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This principle focuses on the "why" of learning

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One of the guidelines of this principle is recruiting interest. This includes letting student have their own individual choice, make sure that students see their full value, and to minimize distractions.

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The second guideline is sustaining effort and persistence. This consist of making sure that students have goals, to make sure that students are challenged, promote collaboration in the classroom, and give students mastery-oriented feedback.

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The third guideline for this principle is self-regulation. This guideline includes to promote expectations to students to increase their motivation, give students coping skills, and make sure that after lesson student have self-assessment and reflect on their work.

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This principle focuses on the "what" of learning.

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The first guideline of this principle is perception. This includes coming with customized ways of displaying information, offering alternative ways for auditory information, and making sure that there is alternative visual information.

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The second guideline of this principle is language and symbols. This consists of use vocabulary and symbol, clarify syntax and structure, help students analyze text, decoded mathematical notation and symbols, and advance understanding across languages, and use multiple media.

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The third guideline for this principle is comprehension. This includes giving students background knowledge, pointing out patterns, main ideas, guide students' visualization, and teach students how use generalization.

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This principle focuses on the "how" of learning.

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The first guideline of this principle is physical action. This includes using multiple methods for responses and navigation, and making sure that there is full access to tools and assistive technology.

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The second guideline is expression and communication. This consists of utilizing multiple forms of communication, use different tools for construction, and have plenty of support for practice and performance.

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The third guideline is executive functions. This includes making sure that students are setting grade appropriate goals, support students planning, facilitated information and resources.

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Some tech examples for this principle are audiobooks, graphic organizers, and checklists that linear alternative to rubrics, easily create guides for students' projects.

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Some tech examples for this principle are text to speech, Eyejot which is Video messaging in a blink and includes video email tool, and 22 frames which provides a central location for locating captioned videos for learning English and for Internet users who have hearing impairments.

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Some tech examples for this principle are drawp for schools which includes tools for drawing, painting, adding text, photos and voice recording, literactive interactive primary reading activities, and Moving Targets - A suite of fun targeting activities in which the targets are progressively harder to hit. Ideal for both assessment and practice.