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HUM lesson plan integrating Edpuzzle, Screencastify and Canva

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HUM lesson plan integrating Edpuzzle, Screencastify and Canva

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A. Gagnon

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Tutorial of: Edpuzzle, Screencastify & Soundcloud

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Tutorial of: Edpuzzle, Screencastify & Soundcloud

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A. Gagnon

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iEARN Connection Learning around the Globe

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iEARN Connection Learning around the Globe

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iEARN is an online platform for educators and students to connect from around the globe. More than 30,000 schools and 2,000,000 students are already using the platform. iEARN serves as a link between students to engage in meaningful educational projects from one school to another. There are more than 150 projects educators can chose from and register their classroom to participate in.

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iEARN (International Education and Resource Network) is the world's largest non-profit global network that enables teachers and youth to use the Internet and other technologies to collaborate on projects that enhance learning and make a difference in the world.

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Extend

Does the technology create opportunities for students to learn outside of their typical school day?

Yes. Students collaborate through an online forum part of the platform. As long as a student is registered in a project, they can participate from their device, in class or not.

Does the technology create a bridge between school learning and everyday life experiences?

Yes. The forum platform allows real-time communication between students, similar to social media, but supervised by educators.

Does the technology allow students to build skills, that they can use in their everyday lives?

Yes. Students learn about Netiquette and portraying a positive and professional self-image on the platform. They also learn how to use collaborative documents online.

Enhance

Does the technology tool aid students in developing or demonstrating a more sophisticated understanding of the content?

Yes. We hope the collaboration between students from various backgrounds could help students develop a more sophisticated understanding of the subject the collaborative project is on. However, it is up to the educator to evaluate the outcome of student learning on the platform.

Does the technology create scaffolds to make it easier to understand concepts and ideas?

Yes and No. The educator is in charge of helping scaffold the platform depending on their students’ needs. The platform is more of a forum open to all students registered in the chosen collaborative project.

Does the technology create paths for students to demonstrate their understanding of the learning goals in a way that they could not do with traditional tools?

Yes. Students are able to create and present their projects with students across the globe from diverse backgrounds, which might not be possible in small communities without the tool.

Engage

Does the technology allow students to focus on the task of the assignment or activity with less distraction?

No. The students need to use their devices to be on the platform, which can hold multiple other media such as games, socials, and more. It is up to the teacher to keep students focused an on task. The conversations on the forum should also be supervised by the educators.

Does the technology motivate students to start the learning process?

Yes. It is an incredible opportunity to share with students across the world. I think of the potential of my French Immersion students collaborating with native French speakers and how it could change their vision of learning a new language.

Does the technology cause a shift in the behavior of the students, where they move from passive to active social learners (co-use or co-engagement)?

Yes. Students co-engage and co-use the platform in the making of their collaborative project.

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Easily create beautiful interactive video lessons for your students you can integrate right into your LMS. Track students' progress with hassle-free analytics as you flip your classroom!

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By Amélie Gagnon

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Tech tool to record your screen allowing video and audio narration.

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millions use Screencastify to create amazing videos

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Educator, student, marketer, engineer, gamer. Whatever part you play, you'll have simple, yet powerful screen recording and editing tools.
Learn more

Easily share your creations in multiple channels. Let more viewers watch, pause and rewind on their schedule while maximizing time by eliminating unnecessary meetings.
Learn more

Collect video assignments to ensure any team or student is heard. Track viewing activity and add interactive questions and more to ensure your message is understood.
Learn more

Educator, student, marketer, engineer, gamer. Whatever part you play, you'll have simple, yet powerful screen recording and editing tools.
Learn more

Easily share your creations in multiple channels. Let more viewers watch, pause and rewind on their schedule while maximizing time by eliminating unnecessary meetings.
Learn more

Collect video assignments to ensure any team or student is heard. Track viewing activity and add interactive questions and more to ensure your message is understood.
Learn more

loved by everyday video creators

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Screencastify | Screen Recording and Video Editing

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Screencastify is the leading screen recorder for Chrome. Install the extension to record, edit, and share videos in seconds. Create video class assignments, training and tutorials, and make business communication faster.

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Recording tool specificaly made to record, edit and publish music or podcasts.

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Industry quality sounds, every 2 weeks

New and exclusive sound packs are dropped every two weeks from trending genres like Phonk, Drill, Lo-Fi, K-Pop, and more. Our sound library has up to 24,000+ loops and hundreds of presets, designed and mixed by professional producers.

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Collaborate with anyone, from anywhere

Create and collaborate with your bandmates, friends, or other musicians in real-time through video and chat, directly in the studio. Leave comments on your shared projects and let auto-save keep you in the creative flow.

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Connect your own microphone, guitar, or any other instrument.

*Access to Vocal tuning and Automation available on the Music Makers and Complete plans.

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Make music together online. Free instruments, loops, drum kits, and vocal tuner in one studio. Record, edit, mix, and master your audio, no downloads - sign up for free.

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Middle school and High school students contest every May.

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Student Podcast Challenge invites students from around the country to create a podcast and compete for a chance to have your work featured on NPR.

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It's no surprise that authors are incredibly good at bringing their own books to life. Whether through live or pre-recorded visits, read-aloud videos, or other virtual author activities, kids will connect with books like never before! Here are some of our favorite options to try.

Pre-Recorded Virtual Author Visits

Check out these videos of presentations authors have given at schools and libraries. There are authors here that will interest students at any age.

Arree Chung

Hear Chung talk about the process of creating his book Mixed: A Colorful Story. The allegory of one color who thinks it's better than the others is meaningful at any age.

Bao Phi

Bao Phi's lovely book A Different Pond showcases the relationship between a father and his son. As they fish for the food their family needs, the father tells his son about a pond from his own childhood in faraway Vietnam.

Jasmine Warga

Author of the Newbery Honor book Other Words for Home, Jasmine Warga gives an engaging talk about how she writes.

Jennifer L. Holm

From her Babymouse graphic novels to the Sunny series and beyond, Holm writes books that middle grade readers absolutely love.

J.H. Reynolds

Do your students love the thrills and chills of the MonsterStreet series? Then they'll love seeing its author answer kids' questions about reading and writing!

J.K. Rowling

Every kid will recognize the author of the beloved Harry Potter books! See her interview with the Harry Potter Reading Club in this video.

Kate Messner

Kate Messner writes fiction, nonfiction, novels, chapter books, and picture books, so there's a good chance most kids have read at least one of her books.

Katherine Applegate

Lots of kids read The One and Only Ivan in class, and Applegate has plenty of other popular and award-winning books as well. Hear her talk about her books (and even show off her adorable dog!).

Lois Lowry

Here's another name kids will recognize. Whether they love The Giver, the Gooney Bird series, or any of her other numerous works, they'll enjoy listening to her speak and answer audience questions.

Max Brallier

The Last Kids on Earth book series is now a Netflix series too! Listen to author Max Brallier talk about his writing process and give kids a writing challenge of their own.

Live Virtual Author Visits

Want to set up a virtual author visit live for your class or school? If you have a particular author in mind, visit their website (or their publisher's) to contact them and find out if they do virtual visits. Scholastic offers virtual author visits through their catalog, so that's a great place to start.

The Society of Children's Book Writers and Illustrators has a terrific roundup of virtual author visits and writing workshops too. Here are some to consider.

Gutman has written all sorts of books for kids, and he's happy to do virtual school visits. Find his offerings and prices at his website.

Nonfiction children's author Kurtz loves to present his books to kids of all ages. His virtual offerings include readings, interviews, and concept-based workshops.

Long does both in-person and virtual author visits based on her popular books, like How I Became a Pirate. Visit her website to see her offerings and book a visit.

Biebow's colorful book about the inventor of Crayola crayons is a delight. She offers free virtual visits, plus interactive in-person workshops.

Known for Dahlia in Bloom, Koehler offers both virtual author visits and writing workshops. She does professional development workshops for teachers too.

Virtual Author Read-Alouds

When you hear authors read their own books, it gives you a whole new perspective on their works. That makes read-alouds some of our favorite virtual author activities.

Hale's YouTube channel includes a playlist called Storytime With Uncle Bruce. Hear him read about Clark the Shark and other hilarious characters.

Gutman has a whole collection of read-alouds on his Facebook page, like Miss Blake Is a Flake. Kids will love his wacky style!

Visit her YouTube channel to see the author read her book Where Are My Books? She's got a few other read-alouds too, along with drawing tips.

Fabien Cousteau is the grandson of famed sea explorer Jacques Cousteau. His book series explores his own experiences under the water, and you can watch his read-aloud on Facebook.

You'll feel inspired when you hear Byers read her heartfelt book I Am Enough.

Lin reads aloud from her picture books as well as chapters from her longer books on her YouTube channel.

Watch Knowles read the first chapter of her middle-grade novel Where the Heart Is, while giving students a fun writing exercise.

Hear Cook read a variety of books from her collection, like Wilma Jean the Worry Machine. Her YouTube channel also includes interviews, advice, and other fun virtual author activities.

Watch Messner read Fergus and Zeke and the 100th Day of School in this YouTube video.

This read-aloud of Fry Bread includes some of the author's thoughts on writing the book and the recipe he included at the end.

Listen to Henderson read the first chapter of her book The Magic in Changing Your Stars on YouTube.

The author regularly shares read-alouds of his books, like I Love You Like a Pig, on his Instagram page.

The author has added a collection of videos of herself reading from her picture books on Instagram. Titles include When We Are Kind and You Hold Me Up.

Hear readings from Shusterman's books on his YouTube channel, including excerpts and complete short stories.

The author created a Stay at Home: Story Time section on his website. Initially made during the 2020 COVID lockdown, these videos are still lots of fun to watch.

Visit Reynolds' Facebook page to see him read from some of his most popular books, like The Dot.

The award-winning author and illustrator reads from her book The Story of Ruth Bader Ginsburg in this YouTube video.

The author reads his picture books on his YouTube channel, where he also has lots of drawing videos for inspiration.

Other Virtual Author Activities

So many wonderful authors and publishers have YouTube or Instagram channels! Join them as they teach you how to draw, offer writing tips, and lots more.

Kids will do more than just watch these videos. They'll write, draw, and create on their own, inspired by famous authors and illustrators.

Watch story time, Cressida Cowell's summer camp, author interviews, how-to-draw videos, and a whole lot more.

The prolific author has a robust website full of videos, activities, podcasts, and more virtual author activities to engage kids of a variety of ages.

The Lunch Lady author and illustrator has a series of videos showing kids how to draw some of their favorite characters. His YouTube channel also has cartooning tips, writing tips, pep talks, and shorts.

This YouTube channel is rich with content, including interviews, tour journals, how-to-draw tips, and so much more.

The Kennedy Center sponsored this series of videos with the beloved author of classics like Don't Let the Pigeon Drive the Bus!

Author and illustrator of hits like Smile and Drama shares drawings, time-lapse videos, and more on her Instagram page.

Aspiring illustrators will enjoy this series, where any kid can learn to draw creatures of every kind.

These half-hour chats with well-known middle grade authors are the perfect length to share with your classes.

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The Big List of Virtual Author Activities

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Check out live and pre-recorded author visits, read-alouds, and other virtual author activities like drawing sessions to share with students.

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Connect with Writers and Illustrators in BC

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Connect with Writers and Illustrators in BC

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Digital Human Library - K12 Education Community Learning Library

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Digital Human Library (dHL) brings people together in service of youth and learning.

We create opportunities for K-12 teachers and students to connect with hundreds of industry Experts for thousands of interactive 1:1 video conferences supported by over 1800 educational virtual tours, and experience Indigenous storytelling while learning about Indigenous culture.

Coming soon...

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Digital Human Library - K12 Education Community Learning Library

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Digital Human Library (dHL) brings people together in service of youth and learning. We create opportunities for K-12 teachers and students to connect with hundreds of industry Experts for thousands of interactive 1:1 video conferences supported by over 1800 educational virtual tours, and experience Indigenous storytelling while learning about Indigenous culture.

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Parlay is an AI-powered instructional platform that helps teachers facilitate meaningful, measurable, and inclusive class discussions. Join over a million teachers and students. Start using Parlay for free in your class today.

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Keep everything in the same place-even if your team isn't.

Trello 101

A productivity powerhouse

Simple, flexible, and powerful. All it takes are boards, lists, and cards to get a clear view of who's doing what and what needs to get done. Learn more in our guide for getting started.

Boards

Trello boards keep tasks organized and work moving forward. In a glance, see everything from "things to do" to "aww yeah, we did it!"

Lists

The different stages of a task. Start as simple as To Do, Doing or Done-or build a workflow custom fit to your team's needs. There's no wrong way to Trello.

Cards

Cards represent tasks and ideas and hold all the information to get the job done. As you make progress, move cards across lists to show their status.

Boards

Trello boards keep tasks organized and work moving forward. In a glance, see everything from "things to do" to "aww yeah, we did it!"

Lists

The different stages of a task. Start as simple as To Do, Doing or Done-or build a workflow custom fit to your team's needs. There's no wrong way to Trello.

Cards

Cards represent tasks and ideas and hold all the information to get the job done. As you make progress, move cards across lists to show their status.

Trello in action

Workflows for any project, big or small

No need to start from scratch. Jump-start your workflow with a proven playbook designed for different teams. Customize it to make it yours.

See work in a whole new way

View your team's projects from every angle and bring a fresh perspective to the task at hand.

From weekly sprints to annual planning, Timeline view keeps all tasks on track. Quickly get a glimpse of what's coming down the pipeline and identify any gaps that might impede your team's progress.
Learn more about Timeline view

Start each day without any surprises. Whether scheduling an editorial calendar or staying on top of to-dos, Calendar view is like a crystal ball giving you a clear vision of what work lies ahead.
Learn more about Calendar view

Powerful ways to grow

Do more with Trello

Trello's intuitive features give any team the ability to quickly set up and customize workflows for just about anything.

Integrations

Connect the apps your team already uses into your Trello workflow or add a Power-Up to fine-tune your specific needs.

Butler Automation

No-code automation is built into every Trello board. Focus on the work that matters most and let the robots do the rest.

Trello Enterprise

The productivity tool teams love, paired with the features and security needed for scale.

[Trello is] great for simplifying complex processes. As a manager, I can chunk [processes] down into bite-sized pieces for my team and then delegate that out, but still keep a bird's-eye view.

75% of organizations report that Trello delivers value to their business within 30 days.

Whether someone is in the office, working from home, or working on-site with a client, everyone can share context and information through Trello.

81% of customers chose Trello for its ease of use.

We used Trello to provide clarity on steps, requirements, and procedures. This was exceptional when communicating with teams that had deep cultural and language differences.

74% of customers say Trello has improved communication with their co-workers and teams.

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Join over 2,000,000 teams worldwide that are using Trello to get more done.

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Get started with Trello today

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Manage Your Team's Projects From Anywhere | Trello

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Make the impossible, possible with Trello. The ultimate teamwork project management tool. Start up a board in seconds, automate tedious tasks, and collaborate anywhere, even on mobile.

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Experience the immersive wonder of 3D Augmented Reality with engaging coloring experiences that let your creativity run wild.

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Search Results for "colloseum" | 360Cities

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Search 360Cities' large database of 360° panorama content for your VR, advertising, game, or publishing project.

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Google Arts & Culture features content from over 2000 leading museums and archives who have partnered with the Google Cultural Institute to bring the world's treasures online.

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Free interactive presentation software. Live polls, quizzes, beautiful real-time charts & word clouds. No installation, no download, easy to use.

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An integrated lesson planning platform

All your tools in one place

Source It

The act of using a Large Language Model to write the basis for a generative educational resource. Generating content is only the first step.

Shape It

Look at generated content as a sculptor might a block of marble. Shape the raw material to suit your unique context. Use our suite of personalization tools to more deeply differentiate instruction.

Share It

Cultivate expertise and collaborate with other users. Share your educational resources with a community of practice to reuse, revise, remix, and redistribute to find what works best for students.

Take back your time. Master your craft.

Start teaching with Eduaide today.

1. Join us on Discord

Get help, ask questions, and interact with other Eduaide users and learn how they are using Eduaide.

2. Advisory Board

Learn more about our Advisory Board and how they are helping us build the best lesson planning platform for teachers.

3. Podcasts & Press

If you want to learn more about Eduaide, our philosophy, and our mission, check out our featured podcasts and press.

Copyright © 2024 Eduaide.Ai. LLC All Rights Reserved. Icons provided by Icons8. Site elements by Denys Koltovskyi - stock.adobe.com

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Eduaide.Ai is an AI-driven platform that helps educators create lesson plans, teaching resources, and assessments.

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"UNESCO supports the development of Media and Information Literacy and Digital Competencies for all to enable people’s ability to engage critically with information, navigate the online environment safely and responsibly and ensure there can be trust in our information ecosystem and in digital technologies. " (UNESCO, 2024)

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global media and information literacy week

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"There is no more powerful transformative force than education—to promote human rights and dignity, to eradicate poverty and deepen sustainability, to build a better future for all, founded on equal rights and social justice, respect for cultural diversity, and international solidarity and shared responsibility, all of which are fundamental aspects of our common humanity."
—Irina Bokova, former Director-General of UNESCO

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To help reach our goal of actively supporting and enhancing the work of the United Nations' efforts within K-12 classrooms, our TeachSDGs organization contributes to the 2030 Agenda in the following...

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Common Sense Education - Units and Lessons on Digital Literacy

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Common Sense Education - Units and Lessons on Digital Literacy

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Create a free account, and then access multiple resources for educators!

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Our website for families provides reviews and ratings of movies, books, games, apps, and other media to help parents and families make informed decisions about the media their children use.

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Common Sense Education provides educators and students with the resources they need to harness the power of technology for learning and life. Find our free K-12 Digital Citizenship Curriculum, reviews of popular edtech apps, tips on teaching responsible AI use, and resources for protecting student privacy and online safety.

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"developed in part by Julia Keren-Detar, who has Algonquin heritage, allows players to play the game not only in English but also Indigenous languages, including Algonquin, Inuktitut and Anishinaabemowin, spoken across North America."

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Learn computer science. Change the world.

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Every student in every school deserves the opportunity to study computer science.

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Stream and listen to music online for free with SoundCloud

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Discover and play over 320 million music tracks. Join the world’s largest online community of artists, bands, DJs, and audio creators.

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Audacity: Free, Open-Source Audio Editing Software

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Audacity is a free, easy-to-use, multi-track audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems. Edit, mix, and enhance your audio tracks with the power of Audacity. Download now.

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Free Online Video Editor | Interactive Video | WeVideo

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The #1 video editor for schools, businesses, and solopreneurs. Create professional-looking multimedia projects with powerful, easy-to-use tools. Try free today!

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"Equity Unbound is for learners and/or educators at all levels (e.g. undergraduate, postgraduate, professional development) who are interested in exploring digital literacies with an equity and intercultural learning focus, in an open and connected learning environment. Our motto is:

“The only way to make borders meaningless is to keep insisting on crossing them.” (Lina Mounzer)

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Media Smart - Digital Literacy Lesson Plans in Various Subjects

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Media Smart - Digital Literacy Lesson Plans in Various Subjects

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"Media education develops students' ability to think critically and independently about issues that affect them. Media education encourages students to identify and examine the values contained in media messages. It also cultivates the understanding that these messages are produced by others to inform, persuade and entertain for a variety of purposes. Media education helps students understand the distortions that may result from the use of particular media practices and techniques." (BC MOE Program Standards and Education Resources, 2023)

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This section comprises a curricular overview, as well as information about professional development for media education, and British Columbia's provincial media education association, the British Columbia Association for Media Education (BCAME), in the sidebar.

The left menu contains curriculum charts for Grades K-12 that feature media education outcomes for BC English Language Arts, Social Studies, Information Technology and Health and Career Education curricula, with links to supporting MediaSmarts resources and lessons.
Last updated August 2023 Curricular Overview
British Columbia is a member of the Western and Northern Canadian Protocol for Collaboration in Education (WNCP), which also comprises of Manitoba, Saskatchewan, Alberta, the Yukon, Nunavut and the Northwest Territories.

The curriculum framework for English Language Arts and Social Studies contains a strong media education component.

British Columbia's English Language Arts curriculum and accompanying Integrated Resource Packages (IRPs) were completed in 2006. The aim of the curriculum is "to provide students with opportunities for personal and intellectual growth through speaking, listening, reading, viewing, writing, and representing to make meaning of the world and to prepare them to participate effectively in all aspects of society." To this end, media education outcomes have been included throughout the curriculum within the curriculum organizers Reading and Viewing and Writing and Representing.

The Social Studies curriculum recognizes that "much of the information that the public receives about issues and events is received through media messages - in newspapers and magazines, on television and radio, and on the Internet". Analysis of media messages is identified as a valuable component in the curriculum as it "allows students to think critically and independently about issues that affect them." The Social Studies curriculum and accompanying IRPs were completed in 2006 and is scheduled for full implementation in 2008.

In British Columbia, media education is also cross-curricular, integrated into all IRPs for Grades K-12, especially in subjects such as Visual Arts, Health Career Education, Drama and Information Technology.
A Cross-Curricular Planning Guide for Media Education
In 1994, the British Columbia Association for Media Education was contracted by the Ministry of Education and Training to produce a framework to inform the development of the Grades K-12 IRPs, with regard to media education content.

The following summary from "A Cross-Curricular Planning Guide for Media Education," which is derived from the BCAME framework, details how media education has been integrated into the BC curriculum.
Media education is a multidisciplinary and interdisciplinary approach to the study of media. Media education deals with key media concepts and focuses on broad issues such as the history and role of media in different societies and the social, political, economic, and cultural issues related to the media. Instead of addressing the concepts in depth, as one would in media studies, media education deals with most of the central media concepts as they relate to a variety of subjects. Value of Integrating Media Education Popular music, television, film, radio, magazines, computer games, and information services--all supplying media messages--are pervasive in the lives of students today. Media education develops students' ability to think critically and independently about issues that affect them. Media education encourages students to identify and examine the values contained in media messages. It also cultivates the understanding that these messages are produced by others to inform, persuade and entertain for a variety of purposes. Media education helps students understand the distortions that may result from the use of particular media practices and techniques. All curriculum areas provide learning opportunities for media education. It is not taught as a separate curriculum. The key themes of media education are:

media products (purpose, values, representation, codes, conventions, characteristics, production)

audience interpretation and influence (interpretation, influence of media on audience, influence of audience on media)

media and society (control, scope)

Examples of curriculum integration include:

English Language Arts - critiquing advertising and examining points of view

Visual Arts - analyzing the appeal of an image by age, gender, status and other characteristics of the target audience

Personal Planning - examining the influence of the media on body concepts and healthy lifestyle choices

Drama - critically viewing professional and amateur theatre productions, dramatic films and television programs to identify purpose

Social Studies - comparing the depiction of First Nations in the media over time

© Copyright 1996. All Rights Reserved.
BC MOE Program Standards and Education Resources

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This section comprises a curricular overview, as well as information about professional development for media education, and British Columbia's provincial media education association, the British Columbia Association for Media Education (BCAME), in the sidebar.

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Information and resources on learning applied skills in British Columbia's Kindergarten to Grade 12 education system.

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Sea to Sky School District strives to ensure all district web applications and extensions meet the principles and standards of the Canadian Personal Information Protection and Electronic Documents Act (PIPEDA), as well as the British Columbia Freedom Of Information And Protection Of Privacy Act (FOIPPA).

In accordance with the Obtaining Meaningful Consent: Guiding Document developed by the Office of the Privacy Commissioner of Canada and the Office of the Information & Privacy Commissioner of British Columbia, Sea to Sky School District aims to make privacy information readily available in a manageable and easily-accessible manner for parents, guardians, staff, and students. The four-part privacy & security overview framework for each application is aligned with the recommended outline from the Obtaining Meaningful Consent - Guiding Document:

1. Overview of the personal information being collected (What information is being collected?)

2. Company/Party in which the personal information is being shared (Who is it being shared with?)

3. Purpose(s) of the personal information being collected (For what purpose?)

4. Overview of relevant privacy & security information for the public (What else do I need to know?)

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Privacy and Security of District Applications and Extensions

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SD48 Staff Portal is located in Squamish, BC.

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Instructing students, both with classroom teachers and independently;

Planning collaboratively with classroom teachers;

Providing professional development to teachers;

Meeting regularly with the principal;

Serving on key school leadership committees;

Facilitating the use of technology by students and teachers;

Providing technology support to teachers, and

Providing reading incentive programs.

Work Cited

Lence, K. C., & Kachel, D. E. (2018, March 26). WHY SCHOOL LIBRARIANS MATTER: WHAT YEARS OF RESEARCH TELL US. Wikipedia. Retrieved June 2, 2024, from https://kappanonline.org/lance-kachel-school-librarians-matter-years-research/

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The importance of having a certified TL in schools

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The importance of having a certified TL in schools

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"In a 2015 Washington state study, the presence of a certified school librarian was also a predictor of higher elementary and middle school math scores. The study ranked school library programs based on certified staffing, library accessibility, resources, and technology and found that “the one key factor distinguishing high-performing high-poverty schools from low-performing high-poverty schools is a quality library program” (Coker, 2015, p. 25).

Work Cited

Lence, K. C., & Kachel, D. E. (2018, March 26). WHY SCHOOL LIBRARIANS MATTER: WHAT YEARS OF RESEARCH TELL US. Wikipedia. Retrieved June 2, 2024, from https://kappanonline.org/lance-kachel-school-librarians-matter-years-research/

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And because librarians work directly with all teachers and all students, they have a big picture view that can make them major assets on building and district leadership committees that assess curriculum, technology, and other programs that affect the entire school community.

Work Cited

Aronofsky, Manuela. “Meaningful Technology in a School Library Environment.” ALSC Blog, 14 August 2021, https://www.alsc.ala.org/blog/2021/08/meaningful-technology-in-a-school-library-environment/. Accessed 19 April 2024.

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How to evaluate a technology tool in an education setting.

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What is the Triple E?
The Triple E is a practical framework that measures the degree to which the technology in a lesson is helping students meet the learning goals. Unlike other technology frameworks, the Triple E Framework focus is on the learning goals, and not specific technology tools. The framework draws on educational research concerning effective and ineffective practices with technology tools from the past two decades. The Triple E measurement tool was developed specially for K-12 teachers and administrators to use in lesson plan development, evaluation of the potential effectiveness of educational apps in learning, and evaluation of the potential effectiveness of tech tools in lesson plans. The framework is based on three components: Engagement in learning goals, Enhancement of learning goals, and Extension of learning goals. While these terms are often used interchangeably, they are distinct and different. The Triple E Framework defines each component shares what makes each piece unique. While not a perfect science, the Triple E measurement tool provides a benchmark for what educators should be thinking about when considering a technology tool for learning.

The Triple E Framework draws on a considerable amount of research about what works and does not work when it comes to technology in learning. In particular it emphasizes the following as its theoretical foundation...

Pragmatism: Active, social, creative, and authentic learning (Dewey, 1897)

Focus on the learning goals (Linnenbrink & Pintrich, 2003)

Meaningful use of technology in the classroom requires teachers to integrate technological affordances with pedagogical approaches for the specific subject matter to be taught (Mishra & Khoeler, 2006).

The significance of instructional strategies in cooperation with using technology tools (Pane et al., 2017; Montrieux et al., 2015; Okojie et al., 2006)

The importance of time-on-task active engagement (Wartella, 2015)

Co-use and Joint-Media Engagement with technology devices and software (The American Academy of Pediatrics, 2013; Darling-Hammond et al., 2014; Zack & Barr, 2016)

Social aspect of learning through technology tools (Vaala et al., 2015; Guernsey, 2012)

Value-added strategies such as promoting student self-reflection, self-assessment, and self-explanation (Means et al. 2009)

The type of use--avoiding "drill and practice" which can have negative effects on learning outcomes and integrating more real world problem-solving and creating (Vaala et al., 2015)

The quality of technology use rather than quantity (Wenglinsky, 2006; Wenglinsky, 2008)

Technology itself does not lead to positive effects in student learning but can be an 'intellectual and social amplifier' which can help make good schools better but also can increase problems at less successful schools when not implemented strategically. (Warschauer, 2006)

Helping students connect existing knowledge with new knowledge (Wartella, 2015)

Knowledge needs to be situated in authentic contexts (Brown, Collins, and Duguid, 1989; Lave & Wenger, 1990)

Read more about the research and links here

The Development of the Triple E
The Triple E Framework, developed in 2011 by Professor Liz Kolb at the University of Michigan, School of Education, was created to address the desire for K-12 educators to bridge research on education technologies and teaching practice in the classroom. There are decades of reliable and useful research that provides guidelines on effective practices when using technology tools for eliciting learning growth. The research clearly points out that effective technology integration begins with good instructional strategies and not fancy tools. The Triple E Framework was designed for educators to easily evaluate how to select tools to meet their learning goals, and ultimate design learning experiences so the tools have a positive impact on student achievement and learning outcomes. The Triple E Framework is meant to be used as a coaching tool to support teachers in their instructional choices around and with technology tools.

is the Triple E Valid and Reliable?
​Yes! A recent independent mix-methods study conducted in 2018, published in 2019 by Dr. Shelia Schatzke at the University of North Texas. found the Triple E to be both valid and reliable.
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WHY Triple E?
The research on technology and learning over the past decade is fairly clear, technology should be integrated based on what we already know about good teaching and pedagogical practices. Dating back to the late 19th century, the foundation of current teaching practices is based on the work of pragmatism. Pragmatists like John Dewey (1897) pushed for learning to be embedded in the student's authentic everyday lives, socially constructed knowledge, active/hands-on learning and full of choice. Since the early 1990s Research has found that educational technology with a "drill and practice" approach often has no effects on learning or cognition. Yet, most technology tools created for education are still drill and practice and in the lower-order of Blooms Taxonomy.

Despite media often claiming a new piece of technology will "revolutionize" learning, that is almost never the case. The Triple E framework takes this fallacy of technology as the magic bullet learning into account, and allows teachers to become critical consumers of making mindful choices around technology tools in their teaching. It is a simple framework, based on research around teaching and learning practices with technology tools. The framework is intended to help educators create lessons that allow students to use technology to meet and add value to learning goals as active, social, creative learners, in authentic ways. The framework also helps K-12 administrators evaluate the connection between potential learning outcomes and the technology they are seeing in their teacher's classrooms.

How Triple E is Different than other Tech Integration Models
Some educators tend to be haphazard with technology tools, often trying new hardware or software because it's shiny or new, dismissing older technologies with an assumption that older=poor technology use. Today, few educators would argue that technology is a TOOL to help students reach learning goals. How do educators measure a tools ability to help students reach learning goals? There are a number of frameworks that teachers use for integrating technology (SAMR, ADDIE, TIM, TPACK, RAT), while all of them have benefits, none directly focus on how technology helps students achieve learning goals. While TPACK, developed by Mishra & Khoeler (2006)--technology knowledge, pedagogical knowledge and content knowledge is the heart of integration, it is a conceptual framework and just needs a practical tool to help teachers envision what it may look like in practice. The Triple E is that practical tool that brings together instructional strategies, learning goals and purposeful tool selection. Most frameworks focus on how technology substitutes for traditional tools or if the technology use is creative, but not if the tools were able to actually leverage the learning goals. As the U.S. has become focused on standardizing learning and outcomes, making sure that students are using their time to meet learning goals is even more vital when integrating technology. This is where the Triple E Framework can help to extend the current models.

Significance of Instructional Strategies
No digital tool is a magic bullet for learning. While some tools have effective learning strategies built into them (eg...collaboration, differentiated instruction...etc), many do not. Even when a tool includes good pedagogical practices, teachers supports and instructional strategies around the tool are still a vital component to the lesson plan (Okojie et al., 2006). The type of tool selected is not nearly as significant as the instructional strategies a teacher creates when using the tools. Instead of tossing out effective teaching strategies when using technology tools, teachers who use technology effectively are able to integrate instructional moves to leverage better learning with the digital tools. The Triple E Framework makes certain to consider that while a tool may be "drill and practice", the teacher can create structures around the tool to help meet the three different components of the framework. For example, a teacher could pair students up while working on a piece of software (co-use), or students could participate in reflective thinking practices such as making predictions while they are using the technology tools, so they can reflect upon their learning. This is one reason why the framework is not built around using a certain type of tool for learning, rather it is built around making sure students are on-task and meeting their learning goals through the technology tools. ​
See examples of instructional strategies here

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A. Gagnon