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First of all, the excellence of my animation lies in the difference between the characters. I use different personalities, environments and costumes to design them, and I think all the differences are for the service of animation performance. At the same time, my animation performance reference is very good, especially the body movements and expressions, which can give the characters an attractive soul, I think this is what I explore. Second, I learned the audio design of pr by myself. The background music was adapted by me, which is more suitable for my animation. In addition, I can process the sound effects in different positions in the picture very naturally. Then, The part I need to improve is the environmental design, I just think my scene design is too simple, I should spend more time looking for reference materials. And finally, I have learned a lot from this course, one of my favorite is the performance, and now I record the action to be performed before drawing the animation, Because I realize that some complex movements are difficult for me to imagine through my thoughts, so it saves me a lot of time and the precision of drawing, then we learn about facial expression, Transformation drawing, drama History (both eastern and western), music and animation working together, and how environmental elements can change the atmosphere of an animation (fire, lightning, Rain) and even the otherworldly performances of clowns and their history. In addition, I have never made a 30-second long animation, which is a challenge for me.Fortunately, I quickly learned the whole process of animation. All in all, these valuable experiences will help me in my future work.

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1. A Goth girl is sleeping

2. The neighbor's music woke her up

3. She covered her ears

4. Close-up of neighbor playing guitar

5. The guitarist is close-up and rocking her head

6. the girl angrily knocked on the neighbor's wall

7. But the guitarist plays with more energy

8. The girl clenched her fingers in anger at the noise

9. After a flash of lightning and thunder, she is revealed for what she really is: a vampire

10. She punches hard

11. Vampires can easily break through walls

12. The guitarist froze. She was too scared to move

13. She took a breath to relieve her tension

14. To hide her panic, she smiled at the vampire

15. Suddenly she runs away quickly and the vampire tries to catch her

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Environment design reference: The Gothic bedroom, the guitarist's bedroom

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Environment design reference: The Gothic bedroom, the guitarist's bedroom

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These are images I found on pinterest, they are not my drawings, they are for reference only

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These are images I found on pinterest, they are not my drawings, they are for reference only

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Character design reference: Gothic vampire

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Character design reference: Gothic vampire

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These are images I found on pinterest, they are not my drawings, they are for reference only

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In my animation, I want to highlight the performance of people suffering from noise and exciting guitar playing. In my performance, I have well performed these movements and facial expression changes, which are very important for my animation reference.

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Background music production is probably my favorite part, I like to use blues and jazz style, like rubber tube animation to make people fascinated, so I chose a classic blues song: Feeling Good.

At the same time, I think all the background music is to serve the plot of my animation story, and the tone of my story is changed from quiet to loud, so I found some Musical Instruments solo to compose my soundtrack: guitar, electric piano, violin, trumpet, and some drums.

First of all, I chose a bright trumpet to wake up the characters in the opening part, and then the scene changed to a close-up of the guitar playing, so we added the guitar solo, but it was not enough, we also needed some harsher sounds, and now the violin solo also joined us.

At 25 seconds, the character's tolerance for noise reaches its limit, and near the climax of the animation, the background music is suddenly reduced to a trumpet, and a "riser" sound effect is added to create a tinnitus effect. Suddenly the guitar returned to the stage in 28 seconds, with the difference that it was a wicked melody that matched the character's angry transformation.

But at 38 seconds, the plot is reversed again, with the introduction of a new instrument that has never been introduced before: the electric piano, which I love the hilarious jazz style. And then at the end, the guitar, the trumpet, the violin come back, and you can even clearly hear the trumpet coming from the left, the violin coming from the right, because that's what I learned through the tutorial in this link, I learned to use pr to change the position of the sound, to eliminate noise, And set the sound effect as "from outside the building" to achieve the sound effect across the wall, although the sound slowly dies off at the end of the music, which will be of great help to my future work.

https://www.bilibili.com/video/BV1Qf4y167K7/?spm_id_from=333.1387.favlist.content.click

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Obviously, in order to highlight the difference between the characters, the color and style of the two scenes are very different. First of all, the details of the first picture include spider webs, Gothic style railings, skulls, candlesticks with cool flames, and window sills that are raining, plus the lifeless color scheme, which is very consistent with the vampire environment. Especially the moonlight outside the window, which is one of the few light sources at night. The second picture is of a lively guitarist's home, where the high saturation of warm colors really highlights the energetic character's personality, and this time I tried bold bright colors, but I admit that the scene is a little simple, in fact, more details could be added, I mean people have the impression that the fanatical guitarist's home is cluttered, not as clean as in the picture. I think that's really something I need to correct.

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While the character is blowing, the paper is also affected by the airflow

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Sleeping soundly on a rainy night was a great idea to highlight the quiet environment, and I didn't hesitate to add it and set the stage for the lightning and thunder that later appeared in the climax of the animation. I learned the process of making raindrops through this link, to make this scene look good, I must draw at least 4 layers of rain, and the front layer is the fastest falling speed, while the last layer is the slowest, so the change of speed and distance of the object is very important for animation, I am glad I realized this.

https://www.bilibili.com/video/BV1MN411B7F8/?spm_id_from=333.337.search-card.all.click&vd_source=b610ca406b1080a29c27e663a098cb9c

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In order to create a weird atmosphere, I changed the color of the candle, and the blue light from the candle made the picture without any warm tones, which was exactly what I expected.

Another detail in the second second of the video is that the character flicks her hair and causes the air to blow towards the candle, so in the third second the sparks start to shake

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Character design final version and summarize

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Character design final version and summarize

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In my story, the character on the left is a guitar performer, and the character on the right is a vampire. well, actually, it was not easy for me to design these two characters, and I think the biggest difficulty was the difference between the them.

The theme I chose was a quarrel between neighbors. First of all, there must be a conflict between neighbors. I choose to make noise, and I think music can perfectly show the performance of the characters, so one of the character is a guitarist, because I know about guitar, and the performance of guitar is large-scale and exciting. This is a good match for animated performances. Then the second character must be a quiet person, or, in order to show an unexpected animated performance, she doesn't have to be human, so she is a vampire, in the middle of the night, a darkened room, pale skin, these are the impressions of vampires and where they live, it is quiet and scary, which contrasts with the noisy room of the guitarist next door.

All right, then there are the details of the two characters, the first is the body. I made the guitarist tall and the vampire short, referencing the pairing of R2-D2 and C-3PO (of course, at the climax of the story, the vampire becomes the same proportions as the guitarist after being angered), a loud tall man and a relatively quiet short man are so classic in the movie.

And then there's the color, the guitarist is vibrant, she's colorful and saturated. Colorful costume like the clowns, full of energy， and the vampire is black and white, like out of an old black and white TV set from the last century.

Finally, in the costume design, the guitarist is a combination of modern hippie and dopamine style, while the vampire is a very simple Gothic style.

In short, in my character design, all the differences are for the service of animation performance. Two different characters have completely different performances when they encounter the same thing (such as hearing a loud noise), which means that they perform completely different souls. Yes, to give the character an attractive soul, I think this is what I explore.

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The early sketches and trials of character design

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The early sketches and trials of character design

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Reference to facial expressions when playing guitar

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Reference to facial expressions when playing guitar

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This video shows the facial expressions of many guitar masters as they play, which helped me a lot with my animation, it's hard to imagine how uplifting people's faces are when they play the guitar. In animation, expressions can convey a lot of information, and I think these emotions give the soul of the guitarist character in my story

https://www.bilibili.com/video/BV1ZN4y117nE/?spm_id_from=333.337.search-card.all.click&vd_source=b610ca406b1080a29c27e663a098cb9c

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It's an interesting animation that uses noise as a conflict between characters, and I learned that. In addition, the color matching between the characters and the environment is a good idea. Different characters have different colors, which creates obvious natural conflicts between them. I refer to this, one of my characters is only black and white, and the other is colorful, and the room they are in is also the same.

https://www.bilibili.com/video/BV1u7411877X/?spm_id_from=333.337.search-card.all.click&vd_source=b610ca406b1080a29c27e663a098cb9c

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他们是一对“好”邻居~_哔哩哔哩_bilibili

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https://www.bilibili.com/video/BV1yM411X7VV/?spm_id_from=333.337.search-card.all.click&vd_source=b610ca406b1080a29c27e663a098cb9c

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https://www.bilibili.com/video/BV18M411D7eu/?spm_id_from=333.337.search-card.all.click&vd_source=b610ca406b1080a29c27e663a098cb9c

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https://www.bilibili.com/video/BV1u24y127cJ/?spm_id_from=333.337.search-card.all.click&vd_source=b610ca406b1080a29c27e663a098cb9c

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https://www.bilibili.com/video/BV18G4y1e75d/?spm_id_from=333.1387.favlist.content.click

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Example and Performance about playing the gultar

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Example and Performance about playing the gultar

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Well, riser sound effect was very useful, and I included it in the 26-second climax of my animation to highlight the character's transformation. In addition, it has another use, when it is inverted, it can be added to the junction of two pieces of music, which makes the connection very natural. Of course, this is just a small experiment in my sound design, and I believe that I will use more special sound effects in my future projects

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I recorded a test video of striking a wall sound effect. Thanks to sony's perfect recorder, which can record three-dimensional sounds, the character in the animation hits the wall on the right, so I imitated the same position in the reality to make sound effects

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I tried to draw a scene where the character was jumping with a guitar and gliding forward for some distance. It was originally intended to be used in the climax of the animation, but I changed my mind. However, this is also an interesting animation exercise, and I think it is necessary to perform it in advance. I realize that some complex movements are difficult for me to imagine through my brain, so recording the performance saves me a lot of time and the precision of drawing

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Performance video

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performance video

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performance video

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performance video

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performance video

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performance video

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It took me 4 hours to finish this animation, to be honest, I think good ideas are very important, and I plan to add more novel elements to my next work

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2024. 9. 23

Today I learned how to use harmory, wow, it was a really interesting tool, although I spent 40 minutes watching how to use it, it was a bit complicated for me, but I have done the first animation with it, I am very happy.