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Primarily a web-based platform for 3D content.

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What you see is what you get

Preview model topology, UVs, and textures with our 3D viewer and model inspector before you purchase.
See an example

Everything you're looking for

From low-poly video game 3D assets to real-world photogrammetry scans, 3D models from every conceivable category.
Browse all 3D model categories

Today's technical standards

PBR materials, animated rigs, and more in a universal format.
Learn more

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Sketchfab - The best 3D viewer on the web

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With a community of over one million creators, we are the world's largest platform to publish, share, and discover 3D content on web, mobile, AR, and VR.

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Wander is a virtual reality app for Meta Quest that lets you explore real-world locations immersively using Street View imagery.

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Wander the world openly through the magic of VR. From the comfort of your living room you can teleport almost anywhere in the world - whether you wish to walk across the London Bridge, stroll the gardens of the Taj Mahal, or witness the enormity of the Great Pyramids of Egypt - unlimited exploration awaits!

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Google Arts & Culture is a web-based platform and app that lets you explore artworks, museums, and cultural heritage from around the world through high-resolution images and virtual tours.

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Google Arts & Culture features content from over 2000 leading museums and archives who have partnered with the Google Cultural Institute to bring the world's treasures online.

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It is a mobile application that enables users to create augmented reality scenes with 3D models, text, images and videos, which can then be accessed by others through QR codes.

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It is a mobile augmented reality application that enables users to explore the human body through interactive 3D visualisations projected onto a T-shirt, guided by audio explanations and animations.

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Virtuali-Tee - Curiscope - Bring Learning To Life

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Take a look also on AR Posters Virtuali-Tee Experiencethe ultimateanatomy lessons CURISCOPE Learning anatomy has never looked this cool just put it on and dive in! 100% ORGANIC COTTONCERTIFIED BY LEADING STANDARDS(FWF, GOTS, PETA)SOFT, DURABLE, AND MACHINE WASHABLE Get your Virtuali-Tee THE T-SHIRT THATTURNS YOUR BODYINTO A LIVINGTEXTBOOK Enjoy the Learning Process as a First-hand […]

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It is a web-based platform that allows users to create and collaborate within immersive 3D environments directly in the browser.

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get started

Frame is meant for everyone, and you don't need to be a huge company to use or afford it.

Still, some pretty big places do:

Space matters

Have you ever "bumped into someone" or felt like you were in the same place as others on a video call?

We didn't think so.

learn more

create virtual offices

Use one of our template offices, upload your own, or have us make a digital twin of a real-world space.

learn more

teach in a 3D campus

Break into small groups easily, take virtual field trips, and let students become creators. The metaverse has all the campus space you can imagine.

learn more

host immersive events

Virtual conferences, trade shows, panels, and more. Give your audience space to explore, network, chat, and collaborate. Frame supports 1,000 users at once in the same space.

learn more

While having lots of features, we make Frame as easy to use as we can. No-coding creation tools, APIs for those that want them, plenty of learning videos, and a supportive user community.

customize your FRAME

Add tons of assets, interactivity, branding, 3D models, and more. Upload your own 3D environments.

Developer api

Our Frame API lets you create or edit assets, control permissions, add members/admins, and more over an easy REST API.

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Frame - Immersive Meetings, Classes, Events

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Frame lets you create immersive collaboration spaces that run from the browser on desktop, mobile, or VR. Personal, playful, and powerful remote meetings, virtual classrooms, and event spaces - in the metaverse.

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It is a mobile augmented reality application that enables users to create and customise their own 3D scenes by placing, designing and combining virtual objects in real-world environments.

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Sehr geehrte Entwickler,

Bitte versuchen sie ihren Kopf beim Programmieren einzuschalten.

Das sogenannte „Programm" (hierbei muss erwähnt werden, dass es eine Beleidigung für jegliche Arten von Programmen wäre sie gleich zu betiteln) ist eine komplette Enttäuschung.

Der Umgang mit der App ist begleitet von Frustration und Hass.
Diese App würde ich meinen schlimmsten Feinden nicht wünschen.

Einen schönen Tag noch

Uwe :)

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‎AR Makr is a creative toolbox for augmented reality. Sketch, scan, and snap the world around you. Transform your creations from 2D to 3D virtual objects. Place your creations anywhere in your environment. Record, save, and share your scenes with friends.

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It is an XR platform that enables users to create and participate in immersive virtual environments, which can be used as learning spaces among other purposes.

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Enterprise & Educational Clients Globally

ENGAGE is a business-focused spatial computing platform

Designed for corporations, professionals, educational organizations, and event organizers the ENGAGE platform is used for remote training, collaboration, events, and marketing enabling our clients to directly engage with employees, customers, and suppliers in virtual locations and digital twins.

ENGAGE clients include well-known companies across many different business verticals, including KPMG, Meta, Pfizer, 3M, Stanford University, Lenovo, HSBC, KIA, and many more.

ENGAGE is working hand in hand with over 200 enterprise organizations globally to help make their virtual strategies a reality.

Pricing for Everyone.

Contact us for a full list of features and pricing.

Basic

Free

For exploring virtual worlds

Explore Virtual Locations

Recommended

Enterprise

Contact Us For a Quote

We have an award winning in house development studio avaialbe to hire for large scale projects

What is the Metaverse / Spatial Computing?

Today the internet is primarily a 2D solo experience, where users browse the web by independently reading web pages and viewing video content on flat screens.

The "metaverse" is the next evolution of the internet. Users become immersed in a 3D shared experience where they can explore virtual worlds via their personal avatar alongside friends and co-workers.

The metaverse will not replace all aspects of the current internet. However it will be utilized for remote training, education, events, remote collaboration, and any task that requires multiple people to be online and engaged with one another in some way.

Eventually, all metaverse platforms will be cloud rendered and linked together - providing users with seamless exploration and services similar to hyperlinked website functionality today.

ENGAGE LINK - A Professional Metaverse

Our enterprise-focused virtual world for business and professional events.

Interview with Athena AI

Interview with an AI ? Yes this is exactly what happened last week on the latest ENGAGED Podcast where our Athena AI was interviewed by show host Maxwell McGee. Having a conversation with artificial intelligence avatars is a very strange...

New Trailer

We just released our new Trailer. Click on the image above to view. More about ENGAGE ENGAGE is a business-focused spatial computing platform Designed for corporations, professionals, education organizations, and event organizers. It is used for remote training, collaboration, events,...

Augmented Reality AR Demo using ENGAGE

Here we see raw capture video using Meta QuestPro devices for our first built with AR / SpatialComputing support. This is just the beginning of an extensive development sprint as we prepare for Quest3 and Apple Vision Pro integration later this year. We call this...

We will reply to your email as soon as we can.

USA Office - ENGAGE XR LLC

251 Little Falls Drive Wilmington Delaware 19808-1674 USA

Office Hours: 9am - 5pm PST

EU Office - ENGAGE XR PLC

Unit 9 Cleaboy Business Park, Waterford, X91 AX83

Office Hours: 9am - 5pm GMT

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Metaverse & Spatial Computing Platform for Enterprise & Education - ENGAGE

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An advanced virtual reality platform designed for professionals, event organizers, educators & corporations to build their own virtual worlds.

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It is an XR platform that enables users to create, programme and explore interactive 3D environments for learning and creative projects.

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Why teachers & students love it

Students become creators, building and exploring their 3D worlds

One tool for all - across subjects, ages and devices

Students become future-ready with the 21st century learning skills and 4 C's

Encourages storytelling, gamification and hands-on learning

Key applications

Create virtually anything in 3D

Easy-to-use Editor

Jump into Delightex and start creating today!
No sign-up or download required, just your imagination!

Explore and get inspired!

Visit our Gallery and get inspired by thousands of creations!

Making kids future-ready

With 21st Century skills and the 4 C's

Cultural and social understanding, empathy and communication skills

Secure learning environment

We care about your students' privacy. Delightex takes student privacy very seriously and is COPPA and FERPA-compliant.

We have several measures in place to make sure that the data that you and your students store in Delightex is always kept safe.

Learn more

License plans

Get started for free or create with no limits

Get started with basic creation features

Sign up

No need to download or install anything on your computer.
Delightex is fully accessible in the web browser!

Compare license plans

Works on any device

Create anywhere, anytime and on any device

Web application

Delightex (previously CoSpaces Edu) is an online application available on any up-to-date Internet browser!

No download or installation required

Build in your browser on any desktop or laptop, including Google Chromebooks

Mobile & tablet app.

Download the Delightex companion mobile app!

Create anywhere from any tablet device

View your creations in Virtual Reality from any smartphone!

Educator resources

We got almost everything needed to teach with Delightex! Use these free Delightex downloadable and printable goodies in your classroom.

View all resources

Get the Delightex app.

Create and explore anywhere and on any device!

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Delightex for kid-friendly 3D creation and coding

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Boost your kids' learning experience by letting them invent, build and code their own creations. Runs on mobile, tablet and desktop, including Chromebooks.

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It is an immersive digital platform that enables users to collaborate, learn and create interactive experiences together, supported by integrated AI tools.

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CoVince makes Collaborating and Learning an adventure: more fun and more effective.

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It is an Apple application that allows users to create and prototype augmented reality experiences by assembling 3D objects, animations and interactions without extensive coding.

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Erstelle oder produziere AR-Erlebnisse direkt in AR ohne vorherige 3D-Kenntnisse.

* Platziere und drehe virtuelle Objekte per Drag & Drop, um deine Szene direkt in AR oder auf dem Canvas zu erstellen.

* Baue deine Szene durch Importieren eigener .usdz-Dateien oder nutze die vorgefertigten virtuellen Objekte in der integrierten AR-Inhaltsmediathek von Reality Composer, um schnell erste Ergebnisse zu erzielen.

* Passe Größe, Stil und mehr eines virtuellen Objekts an.

* Ergänze Animationen, mit denen virtuelle Objekte bewegt, skaliert und mit Effekten wie „Wackeln" oder „Drehen" versehen werden können.

* Füge Raumaudio hinzu, das ausgelöst wird, indem ein Benutzer auf diese Objekte tippt, in ihre Nähe kommt oder Effekte anderweitig auslöst.

* Mit dem Mac-Werkzeug „Reality Composer" und Xcode kannst du dein Projekt ganz einfach zwischen deinem iOS-Gerät und dem Mac hin und her senden.

* Exportiere deine komplette Szene als .usdz-Datei, um sie in der AR-Übersicht oder in einem bestehenden 3D-Projekt zu verwenden, oder integriere sie mit dem Reality Composer Xcode-Werkzeug auf dem Mac in dein Xcode-Projekt.

* Nimm Sensor- und Kameradaten an dem Ort auf, für den sie vorgesehen sind, und gib sie erneut auf deinem iOS-Gerät wieder, während deine App später in Xcode erstellt wird. Auf diese Weise kannst du deine AR-Umgebung wiederholen und ausbauen, da aufgenommene Daten verwendet werden, ohne dein Gerät physisch zu bewegen oder an einen anderen Ort zu gehen.

Der Entwickler, Apple, hat darauf hingewiesen, dass die Datenschutzrichtlinien der App den unten stehenden Umgang mit Daten einschließen können. Weitere Informationen findest du in den Datenschutzrichtlinien des Entwicklers.

Nicht mit dir verknüpfte Daten

Die folgenden Daten werden zwar möglicherweise erfasst, aber nicht mit deiner Identität verknüpft:

Die Datenschutzpraktiken können zum Beispiel je nach den von dir verwendeten Funktionen oder deinem Alter variieren. Weitere Infos

Informationen

Anbieter

Apple Distribution International

Sprachen

Deutsch, Arabisch, Dänisch, Englisch, Finnisch, Französisch, Griechisch, Hebräisch, Hindi, Indonesisch, Italienisch, Japanisch, Katalanisch, Koreanisch, Kroatisch, Malaiisch, Niederländisch, Norwegisch (Bokmål), Polnisch, Portugiesisch, Rumänisch, Russisch, Schwedisch, Slowakisch, Spanisch, Thai, Tradit. Chinesisch, Tschechisch, Türkisch, Ukrainisch, Ungarisch, Vereinf. Chinesisch, Vietnamesisch

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‎Erstelle oder produziere AR-Erlebnisse direkt in AR ohne vorherige 3D-Kenntnisse. * Platziere und drehe virtuelle Objekte per Drag & Drop, um deine Szene direkt in AR oder auf dem Canvas zu erstellen. * Baue deine Szene durch Importieren eigener .usdz-Dateien oder nutze die vorgefertigten virtuel...

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It was a web-based virtual reality platform that enabled users to create and join shared 3D spaces for collaboration, communication and events directly in the browser. The open-source code still exists, so organisations could theoretically self-host it, but as a mainstream, supported platform, it is no longer active.

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Hubs is an open-source virtual collaboration platform that runs in a browser, no special software or devices needed. Hubs Docs is the documentation and instructions for how to set up and use Hubs. Hubs contains Spoke, a web-based scene editor so that users can create directly in the browser.

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Using ThingLink, this XR learning space on the Stuttgarter Markthalle was created by students at Ludwigsburg University of Education to enable interactive exploration of the location through embedded multimedia content.

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View the interactive image by Benjamin Märkle

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ThingLink is a web-based tool that enables users to create interactive XR learning spaces by enriching images, videos or 360° environments with multimedia content such as text, audio and links.

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ThingLink: Create unique experiences with interactive images, videos & 360° media

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Easily create interactive and immersive visual experiences for online communication and learning. Start a free trial!

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It is an augmented reality word game that allows users to physically move around to catch virtual letters and form words, supporting spelling and vocabulary learning.

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Meet a new word game made specifically with augmented reality in mind!

Immersive experience without touching the screen. Just walk around, catch the letters with your device and solve the word!

Loved by everyone! Catchy can be enjoyed by the whole family, regardless of age. Kids will solve the words and remember the spelling, but adults can help and show off their skills.

Each interaction feels familiar and fluid making it a truly physical experience and connects you with the virtual world.

Thank you for playing Catchy! Feel free to send any questions or feedback to catchywordapp@gmail.com or contact us directly via App Store review.

Dear teachers and parents, you asked, we listened. Finally, we've added possibility to create your own word list and solve either one word or entire list in series.

Version 1.9:
Improved effects and fixed some minor issues.

Awesome potential

This has so much potential for elementary classroom teachers. I wish there was a way to make a word list that would be used so that students could practice sight words and spelling words independently. Also, I feel like they should be able to see the word prior to it being jumbled up so they know the goal. Can't wait to see what the future holds for this app!

Thank you for such a positive feedback, Karamia25! We have just released a new version of the app that supports adding your own word list. We would love to get any feedback on the feature.

We discussed showing the word prior to being jumbled, but chose to leave it this way so it's more fun and challenging. We may come back to this decision and maybe introduce a few settings based on the feedback we received over the years.

Awesomely Impractical

I am a dyslexia specialist and I'm constantly seeking new ways to help my kids learn to read and spell, especially under distance learning circumstances. Curious, I tested this app out myself. IMPOSSIBLE. Most letters I 'caught' were at such bizarre angles and kept morphing even less recognizably that even I had no idea what they were at some points. It also doesn't tell you what word you're supposed to spell; it starts out with the letters of a word scrambled into a bubble and then you "pop" them and they fly around the room. Catching them is ridiculous and often impossible, and fitting the letters into the tiny, oddly-placed boxes is actually impossible at times because the angles are so problematic. Even if I could more easily catch the letters and put them in the boxes, the player still has no idea what word s/he's supposed to spell. I was REALLY excited about this for my hyperactive, dyslexic, private student, but there's no way he would even want to finish catching the letters because it's so maddening. And if he did put all the letters in the boxes, he wouldn't be able to unscramble them to create a word. I was so stoked, but now I'm really disappointed. This could've been so cool.

Catchy

It will be great if we can put our own words. That way teachers can play it with the students for spelling. Make it available also in Spanish.

Thank you for your feedback, Copula. We have just released an update that supports adding your own word list, we really hope you like it!

The app supports Spanish, but at the moment you need to set your device language to Spanish. We are looking into this and may add a setting to switch language in the application.

The developer, Twice, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer's privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

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‎Meet a new word game made specifically with augmented reality in mind! Immersive experience without touching the screen. Just walk around, catch the letters with your device and solve the word! Loved by everyone! Catchy can be enjoyed by the whole family, regardless of age. Kids will solve the wor...

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It is a 3D puzzle game that challenges users to solve spatial problems by manipulating structures, with an optional augmented reality mode that allows levels to be viewed in the real-world environment.

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It is an augmented reality learning application that enables users to explore the life cycle and anatomy of a frog through interactive 3D visualisations projected into their real environment.

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It is a virtual reality learning application that allows users to explore and interact with detailed 3D models of the human body in an immersive environment.

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It is an immersive XR learning space in which users collaboratively create and explore digital content within a shared virtual environment, accessible across devices including web, desktop and VR.

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Your browser does not support HTML5 video.

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Created by the University of Potsdam, it is a fully immersive virtual reality training environment that enables trainee teachers to practise classroom management in realistic simulated teaching situations.

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Does Immersive Virtual Reality Improve Learning? Evidence from a Meta-Analysis

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Does Immersive Virtual Reality Improve Learning? Evidence from a Meta-Analysis

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This post presents key findings from a meta-analysis of 48 studies, showing that immersive virtual reality has a small but positive effect on learning, with stronger benefits for younger learners and variation across subjects, while also highlighting the role of immersion levels and current challenges for educational implementation.

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The Potential of Immersive Virtual Reality to Enhance Learning: Insights from a Meta-Analysis - TUM Center for Educational Technologies

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As technology continues to reshape education, immersive virtual reality (I-VR) has emerged as a promising tool for enhancing learning experiences. Originally

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Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis

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Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis

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This paper by Villena-Taranilla and colleagues (2022) presents a meta-analysis of 21 experimental studies, concluding that Virtual Reality (VR) significantly improves learning outcomes in kindergarten and elementary education (K-6) compared to traditional teaching methods. The research highlights that immersive VR is substantially more effective (ES = 1.11) than semi-immersive or non-immersive systems, and that shorter interventions lasting less than two hours tend to produce better academic results than longer ones

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Highlights

*
We conducted a meta-analysis on the impact of Virtual Reality (VR) in K-6 education.

*
Twenty-one journal papers published from 2010 to 2020 were coded and analysed.

*
Virtual reality has a medium-large positive effect on students' learning gains.

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Immersive virtual reality promotes larger gains than semi and non-immersive systems.

*
Short interventions (<2 h) were associated with larger effects on learning.

Abstract

Virtual reality (VR) has gained popularity in educational environments in recent years. Its presence and immersive characteristics enable new learning possibilities. Due to this growth, many studies have been conducted to assess the impact of VR on learning outcomes. The proliferation of experimental studies has created the need for meta-analyses that summarize the effect of VR in terms of learning gain. However, in the current literature there are few reviews focused on K-6 students and on analyzing the influence of some variables: the level of immersion, the length of the intervention, and the knowledge domain. The present meta-analysis aims to respond to these needs. After a pre-selection of 4658 references published between 2010 and 2021, 21 experimental studies were finally included in the meta-analysis. The results indicate that, on average, VR promotes greater student learning in comparison to control conditions (ES = 0.64). Moreover, this effect is even greater when immersive VR (ES = 1.11) is used compared to semi-immersive (ES = 0.19) and non-immersive systems (ES = 0.32). This effect does not depend on the educational level (kindergarten (ES = 0.59), 1-3 (ES = 0.69), 4-6 (ES = 0.70)), and most of the knowledge domains in which VR is used. Moreover, short interventions -less than 2 h- (ES = 0.72) are more effective than those lasting longer (ES = 0.49).

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Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis

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Virtual reality (VR) has gained popularity in educational environments in recent years. Its presence and immersive characteristics enable new learning...

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It is an open-source virtual reality platform that enables avatar-based teaching and collaborative learning in immersive educational environments.

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Anywhere Academy - Avatar-Based Teaching and Learning in VR

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Eine kostenlose Plattform fÃ¼r immersives Lernen in der Hochschullehre. Die Software ist als Open Source lizenziert. Alle Inhalte werden als Open Educational Resources im Sinne der UNESCO frei zur VerfÃ¼gung gestellt.

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It is a virtual reality experience that allows users to explore a reconstruction of the Anne Frank House while listening to narrative elements that convey historical context and personal perspectives.

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Experience the world-famous “Secret Annex” of the Anne Frank House in a never before seen way. Travel back to the years of the Second World War and wander through the rooms of the Secret Annex, where Anne Frank, her family and four other Jews hid from Nazi persecution during WW2. Immerse yourself in Anne’s thoughts as you traverse each faithfully recreated room, thanks to the power of VR, and find out what happened to the Annex’ brave inhabitants.

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It is a web-based tool that enables users to create and enrich 360° virtual tours with interactive elements such as text, questions and media.

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Submitted by H5P Group on Mon, 02/25/2019 - 10:37

Would you like to create content like this on your own?

Get started

Register on H5P.com to start creating H5P Interactive content. Your content can be accessed via direct link, embeded, or inserted into any learning management system that supports LTI integration.

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H5P empowers everyone to create, share and reuse interactive content - all you need is a web browser and a web site that supports H5P.

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It is an AI-based platform that generates 360° and 3D environments from text prompts, enabling rapid creation of immersive scenes for XR applications.

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Skybox AI: One-click 360° image generator from Blockade Labs

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It is an AI-based voice generation platform that enables users to create realistic voiceovers for immersive XR experiences and digital content.

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Create premium AI voices for free in any style and language with the most powerful online AI text to speech (TTS) software ever. Generate text to speech voiceovers in minutes with our character AI voice generator.

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It is an online library that provides high-quality, royalty-free sound effects and audio clips for use in media production, including XR experiences.

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Number 1 Sound Effects Library - Download 450,000+ SFX | Soundsnap

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Get unlimited access to over 450,000+ royalty free sound effects (SFX) to download from the Soundsnap Sound Library. Sign up now for just $299 per year!

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The DELFI is an interdisciplinary research network and annual conference organised by the Gesellschaft für Informatik, focusing on digital education and the use of technology in teaching and learning.

The DELFI 2026 will take place from 15–17 September 2026 at the University of Potsdam under the theme “Digitale Bildung und Resilienz”, addressing how educational technologies can support resilient and future-oriented learning.

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Die 24. Fachtagung Bildungstechnologien der Gesellschaft für Informatik (GI), die DELFI 2026, findet vom 15. bis 17. September 2026 gemeinsam mit der HDI an der Universität Potsdam statt. Die Tagung steht unter dem Leitmotto "Digitale Bildung und Resilienz". In einer Zeit, die von schnellen technologischen Umbrüchen und gesellschaftlichen Herausforderungen geprägt ist, rückt die Frage in den Vordergrund, wie digitale Bildung widerstandsfähiger gestaltet werden kann.

Das Motto lädt zur Diskussion darüber ein, wie Bildungstechnologien nicht nur zur Bewältigung aktueller Herausforderungen beitragen, sondern auch proaktiv eine anpassungsfähige und zukunftsorientierte Kultur des Lehrens und Lernens fördern können. Das beinhaltet auch Technologieethik, um eine souveräne und kritische Auseinandersetzung mit den digitalen Werkzeugen und Infrastrukturen von heute und morgen zu fördern.

Die DELFI beschäftigt sich mit Informatik-Aspekten des Einsatzes digitaler Medien und Technologien in der Bildung. Gestaltungsorientierte Forschung bildet daher den Kern der auf der DELFI präsentierten und diskutierten Arbeiten. Sie wird flankiert von experimentellen und beobachtenden sowie theoriebildenden Forschungsformen. Es bestehen enge Bezüge zu verschiedenen Sozial- und Geisteswissenschaften, bspw. Pädagogik, Psychologie oder die unterschiedlichen Didaktiken.

Die DELFI hat sich in diesem interdisziplinären Feld neben ihrer Aufgabe als Fachtagung für Bildungstechnologien insbesondere der Förderung des wissenschaftlichen Nachwuchses verschrieben. Sie versteht sich als eine offene Plattform zum Austausch über Forschungsideen, Ansätze und Erfahrungen, die sich in einer auf breiten Diskurs ausgerichteten Programmgestaltung widerspiegelt.

Die Tagung wird von Ulrike Lucke und Clara Schumacher von der Universität Potsdam geleitet. Potsdam bietet mit seiner einzigartigen Verbindung von historischer Kulisse und moderner Wissenschaftslandschaft einen idealen Rahmen für inspirierende Diskussionen und Austausch über neueste Forschungsergebnisse. Der Campus Griebnitzsee verfügt über eine exzellente Infrastruktur und ist sowohl aus der Potsdamer Innenstadt als auch aus Berlin hervorragend erreichbar.

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Die 24. Fachtagung Bildungstechnologien der Gesellschaft für Informatik (GI), die DELFI 2026, findet vom 15. bis 17. September 2026 gemeinsam mit der HDI an der Universität Potsdam statt. Die Tagung steht unter dem Leitmotto "Digitale Bildung und Resilienz".

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High-Immersion VR for Language Learning: Key Findings

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High-Immersion VR for Language Learning: Key Findings

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This systematic review by Dhimolea et al. (2022) of 32 studies (2015–2020) finds that virtual reality can enhance motivation and engagement in language learning, with particular benefits for contextual vocabulary acquisition, although overall effectiveness remains inconclusive. The research suggests that repeated exposure to VR environments is necessary for meaningful learning gains, and reports generally positive learner perceptions, while highlighting the need for further evidence and development in VR-based language education.

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A Systematic Review of Research on High-Immersion Virtual Reality for Language Learning - TechTrends

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Virtual reality (VR) can be beneficial for learning and for increasing learners’ engagement and motivation. However, aggregations of studies on language learning in high-immersion VR are scarce. This paper offers a systematic review of existing research on VR-based language learning, encompassing 32 peer-reviewed studies published between 2015 and 2020. The study yielded three main language-related findings: (1) multiple exposures to VR are necessary for effective learning; (2) VR is beneficial for contextual vocabulary learning; and (3) perceptions of language learning in VR are positive, but its effectiveness is inconclusive. We also describe VR technology trends, VR content used in language learning, and learners’ perceptions of learning languages in VR. This systematic review is useful for language educators, researchers, and VR app developers.

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Reading in Virtual Reality: Experimental Evidence

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Reading in Virtual Reality: Experimental Evidence

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A study by Kaplan-Rakowski and Gruber (2023) found that learners using high-immersion VR achieved significantly higher reading comprehension, motivation and sense of presence compared to a video-based condition, while cognitive load remained similar, suggesting that VR can effectively support reading practice in language learning.

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VR and physical labs complement each other

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It is a virtual reality headset that enables users to experience immersive 3D content by placing a smartphone inside the device.

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It is a 360° camera that captures immersive spherical images and videos, which can be used to create virtual reality and XR learning experiences.

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RICOH THETA - Official Store - 360° cameras - the world in 360°

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Discover our RICOH THETA 360° cameras. Shoot photos and videos of the entire space with a single push of a button. You can easily share impressive video.

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They are 360° cameras that capture immersive photos and videos, enabling the creation of virtual reality and XR learning environments.

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Panoramakameras - Offizielle Insta360 Webseite | 360° Rundumkameras | Action Kameras | 360° Panoramakameras | VR Kameras

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Insta360 ist führend im Bereich Panoramaaufnahmen und 360° Kameras. Die Produkte von Insta360 reichen von professionellen VR-Panoramakameras, Action Cams bis zu hochwertigen Rundumkameras im Hobbybereich. Produkte von Insta360 werden in 160 Länder exportiertcountries and regions around the world.

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E.g. Meta Quest 3 and HTC Vive are advanced virtual reality headsets that enable fully immersive XR experiences. They are standalone or PC-connected VR headsets that allow users to enter and interact with fully immersive 3D environments for simulations, training and learning.

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The VRcompare Accessories Update has launched! You can now view specifications for a range of XR accessories and peripherals. View changelog

View summaries of 216 virtual & augmented reality headsets. Click on a headset's name to view a full specification.

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VRcompare - The Internet's Largest VR & AR Headset Database

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The VRcompare Accessories Update has launched! You can now view specifications for a range of XR accessories and peripherals. View changelog View summaries of 216 virtual & augmented reality headsets. Click on a headset's name to view a full specification.

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The Merge Cube is a tactile XR learning tool for augmented reality. It is a handheld cube that allows users to interact with virtual 3D objects in augmented reality using a smartphone or tablet.