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Tulmuk and her mining company fled to Abingdon mine after the Battle for Alexandria, but after arriving have found that the mine is now quite different than how they had left it. Following the newly discovered routes, Tulmuk and her company dig deeper - literally - into the mystery that is the Plague and the Illithid invasion.

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COMPLETED: BREADCRUMBS ("The Late Alchemist" Part 2)

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COMPLETED: BREADCRUMBS ("The Late Alchemist" Part 2)

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With the compass completed, you discover that the design is that of the lich Diraq, raising further questions in regards to its purpose. How and why did Kelbalar discover the blueprints for it, and what is Diraq's endgame? Was building the compass some sort of sick test from the mind of a demented immortal being? Or is the Compass a key to discovering the knowledge that Diraq seems to guard? Seeking answers, you set out to follow the compass' lead.

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Despite the collartral damage to Alexandria, the Edler Brain's ploy to lure out the bronze dragon Kas went all s it planned. Now infected with the plague, the dragon flew off shortly after the battle with Alastair, who has taken a strange affinity to the dragon. You set out into The Wastes to find Alas and the dragon in hopes of finding another piece to the puzzle that is the Lands Beyond.

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COMPLETED: THE BATTLE FOR ALEXANDRIA ("Checkmate" Part 2)

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COMPLETED: THE BATTLE FOR ALEXANDRIA ("Checkmate" Part 2)

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You've played right into the Elder Brain's hand. While investigating in the sewers, you left the town unguarded and open for attack. All there is left to do is to fight for the town and its survival.

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You head into the forest to find the forest gnome Baalor. While there however, you meet a mysterious Goliath with an unexplained vendetta against a monster you cannot see. Who is this goliath, and what does he want with this beast? Will one last quest with Baalor reinvigorate his call to adventure?

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Davos has seemingly returned to town, but he brings with him grim news: the Plague has reached the town. With his help, you prepare the town for battle and head into the sewers in hopes of ridding the town of this evil.

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Despite all odds, the charlatan cleric of the Watching God, Balnurr - who had been sent on a fool's errand to find a cure for the plague - has returned to Alexandria, claiming to have found something truly spectacular. The nomads who have taken residence in Alexandria have had their  interests piqued, and insist that you follow his lead. But Balnurr's discovery soon appears to be the missing piece of the puzzle that is the history of the Lands Beyond, and shine a strange new light on the reality of the Cult of the Watching God as familiar faces reveal themselves once again....
Completed by: Alastair, Gerald, Baalor, Forstjurn

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Tensions between Shadowood and the Na'ak Tribe have been high for centuries, but they have finally seemed to boil over. Grishnaak and his commanders have grown bold in their claims to territory, which has angered the xenophobic elves. And with both nations on high alert and paranoid due to the recent incidents between them, the Na'ak Jungle ison the brink of all-out warfare. Alastair has been summoned to mediate between the two nations, but his visions seem to show that bloodshed is imminent. Without your help, they fear the whole region could be thrust into war.

Required Characters: Alastair

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Cocoa revived a note from the barkeep of the Sleeping Stag, Rodney, which he unfortunately could not read. However, you manage to get your hands on the note, and realize its a request for help in a heist on a shipping company heading towards Alexandria. This raises many odd questions: where did Rodney get the lead? Why does he want to hold the heist? And, strangest of all, why did he approach Cocoa about it? You and Cocoa decide to take on him up on the offer - partly out of desire for the profits it may hold, but also out of curiosity for what this means for Rodney's past...

Required Characters: Cocoa
Recommended level: any
Completed By: Cocoa, Caine, Sha, Reazza, Baalor, Gerald

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REFUGEE CRISIS ("The Buried Castle Part 2")

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REFUGEE CRISIS ("The Buried Castle Part 2")

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The attack on the Buried Castle has left the village disoriented and confused. The nomads are beginning to question the authority of The Cult Of The Watching God, and without Ravin, they can no longer control the population via arcane methods. You have decided stay behind at The Buried Castle to help the nomads rebuild, and perhaps find an opportunity to stage a coup against the cult. While there, however, an unsettling turn of events leads you on a hunt for a group of refugees who fled during the dragon attack. Perhaps they hold answers to what is truly happening in the Lands Beyond....

Completed by: Caine, Gerald, Baalor, Ren, Cocoa

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A mysterious raven has arrived in Alexandria addressed to the Firbolg alchemist, Kelbalar, who never returned from the exhibition to the Friendly Islands. In the raven's grasp is a mysterious alchemical blueprint that even those trained in the alchemical arts cannot seem to make sense of. Your curiosity has gotten the better of you, and you have decided to follow the blueprints to see what they could possibly create. But as the pieces come together, they begin to paint a dark picture of Kelbalar's affiliations and true motives. What had the late alchemist been investigating that led him to create such a device, and who - or what - had intended to provide him with its instructions?

Recommended Level: 4-5
Part 1 - Completed By: Alastair, Sha, Bixby, (Kealin)
Part 2 - Completed by: Caine, Jar Jar, Gerald, Baalor, Sha, Ara, JJ, Liliana

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THE WRECK OF THE VENERATE ("Two by Sea" Part 2)

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THE WRECK OF THE VENERATE ("Two by Sea" Part 2)

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Several months have passed since The Venerate  was attacked by pirates and left to sink off the coast of T he Lands Beyond. With the event still hanging in local legend, rumors have begun to spread of what has become the once-regal ferry. You decide to set out to see if there is any truth to these tall tales.

Recommended Level: any
Recommended Characters: Gerald

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The Lord Mayor has contracted an artificer from the Library at Bala-Tik on a new project. You have been assigned to assist the eccentric newcomer in his defensive projects for the city of Alexandria, and he has assigned you a list of mechanical and alchemical components he wishes for you to procure. However, this proves to be more of a challenge than expected...

Required Characters: Baalor
Recommended Level: any
Baalor, Caine, Sha, Reazza, Gerald

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The Mayor has immediately returned to his lordly duties, and his first order of business upon his return is to reestablish Alexandria's diplomatic relationships in this hostile landscape. You have been  to seek out and find how a neighboring island civilization is doing, and perhaps reestablish relations with its inhabitants. There is always trouble brewing in The Lands Beyond, and we can use all of the allies we can get.

Level recommendations 4-5
COMPLETED BY: Mylo, Kelbalar, Gerald, Caine

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On the previous expedition to the Buried Castle Camp i n the northern stretch of the Alexandrian Grasslands, the party helped overthrow a cultist leader by the name of Ravin, who had taken over the nomads who had taken residence among the ruins and converted them to the Cult of the Watching God. While the nomads are still divided, your interests lie with the Buried Castle itself. What secrets and treasure could lie within its submerged walls?

Recommended Level: 4-5
COMPLETED BY: Alastiar, Ren, Navroth, Sha, Gerald, Cocoa, Baalor

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While traveling through the woods west of Alexandria, your paths cross with a tribal huntsman by the name of Davos. His hunting wolves have contracted a strange disease that has left their bodies covered in tumors and has driven them rabid. You decide to get to the bottom of the plague, in fear that it may spread to infect many more. Your investigation leads you to Davos' tribal camp, where a strange cult has taken power...

Recommended Level: 3
COMPLETED BY: Baalor, Cocoa

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You've boarded a small passenger ferry on its way to the bustling frontier city, Alexandria, nestled on the edge of civilization and the Lands Beyond. However, with the city in sight, your ferry is attacked by a band of pirates. You've heard tales of the pirates that patrol the Guilded Coast, but you never thought of them as more than just stories...

Recommended Level: 2
COMPLETED BY: Mylo, Ren, Kelbalar, and (Hunter)

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The Lord-Mayor of Alexandria disappeared after a covert goblin kidnapping. With help from the prince and the Lord-Mayor's brother, Isodor, you set out to follow their tracks. But the question remains: what to the goblins want with the Lord in the first place?

Recommended Level: 2
COMPLETED BY: Baalor, Gerald, Agni, Reazza

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FOR REASONS UNKNOWN ("Hostage Situation" Part 2)

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FOR REASONS UNKNOWN ("Hostage Situation" Part 2)

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The Lord-Mayor is still missing, and it seems as if his goblin captors never made it back to the Na'ak goblin tribe stronghold. Is it possible that the Lord-Mayor's captors were attacked en route to the camp? If so, by who? There is also the question of the location of Grishnaak,  the leader of the Na'ak tribe, who was also supposedly kidnapped from his seat of power. Who - or what - is holding Grishnaak captive, and could it be the same entity who currently holds the Lord-Mayor? You turn your sights to the wood elf kingdoms - of which the rogue Reazza was once a member - in search for answers.

Recommended level: 3-4

Completed By: Baalor, Gerald, Caine, Cocoa, Reazza, Sha