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Pixton is a tool that allows students to create or convert their school projects into comic books. This tools encourages users to be creative and pragmatic about their work.

This tool is used for synchronously learning since students can work collaboratively online. They can be assigned a topic and have discussions about what they will put into their project-based comic book.

Pixton can help engage students by allow them to be more creative when they are demonstrating their understanding. The level of diferienation allows students with different learning needs to create a comic book regardless of the level of artistic skill.

One example of using Pixton would be to rewrite the ending to a book or movie. They can change the setting or other features in the work to meet the requirements of the project. This will require them to think more creatively.

This tool can help achieve the ISTE standard of being an innovative designer. Students are involved in the design process and encouraged to come up with different solutions. Using this comic book format allow learners to think critically about the content.

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Pathbrite is a Web-based tool that makes it easy for students to create digital portfolios. Students can showcase work, teachers can manage and assess classes while being able to collect data.

This tool supports project-based learning because it encourages students to engage in meaningful conversation with their peers. As they build up their portfolios, they will learn to think critically and how to collaborate.

This tools works for synchronous learning because it allows students to work and learn together in an online environment. Furthermore, the teacher can assist at anytime. Students can also learn from each other as they examine work from their peers.

One example of a project-based unit is for students are assigned an assessment in which they can build a multimedia presentation of a historical event. The final product will be displayed in a digital art exhibit.

This tool can meet the student ISTE standards of 1.3 (Knowledge Constructor) because students are learning real-world skills by producing a creative portfolio and making meaningful learning experiences for themselves and others.

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VoiceThread is a versatile tool for commenting on any type of media, from videos to photos. This tool is especially useful for a variety of subjects.

This tool is great for project-based learning since students can contribute to a variety of learning activities without feeling pressure to speak. This helps provide a source of differentiation for students who have difficulties with speaking in front of others or with writing.

VoiceThread work well for synchronous learning because it builds community. Students can get used to using the tool quickly. As they build up their confidence, they will feel motivated to building relationships to help each other similar to an in-person classroom.

One example of using this tool in a project-based unit would be responding to a work of literature. This unit would require students to interview their classmates, and they will have to compile a list of responses to the prompt. At the end of the unit, they will present their work to the class.

This tool can meet the student ISTE standards of 1.1 (Empowered Learner), and 1.7 (Global Communicator) because students are using technology to demonstrate competency in their learning goals while broadening their perspectives through collaboration with others.

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Link: https://animoto.com/

This fun tool is great for creating slideshows of learning concepts. Students can illustrate their projects with videos, photos, and text, and all of them can be done using their phones or computers.

This tool supports project-based learning because it encourages students to be creative when using images and video to demonstrate their mastery of the knowledge.  Students can learn a concept as they build on prior knowledge, which will eventually result in them producing a creative project that meets the requirements. The features in this tool allow differentiation for students with different needs to engage and motivate them to learn.

This tool is mainly for asynchronous learning since students will be working on their own to create the media. After completion, they will submit their work to the teacher and their peers for review.

One example of a project-based unit on teaching others about different cultures. This will be students doing research and then creating videos or images about cultures that are different from their own, which they will present to the class after completion.

This tool can meet the student ISTE standards of 1.3 (Knowledge Constructor), 1.4 (Innovative Designer), and 1.7 (Global Communicator) because students can learn using their creativity as they collaborate with others to produce an original piece of work.

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Seesaw provides opportunities for students and teachers to really think creatively and demonstrate learning in different ways. Students can show their work and thought processes in real time by submitting a video, picture, or recording from any device to demonstrate their learning.

Seesaw is great for project-based learning because it lets students take control of their own learning. Students can submit their work in their own way, and it also assesses student work via digital portfolios.

This tool is great for asynchronous learning because students are learning at their own pace, and the focus is on mastering the main concepts in a lesson.

One example of a project-based unit using this tool is a lesson on integrals. In this unit, students will produce a budget about daily life.

This tool can meet the student ISTE standards of 1.3 (Knowledge Constructor), and 1.4 (Innovative Designer) because students are developing real-world skills as they build on their knowledge.

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Android: https://baixarapk.gratis/en/app/1003175933/reeldirector-ii

iPhone: https://apps.apple.com/us/app/reeldirector-ii/id1003175933

This useful tool is great for creating videos using a phone. Students can also add photos, text, and record a voice-over into the videos.

This tool supports project-based learning because students can be creative when creating these videos to demonstrate their mastery of the knowledge.  When students are learning about a concept, they can show demonstrate their understanding by producing an informative video. The tool allows students with different needs to learn without additional instruction from the teacher.

This tool can be used mainly for asynchronous learning since teachers and students can create videos for instruction or for assignments. The video content can be completed in groups as well, which allows for differentiation for all students. Furthermore, this tool is easy to learn and master.

One example of a project-based unit on teaching others about the dangers of smoking. Students can do research and then work together or individually to produce an informative video about the topic. After completion, they can present the videos to the class or the whole school.

This tool can meet the student ISTE standards of 1.3 (Knowledge Constructor) and 1.7 (Global Communicator) because students are learning real-world skills and working with others to build knowledge.

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Tract is designed so that students can learn and collaborate with their peers on activities called missions. This tool encourages inquiry and student-led lessons.

Tract is great for project-based learning because it puts students in an active learning situation in which students, regardless of skill level, can create and participate in challenges while thinking critically about the content. The assignments can be differentiated to suit different learners.

This tool is great for asynchronous learning since it is designed for students to learn on their own, and they can focus on contributing their own work to the main project.

One example of a project-based unit using this tool is a lesson on engineering in which students are encouraged to make or produce a design a draw bridge that can withstand high winds.

This tool can meet the student ISTE standards of 1.3 (Knowledge Constructor), 1.4 (Innovative Designer), and 1.7 (Global Communicator) because students are building on knowledge using their creativity while collaborating with others to build on their skills.

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GooseChase is an application that allows students to go on scavenger hunts. There is a point system that would incentive students to learn about different topics during the hunt.

This tool allows students to engage in project-based learning since they can work together in groups and research topics in and out of the classroom and having discussions about them. There are also many differentiation options to accommodate students with various learning needs.

This application is great for both environments because students can use this application and learn asynchronously and still be able to submit work for the teacher to review. It is also possible for use in synchronous learning situations in which students will work together in groups and use the application to learn while the teacher is monitoring them.

One example of using this application in a project-based unit is when students are learning about trees. Students can go outside the classroom to try to identify different trees by their stem or leaves. When they are done, they will submit the pictures back to the teacher. This give students real world experience in learning about this topic.

This meets the ISTE standard of 1.4 (Innovative Designer). The students are learning about to use different technologies to identify and resolve different problems. They are learning in an environment that offers them the chance to use new technologies.

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iorad is a tools that allows users to create video tutorials. This is useful for students who want to create videos and share them with their peers.

This application is great for project-based learning because students can be assigned in groups and work together to produce a quality video that is tailored to that particular topic. Furthermore, the most important benefit to this tool is the real world skills that the students are learning in terms of digital media production.

This tool can be used in both environments because the teacher can use this during class to explain information in a variety of learning situations, and students can use this tool when they are outside of the class at anytime.

One example of a project-based unit is when teachers are trying to introduce new math concepts.  The students will review the information and then work together to create  a quick tutorial (2-3 minutes max) to explain it. When they submit the videos, it will be available for other students to watch online.

This tool meet the ISTE standard of 1.5 (Computational Thinker) because students are demonstrating their understanding and resolving problems using technological methods. The students are also breaking down problems developing solutions based on the information they collect from others.

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Parlay is an application that allows students to discuss topics that the teacher assign. Students can access articles and videos about the topic to give them more background information in which they can use to complete their assignments later in the unit.

This tool supports project-based learning because it gives students an authentic experience through discussions. They are encouraged to research the topic on their own to contribute and enhance their understanding of the topic. This tool can provide diferienation for many students since they are offered different ways to demonstrate their understanding of the content, along with being able to learn at their own pace.

Parlay is great for both learning environments because students can participate in the discussions in class and outside of class as well. They can access the learning materials at anytime, which allows them to learn more efficiently. The teacher can monitor the students to see if they are engaging in the discussions.

One example of a project-based unit is when the students are learning about a social issue, such as vaccinations. They can have a serious discussion or debate about this issue after they have reviewed the background information to prepare them for the activity. The teacher can ensure that both sides are fully informed about the topic since students would be more engaged the discussions.

This tool meets the ISTE standard of 1.3 (Knowledge Constructor) because students are constructing knowledge as they engage in the activity. As a result, this produces a meaningful learning experience. They are also able to learn from different materials to enhance their understanding.