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Quality education

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Quality education in Indonesia

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Kids in Indonesia are not really engage in their education.

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Learning resources are not deemed not interesting by students

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what can we do to make learning more engaging

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Provide a more interesting alternative in how education is delivered

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we believe students will be more engaged when learning is gamified

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create a software-based solution so that it is accessible by everyone

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Who will use the application?

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We're trying to gamify education to make it more engaging by making application that can be accessed through mobile and web app.

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Indonesia ranked lower than all participating countries except Peru in mathematics and science, and was fifth from last on reading. Perhaps more worrying were the low absolute levels of learning reported for 15-year-olds. In mathematics, three-quarters of students were rated at or below the lowest benchmark – a level associated with only rudimentary levels of proficiency and a lack of higher order thinking skills.

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Wasted years: Why do Indonesian children end up learning less?

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Now that the dust has settled around the PISA results we have been thinking about the reasons behind Indonesia's poor showing. For those of you who haven't seen them, Indonesia ranked lower than all participating countries except Peru in mathematics and science, and was fifth from last on reading. Perhaps ...

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We will create a platformer game that make kids engage, by making them play exciting games and solve problem like mathematics or questionnaire that help them gain knowledge

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This article discuss the results of a national assessment showing that only 6% of students can read well. The article also mentions that students struggle to comprehend what they read. Educators blame a lack of emphasis on foundational skills in early grades and a general lack of interest in reading.

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Pemerhati pendidikan, Indra Charismiadji.(Ist)

PEMERHATI pendidikan, Indra Charismiadji, mengatakan, siswa Indonesia baru sekadar bisa membaca tetapi masih kesulitan dalam memahami apa arti dari bacaan yang dibacanya tersebut.

"Hasil dari penilaian yang dilakukan Kementerian Pendidikan dan Kebudayaan (Kemendikbud) yakni 'Indonesian National Assesment Programme', hanya 6,06% siswa di Tanah Air yang memiliki kemampuan membaca yang baik. Sisanya yakni 47,11% cukup dan 46,83% lagi memiliki kemampuan membaca yang kurang," ujar Indra di Jakarta, Selasa (3/9).

Kemampuan baca yang baik tersebut didapat dari hasil latihan dalam jangka waktu yang lama. Misalnya saat TK, tidak diajarkan membaca, menulis dan berhitung (calistung), melainkan lebih banyak mendengarkan cerita. Kemudian saat SD mulai membaca secara bertahap.

Menurut dia, minat baca siswa masih rendah terbukti dari sulitnya siswa memahami bacaan. Siswa kesulitan dalam memahami soal-soal cerita. Oleh karena itu, dia meminta agar informasi yang diberikan benar-benar sesuai dengan kondisi riil di lapangan.

Baca juga: Kantor Pos Era Persia Kuno Ditemukan

"Berdasarkan data dari Central Connecticut State University, kemampuan literasi siswa kita peringkat 60 dari 61 negara, sedangkan untuk proyek literasi peringkat 15 dari 61 negara," tambah dia.

Meski banyak terdapat sarana prasarana yang disediakan untuk siswa dan masyarakat, bukan serta-merta minat baca menjadi meningkat. Begitu juga kompetensi dibidang literasi yang juga masih kurang.

Pegiat pendidikan lainnya, Ahmad Rizali, meminta agar sekolah menanamkan kebiasaan membaca pada siswa. Program Kemendikbud yakni 15 menit membaca sebelum belajar, juga dinilai efektif dalam meningkatkan minat baca.

"Pemerintah sebaiknya fokus pada peningkatan minat baca untuk siswa SD, karena merupakan landasan bagi pendidikan selanjutnya. Perlu dipikirkan apa program lainnya untuk meningkatkan minat baca siswa ini," harap Ahmad Rizali. (OL-1)

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Hanya 6 Persen Siswa di Indonesia Mampu Membaca dengan Baik

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Minat baca siswa masih rendah terbukti dari sulitnya siswa memahami bacaan Siswa kesulitan dalam memahami soal-soal cerita

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Yodha - Documentation / Editor/Asset Roderick - Documentation Darren - Asset /Designer Richard - Project Manager/Programmer Gavin - Quality assurance and evaluation

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Authoring Tools - GameMaker, Discord(Documentation & Communication) & Coordination), Blender, Photoshop, Aseptrite

Image Editing Photoshop/Aseprite

Sound Editing - Audacity/ Adobe Audition

Video Editing - Adobe Premiere Pro

Asset Generator - RVC(Voice Generator)

Design Tools - Blender, Photoshop, Aseprite

Development Software - Gamemaker Enginer

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1. Do you think gaming can be used to improve the learning experience (scale)

2. From a scale of 1 to 10 how satisfied are you with the quality of your education (scale)

3. Do you have any prior experiences of learning with games (Y/N)

4. What device do you prefer (Option)

5. Is learning in class boring (Y/N), if yes why

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1. Do you think gaming can be used to improve the learning experience

2. From a scale of 1 to 10 how satisfied are you with the quality of your education

3. Do you have any prior experiences of learning with games

4. What device do you prefer

5 Is learning in class boring Y/N, if yes why

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https://docs.google.com/spreadsheets/d/1dRnFSPxsMcM9rBAqR_mXJmZNZd9hj9UVqdDkuhG0-yY/edit?usp=sharing

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80

57.5

77.5

47.5

77.5

40

72.5

82.5

77.5

60

55

77.5

92.5

80

75

70

57.5

97.5

72.5

85

75

50

70

85

65

80

77.5

60

85

67.5

72.5

80

72.5

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71.96969697 = C+

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https://docs.google.com/spreadsheets/d/1J6RhVVh65cOVCOE_EerTGzy8I6GRWGTUQoc61jt9AAg/edit?usp=sharing

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https://youtu.be/cZrGnhAEJ-E

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https://justexq.itch.io/kalkulasi-si-bobi

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https://justexq.itch.io/kalkulasi-si-bobi

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Kalkulasi SI Bobi © 2024 by Richard Limec, Alethea Agung Yodha Pratama, Darren Ivano is licensed under CC BY-NC 4.0

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https://www.instagram.com/reel/C8J4_6wSB-U/?igsh=bXJka24zM2kxbjN3

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The questionnaire (where they answer the questionnaire

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The questionnaire (where they answer the questionnaire

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1. Do you think gaming can be used to improve the learning experience?

1. Yes, it can make learning more engaging.

2. Absolutely, it makes subjects more interesting.

3. Yes, it helps in understanding hard to understand concepts.

4. It makes it funner i guess?

5. It can make students more engaged

6. Yes, it promotes active learning.

7. it could probably enhances problem-solving skills.

8. Yes, it provides interactive learning opportunities.

9. It can cater to different learning styles.

10. yes, it could probably help retain information better.

2. From a scale of 1 to 10 how satisfied are you with the quality of your education?

1. 5

2. 7

3. 7

4. 6

5. 5

6. 13

7. 4

8. 7

9. 8

10. 6

3. Do you have any prior experiences of learning with games?

1. Yes, in math class.

2. Yes during highscool

3. Yes, during science lessons.

4. Yes and it is fun

5. Yes, in language learning apps.

6. Yes in quizziz

7. Yes, for history subjects.

8. Yes when in bahasas indonesia class

9. Yes, in online quizzes.

10. Yes, I haven't had the chance.

4. What device do you prefer?

1. Laptop

2. Smartphone

3. Tablet

4. Desktop computer

5. Laptop

6. Smartphone

7. Tablet

8. Computer

9. Laptop

10. Smartphone

5. Is learning in class boring Y/N, if yes why?

1. Yes, it's too repetitive.

2. Yes, it too theoritical

3. Yes, not interactive enough.

4. ye, Its not engaging

5. Yes, there is no action just talking

6. No, the teacher makes it fun.

7. Yes, not much practical work.

8. Yes it gets too much

9. Yes, terlalu banyak theory

10. No, I like the discussions.

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1. Lack of Relevance: Students are more likely to engage with material they find relevant to their lives. If learning resources don't connect to their personal experiences or future aspirations, students may see them as irrelevant and uninteresting. For example, traditional curricula focusing heavily on theory without showing its practical application can demotivate students. Highlighting how theoretical concepts apply to real-world scenarios or future careers can help bridge this gap​ (Open Colleges)​​ ​.

2. Engagement Deficits: Traditional teaching methods often fail to actively engage students. Interactive and hands-on learning experiences, such as gamification, project-based learning, and the use of technology like virtual reality, can make learning more dynamic and interesting. For instance, incorporating games and collaborative activities tailored to students' interests can significantly enhance engagement​ (TeachThought)​​.

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1. Use Creative and Interactive Teaching Methods: Engaging students can also involve making learning more dynamic through creative methods. For example, turning lessons into games, using storytelling, or incorporating art and design projects can make learning more appealing. Having students create blogs, podcasts, or visual projects can also be highly engaging​ (We Are Teachers)​​.

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1. Utilize Online Educational Game Platforms, some paltforms that implements games are:

PBS Kids Games: Offers a wide variety of educational games focusing on science, social studies, history, and art​ (We Are Teachers)​.

National Geographic Kids: Provides games that take students on adventures exploring history and geography, making learning about the world fun and interactive​ (We Are Teachers)​.

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1. Increased Engagement and Motivation:

Educational games make learning more engaging by introducing fun and interactive elements that capture students' attention. Games often provide immediate feedback, rewards, and a sense of achievement, which can motivate students to participate more actively in the learning process​.

2. Improved Retention and Understanding:

Games help students retain information better by involving them in hands-on, experiential learning. Interactive and repetitive gameplay reinforces concepts and aids memory retention.

3. Development of Critical Thinking and Problem-Solving Skills:

Many educational games are designed to challenge students' critical thinking and problem-solving abilities.

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The application to create the game will be in gamemaker, and will be publish on itch.io

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Kids in primary school will be our main target ranging from 1st to 3rd grade, we believe that being excited of learning from an early age could help develop a better educaton