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I decided to hire my friend from Bangkok University for game code.

And teacher from Plearnpattana school to making music in this project.

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First character idea from last semester

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This contest presented by Square Enix, the video game company created final fantasy series.

https://na.finalfantasyxiv.com/lodestone/topics/detail/1bd7489e3c523a49d9b31bed566ea69c6ad40e4f

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This is some ideas from “ memorable moment in Final fantasy XIV “ concept
Brief comment : This is the time when I play a lot of Gold Saucer claw machine and I thought to myself that what if the prize inside was minions instead, it is my favorite machine in the Gold Saucer and that’s the reason why I play FFXIV( and thinking about minions!)

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I use the golden ratio help me to direct the way of picture

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This game is about getting over and moving on from the loss of a loved one. I want to help others and also myself to get over the feeling of loss and sadness to become a happier person and still keep their loved one in their memories. I want this game to be something that when people play it they feel better even just a little bit. This interactive comic game was also inspired by my own personal life, which I recently lost 2 of my family members.

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Final design from last semester

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When we look at the first design in last semester. You can see that the girl has a joyful character which is the reason why I decided to change some details and art style to fit to the main theme that she has a bad feeling and emotion inside.

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Rating game is Mature
Mature - Games marked M are for people 17 and older.

Genre: Indie, casual, mini game

Changes: My target audience age is around teen to adult 10-20

But it isn’t mainly focused on the age but on their experience with grief and the loss of someone.

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This project I collaboration with my classmate.
Brief:
Audible-subscription service for storytelling novel

The Far away

18-34 years old

Genre: Fantasy/Adventure (Audiobook)

Submission as a cover design and 3 billboards

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Daniel has always been described as someone with their head in the clouds. Working in a local store, they are always dreaming of far away adventures until a new visitor comes to town and those dreams start to become a reality

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We choose the story called "The far away" which is the original fantasy novel for audible.

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In our team:
Chanyapat Techakasamsuk(Smint)
Parima Laisakun (Puifai)
Phakin Satirasatian (Nicky)
Nalinporn Karncharoen (Jay)

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These are some references that we choose. Most of them show silhouette and shadow.

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We decided to choose this tone. It's represent the dream and fantasy.

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The game little nightmare 2 released a digital comic to explain the story before the game itself .

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Little Nightmares Comics: Full Comic App (Android, IOS)

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Mike Migola's art style
He is the comic artist for Hellboy comic series.

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I re-create some creatures in Himmapan forest which is the traditional story in Thai.

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Last semester I decided to create the story about "Dream" and "Family" but it's not make sense that someone die at the end. So I remake the story.

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https://docs.google.com/document/d/1Mz8GlExCKgxZiOdmVjrxIpZzJgmb7sf3s6TmIWcwK-Q/edit?usp=sharing

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Link:https://store.steampowered.com/app/816810/UnlightSchizoChronicle/

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Link:https://store.steampowered.com/app/1145360/Hades/

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Link:https://store.steampowered.com/app/619780/The_Swords_of_Ditto_Mormos_Curse/

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I decided to add color To describe the emotion of meaning in each of steps.
Link: https://quietcastalia.wordpress.com/2014/08/29/the-5-colors-of-grief/

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I'm helping team edit logo

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This is swan. One of the animal in the himmaparn forest.

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Waree Kunchorn

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First character, father.

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Mother

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Concept art 2

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Testing animation sketch

Study from the book named Animator's survival kit.

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Line cut

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Final animation

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Real photo of street road in Bangkok

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They are different kind of walks that animator should know. Kevin Parry represent the 100 ways of walk.

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A blue butterfly is often considered a sign of life. In most cultures, the blue butterfly is a symbol of acceptance, honor, joy, happiness, and high energy. Scholars who have researched everything this type of a butterfly mentioned that its name Morpho means change, modification, transformation.

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About This Game

"This is where we go to remember our son Joel, up through here along this path. We want to show you who he was, and how his life changed us. Can we walk here together for a while?"

A videogame developer's love letter to his son; an immersive narrative driven experience to memorialize Joel Green and, through his story, honor the many he represents. That Dragon, Cancer is a poetic and playful interactive retelling of Joel's 4-year fight against cancer.

Using a mix of first-person and third-person perspective, and point-and-click interaction, this two-hour narrative experience invites the player to slow down and immerse themselves in a deeply personal memoir featuring audio taken from home videos, spoken word poetry, and themes of faith, hope, despair, helplessness and love, along with in-game tributes to the loved ones of over 200 of our Kickstarter backers.

Can you find hope in the face of death?

Note: Thank You For Playing is an independent project, produced and directed by Malika Zouhali-Worrall and David Osit. The Green family along with the rest of the Numinous team did not produce the film, but they are very honored to be the subjects of the film.

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An immersive, narrative videogame that retells Joel Green's 4-year fight against cancer through about two hours of poetic, imaginative gameplay that explores themes of faith, hope and love.

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Reviews

"You've never heard a story like this before and you've certainly never experienced it in this way. Not only is it truly innovative, it's also heartfelt, filled with love, and will likely leave you mopping up your tears before the credits roll."
9/10 - GameSpew

"There's a real sense of character to the game, and the incredible voice cast aids it. BYE may be a small indie title, but it is a captivating experience with a ton of heart and emotion backing it."
CBR

"A memorable journey worth going out of your way to play."
8.5/10 - GameInformer

About This Game

Before Your Eyes is a first person narrative adventure which tells the story of a soul's journey into the afterlife using a new and innovative form of interaction-your real-life blinks.

The story begins after your death, aboard the ship of a mythical Ferryman tasked with shepherding souls to the afterlife. In order to help you pass on, he must first learn the story of your life. And so, he sends you back to relive your most important moments.

The game uses your webcam to immerse you in this story in a way you've never experienced before. You will learn to control the flow of the narrative with your actual eyes-blinking through precious memories of family, first love, and the rise of an artistic career. But soon the Ferryman will suspect you aren't showing him everything he needs to see. So he will force you deeper into the dark recesses of your most repressed memories, ultimately revealing a heartbreaking truth.

By combining its innovative blink interaction mechanic with a charming world and a fully voice-acted story, Before Your Eyes is a deeply emotional and relatable journey-one about the impossible expectations we place on ourselves and the regrets we carry with us.

An earlier version of the game, titled Close Your, received the Game Developers Choice award at Indiecade and the Student Award at the Independent Game Awards (IGF), before receiving funding through a successful Kickstarter campaign.

CW: Before Your Eyes deals with themes of death, illness and grief

©2021 Skybound, LLC. Skybound and any related marks or logos are registered or otherwise protected trademarks owned by Skybound, LLC and/or its affiliates.

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Embark on an emotional first-person narrative adventure where you control the story-and affect its outcomes-with your real-life blinks. With this innovative technique you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes.

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The first idea of battle scene in the story.

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The final turn-based gameplay.

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I spent a lot of time to create it. Sadly, because it too much time  so I cut this scene, my adviser gave another idea and I accepted .

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Asking Phakin Satirasatian to help me with the sound effect in comic

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#1

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The dog who found sorrow illustrated by Elian Braslina

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Park bench Kensington by Grozny Gent

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We talking about the UI and UX in the 360

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Talking about the storyboard and help her fix them.