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The Secret Life Of Pets | Official Teaser Trailer (HD) | Illumination

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Goldilocks and the Three Bears - Debbie and Friends

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Counting To 100 by 1s | Counting Numbers | Children, Preschool, Core Curriculum

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Bug visar porträtt av sin familj och berättar hur mycket han tycker om dem. Flea blir svartsjuk. Tänk om Bug tycker bättre om sin familj än om henne? "Tell me about your family!" är uppmaningen som gömmer sig bakom den orange fliken i Fleas loppa.

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For numbers 1 - 10, click on review and then click on 'play' from that screen.

This is a small game for learning numbers in English. Students listen or read and then click on the matching number.

The main aim of this game is to practice using numbers in English. This is done through the mini-game in which students listen to audio and then click on the matching number. The hope is that this will increase familiarity and give practice in listening to how numbers sound.

The second aim is to present or introduce numbers for any students who do not know them. While numbers as a topic is quite basic for ESL learners, it is possible that some of the higher numbers may be completely new to some students and so they need some guidance on how they sound.

There are 10 sets of numbers:
Easy mode
Set 1

Set 2

Set 3

Set 4
Hard Mode
Set 5

Set 6

Set 7

Set 8

Set 9

Set 10

In the mini-game you take control of a small monster and you have to help him survive by pointing and clicking to make jump him on blocks. Three blocks are shown and each has a number displayed in the middle. The audio of one of these numbers is then played and you have to move the monster to the matching block. If you pick the correct block, then the monster survives, but if you choose badly, then the monster falls off the bottom of the screen and the game is over.

It is hoped that learning can take place through the association of audio/text with the numerical digit. Students will see and hear the numbers and then have that paired with the digits displayed. It is hoped that repeatedly doing this will increase familiarity and practice number ability. I think that the 2 variations of receptive recognition are covered here: in the game, students listen to or read the number and then match that to a numerical digit; in the presentation screen, students can see the digits and then can click to hear how they are spoken or see how they are written.

Leave any comments below.

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A simple game to practice basic English numbers. This can be used by ESL students or basic English learners to practice numbers. A free online game with audio and images.

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This page only works with Google Chrome browser on a desktop computer.
If you are having trouble with the recognition, try adjusting the volume level on your computer's built in microphone. For this to work, you have to grant the browser permission to access your microphone.
This page will only work on Google's Chrome browser. It uses voice recognition to process and display words that you say. It does this by using the voice recognition service that is built into Google Chrome browser. In order for the browser to do this, you have to grant permission to access your microphone. On the first screen, click on 'okay' and then when you see a pop-up click on 'allow'. If your browser is blocking microphone access, you should see a small icon in the top right of your browser. If you click on that icon, then you can change your browser settings.

Once you allow microphone access, you should see a title screen with a text pane and an audio input monitor. You should be able to speak into your computer and see the words appear in the text pane. You may need to adjust your volume levels for better recognition - if the volume is too low or too high then the browser may have problems recognizing what you say. This screen provides a good demonstration of what the browser recognition service can do and I think it is useful to play around with and get a feel for the technology. Once the browser starts recognizing your speech, a start button should appear at the bottom. The button only appears after you have interacted with the speech recognition.

The primary aim of this page is to be a demonstration of voice recognition and how it can be used in ESL learning. It is not intended to be pronunciation practice; rather, it is intended to practice spoken production of vocabulary items. The other pages on this site typically practice receptive listening of vocabulary, but this page is meant to practice auditory production.

On the title screen you can click on 'start' to begin the game. The aim of the game is let the player learn and practice saying specific vocabulary items - images are shown and then the word must be spoken. If you do not know the word, you can click on the audio button to hear it and then say it. This is typically a good way to learn new vocabulary items - you see the image, listen to the word being spoken and then repeat what you hear.

It is hoped that by using this game the player can slowly become able to say all the words correctly. The learning mechanism here is quite clear - you review the words you already know and then gradually learn and practice the ones you do not know. You learn the ones you do not know by listening and repeating what you hear. This is quite similar to the process of using flash cards in a real classroom. Flash cards are typically used to communicate meaning and elicit the spoken forms of vocab items. Teachers will show the cards and then monitor and provide feedback. The game is pretty much trying to emulate this process in an on line format.

Just to be clear, the aim of this game is not to practice pronunciation; no grading of pronunciation is measured or evaluated. Rather, it just a case of whether the user can remember the word and then say it well enough for the server to recognize it. The way that the speech recognition works is that it returns the word that it most closely matches what it thinks the person is saying.

Certain allowances are made when checking whether the correct words are spoken. For example, if the target word is 'apple' and you say 'apples', then it will still be shown as correct. You can turn this off by clicking on the settings button and changing easy to off. There are also some alternate words that will be accepted as correct. For example, when the target word is 'plane', speaking 'airplane' will also be correct.

In order to make the game more interesting, the items are divided into groups of 8 and you are also give score for each correct word spoken. Clicking on the audio or hint buttons will decrease the score. The maximum score for a vocab item is 200 and so the maximum possible for the game is 8 * 200 * the number of rounds.

Please leave a comment to tell me what you think and how this is working. Alternatively, you can email me using the contact form linked at the bottom of this page.

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Practice speaking English vocabulary items. Look at the images and then say the words. You can select from different sets of content and then practice speaking the words in English.