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Mark Childs Playful Learning Association Collaborative Jamming report

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RE:PLAY is a three-year ESRC-funded project that aims to explore how playful approaches to teaching and learning are currently being used in UK higher education and evidence what works, and why.

We believe that traditional higher education teaching and assessment methods, such as lectures and examinations, are not appropriate for a more diverse student population and that the growing use of playful learning approaches presents an opportunity to explore alternative approaches and better equip graduates to tackle the complex problems they will face in the future.

Researchers argue that play can enhance higher-level learning, increase intrinsic motivation, combat fear of failure, improve sense of belonging, and enhance creativity. However, there isn't yet a robust evidence base to show what works, and why: RE:PLAY will fill this gap.

We are working with six collaborating institutions:

And six partner institutions:

Join us on social media:

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Researching the Effectiveness of Playful Learning in Higher Education RE:PLAY is a three-year ESRC-funded project that aims to explore how [...]

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The Inclusive Practice SIG aims to facilitate discussion and the sharing of good practice around supporting staff and students to meaningfully engage with providing an inclusive environment for all in higher education.

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Daisy Abbott: Game-based Learning Research

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Why do we design serious games in the way that we do? An introduction to Triadic Game Design.

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Please contact our support team for more information and provide the details below.

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Serious Game Rapid Co-Design Workflow - RADAR

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The Serious Game Rapid Co-Design Workflow is a research-informed methodology for effective interdisciplinary collaboration on the design of serious games and game-based learning approaches. It is a visual, structured guidance tool to support design activities, available as an interactive online whiteboard or pdf document for printing. Games for serious purposes are inherently interdisciplinary. The focus of this workflow is on co-design between experts from different disciplines, however it can also be used by a single individual to assist or verify serious game design. This process was designed and developed by Daisy Abbott through collaboration with Olga Chatzifoti and teams on the Agents of Change Toolkit (https://www.agentsofchangetoolkit.org/) and SECRIOUS (https://secrious.github.io/) research projects. The workflow draws on Daisy Abbott’s previous work as well as Triadic Game Design (Harteveld, 2011), and also uses helpful resources from a range of other publications on how to design good serious games.