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Summary - We’re seeing that game companies are building a service model. Rather than tying players down to one platform, game developers are leading the way
Pros - Allows consumers to access content on demand across platforms, which is essential in today’s digital environment.
Cons - Rely on technology which is sometimes unreliable .
Examples. Google Stadia, Xcloud, Apple Arcade

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Summary - Esports teams are using their players personalities, to build and the support.Selling merchandise to promote games the communities around esports teams are already rivaling the fan bases of major sports teams that have existed for years.
Cons -  But this can be a bad thing because if the players are doing wrong things then these big communities can do bad things.
For us - Arenas can be built anywhere there is cities willing to build them

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Summary - We have seen the creation of new channels outside of the traditional media environment. these channels broadcasts most esports,, grown into a multi-million dollar business without television networks, while individual creators with millions of subscribers have been able to generate thousands of dollars per video to promote a game.