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I think both the card games that we played are interesting. They let us more familiar with different occupations and start to consider what we want to do in the future. I suggest that after the students select the jobs that they are interested in on the first card game, then they can calculate which Holland codes appear the most. The students can consider whether the code is accurate to match themselves and can ask for information in these field areas.

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I think both activities are meaningful and interesting as it makes me understand more about ourselves. In the first activity, we categorized the occupation card into three main streams - wish to be, hesitation, and not wish to be, it helps in understanding what I want / do not want to be with reasoning. Moreover, I could also find the similarity in the job I would like to be with the Holland code, so that I could better understand myself and preference. In second activity, it provides more choices and personal feeling toward different jobs which stimulates me to think of my desire job.

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I think that both activities are interesting and have better understanding on ourselves. Take the first activity as example，I chose what I want to do，hesitate to do and don't want to do. It helped me to understand what I want. On the another hand，my partner asked me about the reasons behind the hesitate and unwanted jobs. He can clarify the fact that I misunderstood and help me to change the impression on the hesitate and unwanted job.

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Both games played were very interesting, also allowing students to show their understanding of different careers and to learn from their classmates. The first card game can let students to briefly understand what kind of jobs they like and they don't like, by choosing the career cards instantly. During debriefing, students can categorize the Holland code on the career cards they’ve chosen. A section of finding their own Holland code can be added to help them further analyze the kinds of career they might want to pursue in the future. For the second game, the meaning of drawings on the cards can differ from each person’s imagination, more communication and exchange of ideas on the drawings can allow students to learn more about the career from different perspectives.

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The two games played that day were really helpful in helping students to understand their interests and real life scenario in persuing careers according to their personalities. Additionally, I think the second game could also help students to train their intuition and observation skills when choosing different career paths. For instance, in the second game students have to describe the features shown on each career picture card and observe the compatibility of own’s Holland code when “choosing “ jobs in the game. By doing this, students can learn to have the similar observation skills when choosing their own careers, such as having to check the compatibility of Holland code and the characteristics of the job in order to gain greatest satisfaction in their careers.

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After the workshop, I think that the cards have a lot of design and being artistic, especially the game of big boss. The pictures of the cards in game 2 are pretty and creative. To cooperate with visual arts, I reckon that it is suitable for student to design their own cards for the game. They can draw the picture of the cards. One group design one set of cards. Through the design, they can understand different features and information about the job. It sounds fun!

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Both of the games are interesting and I believe that students will love it very much, especially for the second game. The card game is attractive as we need to use some words to describe different jobs and we also need to find the jobs according to our Holland code and we need to use some ability card to get our job, it is funny. I believe that this game is suitable for junior form students as they can try to figure out which job they are interested in.

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I think the "big boss" cards can be used with the SEN students. However, the game is quite difficult for SEN students to handle  (complicate procedures).

As the cards display interesting and abstract cartoons to represent different careers. Thus, I may change the game rule by only require students to guess what career the card is representing and let them discuss what features this job has. Lastly, students who can successfully assign this job to another student with a reasonable explanation (Holland Code), can gain one point. The student with the highest score will win the game.

I think this will be easier for SEN students to participate in the game and it will be useful for them to clarify their career future.

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I believe the last tool that we have played in the lesson can definitely use in the creativity training. The card itself is abstract, therefore, students must try to link different jobs into that card, or even create some interesting new jobs. Furthermore, let them use two cards to create new jobs can also train students imagination.

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I think both games in our workshop are interesting. There are two games that help students to find they are interested in their career field. The Holland code is useful for all people who want to find jobs that they are interested in. Moreover, since the second game is really interesting and well designed, it also can use in primary school and university.

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Both board games are interesting and playable. After this lesson, I think the cards with pictures of different jobs can be used as a game of ranking the priority of the jobs（top 5). After ranking the cards, every participant should explain the reason for the ranking.  Moreover, they have to mention the characteristics of themselves which match the jobs.

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Both games are interesting, the alternative ways of using the first career cards is to identify students ‘ interested field, like he/she is interested in the arts field and dislike all jobs in science field, it might help lower secondary students to choose subjects that they would like to study in senior secondary school life. As some of the jobs might require students to study that subject in secondary as prerequisite.
The second game might help students to identify their dream jobs too, after learning Holland’s code, they might still be miserable for their jobs in the future, using those jobs card might help them find their dream jobs

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I think we can first do the test in order to find the Holland code of the students. Then, we can do the first card games to see jobs that student wants and the common point of not choosing the job. After that we can highlight the Holland code of the jobs that students willing to choose to see if the Holland code is right or not. Actually, both of the card games are fun. We can decided to play which one depend on the lesson time. If time allow we can play the second one.

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Both card games are very interesting! I think the first card game have an alternative way for students’ learning. I suggest using the cards in the first card game for an activity of classification of Holland code. The new game would be classifying different Holland code for every job card. There maybe two to three Holland code for one job. After the game, students can consider whether their personalities match their chosen jobs. They would also understand more about which types of jobs they are not matched.

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I think the both games in this workshop is interesting and useful for students to know more about their abilities and different jobs.  For the second game, I think it is a little bit difficult for me to understand the drawings of the cards.  It is suggested that students of different Holland codes can group together and guess who is the most suitable one for the job by only looking at the drawing and check by seeing the code of the card.  It can also let students to think about what abilities or characteristics are required for the different jobs.

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I think the first card game can help me explore what I am interested in and what I am not. While the Holland code can summarise my interest. While the second game is related to our imagination and what we feel, it can be quite different from others’. So a new game can be introduced by mixing them together as some of us may have a fixed image to a job. We can discuss our image and the actual information about the careers.

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I think the game can be integrated to ICT curriculum. In IT industry, there is many different brunches of IT jobs, for example, electric engineer, programmer, sales representative, project consultant. The picture can be changed to describe different jobs in IT industries, for students to know the IT industry better and plan their future careers.

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I think the first card game could be used with Holland code. I would let my students to find out their own Holland code first, and then let them pick 10 jobs that they are interested. After that, let them compare the jobs and their own Holland code, ranks those jobs and think about what they need to improve or be fulfilled in order to be prepared for their career.

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Both the card games are so interesting. For the first one, it's meaningful to use the card in english lesson letting students to know more about different career and understand their concern at the same time.  For the second one, the board game Dreamcrafter, it can be even widely used. For the pretty pictures representing different career, it can inspired Arts student to design their own art work. Moreover, since the game is really interesting, it can not only play with high school student, but also primary school kids, even parents can play with their kids at home!

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I think that the first card game is a very good tool for junior form students since they only have little concept about some jobs, but actually there are many jobs in the world. I will think that an alternative way of using this card is to conduct a role play. Students can firm group of 4 and randomly pick a card and they have to find some information on the internet and conduct role play and try to simulate that certain job's environment and their duty in front of the classes so that students will know more about some jobs that's not common to see.

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The alternative way that I can think of is for the card game. I will let the student play the card like Odd Maid (潛烏龜). How they play the game is to picking jobs with some similarity to pair up and explain to others. In this way, they will think about the characteristic of the jobs and understand more about them.

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The first tool introduced can be used in an additional way. For students who found it hard to decide on a path, counselors could ask their clients to put all preferred occupations against each other and trim down the number of choices until a category of jobs remained

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Since the pictures on the second tool gives colorful and artistic feel, I think it can be also used in group counselling as an ice breaking game. Counselors can display these colorful career cards to the participants and let them choose one of them that can describe him or her the best. Hence, we can know more about this person from asking why they choose the card.

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I think the second card game is more vivid and fun than the first one as it requires more players to play the game and there is a reward-and-punishment system in the game. The students can learn communication skill and social skill by playing the game. In the second card game, I will let F.1 to F.3 students (divide to 4-5 people into one group) to play the simple version one without the grabbing card session (which needs to battle for getting the cards). They can learn the occupation easily through describing it, and have fun in this game. Through playing the game, they may know more about the jobs they may want to do in the future.

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This game is super interesting and I would like to spend time on playing it haha. For surface area, it should be also attractive to primary school student, especially for them to learn the types of job and the mission of it, so that they would have a better understanding on different Jon types. To deeper area, it leads students to think and consider whether they like the job and want to try later on.

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Both tools were interesting, and it can be used on Secondary 4 to 6 students. However, I enjoyed the first one (professional career set of cards). Students can form themselves in a group of 2. Each can take turns to put each occupation card under three categories - I will consider these occupations, I will not consider these occupations and not sure.  Playing this game with them will help them have a clear mind on what they actually want to be after graduation rather than focusing on high income only.

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I think the second tool could be used in the English Class, since the picture on each card is really vivid and sometimes abstract, so I would change it to the game of “escape bomb”, players see the picture and describe it using a sentence, but there is a set sentence players could not use to describe, if the player’s description is similar to the set sentence, then he lost.

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I think the we can use the smaller cards (1st tool) in English lessons or general studies lessons in primary school. In the English lessons, we use the cards to introduce the difference career and the general characteristics, so that students can learn more vocabularies. In primary general study lessons, we can use the card to introduce the responsibility, then ask them to discuss their dream job.

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I think professional card games are fun, so they can be used in primary school.  For example, students can study different professions in Chinese or English, and learn nouns and adjectives.  In school activities, games require students to communicate with each other.  Students can meet more friends and develop their social and social skills.

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The second tool (“big boss”) can be used in another way: still using those career cards, everyone gets 10 cards randomly at the beginning, and starting from student A who draws a card from B, then B draws from C, C draws from A, when they get the card which matches at least their 2 Holland codes during the process, they need to show it out. Finally, who firstly discards all his/her cards will be the winner. And next step, they can look at those cards with their Holland codes to find more matching career options.

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I think the last tool we played can be adopted in the SEN classroom settings because the design of the game helps to the SEN students understand more easily. The visual use and gamification will allow them to receive the meaning of playing the game effectively. With the assistance of the teacher, I think the teacher can have more interactions with the SEN students in order to stimulate their thinking in pacing their career.

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I think the career cards (with the I will do , will not and hesitate) can be used in English lesson. The cards can teach the jobs but also adjectives as teachers may ask students to categories the jobs according to the which adjective they belong under.