills. Hunter Arts must be filled with a gauge from attacking before they can be used. More Arts are unlocked as the player completes quests. All styles can use Hunter Arts.

Two new Hunting Styles are added to Monster Hunter Generations Ultimate alongside the four that appear in the normal game. The Valor style and the Alchemy Style. The Valor style allows hunters to sheath a weapon to charge attacks and absorb enemy hits. A variety of special attacks can be conducted from the sheathed stance. By performing maneuvers in the stance, players charge a meter that can be triggered to unlock an upgraded strength and moveset. Valor Style players must play skillfully and waste as little time attacking or chasing the monster. Valor Style allows only one equipable Hunter Art.

The Alchemy style is a support based Style with an attached meter that slowly fills over time. The meter is spent on performing Alchemy which synthesizes special items. These items can be recovery or support items for the player or attached party. Alchemy Style allows three equitable Hunter Arts, but these skills are on a longer cooldown.

The four returning Hunter Styles from Generations include:

Guild Style: The standard, balanced hunting style used in all Monster Hunter games. Can equip up to two Hunter Arts.

Aerial Style: Evading into any creature, whether it be a monster or another hunter, or other physical items such as bombs, will have the hunter leap into the air. Gains new attacks in the air at the cost of some grounded ones. Can equip only one Hunter Art.

Striker Style: Has significantly altered combos and changes to charge speed. Can equip up to three Hunter Arts.

Adept Style: Evading the split second before being hit will have the hunter perform a leap that covers a great distance and has significant invincibility frames, being able to counterattack and string combos once the leap ends. Blocking the split second before being hit allows the hunter to counterattack and string combos without delay. Certain moves cannot be triggered from standard, and requires evading/blocking. Can equip only one Hunter Art.

Monsters can be mounted, terrain from maps in previous games have included more ledges to provide more mounting opportunities. Mounting threshold, however, has increased which makes mounting monsters more difficult than in Monster Hunter 4. Monsters no longer receive any damage or receive status effects from any source as they are mounted; in turn, other hunter's attacks can no longer force a dismount, and their attacks will assist in building up the monster's knockdown gauge.

New powerful monster types called Deviant monsters are introduced. Although they appear similar to Subspecies, Deviants have a unique title and have completely new attacks rather than alterations to the normal monster's existing attacks and/or more aggressive behaviors. Deviants only appear in their exclusive quests and require special tickets to access their quests.

The weapon upgrade system has been revamped, instead of requiring a specific list of items needed to upgrade, any sort of item in a category listed in the upgrade can be used, drastically reducing the need to grind for a rare specific item. Weapons now have levels that raise attack and elemental attack when raised, and accumulating enough levels will upgrade the weapon. Higher rarity items accumulate more level experience. Armor now utilize the same system.

Monster Hunter Generations Ultimate contains several returning areas from across the Monster Hunter series, including returning villages.

Small Monsters

All fourteen weapon types from Monster Hunter 4 Ultimate return in Monster Hunter Generations Ultimate, with weapon types varying from swords, bows, hammers, guns and lances. Along with the traditional hunter mode, Generations adds the new Prowler mode which allows the player to take the role of a Felyne, a sentient cat-like species.

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Monster Hunter Generations Ultimate Discussion Weapons · Armor · Skill List · Hunting Styles · Hunter Arts · Palico Skills · Monsters · Item List · Locations · Village Quests · Hunter's Hub Quests · Special Permit Quests · Event Quests Monster Hunter Generations Ultimate, known in Japan as Monster Hunter XX, is an action-role-playing game in the Monster Hunter series developed and published by Capcom.

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Cacciatorpediniere Caio Duilio, la seconda unità della classe Orizzonte appartenente alla Marina Militare.

Cacciatorpediniere italiano Francesco Mimbelli della classe De La Penne.

Un cacciatorpediniere (solitamente abbreviato con la sigla CT) è una nave da guerra veloce e manovrabile, dotata di grande autonomia, progettata per scortare navi di dimensioni maggiori in una flotta o in un gruppo di battaglia e difenderle contro attaccanti più piccoli e a corto raggio d'azione (originariamente le torpediniere, successivamente sottomarini e aerei).

Il cacciatorpediniere nacque in Gran Bretagna poco dopo la guerra civile cilena del 1891 e durante la guerra sino-giapponese (1894-1895) per fare fronte ad un nuovo tipo di nave che durante questi conflitti aveva dimostrato la sua devastante efficacia: la torpediniera, inventata da John Ericsson.

La torpediniera era una barca piccola, molto più veloce delle navi di maggiori dimensioni, in grado di avvicinarsi rapidamente a queste ultime e lanciare le sue micidiali torpedini per poi fuggire via.

Mentre normalmente una nave con un corto raggio d'azione di questo tipo avrebbe potuto facilmente essere distrutta prima di poter usare le sue armi, le torpediniere avrebbero potuto agire insieme ad una flotta di navi di dimensioni maggiori, purché questa operasse vicino alla base. In questo caso la forza difensiva avrebbe dovuto scegliere quali bersagli attaccare: le navi di dimensioni maggiori, per il cui contrasto erano state costruite, o le più piccole ma veloci torpediniere all'attacco. Inoltre queste piccole ed economiche barche avevano un costo insignificante per l'attaccante.

Le marine del mondo riconobbero il bisogno di un'arma difensiva e svilupparono il "cacciatorpediniere". L'idea base era di avere uno schermo di navi veloci quanto le torpediniere, ma armate con cannoni, invece che con siluri. Queste avrebbero dovuto operare sufficientemente lontano dalla flotta principale da impedire alle torpediniere di entrare nel raggio di azione delle loro torpedini.

D'altra parte era chiaro già all'epoca che anche questo concetto avrebbe posto problemi: il cacciatorpediniere avrebbe dovuto essere capace di tenere a bada un attacco di torpediniere (che tipicamente non erano armate con cannoni), ma, dovendo operare lontano dalla flotta principale, sarebbe stato un facile bersaglio per altre navi capitali. Perciò venne anch'esso armato con siluri.

Un altro problema era che mentre la torpediniera aveva un raggio operativo limitato e perciò era economica e facile da produrre, il cacciatorpediniere avrebbe dovuto operare da schermo per la flotta e perciò doveva possedere un raggio operativo pari a quello delle corazzate. Pertanto spesso era di dimensioni molto maggiori delle navi che era destinato a contrastare.

la torpediniera giapponese Kotaka nel 1887

Prima dei veri cacciatorpediniere furono varate delle cannoniere-torpediniere, più lente delle torpediniere, ma armate sia di siluri che di cannoni ed in grado di operare lontano dai porti (l'HMS Rattlesnake negli anni ottanta del XIX secolo rappresentò la punta più avanzata di questo tipo di navi). Successivamente la marina imperiale giapponese e quella spagnola ordinarono alcune navi di transizione che si avvicinavano al caccia. Il Giappone introdusse la classe Kotaka ("Falco"), composta di grosse torpediniere "oceaniche" veloci, dotate di un buon armamento silurante ma anche di numerosi piccoli cannoni (37 mm, sufficienti per affrontare le torpediniere dell'epoca), in pratica delle super torpediniere. Le navi spagnole della classe Destructor erano più simili ad una veloce cannoniera-torpediniera armata con cannoni da 90 e 57 mm e vennero sviluppate nella successiva classe Furor, le cui unità furono tutte affondate nella Battaglia navale di Santiago de Cuba. Proprio dalla classe spagnola (ordinata, come le Kotaka, a cantieri britannici) venne derivato il cacciatorpediniere. Tra il 1888 e il 1893 la Royal Navy (ed altre marine, tra cui soprattutto la Marine Nationale francese) iniziarono a costruire unità simili, che possono essere considerate quasi come dei veri cacciatorpediniere ma che non erano ancora dotate di motori a turbina.

Il primo progetto effettivo di cacciatorpediniere con raggio di autonomia e velocità sufficiente a stare alle pari delle corazzate fu la classe Havock di cui furono varate due navi nel 1893, appartenenti alla Royal Navy. Gli Stati Uniti commissionarono il loro primo cacciatorpediniere, USS Bainbridge, cacciatorpediniere No. 1, nel 1902. Queste navi erano tutte dotate dei modernissimi motori a turbina, che permettevano velocità veramente eccezionali per l'epoca, riuscendo presto a superare il muro "psicologico" e tecnologico per unità a vapore dei 26 nodi, e poi anche quello dei 30.

La USS Wickes DD-75, capoclasse della classe omonima con i caratteristici quattro fumaioli

Nella prima parte del XX secolo i cacciatorpediniere crebbero in forza ed efficacia. Innovazioni come la propulsione a turbina, l'uso di bruciatori a petrolio piuttosto che carbone e torpedini "heater" con autonomia maggiore portarono allo sviluppo di navi efficaci da parte della Gran Bretagna e Germania.

Un'immagine del cacciatorpediniere Corazziere, prima del 1940

Ma anche le altre marine principali costruirono unità più grandi, come i cacciatorpediniere britannici della classe Tribal, da circa 2500 tonnellate di dislocamento e i caccia di squadra francesi; anche la marina italiana schierava i caccia di squadra della classe Soldati da 2.450 tonnellate, armati di cannoni da 120 mm e 4 o 6 tubi lanciasiluri da 533 mm ed in grado di filare anche 38 o 39 nodi, che però non avevano delle grandi caratteristiche di navigabilità, tanto che il caccia Lanciere andò perso insieme allo Scirocco della classe Maestrale dopo la Seconda Battaglia della Sirte durante una burrasca.

L'era dei missili

Un'onda si rompe sulla prua del Cacciatorpediniere USS Russel (DDG 59), parte del Gruppo d'attacco della USS Ronald Reagan nel Pacifico occidentale. Foto del Capo Spike Call, U.S. Navy, 9 febbraio 2007

Nella Marina degli Stati Uniti i cacciatorpediniere operano in supporto di gruppi di battaglia di portaerei, gruppi di azione di superficie, gruppi anfibi e gruppi rifornimento. I cacciatorpediniere con un simbolo di classificazione dello scafo "DD", eseguono principalmente compiti di guerra antisommergibile, mentre quelli con simbolo di identificazione dello scafo "DDG" sono multiruolo: antisommergibile, antiaereo e antinave. La relativamente recente aggiunta della capacità di lancio di missili cruise ha espanso grandemente il ruolo del cacciatorpediniere in missioni di attacco antinave e di attacco a bersagli terrestri. Con la rimozione di combattenti di superficie più pesanti, il tonnellaggio dei cacciatorpediniere è cresciuto (un moderno cacciatorpediniere della classe Arleigh Burke ha lo stesso tonnellaggio di un incrociatore leggero della seconda guerra mondiale).

Una sola classe di cacciatorpediniere è attualmente in uso nella marina USA: la classe Arleigh Burke. La classe Zumwalt è stata programmata per rimpiazzarli; il novembre 2001, la marina USA ha annunciato l'emissione di una revisione della Request for Proposal (RFP) for the Future Surface Combatant Program ("Richiesta di Proposta per il Programma per un Combattente di Superficie Futuro"). Conosciuto precedentemente come "DD 21", il programma sarà ora chiamato DD(X) per riflettere più accuratamente il suo scopo: costruire una famiglia di combattenti di superficie tecnologicamente avanzati, non una singola classe di navi. La classe DD(X) non è più chiamata classe Zumwalt e si prevede che sarà molto più grossa dei tradizionali cacciatorpediniere, essendo quasi tremila tonnellate più pesante di un incrociatore classe Ticonderoga. Potenzialmente impiegherà armi tecnologicamente avanzate ed un sistema di alimentazione integrato completamente elettrico.

Al 2018, i cacciatorpediniere in servizio presso la United States Navy risultano essere:

Attualmente la Royal Navy opera navi della classe Tipo 45. I cacciatorpediniere (così come le fregate) sono, come sempre, i cavalli da tiro della flotta, i primi ottimizzati per la difesa contraerea e le seconde per la guerra di superficie e sottomarina. Sono egualmente a loro agio in grosse task force o in operazioni indipendenti, che possono includere l'applicazione delle sanzioni, supporto umanitario o pattugliamento antidroga. I cacciatorpediniere britannici recenti hanno dislocamento medio di circa 5.000 tonnellate ed hanno un armamento misto di cannoni e missili che includono cannoni da 114 mm MK 8, Missili Sea Dart', cannoni a corto raggio da 20 mm, sistemi di difesa ravvicinata Vulcan Phalanx(CIWS), e tubi di lancio di siluri antisommergibile.

Al 2018, i cacciatorpediniere in servizio presso la Royal Navy risultano essere:

Una nave della classe Sovremennyj della ВМФ РФ

La marina russa ha ereditato i suoi cacciatorpediniere lanciamissili dalla ex marina sovietica, e nessun nuovo progetto è previsto attualmente. Pertanto rimangono in servizio gli attuali Udaloj ed , caccia da 7.000 tonnellate circa, ed i più pesanti Sovremennyj, unità da oltre 9.000 tonnellate dotate di missili supersonici Raduga SS-N 22 Sunburn (nome in codice NATO) con una testata di 300 kg di esplosivo; queste navi sono state progettate per attacchi individuali contro le portaerei dei gruppi da battaglia della US Navy, in modo da danneggiarle pesantemente impedendone le operazioni di volo, pur mettendo in conto la propria distruzione ad opera degli attacchi aerei provenienti dalle portaerei stesse, in quanto la loro capacità di difesa antiaerea per quanto potente non è in grado di tenere testa ad attacchi di saturazione (cioè con un numero elevato di velivoli contemporaneamente) portati dal gruppo aereo imbarcato delle portaerei. La Cina ne ha acquistato quattro esemplari, che vanno a rafforzare considerevolmente il potenziale della flotta d'altura cinese.

Cacciatorpediniere si scrive in russo Эска́дренный миноно́сец (Эсми́нец), Èskádrennыj minonósec (Èsmínec), tuttavia, questo termine è poco usato nella terminologia navale sovietica e poi russa; il termine più corrente per indicare questo tipo di nave è in russo Большой противолодочный корабль, Bolʹšoj protivolodočnыj korablʹ, che significa letteralmente grande nave anti-sommergibile.

Al 2018, i cacciatorpediniere in servizio presso la Voenno Morskoj Flot Rossijskoj Federacii risultano essere:

Attualmente la marina italiana ha in servizio due cacciatorpediniere lanciamissili della classe Orizzonte, (frutto del progetto congiunto italo-francese Horizon, caratterizzato dall'impiego del sistema missilistico europeo a lancio verticale PAAMS, Sylver A50, Sylver A43 che utilizza i nuovi missili Aster30 e Aster15). Si tratta delle navi Andrea Doria e Caio Duilio. Al pari delle pari classi francesi si presentano con un personalissimo profilo stealth immediatamente riconoscibile per le ampie superfici piatte e pulite che lo caratterizzano e che fanno parte di un complesso di accorgimenti volti a ridurre la tracciabilità radar, termica e acustica al fine di migliorarne furtività e occultamento ai sensori avversari.

Al 2020, i cacciatorpediniere in servizio presso la Marina Militare risultano quindi essere:

Anche se i termini contre-torpilleur e destroyer sono presenti nella terminologia navale francese, il primo come traduzione letterale di cacciatorpediniere e il secondo utilizzando la denominazione in inglese, la Marine nationale ha raramente utilizzato questi due termini, preferendovi spesso altre denominazioni, a volte in contrasto con il resto delle altre marine.

Il termine contre-torpilleur è stato utilizzato per diverse classi di navi prodotte prima della seconda guerra mondiale e per alcune navi italiane e tedesche ricevute a titolo di riparazioni di guerra.

La Marine nationale ha usato il termine destroyer d'escorte ( cacciatorpediniere di scorta) per indicare le 14 navi della classe Cannon ricevute dalla US Navy, dove erano classificate come destroyer escort e adottavano l' hull classification symbol DE, nella marina francese il pennant number fu invece F (dal 1975, i destroyer escorts statunitensi furono riclassificati da DE a FF).

C'è da dire che l'ingresso della Francia nella NATO e l'adozione del pennant number permettono di equiparare le differenti classi di navi a prescindere dalla denominazione, anche se con qualche eccezione, un caso evidente sono le FREMM: ovvero FREgate Multi-Missions (in italiano: FREgate MultiMissione), nella Marina militare sono considerate fregate e portano il pennant F, nella Marine nationale portano il pennant D e sono considerate frégates de premier rang (cioè cacciatorpediniere).

A partire dagli anni cinquanta, in occasione della realizzazione delle prime navi di produzione francese dopo la seconda guerra mondiale, viene scelto il termine escorteur per indicare una nave incaricata della protezione delle altre navi, dei convogli e delle comunicazioni marittime. La Francia produrrà 4 tipi di escorteurs (con 3 pennant number) differenti : escorteurs d'escadre ( D), escorteurs rapides ( F), avisos escorteurs ( F) e escorteurs côtiers ( P). L' escorteur non è quindi il cacciatorpediniere di scorta, che in francese si traduce in destroyer d'escorte, ma indica semplicemente una nave da scorta a una forza navale. Il termine sostituirà nella terminologia navale francese precedenti termini di destroyer, contre-torpilleur e torpilleur, che saranno definitivamente abbandonati. In seguito anche il termine sarà abbandonato, negli anni 70, a profitto dei termini fregata di 1º e 2º rango, e pattugliatore.

Nella Marina francese il termine fregata designa quindi dagli anni settanta due tipi di navi: le frégates de second rang cioè le fregate vere e proprie e gli (navi simili a corvette) contraddistinte dal pennant number F (navi più piccole, leggere, furtive, di sorveglianza) e le frégates de premier rang cioè i cacciatorpediniere contraddistinti dal pennant number D (navi più grandi, da difesa aerea, antiaerea, anti-sottomarino).

Contre-torpilleurs (elenco parziale, tutti dismessi)

Destroyers d'escorte (dismessi)

Escorteurs d'escadre (dismessi)

Frégates de premier rang

Al 2018, la Marine nationale ha in servizio le ultime 4 classi sopracitate, per un totale di 12 navi.

Al 2018, i cacciatorpediniere in servizio presso la Zhongguo Renmin Jiefangjun Haijun risultano essere:

Al 2018, i cacciatorpediniere in servizio presso la Kaijō Jieitai risultano essere:

1. Il termine ^ inglese equivalente è destroyer, talvolta italianizzato in "distruttore"; in tedesco abbiamo il termine Zerstörer, che significa letteralmente distruttore, analogamente al termine inglese destroyer, che comunque è abbreviativo di torpedo boat destroyer, letteralmente distruttore di torpediniere.

2. Collegamenti esterni in punto: ^

The Life of John Ericsson By William Conant Church, published 1911, 660 pages.

John Ericsson National Memorial in Washington

John Ericsson Society, New York - Centennial Anniversary year 2007 , su johnericsson.org. URL consultato il 16 dicembre 2012 (archiviato dall'url originale il 29 agosto 2007).

John Ericsson Archiviato il 13 agosto 2003 in Internet Archive. at National Inventors Hall of Fame

Monitor National Marine Sanctuary , su monitor.noaa.gov.

John Ericsson Statue Archiviato il 7 novembre 2003 in Internet Archive. in Gothenburg

Some Pioneers in Air Engine Design - John Ericsson , su stirlingengines.org.uk.

John Ericsson's solar engine , su stirlingengines.org.uk.

1870-02-19: CAPTAIN ERICSSON'S GUN CARRIAGE , su scientificamericanpast.com. URL consultato il 28 marzo 2012 (archiviato dall'url originale il 28 marzo 2012).

The Original United States Warship "Monitor" Correspondence between Cornelius Scranton Bushnell, John Ericsson, Gideon Wells, published 1899, 52 pages, compiled by William S. Wells.

Destroyers, Anthony Preston, Bison Books (London) 1977. ISBN 0-600-32955-0

The First Destroyers / David Lyon - Caxton Editions, 1997 - ISBN 1-84067-364-8

Kaigun: Strategy, Tactics, and Technology in the Imperial Japanese Navy, 1887-1941, David C. Evans, Mark R.Peattie, Naval Institute Press, Annapolis, Maryland ISBN 0-87021-192-7

Harald Fock: Z-vor. 2 Bände, Koehlers Verlagsgesellschaft, ISBN 3-7822-0762-9

Hans Mehl: Torpedoboote und Zerstörer. Verlag für Verkehrswesen Berlin

Stefan Terzibaschitsch: Zerstörer der U.S. Navy von der Farragut-Klasse bis zur Forrest-Sherman-Klasse, Bechtermünz Verlag, Augsburg 1997, ISBN 3-86047-587-8

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Un cacciatorpediniere (solitamente abbreviato con la sigla CT) è una nave da guerra veloce e manovrabile, dotata di grande autonomia, progettata per scortare navi di dimensioni maggiori in una flotta o in un gruppo di battaglia e difenderle contro attaccanti più piccoli e a corto raggio d'azione (originariamente le torpediniere, successivamente sottomarini e aerei).

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I was scrolling my TikTok (the social media app governments love to ban), enjoying the usual gamut of Elden Ring memes, when I stumbled upon a new mod that lets you call up and hop into jets and to murk fools in The Lands Between. This mod pack is broken af, and I just couldn't stop laughing at it.

Read More: Don't Want To Play Hogwarts Legacy? There's An Elden Ring Mod For That

Actually, that's the name of, too: Elden Ring Broken AF Edition is the latest add-on by Garden of Eyes, a growing troupe of modders focusing on creating new Elden Ring content. The team has produced some cool mods for FromSoft's latest kill-you-nonstop action-RPG already, like letting you spectate boss fights, turning the legendary hero Let Me Solo Her into a spirit ash, and adding flying broomsticks. The group's biggest undertaking, first announced last August, is a complete overhaul with "fully functioning" gun parries à la Bloodborne, additional horse skins for Torrent, a host of new weapons, and more. While that's under development, Garden of Eyes quietly worked on the Broken AF Edition mod pack, which dropped on March 28. The results are wild.

Elden Ring isn't hard when you're in a tank

You might think I'm being facetious, but this ain't a joke. When you whistle to summon Torrent in Broken AF Edition, your Tarnished will jump into a fighter jet or armored tank to blast goons into smithereens. The vehicles come strapped with a few world-destroying weapons, such as bomb strikes, machine guns, nukes, and heat-seeking missiles. The best part? Shooting barely expends FP, the game's stamina gauge, so you can literally perform a never-ending drive-by.

As you can see in the above video, Garden of Eyes turned multiple enemies into Swiss cheese, while making short work of a handful of difficut bosses, too. Having a hard time with Malenia, Blade of Miquella or Starscourge Radahn, two of The Lands Between's most notorious jerks? Not Garden of Eyes, as he simply bombed both chumps into oblivion before zooming off to find more kills. Even Dragonlord Placidusax and the Fire Giant were no match for the explosive barrage, quickly succumbing to the hail of gunfire and missiles.

The mod pack was inspired by a YouTuber

Garden of Eyes' Broken AF Edition mod pack was actually inspired by a separate mod found by a YouTuber. Skumnut (who used to stream on Twitch before getting permanently banned) describes himself as a "silly Souls guy." He plays all the popular Soulslikes, from Bloodborne to Dark Souls to Elden Ring, with his videos regularly doing over 100k views. In a March 21 upload, Skumnut said he came across a "fully functional" tank in Elden Ring this year. Unfortunately, the mod's creator posted it to the Chinese social media platform bilibili and had no intention of releasing it globally. So, Skumnut hit up Garden of Eyes on Discord to create something "you've never seen" in Elden Ring.

Skumnut told Kotaku over Twitter DMs that he was "super stoked" to get his hands on the mod after the "fantastic job" the Garden of Eyes team did. While he provided the ideas, Skumnut gave all props to Garden of Eyes for going "above and beyond" with Broken AF Edition. He also shouted out all the modders who are contributing to the game's longevity.

"After working with Garden of Eyes, I now know the potential of modding [in] Elden Ring," Skumnut said. "There are so many possibilities when it comes to modding this game, and I would like to see more crazy silly mods like this one in the future. Ones that no one would ever expect to see in Elden Ring."

Garden of Eyes told Kotaku over Twitter DMs that Broken AF Edition is one of "multiple other overhaul mods" the team currently has available in early access via Patreon that "will be released for free later down the road." He also confirmed the mod "swaps out" your trusty double-jumping horse Torrent and explained that the project's hardest aspect was getting flying mounts to work

"The mod itself took around two weeks to create, but that's because the base of flying mounts was already created from the Harry Potter flying brooms (which took around a month of constant work)" Garden of Eyes said. "So the time for the Broken AF mod was mainly one of our team members Luna creating the bullets, and me creating item icons and descriptions, then compiling everything into a playable mod. The hardest part was definitely the flying mounts, as building a base for that took a lot of experimenting and trial and error to get done, and it allowed us to create flying hippogriffs, brooms, and fighter jets!"

Read More: Butt-Naked Elden Ring Legend 'Let Me Solo Her' Has Been Modded Into A Badass Spirit Summon

As Skumnut suggested, I've never witnessed anything like this in Elden Ring before. I'd love to see how my arch-nemesis Godfrey, First Elden Lord tries to deal with my newfound military mighty. What's a puny axe to a freakin' nuke?

Update, 04/06/23, 09:55 a.m. ET: Added comments from Garden of Eyes.

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OK, These Elden Ring Mods Are Getting Outta Control

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I was scrolling my TikTok (the social media app governments love to ban), enjoying the usual gamut of Elden Ring memes, when I stumbled upon a new mod that lets you call up and hop into jets and to murk fools in The Lands Between.

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Uzumaki Update & Teaser | Toonami | adult swim

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L' amianto o asbesto è un insieme di minerali del gruppo degli inosilicati (serie degli anfiboli) e del gruppo dei fillosilicati (serie del serpentino) di consistenza fibrosa e cancerogeni. Per diventare amianto i minerali di partenza devono subire particolari processi idrotermali di bassa pressione e bassa temperatura. È tipicamente formato da singole fibre più lunghe di 5 µm e con rapporto lunghezza / larghezza di almeno 3:1.

I minerali classificati dalla normativa italiana come amianti sono

La tremolite e l'actinolite, due minerali comuni nelle rocce mafiche di tutto il mondo, nella loro struttura standard non hanno abito asbestiforme, perciò non rappresentano un pericolo per la salute.

In natura è un materiale molto comune. La sua resistenza al calore e la sua struttura fibrosa ne avevano reso comune l'uso come materiale per indumenti e tessuti da arredamento a prova di fuoco, ma la sua ormai accertata nocività per la salute ha portato a vietarne l'uso in molti paesi. Se respirate, le polveri contenenti fibre d'amianto possono infatti causare gravi patologie, l' asbestosi per importanti esposizioni, tumori della pleura, ovvero il mesotelioma pleurico, e il carcinoma polmonare.

Gli amianti più cancerogeni sono gli anfiboli; fra essi il più temibile è la crocidolite. Una fibra di amianto è 1300 volte più sottile di un capello umano. Non esiste una soglia di rischio al di sotto della quale la concentrazione di fibre di amianto nell'aria non sia pericolosa: un'esposizione prolungata nel tempo o a elevate quantità aumenta significativamente le probabilità di contrarne le patologie associate.

L'amianto è stato utilizzato fino agli anni ottanta per la coibentazione di edifici, tetti, navi, ad esempio le portaerei classe Clemenceau, treni; come materiale da costruzione per l'edilizia sotto forma di composito fibro-cementizio, noto anche con il nome commerciale Eternit, utilizzato per fabbricare tegole, pavimenti, tubazioni, vernici, canne fumarie, e inoltre nelle tute dei vigili del fuoco, nelle auto (vernici, parti meccaniche, materiali d'attrito per freni e frizioni di veicoli, guarnizioni) e anche per la fabbricazione di corde, plastica e cartoni. Inoltre la polvere di amianto è stata largamente utilizzata come coadiuvante nella filtrazione dei vini. Altro uso diffuso era come componente dei ripiani di fondo dei forni per la panificazione.

Il primo paese al mondo a usare cautele contro la natura cancerogena dell'amianto tramite condotti di ventilazione e canali di sfogo fu il Regno Unito nel 1930 a seguito di pionieristici studi medici che dimostrarono il rapporto diretto tra utilizzo di amianto e tumori. Nel 1943 la Germania fu il primo paese a riconoscere il cancro al polmone e il mesotelioma come conseguenza dell'inalazione di asbesto e a prevedere un risarcimento per i lavoratori colpiti. Il primo stato a bandire l'amianto fu l' Islanda nel 1983 e attualmente oltre 50 paesi nel mondo hanno bandito l'amianto.

Divieto d'uso in Italia

La produzione, la lavorazione e la vendita dell'amianto sono fuori legge in Italia dal 1992. La legge n. 257 del 1992, oltre a stabilire termini e procedure per la dismissione delle attività inerenti all'estrazione e alla lavorazione dell'asbesto, è stata la prima a occuparsi anche dei lavoratori esposti all'amianto. All'art. 13 essa ha introdotto diversi benefici consistenti sostanzialmente in una rivalutazione contributiva del 50% ai fini pensionistici dei periodi lavorativi comportanti un'esposizione al minerale nocivo. In particolare questo beneficio è stato previsto: per i lavoratori di cave e miniere di amianto a prescindere dalla durata dell'esposizione (comma 6), per i lavoratori che abbiano contratto una malattia professionale asbesto-correlata in riferimento al periodo di comprovata esposizione (comma 7) e per tutti i lavoratori che siano stati esposti per un periodo superiore ai 10 anni (comma 8).

In seguito alla normativa indicata nel 1995 venne stabilita una procedura amministrativa che vedeva coinvolto l' INAIL per l'accertamento dei presupposti di legge per il riconoscimento dei predetti benefici previdenziali. In particolare l'INAIL procedeva all'accertamento dei rischi presso lo stabilimento del datore di lavoro tramite professionisti interni inquadrati nella CONTARP (Consulenza Tecnica Accertamento Rischi e Prevenzione); sulla base degli accertamenti di esposizione e dei curricula professionali dei lavoratori venivano quindi rilasciati agli stessi gli attestati dell'eventuale periodo di avvenuta esposizione all'amianto. Questa procedura è stata sostanzialmente confermata con decreto interministeriale del 27 ottobre 2004, adottato ai sensi dell'art. 47 della legge n. 326 del 2003, che ha anche ridotto la rivalutazione contributiva al 25% e stabilito che il beneficio è utile solo ai fini della misura della pensione e quindi non più anche per la maturazione del diritto. Tuttavia prima degli anni ottanta i curricula non erano archiviabili in formato digitale e nel settore marittimo il cambio di bandiera di molte compagnie è stato causa di difficoltà nel recuperare gli attestati di servizio; inoltre con la rottamazione delle navi finivano al macero anche gli archivi.

In assenza di un parere rilasciato dai professionisti INAIL il singolo lavoratore può incontrare serie difficoltà nel documentare in sede amministrativa la propria esposizione all'amianto, dovendo pertanto ricorrere spesso a un accertamento giudiziale. Tuttavia, per effetto delle modifiche introdotte dalla citata legge n. 326 del 2003, la domanda all'INAIL per il rilascio dell'attestato è stata sottoposta a un termine di decadenza di 180 giorni decorrenti dall'entrata in vigore del citato decreto interministeriale del 27 ottobre 2004, scaduto il quale l' azione giudiziaria non era più proponibile.

Valori limite previsti dalla legislazione italiana per gli ambienti di lavoro.

Applicazione

Valore limite

Metodo analitico

Riferimento legislativo

TLV-TWA valore limite di esposizione al crisotilo (media giornaliera)

0,6 f/ml

MOCF

D.Lgs. 277/91, art. 31

Valori limite previsti dalla legislazione italiana in interventi di bonifica.

Fondamentale per i lavoratori potenzialmente esposti alle fibre di amianto è l'osservanza delle norme in materia di utilizzo di dispositivi di protezione individuale. Per l'utilizzo di un DPI è prevista: l'informazione del personale sui rischi dai quali protegge il DPI, l'addestramento all'uso di DPI di terza categoria, la verifica sulle modalità di impiego dei DPI e sul loro stato e la manutenzione periodica per mantenere i dispositivi efficienti. I DPI per esposizioni all'amianto sono:

tuta di protezione

copri scarpe o stivali di gomma

guanti da lavoro

protettori delle vie respiratorie.

La tuta deve essere intera, possedere un cappuccio, essere priva di tasche, chiusa ai polsi e alle caviglie con elastici e data da un tessuto idoneo a non trattenere le fibre. Sono disponibili tute monouso in Tyvek oppure in tessuto lavabile in cotone trattato o in gore-tex. Le prime non devono essere lavate, si acquistano a prezzi contenuti, ma allo stesso tempo sono poco traspiranti e possiedono scarsa resistenza allo strappo. Le tute in tessuto lavabile, ovvero in cotone trattato, come vantaggi hanno il costo moderato, la possibilità di essere riutilizzate e la capacità di traspirare il sudore. Gli svantaggi sono dovuti al lavaggio del dispositivo di protezione che non può essere lavato in ambienti domestici, ma deve essere trasportato in lavanderie autorizzate; un ulteriore problema è dovuto alla perdita del trattamento di protezione in seguito ai lavaggi. Le tute in gore-tex presentano le caratteristiche migliori, sono traspiranti e confortevoli, resistenti, lavabili e impermeabili, ma hanno costi particolarmente elevati e anche queste possono essere lavate solo da lavanderie autorizzate o da lavatrici poste in cantiere. Le calzature devono essere costituite da materiali lavabili e possedere un gambale sufficientemente alto da essere coperto dai pantaloni della tuta.

I dispositivi di protezione delle vie aeree possono essere suddivisi in isolanti e non isolanti. I dispositivi isolanti permettono al lavoratore di utilizzare aria proveniente da una sorgente non inquinata. Si usano quando: c'è un elevato quantitativo di inquinamento ambientale, con concentrazione di ossigeno nell'aria molto bassa oppure se vi è la presenza di gas o vapori al di sopra dei limiti di sicurezza. I dispositivi non isolanti filtrano l'aria attraverso opportuni filtri, specifici per ogni tipo di sostanza, che sono in grado di trattenere gli inquinanti dispersi nell'aria.

I dispositivi per le vie aeree possono essere inoltre a semimaschera o a maschera facciale intera e il loro utilizzo dipende dalla concentrazione delle fibre di amianto in aria.

La bonifica dell'amianto può avvenire utilizzando tre diversi metodi:

rimozione, eliminare materialmente la fonte di rischio;

incapsulamento, impregnare il materiale con l'uso di prodotti penetranti e ricoprenti;

confinamento, installare delle barriere in modo da isolare l'inquinante dall'ambiente.

La rimozione è il procedimento maggiormente utilizzato perché elimina ogni potenziale fonte di esposizione e ogni bisogno di attuare cautele rispettive alle attività che vengono svolte nell'edificio. Gli svantaggi che porta questo tipo di bonifica sono: esposizione dei lavoratori a livelli elevati di rischio, produzione di contaminanti ambientali, produzione di alti quantitativi di rifiuti tossici e nocivi che devono essere smaltiti in determinati depositi, tempi di realizzazione lunghi e costi molto elevati.

L' incapsulamento è un trattamento con prodotti penetranti o ricoprenti che permettono di inglobare le fibre di amianto e consente di costituire una pellicola di protezione sulla superficie esposta. I costi e i tempi di intervento appaiono più contenuti, non è necessario applicare un materiale sostitutivo e di conseguenza non vengono prodotti rifiuti tossici. Inoltre il rischio è minore per i lavoratori addetti e per l'ambiente. L'unica verifica di cui necessita questa modalità di bonifica è un programma di controllo e manutenzione, in quanto l'incapsulamento può alterarsi e venire danneggiato.

Infine il confinamento consiste nel posizionare una barriera a tenuta che divida le aree che vengono utilizzate all'interno dell'edificio dai luoghi dove è collocato l'amianto. Per evitare che le fibre vengano rilasciate all'interno dell'area, il processo deve essere accompagnato da un trattamento incapsulante. Il vantaggio principale è quello di creare una barriera resistente agli urti. Il suo utilizzo è idoneo per materiali facilmente accessibili, soprattutto per quanto riguarda le aree circoscritte. I costi sono accessibili a meno che l'intervento non richieda lo spostamento di impianti, quali elettrico, termoidraulico e di ventilazione. È necessario stilare un programma di controllo e manutenzione.

Un ulteriore processo per l'inertizzazione e di compattazione delle polveri di amianto è la nodulizzazione.

In Italia, per poter smaltire l'amianto si deve fare riferimento ad aziende regolarmente iscritte all'Albo nazionale delle imprese che effettuano la gestione dei rifiuti, come stabilito dalla Corte di Cassazione con la sentenza n. 11128/2015. Per incentivare la messa in sicurezza dal rischio amianto e rendere più sostenibili gli alti costi il Parlamento ha approvato con la legge di stabilità 2016 la detraibilità del 65% delle spese di bonifica.

È un'attività di prevenzione che si basa sul controllo sanitario dei lavoratori esposti a rischio con l'obiettivo di proteggere la loro salute, prevenire malattie professionali e le malattie correlate al lavoro. La sorveglianza sanitaria include:

1. visita medica preventiva per assodare l'assenza di problematiche relative al lavoro in quanto è fondamentale valutare l'idoneità alla mansione che andrà a svolgere il lavoratore;

2. visita medica periodica per accertare che i lavoratori siano idonei a svolgere la specifica mansione. La frequenza di tali controlli avviene una volta l'anno, nel caso in cui la all'interno della norma relativa non sia specificato. Il medico competente può definire, in base alla valutazione del rischio, ogni quanto un lavoratore deve sottoporsi alla visita. Allo stesso tempo, con provvedimento motivato, l'organo di vigilanza può imporre periodicità discorde rispetto a quello che ha indicato il medico competente;

3. visita medica su richiesta del lavoratore, ogni qual volta il medico competente reputi lo stato fisico del soggetto correlato ai rischi derivanti dal lavoro svolto, al fine di esprimere l'idoneità alla mansione specifica;

4. visita medica nel momento in cui si decida di cambiare mansione, permettendo di verificare se sussiste l'idoneità;

5. visita medica al termine del rapporto di lavoro solamente quando la norma lo prevede.

6. visita medica al momento della preassunzione;

7. visita medica prima che si riprenda il lavoro, in seguito ad un periodo di assenza per motivi di salute di durata superiore ai sessanta giorni continuativi, per verificare se il soggetto è idoneo all'incarico lavorativo.

L'obbligo e l'onere economico di garantire la sorveglianza sanitaria spettano al datore di lavoro, mentre il medico competente ha il compito di emettere un giudizio di idoneità alla mansione. I lavoratori che devono provvedere alla manutenzione, rimozione dell'amianto o dei materiali contenenti amianto, oppure in caso di smaltimento e trattamento dei relativi rifiuti, ovvero alla bonifica delle aree interessate, prima di poter svolgere le determinate mansioni sono obbligatoriamente sottoposti, almeno una volta ogni tre anni, oppure nel caso in cui sia il medico a decidere, a sorveglianza sanitaria. La stessa ha come scopo anche quello di constatare se al soggetto è consentito utilizzare i dispositivi di protezione individuale. Per quanto riguarda i lavoratori che sono stati iscritti anche solamente una volta nel registro degli esposti devono essere sottoposti a visita medica al termine del rapporto di lavoro ed anche a successivi accertamenti.

L' asbestosi è stata la prima malattia professionale amianto-correlata riconosciuta dall'INAIL; dal 1994 sono altresì tabellate come tali anche il mesotelioma ( pleurico, pericardico e peritoneale) ed il carcinoma polmonare.

Le zone con mortalità da amianto più elevata sono la provincia di Gorizia ( Monfalcone) e Trieste nel nord est, gran parte della Liguria, Genova e soprattutto La Spezia e la provincia di Alessandria nel nord ovest, Carrara, Livorno, Massa e Pistoia al centro, Taranto a sud, in Sicilia a Siracusa con lo stabilimento Eternit. Sono quasi tutte zone costiere con cantieri navali e porti. Fra le province non costiere figurano Alessandria, dove è situato Casale Monferrato, sede per circa 80 anni della più grande fabbrica di cemento-amianto della Eternit, Pavia, dove è situato Broni, sede del cementificio Fibronit, e Pistoia, sede di Breda Costruzioni Ferroviarie.

Dal 1992 al giugno 2005, le domande presentate per andare in pensione usufruendo del beneficio di legge, sono state circa 71000 in Liguria (1 ogni 20 abitanti). I numeri sono sensibilmente più alti se confrontati con quelli del vicino Piemonte, la seconda regione più colpita in Italia, che ha circa 43000 domande (1 ogni 100 abitanti).

Film documentari sull'amianto

Legge 27 marzo 1992, n. 257 - Norme relative alla cessazione dell'impiego dell'amianto

Decreto ministeriale 6 settembre 1994 Normative e metodologie tecniche di applicazione dell'art. 6, comma 3, e dell'art. 12, comma 2, della legge 27 marzo 1992, n. 257, relativa alla cessazione dell'impiego dell'amianto

Titolo IX, Capo III del Decreto legislativo 9 aprile 2008, n. 81 (Testo unico sulla salute e sicurezza sul lavoro)

Piano nazionale amianto - Ministero della Salute - Aprile 2013

Art. 1, commi 250e 250-bis del Legge 11 dicembre 2016, n. 232 - Bilancio di previsione dello Stato per l'anno finanziario 2017 e bilancio pluriennale per il triennio 2017-2019.

Art. 41-bis del Decreto-Legge 30 aprile 2019, n. 34 - Misure urgenti di crescita economica e per la risoluzione di specifiche situazioni di crisi.

Regione Puglia

1. Assoamianto. ^ Patologie connesse all'amianto Archiviato il 21 gennaio 2021 in Internet Archive.. Verificato l'11-2-08.

2. ^ (F.Pofi,S.Zaffina;P.Modugno,G.Ardito,F.Vinci. A proposito di un caso di mesotelioma peritoneale. Acta Mediterranea Volume 13,N2 spe. Palermo 1997)

3. Assoamianto. ^ Il minerale amianto Archiviato il 13 febbraio 2008 in Internet Archive.. Verificato 11-02-08.

4. Assoamianto. ^ Impieghi dell'amianto Archiviato il 24 dicembre 2007 in Internet Archive.. Verificato 11-02-08.

5. ^ Collegium Ramazzini, The 18th Collegium Ramazzini statement: The global health dimensions of asbestos and asbestos-related diseases , in Scandinavian Journal of Work, Environment & Health, vol. 42, n. 1, 1º gennaio 2016, pp. 86-90, DOI:10.5271/sjweh.3541. URL consultato il 12 ottobre 2016 (archiviato il 13 ottobre 2016).

6. ^ Catalogo dell'uso di amianto in comparti produttivi, macchinari, impianti. (), su ispesl.it. URL consultato il 10 novembre 2012 (archiviato dall'url originale l'8 ottobre 2013).

7. Pubblicata in Suppl. Ord. n. 64 alla ^ Gazz. Uff. n. 87, Serie Generale, Parte Prima del 13.4.92.

8. ^ Anna Maria Liguori, Quanto amianto ancora in giro , in la Repubblica, 19 giugno 2018, p. 53. URL consultato il 16 settembre 2020 (archiviato il 21 gennaio 2021).

9. ^ Linee Guida e buone prassi , su lavoro.gov.it. URL consultato il 25 gennaio 2015 (archiviato dall'url originale il 25 gennaio 2015).

10. v. ^ D.P.R. n. 1124/65, Allegato 5, n. 56, come modificato dal D.P.R. n. 336/94.

11. ^ Enrico BULLIAN, La storia comparata dell'uso e delle conseguenze dell'amianto nei più importanti cantieri navali italiani dell'alto Adriatico nei "lunghi anni Settanta", in Diacronie. Studi di Storia Contemporanea, vol. 15, n. 3/2013.

12. ^ V. Gennaro et al., Incidenza ed eziologia nei primi 5 anni d'esperienza del Registro Mesoteliomi della Liguria, Ferrara, 3ª Riunione scientifica annuale dell'Associazione italiana dei registri tumori (AIRT), 11-12 marzo 1999.

13. ^ Mastrantonio et al., Mortalità per tumore maligno della pleura nei maschi 1988-97 nelle province italiane, 2002.

Enrico Bullian, Il male che non scompare. Storia e conseguenze dell'uso dell'amianto nell'Italia contemporanea, Il ramo d'oro, Trieste 2008.

Enrico Bullian, La storia comparata dell'uso e delle conseguenze dell'amianto nei più importanti cantieri navali italiani dell'alto Adriatico nei "lunghi anni Settanta", in Diacronie. Studi di Storia Contemporanea, 15, 3/2013.

Ariella Verrocchio (a cura di), Storia/Storie di amianto, Ediesse, Roma 2012.

(EN, FR) Enciclopedia canadese.Asbesto , su

L'amianto nel mondo, sito gestito dai sindacati europei , su hesa.etui-rehs.org. URL consultato il 10 febbraio 2008 (archiviato dall'url originale il 18 maggio 2006).

Associazione di tutela , su amiantomaipiu.it.

Eternit e amianto; la nascita, la diffusione e la morte , su meccanica.com. URL consultato il 19 settembre 2008 (archiviato dall'url originale il 2 dicembre 2008).

Domande Frequenti FAQ sull'amianto e l'eternit , su alessandroronchi.net.

Cos'è l'amianto e la sua storia sul sito della Regione Emilia-Romagna , su regione.emilia-romagna.it. URL consultato il 20 settembre 2009 (archiviato dall'url originale il 23 aprile 2009).

Amiantonet.it, sito informativo , su amiantonet.it. URL consultato il 18 maggio 2019 (archiviato dall'url originale il 19 gennaio 2013).

AIEA (Associazione italiana esposti amianto) , su associazioneitalianaespostiamianto.org.

ABREA (Associazione brasiliana esposti amianto) , su abrea.com.br.

AFeVA (Associazione familiari vittime amianto) , su afeva.it.

APIN (Asbestos Personal Injury Network , su apin.it. URL consultato il Vittime amianto Network).

Analisi flussi gestione dell'amianto (PDF) [collegamento interrotto], su web.unife.it.

Articoli su amianto e mesothelioma , su asbestosmesothelioma.info. URL consultato il 5 gennaio 2013 (archiviato dall'url originale il 14 gennaio 2013).

# data[].attributes.attachment_link.description
L' amianto o asbesto è un insieme di minerali del gruppo degli inosilicati (serie degli anfiboli) e del gruppo dei fillosilicati (serie del serpentino) di consistenza fibrosa e cancerogeni. Per diventare amianto i minerali di partenza devono subire particolari processi idrotermali di bassa pressione e bassa temperatura.