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Classification of games (tactical similarities)

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Classification of games (tactical similarities)

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What you learn in one game or sport might transfer to another

Understanding similarities (skills that can be useful across different sports/games)

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- The context in which we perform these skills

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-Arise out of the game and can be modified without altering the nature of the sport/game.

- Open to interpretation

-Creates challenges and problems for the learners to solve

-Apply range of skills and puts skills to the test

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Closed:

stable predictable environment

self-paced

Open:

unpredictable environment

movement adapted to environment

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Discrete:

One distinct movement

Example: throwing, catching

Serial:

Several discrete actions

Specific order

Example: Gymnastics routine

Continuous

Arbitrary beginning and end

Example: running, swimming

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Gross:

Large muscles

Force and Power

Example: Weightlifting

Fine:

Small muscles

Precision

Example: Dart throwing

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-Is an inherited trait
-Influence performance of skills
-Example: strength, flexibility, reaction time

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-Developed with practice
-Is modified with practice
-Example: Catching, kicking, throwing

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         Distinguishing Skill and Ability

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         Distinguishing Skill and Ability

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Fundamental Motor Skills: Foundation skills learned when we are young that provide the basis for the development of specialized motor skills. (kicking, jumping, running)

Specialized Motor Skills: Advanced versions of fundamental motor skills or combinations of fundamental motor skills that we apply to a specific sport.

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Maximum certainty of goal achievement

Minimum time: more efficient in technique

Minimum energy expenditure

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Goal directed

Voluntary (reflexes are ruled out)

Learnt (through practice)

Require body movement

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Can be described as

1) A task that you perform (kicking a ball)

2) The quality of performance (how you perform the movement)

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A voluntary goal-directed activity that we learn through practice or experience that requires movement of the body of a description of the quality of performance.