# data[].attributes.attachment_link.title
Zadanie #8_ Nástroje generatívnej UI - ostatné nástroje

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Zadanie #7_ Nástroje generatívnej UI - práca so zvukom

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Zadanie #6_ Nástroje generatívnej UI - práca s obrazom II.

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Zadanie #5_ Nástroje generatívnej UI - práca s obrazom I.

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Join a game of kahoot here. Kahoot! is a free game-based learning platform that makes it fun to learn – any subject, in any language, on any device, for all ages!

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Kahoot! | Learning games | Make learning awesome!

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Kahoot! is a game-based learning platform that brings engagement and fun to 1+ billion players every year at school, at work, and at home.

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ChatPDF is the fast and easy way to chat with any PDF, free and without sign-in. Talk to books, research papers, manuals, essays, legal contracts, whatever you have! The intelligence revolution is here, ChatGPT was just the beginning!

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Zadanie #3_ Nástroje generatívnej UI - práca s textom I.

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Join a game of kahoot here. Kahoot! is a free game-based learning platform that makes it fun to learn - any subject, in any language, on any device, for all ages!

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Zadanie #4_ Nástroje generatívnej UI - práca s textom II.

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Možnosti robota  Blue Bot pre mladších žiakov

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Robot Pro-Bot pre žiakov umožňuje pokročilejšie programovanie

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3.5 - Vkladanie výstupov projektových aktivít do stránok (Embed kódy)

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3.4 - Digitálne nástroje využívané v projektovej práci

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3.3 Pridávanie partnerov a žiakov do projektu

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3.2 Inšpirácie projektových aktivít a využívanie DT

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3.1 Tvorba a štruktúra stránok projektu 

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2.6 Oboznamenie sa s prostredím TwinSpace -nové

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2.3 Príprava vlastného projektového zámeru

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2.2. Komunikácia s projektovým partnerom

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2.7_Ochrana súkromia, eSafety, netiketa, pravidlá správania sa na webe_online

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1.7 Digitálne technológie na tvorbu avatarov1

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1.4 Vzorové príklady realizovaných projektov – ukážky dobrej praxe

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4_Čo treba skontrolovať v eTwinning účte

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2_Dokončenie registrácie - ESEP Registered

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1_Návod na registráciu do platformy ESEP

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Millions of free jigsaw puzzles created by a large community. Create, play, share jigsaw puzzles and compete with other users.

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Canva is a free-to-use online graphic design tool. Use it to create social media posts, presentations, posters, videos, logos and more.

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Magická Canva a možnosti kolaborácie v projektoch eTwinning, 25.03.2024

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Vzdelávareň slúži všetkým eTwinning učiteľom na Slovensku. Je to oficiálna skupina, ktorú vedie eTwinning na Slovensku v spolupráci s ambasádormi. V tejto skupine zverejňujeme všetky nahrávky nami organizovaných webinárov, ako aj ďalšie podporné materiály pre úspešnú realizáciu eTwinning projektov.

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Nevíte si rady s novou platformou nebo potřebujete poradit s registrací nebo vytvořením ESEP účtu?
Spouštíme eTwinningovou online poradnu, kde všechny dotazy týkající se nové platformy ESEP zodpovíme a vyřešíme společnými silami případné problémy.

Na prvním termínu se můžeme potkat ve středu 31. 1. 2024.

Poradna bude probíhat přes aplikaci pravidelně každou druhou středu v měsíci mezi 18. a 19. hodinou, kdy na vás a vaše dotazy budou čekat zkušení učitelé - ambasadoři eTwinning a členové Národního podpůrného střediska eTwinning.

Nehodí se vám lednový termín? Potkáme se na některém z dalších během tohoto pololetí:
14. 2., 28. 2., 13. 3., 27. 3., 10. 4., 24. 4., 8. 5., 22. 5. a 5. 6.

Těšíme se na vás!

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Jsme příspěvková organizace Ministerstva školství, mládeže a tělovýchovy a česká národní agentura pro mezinárodní vzdělávání.

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WordArt.com is an AI-powered word cloud generator that enables you to create amazing and unique word clouds with ease.

Professional quality results can be achieved in no time at all, even for users with no prior knowledge of graphic design.

Word clouds (also known as tag cloud, word collage or wordle) are visual representation of text that give greater rank to words that appear more frequently.

Word clouds are perfect for creating stunning personalized gifts. No sign up required!

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Create Stunning Word Clouds in Seconds | WordArt.com

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WordArt.com is an online word cloud generator that enables you to create amazing and unique word clouds with ease

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1.1 Predstavenie programu eTwinningeTwinning ako súčasť programu Erasmus+ Komunita medzinárodnej spolupráce škôl v Európe Národná webová stránka www.etwinning.sk

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Integrate a character creator into your game in days - Ready Player Me

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Thousands of companies use Ready Player Me developer tools to give their users high-quality personalized avatars that increase retention and engagement.

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Avachara is a site where you create an avatar character, such as portrait and anime avatar, play with communication between avatars in chat and bulletin board.

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3.1 Tvorba a štruktúra stránok projektu 

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Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

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Vimeo Interactive Video Experience Platform

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Record, upload, cut, crop, trim, make GIFs, and more. Not sure where to start? Creating content is easier than ever with our AI script generator and AI-powered editing. And you can always elevate your video by adding interactive, clickable elements.

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možnosť získať 400Eur

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Eligibility Criteria for the Meet and Code Grant

Charitable non-profit organizations from the following countries are eligible to apply for the Meet and Code grant: Austria, Belgium, France, Germany, Italy, Ireland, Luxembourg, Netherlands, Poland, Romania, Spain, the United Kingdom and Ukraine. All submitted digital skills and coding event ideas should take place within the timeframe of June 17, 2024 till October 31, 2024, and be aligned with EU Code Week. The events should address and include children and youth from underserved and underrepresented groups and must be free of charge for participants.

More details are provided in the section: Funding Criteria for Selecting Submitted Project Ideas.

Who is Behind Meet and Code?

Behind the Meet and Code initiative are the organizing partners Haus des Stiftens für Unternehmen & Non-Profits gGmbH (Haus des Stiftens) and TechSoup Europe, along with respective country partners in the TechSoup Europe network and the main donor partner Amazon, which enables the initiative within the framework of Amazon Future Engineer by providing financial support and know-how. Haus des Stiftens is responsible for the initiative and the organization of the charitable project. TechSoup Europe coordinates the funding and operation of the project through the responsible non-profit country partners of the TechSoup Europe network. The TechSoup Europe partners are responsible for coordinating the initiative and selecting the event applications to be supported in their respective countries. Meet and Code was originally developed by Haus des Stiftens, SAP and TechSoup Europe.

Validating Applicant Organizations

Organizations interested in applying for a Meet and Code grant must first register with Meet and Code and undergo validation of their status as a charitable non-profit organization. This process is performed by the TechSoup Europe network partner in the applicant organization's country.

Authorized representatives of the organization are required to provide details of their organization with a comprehensive description of their event idea and valid contact information. More than one event idea can be submitted as long as the projects are significantly different from one another.

Idea Submission Window

Organizations may submit their event ideas between May 22, 2024 and September 30, 2024 inclusive. To ensure evaluation by the local partner, submissions must be complete with all supporting documents provided and submitted by the close of registration.

Evaluating an Event Idea

Each event idea will be evaluated by the respective country partner. Following a four-week period, the organization's representative will be notified via email stating whether the submitted idea has been approved for funding or not.

If an idea is rejected, the local partner can, up on the non-profit's request, share the reason for rejection with the person responsible. The organization may re-submit the idea once it has been revised. However, if it is rejected again, the idea can not be submitted further.

By submitting an idea the applicant agrees that each approved and sponsored event idea will be automatically published on the websites www.meet-and-code.org and www.codeweek.eu, accessible for all users.

Should the publication result in violations of the applicant's rights, in particular copyrights, trademark rights or other industrial property rights, the applicant shall be solely responsible for pursuing legal claims.

Period for Performing the Funded Events

The funded event must take place between June 17, 2024 and October 31, 2024.

Amount of the Meet and Code Grant

Every approved event will receive funding of 500 euros as start-up support. Haus des Stiftens reserves the right to increase or reduce the amount of funding in individual cases.

Funding Criteria for Selecting Submitted Project Ideas

The following basic criteria apply to event ideas:

1. The submitted event idea should aim to inspire and introduce young people to the world of technology and coding, focusing on the theme of digital skills (coding, robotics, IoT, AI etc.).

2. The event must take place between June 17, 2024 and October 31, 2024.

3. The target audiences are children and youth between 8 and 24 years old.

4. Each event must cater to a minimum of 20 children and young people. The events should ideally be focused on and include children and youth with underserved and underrepresented (UU) backgrounds*.

5. Participation in the event must be free of charge.

6. The event must be designed to last a minimum duration of 240 minutes. This timeframe can be achieved in one session or divided into multiple sessions.

7. To apply for a grant, charitable organizations must submit their ideas via their country Meet and Code Website.

8. The events must be initiated, managed, and run by the submitting non-profit organization itself. The submitting non-profit organization is responsible and liable for everything that occurs during the planning, organization, running, and follow-up of the project.

9. The funds are only paid out to charitable organizations able to evidence their non-profit status. Evidence must be provided during the validation process performed by the TechSoup Europe network partner in the applicant organization's country.

10. Events can be held virtually, partly virtual, or on-site.

*Underserved and underrepresented groups mean, among other things people with migration and refugee background, from low income households/disadvantaged economic backgrounds, from socially deprived neighbourhoods, with no access to own IT device, ethnic minorities, and children and youth with disabilities.

Funding must only be used for the submitted project and charitable purposes such as:

1. Trainer/s for the workshop

2. A license for online teaching tools or costs for premises

3. Learning materials for participants including curation and shipping, e.g. workings books or hardware

4. Communication to reach potential participants, e.g. flyers, posters, and/or online marketing

5. Professional external support to enable an online event, e.g. technical support.

6. Rent for space needed because of e.g. technical infrastructure

Haus des Stiftens or, as necessary, its partner in the TechSoup Europe network retains sole discretion over the funding allocation once the organization meets the selection criteria.

There is no automatic entitlement to reasons for rejection, nor is there a legal entitlement for the applicant to receive a grant. Furthermore, meeting the funding guidelines does not obligate Haus des Stiftens or its partners to provide funding.

Exclusion Criteria

The following event ideas are excluded from funding:

Events not developed and implemented in one of the participating countries

Political or religious initiatives

Projects benefiting only individuals

Projects not related to Meet and Code

Duty to Report and other Duties

1. About Funded Events

Each funded non-profit organization is required to complete a reporting survey, consisting of two questionnaires - one to be filled out before and one after the event timeframe. Regardless of the number of events conducted, only one survey per organization is necessary. The survey form will be sent to the email address of the contact person of the granted event once it has been approved.

The survey must include the following minimum information:

Name of the organization

Event title

Event location

Date of event

Nature of the event

Number and gender of participants

Feedback to the Meet and Code program

In addition to the reporting survey, there is a participant survey for the attendees of the event. The funded non-profit organization is encouraged to conduct this survey with the participants at the beginning and end of the event. This survey is voluntary.

When uploading the event idea to the website www.meet-and-code.org and providing information material, such as pictures, videos, or names, organizations are required to adhere the applicable laws and to indemnify Haus des Stiftens and its partners from all claims of third parties, such as copyrights or trademark infringements. It is important to note that obtaining declarations of consent may be required to safeguard the privacy rights of the persons depicted (especially in the case of minors with the signature of their parents).

Should Haus des Stiftens become aware of an infringement of third-party rights, the organization is immediately requested to remove or delete the content in question. If the organization does not comply with the request, Haus des Stiftens will arrange for the deletion. Any claims for damages due to the infringement of rights shall be borne exclusively by the organization that provided the content

2. About Using Financial Resources and Donation Confirmation
Funded organizations from Germany and Austria must provide Haus des Stiftens with confirmation regarding the donation received through the Meet and Code initiative. Funded organizations from other countries may or may not be required to email a specific form to the respective country partners of the TechSoup Europe network confirming their donation.

3. Documentation Deadline
Donation confirmations must be provided by the funded non-profit organization within 14 days of the event completion. The reporting survey must be completed by the funded non-profit organizations within 48 hours after the event has ended.

Awards

This year, Amazon has the pleasure of awarding the best event ideas in each participating country as part of the Meet and Code 2024 initiative. Participation is voluntary and subject to the following conditions:

1. The aim: The aim of the Awards is to identify top exemplary events that will prepare children and young people for the digital world of tomorrow and encourage their imagination. The best event ideas in each of the three categories described below will be showcased at the closing event whether online or on site.

2. Registration: Organizations that have received Meet and Code funding and have successfully implemented their event within Meet and Code 2024 can register it for participation in the Awards. Registration is open from October 1, 2024 to November 10, 2024 on the Meet and Code website. Organizations must provide a detailed event description and/or an impressive story from the event after it took place, along with inspiring pictures and feedback from participants and trainers/workshop organizers. Each event can only be submitted for one category.

3. Evaluation: Evaluation takes place in the following categories:

Girls do IT!
Gender equality plays an important role in today's modern and inclusive society. This award category aims to help close the gender gap in IT and coding. We are looking for creative events that breakdown gender stereotypes and empower girls in coding. Events in this category could, for example, focus on sparking the interest and fun in programming, especially among girls, while including parents to raise awareness of gender bias in tech education.

Diversity
Digital skills proficiency is imperative not only for success in today's fast-paced world but also for preparing the future workforce for upcoming jobs. Unfortunately, not all individuals in Europe have the resources to enhance their digital skills, leading to unequal opportunities for youth. Our commitment is to equip a diverse pool of future digital talent that bridges the digital divide. In the Diversity category, we are seeking innovative ideas that support communities lacking access to digital education. By doing so, we aim to ensure that the digital talents of our youth are as diverse as our society, ultimately contributing to a more equitable and inclusive future for all. This includes for example events targeting low-income households, youth with migration or refugee backgrounds, ethnic minorities, those from socially deprived neighbourhoods, individuals without access to their own IT devices, and young people with disabilities.

Code for the Planet
Did you know that you can track bees by means of modern technology? We are looking for events that combine coding and actions for the planet. All coding events that improve climate change education through raising awareness on this topic are of valuable contribution to SDG 13. Examples of events in this category could deal with air pollution measurement or tools for energy efficiency.

4. Eligibility: Eligibility is open to all organizations that received Meet and Code funding in 2024 for their event idea and have successfully executed their event. Employees of the organizer as well as public officials and public service employees are excluded from the competition. Organizations must complete the impact report to participate in the Awards.

5. Criteria: Evaluation will primarily consider the following criteria:

Alignment with the category: Did the event integrate the aim of the category holistically and as part of an overall concept?

Innovation: Did the event address digital education in an innovative and creative way?

Scaling: Can the event serve as a best practice example to be executed by other organizations?

6. Process: The Awards entail three rounds of voting. Initially, TechSoup country partners will pre-select the top event per category for their respective countries. Subsequently, Amazon employees will conduct a second round of voting to choose the three best events in each category based on the relevant criteria. Finally, a jury will vote and select the best event in each category. The winners of the categories will be unveiled during the concluding ceremony of the Meet and Code Awards.

7. Prizes: The winner in each category will receive a prize of 3000 euros. For more information, please visit the Awards page.

8. Legal Remedy and Liability: Meet and Code, as the organizer, assumes no liability for the potential journey to the Awards closing event. The legal recourse is excluded.

Public Communication

The project partners are entitled to fully use the afore-mentioned reports, survey results, provided information materials as well as details on participants and winners of the Awards, along with associated event ideas, for their own reporting purposes. By submitting the ideas and providing further information in the course of their participation, the applicant agrees to this.

To reinforce the Meet and Code initiative, we encourage organizations to use the Meet and Code logo in their public relations activities related to sponsored events. The correct usage of the logo is detailed in the style guide. The use of the logo must be documented by email to contact@meet-and-code.org

In addition, we strongly encourage organizations to use the hashtags for the initiative: #MeetAndCode #MeetAndCode2024 #amazonfutureengineer #DigitalSkills4All #CollectiveImpact #codeEU in their communication in social networks.

Responsibilities; Liability

Meet and Code takes place in alignment with the EU Code Week and aims to strengthen this Europe-wide initiative.

The non-profit organization submitting their event idea is responsible for running the project. The partners of the initiative are in no way responsible and hold no liability regarding the project or its implementation. They are also not liable for damages, losses, injuries or non-performance incurred by participants, third parties, or legal entities due to registration or project implementation. Additionally, partners are not liable for legal obligations arising from participation in or project performance linked to funding resources or not.

Partners are also not liable for damage to computers in connection with or due to participation or the downloading of material in connection with the Meet and Code initiative.

Cancelled Projects and Residual Funds

If a project could not proceed for any reason or if there are remaining residual funds after the project has been implemented, the applicant must promptly report this to Haus des Stiftens and may suggest similar projects that could be funded using the residual funds.

At Haus des Stiftens' discretion, any amount of residual funds must be either returned to Haus des Stiftens (or the respective Tech Soup partner organization) or used within the current calendar year in accordance with all applicable rules and regulations for charitable projects similar to the submitted project (programming themes). In the latter case, the applicant agrees to ensure and bear liability that such residual funds may only be used for charitable purposes. In case of using the funds for a similar project, the applicant's obligation to report on the use of such financial resources without undue delay remains in place.

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Meet and Code - Europe's favourite digital skills youth initiative

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Meet and Code aims to introduce children and young people between the ages of 8 and 24 to the world of technology and coding. Events are designed to show young people how much fun coding can be and how it can help bring ideas to life.

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LEGO MINDSTORMS Robot Inventor 5in1 | Designer Video | FIVE new LEGO Robots 2020

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Lesson resources for teachers

Planning and teaching with the micro:bit

Primary ages 7-11

Complete, editable computing units of work and resources with cross-curricular links for art, science, geography and more, curriculum-linked to England KS2 and Code.org elementary CS Fundamentals.
Search primary lessons
Secondary ages 11-14

Units of work with downloadable, editable resources covering computing fundamentals through to cyber security, cryptography and creative design projects, curriculum-linked to England KS3.
Search secondary lessons

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The BBC micro:bit: the pocket-sized computer transforming digital skills learning.

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Pl@ntNet is an application that allows you to identify plants simply by photographing them with your smartphone. Very useful when you don't have a botanist on hand! Pl@ntNet is also a great citizen science project: all the plants you photograph are collected and analysed by scientists around the world to better understand the evolution of plant biodiversity and to better preserve it.

Pl@ntNet allows you to identify and better understand all kinds of plants living in nature: flowering plants, trees, grasses, conifers, ferns, vines, wild salads or cacti. Pl@ntNet can also identify a large number of cultivated plants (in parks and gardens) but this is not its primary purpose. We especially need Pl@ntNet's users to inventory the wild plants, those that you can observe in nature of course but also those that grow on the sidewalks of our cities or in the middle of your vegetable garden!

The more visual information you give to Pl@ntNet about the plant you are observing, the more accurate the identification will be. There are indeed many plants that look alike from afar and it is sometimes small details that distinguish two species of the same genus. Flowers, fruits and leaves are the most characteristic organs of a species and it is them that should be photographed first. But any other detail can be useful, such as thorns, buds or hair on the stem. A photograph of the whole plant (or the tree if it is one!) is also very useful information, but it is often not sufficient to allow a reliable identification.

At present Pl@ntNet makes it possible to recognize about 20,000 species. We are still a long way from the 360,000 species living on earth, but Pl@ntNet is getting richer every day thanks to the contributions of the most experienced users among you. Don't be afraid to contribute yourself! Your observation will be reviewed by the community and may one day join the photo gallery illustrating the species in the application.

The new version of Pl@ntNet released in January 2019 includes many improvements and new features:
-The ability to filter recognized species by genus or family.
-The differentiated data revision that gives more weight to users who have demonstrated the most skills (in particular the number of species observed, validated by the community).
-The re-identification of shared observations, whether yours or those of other users of the application.
-The multi-flora identification that allows you to search for the photographed plant in all the flora of the application and not only in the one you have selected. Very useful when you are not sure what flora to look for.
-The selection of your favorite floras to access them more quickly.
-The navigation at different taxonomic levels in image galleries.
-The mapping of your observations.
-Links to many factsheets.

The web version of the application is also available at the following address: https://identify.plantnet.org/

Version 3.0.5

Catalan translation
Japanese translation
Malaysian translation
Improvements of some interfaces
Minor bug fixes

PlantNet

During covid-19 sheltering and shutdowns, my plant love has rekindled ever brighter on my neighborhood walks. Of all the 4 plant apps i downloaded to help me identify the abundance of flaura here, PlantNet is my #1 go to. It makes me happy and is extremely user friendly to navigate. So much so, i want to interview these awesome developers to learn from their mastery and see if maybe there is a way to work with them develop an ocean app that keeps percolating for me. It involved coral reef restoration - art, sci, tech, international community involvement. I'm not an avid app user, yet this app inspires and delivers. I am an artist working with ecology; so grateful for PlantNet. Thanks for creating this wonderful world of fun and discovery to keep me engaged with beautiful aliveness during the pandemic.

So helpful, love it

unlike most other apps like this in the app store, this is completely free. no in app purchases, not even any ads! i love how with non-native plants, if there is no native match, the search engine will suggest plants from other parts of the world, and that has really come in handy. it is also great in that with any picture, you can choose what part of the plant is in the picture/what you'd like to identify, and along with the closest match, it also gives other possibilities and relatives.
great app, all i ask is that you don't sell out and start making this cost money!

Awesome

I'm a total novice at identifying plants and trees and such. I'm using this app as a way to learn and it's awesome so far. The only downside is that I can't edit posts if I realize I identified something incorrectly. The user supported format is a great way to see tons of different pics of any given plant. Plus the Wiki-link is fantastic for added info.
No monthly fees, a great app, I'd recommend it (and have) to anyone.

Information

Seller

CTRE COOP INTERNAT RECHERCHE AGRO DEV

Compatibility

Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.

Languages

English, Arabic, Catalan, Chinese, Czech, Dutch, Finnish, French, German, Greek, Hebrew, Indonesian, Italian, Japanese, Malay, Polish, Portuguese, Russian, Slovak, Spanish, Turkish, Ukrainian

Copyright

© 2013-2019 Cirad, INRA, Inria, IRD

Family Sharing

With Family Sharing set up, up to six family members can use this app.

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‎Pl@ntNet is an application that allows you to identify plants simply by photographing them with your smartphone. Very useful when you don't have a botanist on hand! Pl@ntNet is also a great citizen science project: all the plants you photograph are collected and analysed by scientists around the wor...

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Nauč sa programovať hardvér a využi jeho potenciál so žiakmi a žiačkami v škole alebo u seba doma.

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Run whole class micro:bit sessions, easily share code with students and save progress

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A Blocks / JavaScript code editor for the micro:bit powered by Microsoft MakeCode.

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Imgflip - Create and Share Awesome Images

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Quickly turn your ideas into catchy shareables with Imgflip's meme and GIF tools and community of content creators

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Pl@ntNet is an application that allows you to identify plants simply by photographing them with your smartphone. Very useful when you don't have a botanist on hand! Pl@ntNet is also a great citizen science project: all the plants you photograph are collected and analysed by scientists around the world to better understand the evolution of plant biodiversity and to better preserve it.

Pl@ntNet allows you to identify and better understand all kinds of plants living in nature: flowering plants, trees, grasses, conifers, ferns, vines, wild salads or cacti. Pl@ntNet can also identify a large number of cultivated plants (in parks and gardens) but this is not its primary purpose. We especially need Pl@ntNet's users to inventory the wild plants, those that you can observe in nature of course but also those that grow on the sidewalks of our cities or in the middle of your vegetable garden!

The more visual information you give to Pl@ntNet about the plant you are observing, the more accurate the identification will be. There are indeed many plants that look alike from afar and it is sometimes small details that distinguish two species of the same genus. Flowers, fruits and leaves are the most characteristic organs of a species and it is them that should be photographed first. But any other detail can be useful, such as thorns, buds or hair on the stem. A photograph of the whole plant (or the tree if it is one!) is also very useful information, but it is often not sufficient to allow a reliable identification.

At present Pl@ntNet makes it possible to recognize about 20,000 species. We are still a long way from the 360,000 species living on earth, but Pl@ntNet is getting richer every day thanks to the contributions of the most experienced users among you. Don't be afraid to contribute yourself! Your observation will be reviewed by the community and may one day join the photo gallery illustrating the species in the application.

The new version of Pl@ntNet released in January 2019 includes many improvements and new features:
-The ability to filter recognized species by genus or family.
-The differentiated data revision that gives more weight to users who have demonstrated the most skills (in particular the number of species observed, validated by the community).
-The re-identification of shared observations, whether yours or those of other users of the application.
-The multi-flora identification that allows you to search for the photographed plant in all the flora of the application and not only in the one you have selected. Very useful when you are not sure what flora to look for.
-The selection of your favorite floras to access them more quickly.
-The navigation at different taxonomic levels in image galleries.
-The mapping of your observations.
-Links to many factsheets.

The web version of the application is also available at the following address: https://identify.plantnet.org/

Version 3.0.5

Catalan translation
Japanese translation
Malaysian translation
Improvements of some interfaces
Minor bug fixes

PlantNet

During covid-19 sheltering and shutdowns, my plant love has rekindled ever brighter on my neighborhood walks. Of all the 4 plant apps i downloaded to help me identify the abundance of flaura here, PlantNet is my #1 go to. It makes me happy and is extremely user friendly to navigate. So much so, i want to interview these awesome developers to learn from their mastery and see if maybe there is a way to work with them develop an ocean app that keeps percolating for me. It involved coral reef restoration - art, sci, tech, international community involvement. I'm not an avid app user, yet this app inspires and delivers. I am an artist working with ecology; so grateful for PlantNet. Thanks for creating this wonderful world of fun and discovery to keep me engaged with beautiful aliveness during the pandemic.

So helpful, love it

unlike most other apps like this in the app store, this is completely free. no in app purchases, not even any ads! i love how with non-native plants, if there is no native match, the search engine will suggest plants from other parts of the world, and that has really come in handy. it is also great in that with any picture, you can choose what part of the plant is in the picture/what you'd like to identify, and along with the closest match, it also gives other possibilities and relatives.
great app, all i ask is that you don't sell out and start making this cost money!

Awesome

I'm a total novice at identifying plants and trees and such. I'm using this app as a way to learn and it's awesome so far. The only downside is that I can't edit posts if I realize I identified something incorrectly. The user supported format is a great way to see tons of different pics of any given plant. Plus the Wiki-link is fantastic for added info.
No monthly fees, a great app, I'd recommend it (and have) to anyone.

Information

Seller

CTRE COOP INTERNAT RECHERCHE AGRO DEV

Compatibility

Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.

Languages

English, Arabic, Catalan, Chinese, Czech, Dutch, Finnish, French, German, Greek, Hebrew, Indonesian, Italian, Japanese, Malay, Polish, Portuguese, Russian, Slovak, Spanish, Turkish, Ukrainian

Copyright

© 2013-2019 Cirad, INRA, Inria, IRD

Family Sharing

With Family Sharing set up, up to six family members can use this app.

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‎Pl@ntNet is an application that allows you to identify plants simply by photographing them with your smartphone. Very useful when you don't have a botanist on hand! Pl@ntNet is also a great citizen science project: all the plants you photograph are collected and analysed by scientists around the wor...

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Create Your Own Comic Strips Online with MakeBeliefsComix

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Create Comics Online, it’s Fun & Free at MakeBeliefsComix!

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Create comics online at MakeBeliefsComix. A fun way educators & parents can empower students to express ideas and stories in comix!

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priorities).

:SUSTAINABILITY AND RESILIENCE
Raising awareness regarding climate change and sustainable development, loss of biodiversity ; boosting climate resilience, exchanging know-how, concrete community-based ecological projects, etc.

:HERITAGE AND REMEMBRANCE
Common histories and common future incl. teaching/learning common history, collecting witness accounts, and launching oral-history projects, presenting local history in regional context, promotion of (common) anniversaries or interesting sights (EU accession, anniversaries of 1956/1968...).

:HEALTH AND ACTIVE LIFESTYLE
Sports and other activities contributing to active lifestyle, promotion of healthy diet and activities focusing on personal well-being and both physical and mental health.

:ARTS & CULTURE
Creating new performances together, facilitating cultural exchanges in the field of theatre, film, music, literature, traditional crafts, etc. (any productions and dissemination of visual, literary and performance arts, joint visits to cultural institutions).

:DEMOCRATIC VALUES AND CIVIC VIRTUES
Boosting interest and participation in democratic processes, dedication to common welfare, facilitating dialog on human rights, debate competitions, student parliaments, community engagement and volunteering.

PRACTICAL COMPETENCES AND ENTREPRENEURSHIP Fostering practical exchanges among voca tional schools , NGOs, and between schools and businesses, and enabling short-term internship and training opportunities while fostering entrepreneurial spirit and improving concrete skills .

The themes are presented merely as illustrations of areas of interest , not as distinct thematic categories (and may be amended or changed based on future

We support any meaningful joint activities of the youth in the region, but the following underlying principles should be present in each project:

Exchange perspectives with people who are from diverse groups and share your own diverse experiences and viewpoints with them (outreach towards the socially, economically , or geographically disadvantaged groups and/or disabled people , students with special education needs , inter-generational dialog, inter-religious dialog, gender balance)

upport learners in the acquisition of competences (knowledge, skills and attitudes) with a view to improving their personal development (non-formal, informal as well as formal learning and training , projects contributing to improved information literacy and digital competences , learning languages , and improving communication skills )

Cross-border cooperation and good neighborhood Encourage networking amongst the youth across the Visegrad region with the purpose of regional and cross-border cooperation

All information on conditions and criteria can be found in V4 Gen Guidelines and consulted with project managers no later than 2 weeks before a deadline of each open call. Requests for consultations can be addressed to kushyk@visegradfund.org (in Ukrainian) or to scepankova@visegradfund.org or palkova@visegradfund.org (in English).

1. Each project must involve mobility of young people (12-30-year-old) from at least two V4 countries, i.e., cross-border visits
At least two V4 countries must be involved to participate (Czechia, Hungary, Poland, Slovakia). In addition to this, direct neighbors of two V4 countries can participate (Austria , Germany, and/or Ukraine). The applying institution must be officially registered in the V4 region.

2. Neither physical distance from the border, nor a shared border are decisive factors
Bilateral visits between entities, e.g., in Ostrava and Miskolc, or Gdańsk and Pécs are possible.

3. Every project must carry out at least one joint event with both/ all sides participating.

4. Every project must have a t least one joint physical presentation for the public or local community combined with creative forms of mediated outreach
offline-e.g., posters, essays, performances-and on-line-e.g., blogs, video spots, social media. event" can be combined with the joint event described in point 3.

5. E.g., schools, leisure-time clubs, sports associations, youth civil society organizations, etc.

6. Draft project ideas (in English) must be registered in the on-line system (no later than 2 weeks before each deadline by midday) and subsequently submitted through a full on-line application form.

7. Maximum requested budget per project is €10,000.
The budget gets calculated as a lump sum covering person/days (max. €50 for each participant and/or chaperone per day or €60 for each participant and/or chaperone per day in case more than 2 V4 countries are involved). It can be utilized to cover any kinds of costs directly associated with the project (accommodation, travel, entrance fees, honoraria, etc.). Additional co-financing is encouraged.

8. Max. time frame for project implementation is 6 months; the program is, however, intended to support single or multiple short-term visits/exchanges (a few days each).

Follow these steps to submit your project proposals via My Visegrad by midday on March 15, July 15, or November 15.

1. Contact a partner organization and decide on a joint plan of your project.

2. Register your project idea (draft) no later than 2 weeks before deadline by midday (12pm).

3. Fill out the entire application form and submit it by the deadline.

4. Await the results.

5. If supported → confirm and sign the grant contract and start the project.

6. If not supported → request feedback and start anew.

Have you got any questions? Contact us at visegradfund@visegradfund.org.

In 2024, as a new V4 Gen Mini-Grant pilot, the program supports short-term mobility also for applicants based in Ukraine. Next registration of projects starts on

To apply for V4 Gen Mini-Grants, choose one of grant programobjectives from the six focus areas or create your own.

We support any meaningful joint activities of the youth in the region underlying some principles that should be present in each project such asinclusiveness, teaching and learning, cross-border cooperation and good neighborhood.

All information on conditions and criteria can be found inV4 Gen Guidelines and consulted with project managers no later than 2 weeks before a deadline of each open call. Requests for consultations can be addressed to kushyk@visegradfund.org (in Ukrainian) or to scepankova@visegradfund.org or palkova@visegradfund.org (in English).

Summary of the most important criteria:

1. Each projectmust involve mobility of young people (12-30-year-old) from Ukraine and two different V4 countries (Czechia, Hungary, Poland, Slovakia). The applying institution must be officially registered in Ukraine.

2. Any Ukrainian legal entity relevant in working with youth can partake as the formal applicant or grantee e.g., schools, leisure-time clubs, sports associations, youth civil society organizations, etc.

3. Every project must carry out at least one joint event with all sides participating.

4. Every project must have at least one joint presentation for a wider audience (e.g., the school, local community, etc.) combined with creative forms of mediated outreach (e.g., social media, website, on-site presentation). This presentation event can be combined with the joint event described in point 3.

5. Draft project ideas (in English) must be registered in the on-line system (no later than 2 weeks before a deadline by midday of each open call) and subsequently submitted through a full on-line application form by noon on the deadline date.

6. Maximum requested budget per project is . The budget gets calculated as a lump sum covering person/days (€50-60 for each participant and/or accompanying person per day). It can be utilized to cover any kinds of costs directly associated with the project (accommodation, travel, entrance fees, honoraria, etc.). Additional co-financing is encouraged.

7. Max. time frame for project implementation is ; the program is, however, intended to support single or multiple short-term visits/exchanges (a few days each).

Here come the ruleshow to apply for V4 Gen Mini Grant.

The list of frequently asked questions and answers related to V4 Gen Mini-Grants can help in filling out the application form, provide basic advices in the implementation and reporting of the project.

A: Only legal entities registered in V4 countries (i.e., Czechia, Hungary, Poland, Slovakia) can apply for support.

A: Yes, starting in 2024, entities registered in Ukraine are eligible to apply for the V4 Gen Mini-Grants. It's important to note that the application requires a minimum of 2 partners from V4 (Czechia, Hungary, Poland, Slovakia) countries.

A: Each project must involve at least two entities from V4 countries (Czechia, Hungary, Poland, Slovakia) but can also include entities from direct neighbors of two V4 countries (i.e., Austria, Germany, and Ukraine).

A: The online system ( MyVisegrad) for registering new applications becomes accessible at noon on Feb 1, June 1, and Oct 1, respectively.

A: In case the applying organization cannot conclude contracts, enter the founding entity or your governing body. For example, if your organization is a public primary school, it may not have the legal capacity to independently enter into contracts. In such cases, you would need to specify the entity or authority that acts on behalf of your organization in contractual matters. This could be your local municipality, school district, or any other relevant governing body.

A: If your application is approved for support, your partners will receive a confirmation link via our online system. Partners are generally required to confirm their participation through the online system, but in exceptional circumstances, we may request a formal "letter of intent" from a partner, which will be determined on a case-by-case basis.

A: We do not impose specific limits on the number of participants, but we prioritize a balanced composition to create a more inclusive and diverse environment for our programs or initiatives. An example of this balance could be having an equal distribution of participants from different regions or countries (15 participants from Hungary and 15 from Czechia, etc.)

A: The maximum duration for one mobility or event within our projects is 7 days. Longer activities can be split into separate, successive events (e.g., if you plan a 2-week summer school, you can divide it into two separate 1-week events within your project). During one project, you can organize a maximum of 3 events or mobilities.

A: The eligible age range for participants is 12 to 30 years old. However, we do welcome chaperones or accompanying persons who are older than 30 years of age to join the program.

A: An accompanying person, in the context of a project, is an individual who provides guidance, support, and supervision to young participants during the project or program. The accompanying person is typically responsible for ensuring the well-being, safety, and overall welfare of the youth involved.

A: The application process involves a few straightforward steps:

1. Register in the "My Visegrad" system: Begin by creating an account in the "My Visegrad" system.

2. Submit your project idea (draft): Provide details about your project by answering questions such as:

"What organization do you represent?"

"Who are your partners?"

"What do you plan to do with your partners?"

"How many participants do you plan to involve?"

"What is the age range of the participants?"

1. Wait for approval: Once your project idea is reviewed and accepted by the Fund, you will receive a notification that the application form is open.

2. Complete the application form: Proceed to fill out the required details in the application form and submit it in the online system.

A: The grant amount will be transferred in EUR. Upon receiving the grant, it will be converted to your local currency (PLN, HUF, or CZK) based on the prevailing exchange rate on that date.

A: If your bank account isn't in EUR, you have two choices. You can use either the exchange rate from your national bank on the date of conversion of the grant tranches into local currency or the average monthly exchange rate from your national bank in the last full month of the project. But it's important to note that the grant cannot be used to cover exchange rate losses.

A: It is recommended to adhere to the legislation of your country and follow the internal regulations of your organization regarding accounting practices. Additionally, the Fund reserves the right to request any additional financial documents that would prove the claims in the Financial Statement and, in exceptional cases, can request an independent accounting audit of the project.

A: The approved grant can be used to cover any costs directly associated with each planned joint event or visit. For a detailed breakdown of eligible budget categories, please refer to the Guidelines (V4Gen_Guidelines). Please note, all payments must be realized within the implementation period of the project.

A: There is no explicitly prescribed split of the grant budget between the grantee and the partner(s). It is expected that project partners will collectively determine the financial responsibilities based on a mutually agreed arrangement between the grantee and the partner(s). The Fund does not provide a standardized template for this agreement, so it must be formulated in accordance with the local laws and regulations. You have the option to either reimburse your partner(s) or provide an advance payment; both options are allowed.

A: The implementation period of a project refers to the time period during which are carried out. For the V4Gen project, the maximum implementation period is set at 6 months. Specific details about the implementation period for your project can be found in the contract.

A: Yes, it is possible to transfer unused grant resources from one mobility to the other one.

A: Yes, you can purchase equipment, but you need to get approval from the Project Manager first if the cost of equipment exceeds 1000 EUR. These expenses can be covered from the "Office supplies and materials" budget category. However, it's essential to remember that while there may be situations where acquiring equipment is needed for the project's success, the main focus should always be on how it directly benefits and involves young people.

A: Yes, you are allowed to allocate funds for sweatshirts/T-shirts for participants. These costs fall under the promotional cost category (please use the Fund's logo for preparing promotional materials - Logo). While we do not impose specific limits on spending within this category, we strongly encourage adhering to the "value for money" principle, ensuring that expenses are justified and provide meaningful value to the project.

A: Yes, you may allocate a portion of the funds for administration or overheads. Overhead costs encompass internal expenses related to the project, including, but not limited to, remuneration paid to accounting or teaching staff, rental/usage of own premises, telephone bills, and other costs directly associated with the project. It is advised to limit these costs to 15% of the entire grant amount.

A: We strongly recommend conducting transactions through bank transfers. However, if there are exceptional circumstances where bank transfers are not feasible (e.g., for very small amounts or in situations where card payments are not possible), cash payments may be allowed. Please note that such cases should be considered as exceptions and should be consulted on with your project manager.

A: The disbursement of pocket money to participants in cash can vary based on the specifics of and should be consulted on with your assigned Project Manager. If cash payment for pocket money is allowed, it's crucial to allocate this expense in the overheads budget category and provide a list of awarded participants (as an attachment to the list of participants).

A: Answer the final report questions in the online system; upload the best photos from events; upload the list of participants; fill in a financial statement table. Print, sign and scan the final report and financial statement table and upload it to the online system

A: You should account for all direct participants involved in the mobility aspect of the project, regardless of whether they are traveling or hosting.

A: The final tranche of the grant is typically disbursed after you've completed and submitted the final report for your project in the MyVisegrad (online) system. The Fund's employees have a period of 20 working days to check the final report. Assuming that the final report is in order and all requirements are met, the final payment will be executed. This payment amounts to 20% of the total grant sum (in case the whole grant was spent).

A: In such an event, the final payment will be reduced by the unexpended portion of the grant.

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V4 Gen Mini-Grants-cross-border youth mobility in Central Europe

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Generate cool photos of yourself with AI

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Ako žiadajúca organizácia o grant budete na vyplnenie a podanie žiadosti potrebovať vytvorenie účtu EU Login. Zároveň každá organizácia, ktorá sa chce do programu Erasmus+ zapojiť, musí disponovať číslom OID, ktoré získa registráciou v tzv. Registri organizácií. Návod spolu s odkazmi na videoinštrukcie k vytvoreniu EU Login a čísla OID nájdete v tomto jednoduchom dokumente.

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Chcem podať projekt - Erasmusplus Slovensko

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Financovanie medzinárodných projektov, vyhľadanie projektových partnerov a ako začať pripravovať projektovú žiadosť.

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Help test early-stage experiments to shape the future of technology, together.

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Transform static sketches into fun animations.

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Vytvárajte online dokumenty a spolupracujte na nich v reálnom čase a z ľubovoľného zariadenia.

Plynulá spolupráca odkiaľkoľvek

S jednoduchým zdieľaním upravujte obsahu spolu v reálnom čase a používajte komentáre, návrhy a úlohy, aby boli veci v pohybe. Na zapojenie relevantných ľudí, súborov a udalostí do vašich online dokumentov na rozmanitú spoluprácu môžete použiť aj @-zmienky.

Píšte rýchlejšie pomocou integrovanej inteligencie

Funkcie na spoluprácu, ako je rýchle písanie, vám pomôžu písať rýchlejšie a s menším počtom chýb, vďaka čomu sa môžete sústrediť na nápady. Zároveň môžete šetriť čas vďaka pravopisným a gramatickým návrhom, hlasovému zadávaniu a rýchlemu prekladu dokumentov.

Plynulo sa pripojte k ostatným aplikáciám od Googlu

Služba Docs je dômyselne prepojená s vašimi ostatnými obľúbenými aplikáciami od Googlu, čím vám šetrí čas. Priamo z Gmailu odpovedajte na komentáre, vkladajte grafy zo služby Google Sheets a jednoducho zdieľajte cez Google Meet. Priamo zo služby Docs môžete dokonca hľadať relevantný obsah a obrázky na internete aj Disku Google.

Využívajte spoluprácu a umelú inteligenciu aj v iných typoch súborov

Jednoducho upravujte súbory Microsoft Word online bez toho, aby ste ich konvertovali, a pridajte k nim zlepšené funkcie služby Docs na spoluprácu a asistenčné funkcie, ako sú úlohy a rýchle písanie. Môžete importovať aj súbory PDF a umožniť tak ich okamžité úpravy.

Doplnky rozšíria vaše možnosti

Získajte prístup k rôznym aplikáciám tretej strany priamo z Dokumentov. Či už ide o aplikáciu e‑podpisu alebo nástroj na správu projektov, položku môžete otvoriť priamo z Dokumentov a pracovať tak môžete rýchlejšie.

Pracujte na aktuálnom obsahu.

Keď použijete Dokumenty, všetci budú pracovať na najnovšej verzii dokumentu. Keďže úpravy sa navyše automaticky ukladajú do histórie verzií, môžete zmeny jednoducho sledovať alebo odvolať.

Pracujte ďalej, aj keď ste offline.

Dokumenty môžete používať, vytvárať a upravovať aj bez internetového pripojenia. Pracovať tak môžete odkiaľkoľvek.

Zabezpečenie, dodržiavanie pravidiel a ochrana súkromia

Dôraz na zabezpečenie

Na ochranu vašich údajov používame najmodernejšie opatrenia v odvetví vrátane pokročilej ochrany voči malvéru. Dokumenty navyše fungujú v cloude, čím odstraňujú potrebu miestnych súborov a minimalizujú riziko pre vaše zariadenia.

Šifrovanie prenosu údajov aj pri nečinnosti

Všetky súbory nahrané na Disk Google alebo vytvorené v Dokumentoch sú zašifrované pri prenose aj uložení.

Dodržiavanie pravidiel spĺňajúce regulačné požiadavky

Naše služby vrátane Dokumentov pravidelne absolvujú nezávislé overenie zabezpečenia, ochrany súkromia a kontrol dodržiavania pravidiel.

Navrhnuté s ohľadom na súkromie

Dokumenty spĺňajú rovnaké robustné záväzky týkajúce sa ochrany súkromia a postupy ochrany údajov ako všetky ostatné služby Google Cloud pre podniky.

Svoje údaje máte pod kontrolou.

Váš obsah z Dokumentov nikdy nepoužívame na reklamné účely.

Vaše osobné údaje nikdy nepredávame tretím stranám.

Nájdite si tarifu, ktorá je pre vás ideálna

Dokumenty Google sú súčasťou služby Google Workspace

Ponuka v rámci jednotlivých taríf

Vyskúšajte Dokumenty na prácu

Pre jednotlivcov (bez peňažného poplatku)

Business Standard

$12 USD

za používateľa mesačne, ročná viazanosť info Alebo pri mesačnej fakturácii $14.40 za používateľa mesačne

done

done

15 GB na používateľa

2 TB na používateľa

done

done

100 účastníkov

150 účastníkov

remove

done

Samoobslužná online podpora a komunitné fóra

Nepretržitá online podpora a komunitné fóra

Spolupracujte odkiaľkoľvek a z ľubovoľného zariadenia

Dostaňte sa k svojim dokumentom, vytvárajte a upravujte ich, kdekoľvek ste, a to z ľubovoľného mobilného zariadenia, tabletu alebo počítača, dokonca aj keď ste offline.

Šablóny vám pomôžu rýchlo začať

Vyberte si z rôznych hlavných panelov, nástrojov na sledovanie projektov a iných profesionálne navrhnutých šablón a rýchlo tak všetko odštartujte.

Projekty

Predaj

Recepty

Prehľady

Projekty

Predaj

Recepty

Prehľady

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Dokumenty Google: online editor dokumentov | Google Workspace

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Používajte Dokumenty Google na vytváranie online dokumentov a spoluprácu na nich. Upravujte dokumenty spoločne s použitím bezpečného zdieľania v reálnom čase a z ľubovoľného zariadenia.

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Bring children’s drawings to life, by animating characters to move around!

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eTwinning - Európska komunita škôl eTwinning na Slovensku

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eTwinning je najväčšia komunita škôl v Európe, ktorá vznikla v roku 2005 pod záštitou Európskej komisie a Ministerstva školstva, vedy, výskumu a športu SR. eTwinning je spolufinancovaný z Európskeho programu pre vzdelávanie, odbornú prípravu, mládež a šport Erasmus+, ktorého je súčasťou. Program eTw…

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Vítajte v kurze a nech sa všetko vydarí 💯

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Vítajte v kurze a nech sa všetko vydarí 💯

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Ivanka a Gabriela 🧑‍🤝‍👩

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Stylar - The Most Controllable AI Image & Design Tool

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Transform design with Stylar: the most controllable AI design tool. Enjoy image generation and editing on our all-in-one online free platform.

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Otter.ai - AI Meeting Note Taker & Real-time AI Transcription

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Otter.ai uses an AI Meeting Assistant to transcribe meetings in real time, record audio, capture slides, extract action items, and generate an AI meeting summary.

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Use the magic of speech recognition to write emails and documents in Google Chrome.

Dictation accurately transcribes your speech to text in real time. You can add paragraphs, punctuation marks, and even smileys using voice commands.
Launch Dictation Voice Commands

Voice Dictation - Type with your Voice

Dictation can recognize and transcribe popular languages including English, Español, Français, Italiano, Português, हिन्दी, தமிழ், اُردُو, বাংলা, ગુજરાતી, ಕನ್ನಡ, and more. See full list of supported languages.

You can add new paragraphs, punctuation marks, smileys and other special characters using simple voice commands. For instance, say "New line" to move the cursor to the next list or say "Smiling Face" to insert :-) smiley. See list of supported voice commands.

Dictation uses Google Speech Recognition to transcribe your spoken words into text. It stores the converted text in your browser locally and no data is uploaded anywhere. Learn more.
Speech to Text

System Requirements

Google Chrome
Windows/Mac/Linux
Internet Connection

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Voice Dictation - Type with your voice using Google Speech Recognition

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Dictation is a free online speech recognition software that will help you write emails, documents and essays using your voice narration and without typing.

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Fast drawing for everyone. AutoDraw pairs machine learning with drawings from talented artists to help you draw stuff fast.

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Can a neural network learn to recognize doodles? See how well it does with your drawings and help teach it, just by playing.