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ПРИВЕТ ВСЕМ, Я

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ПРИВЕТ ВСЕМ, Я ГОВОРЮ ПО РУССКОМУ.

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The interaction moves the overall plot forward because he allows Milo, Tock, and the Humbug to go save Rhyme and Reason. Page 201 states, "And, most important of all," added the mathemagician, "Here is your magic staff. Use it well and there is nothing it cannot do for you." This illustrates the interaction that moves the plot forward because he gave the travelers the staff that will help them along the way. Additionally, page 200 states, "'It is a long and dangerous journey,' he began softly, and a furrow of concern creased his forehead," Thus, the interaction moves the overall plot forward.

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In the beginning, Milo isn't so fond of math, but now, he's literally in a math kingdom! In the beginning of the story, Milo says "I can't see the point in learning to solve useless problems, or subtracting turnips from turnips..." This shows that he does not actually think that math is important. However, in Digitopolis, Milo is interested in all the math and finds it quite interesting. :)

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Milo overcame the challenge that the Mathemagician presents to him because Milo found a way to trick the Mathemagician to save rhyme & reason, he does this by telling him how him and king Azaz do agree about something for example in the text it states "And if you both disagree with the same thing, then aren't you really in agreement?" This shows Milo tricked the mathemagician by telling him that him and king Azaz agree about something, All,in,All, Milo tricked the Mathemagician into saving Rhyme & reason

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(For answer 1)

S=The mathmagician does not want Milo to go because he doesn't want to agree with king azaz

E=For example page 199 says "Has king azaz agreed to it"which then he says "I don't,t"

E=this shows he doesn't want to angry with king azaz

E="and what ever Azaz disagreed with you agree and what ever Azaz agrees with you disagreed with'

E=this evodince shows how Milo tricked the mat magician into agreeing with him

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The interaction with the mathemagician moves the plot forward because Milo gets the permission to go on the quest. "It's a long and dangerous journey." This shows how the mathematician moves the plot forward. We are headed to the mountains of Ignorance on our hero's quest. For instance, "But you can be in Ignorance quick enough." This shows where our hero's quest is going.

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This shows that he learned from his past, now he is stronger and smarter enough to out smart the mathemagician and go find Ryhm and Reason and find help.

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The interaction can help with Milo because he gives him this magical " wand" that is a pencil but can do anything he wants with it and can overpass problems. Also Milo felt discouraged, I know this because on page 198 it states " Everything in Digitopolis is too hard for me" Which shows that he is discouraged and then the Mathemagician courage him right after by stating that " The only thing you could do easily is be wrong, and that's hardly worth the effort.

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the math mathemagician does not want Milo to go because he dosen't want to agree with Azaz. For example page 199 says " Has Azaz agreed to it" , which then he said "I dont" This showes he dosen't want agree with Azaz. ''if you disagree with the same thing you really agree. At the end he tricked the mat magician.

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The interaction with the Mathemagician moves the plot by helping Milo get to Rhyme and reason by fooling the Mathmagician. Primary evidence from page 200, Juster is, "The Mathemagician accepted his defeat with grace, nodded weakly, and then drew the three travelers to his side" This validates how the Mathemagician helps him to where he's going by Milo fooling him smartly. To sum up, Milo tricked the Mathemagician fair and square so the Mathemagician helped him go to Mountains of ignorance in return.

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On page 200, Milo overcomes the challenge by tricking the Mathemagician. In the text Milo says "and if you both disagree with the same thing, then aren't you really in agreement". This shows that Milo is tricking the Mathemagician because he wants to save Rhyme and Reason. Also in the text it says "And now may we go?" added Tock. The Mathemagician accepted his defeat with grace, nodded weakly, and then drew the three travelers to his side". This shows that Milo overcomes his problem because he tricks the Mathemagician. Thus, Milo overcomes his challenge by tricking the Mathemagician.

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For question 4. Milo tricked the Math magician and he was shocked so they switched because the math magician gave him a special wand and words also the relation ship between the brothers could change from this too. " The math magician accepted his defeat ". This shows how Milo tricked him and made the relation ship and interaction different since he was defeated by Milo. Thus, This shows us how Milo tricked the math magician and the relation ship changed from the outcome.

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On page 200, Milo overcame the challenge that the Mathemagician presents to him by tricking him into agreeing with King Azaz. In the text Milo stated. "And if you both disagree with the same thing, then aren't you really agreeing?" This shows that Milo tricked the Mathemagician to agree with Azaz. Another evidence from the text is. "The Mathemagician accepted his defeat with grace, nodded weakly, and then drew the three travelers to his side." This shows that the Mathemagician allowed them to continue the journey. In conclusion, these evidence' shows how Milo overcame the challenge the Mathemagician presents to him by tricking him into agreeing with King Azaz.

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Milo's interaction with the Mathemagican shows that Milo is actually trying to figure things out while at the start of the book he didn't want to do the work. One example is "But maybe he doesn't understand numbers,". This was after the Mathemagican showed Milo the letter. Another example is "There was once a boy named Milo who didn't know what to do with himself-not just sometimes, but always." This is at the start of the story when he was always bored and didn't care. Overall this shows how Milo interaction with the mathemagican changed Milo.

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What challenge the Mathemagician present to Milo on pages 199-200 is that he had to find a way to save rhyme and reason. In the text it says" With ur permission said Tock changing the subject we'd like to rescue rhyme and reason" This shows that Milo and tock would like to save Rhyme and reason.

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question 4 Milo used to be so lazy and doubtful since he saw the Tollbooth and went in he had more courage to do stuff and more courage to help people then he started to get more smarter each place that he goes to that's why he tricked the mathagican cause he had more knowledge to get him tricked.

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Milo overcomes the challenge that the mathemagician presents to him by tricking him. For instance, "Then each of agrees that he will disagree with whatever each of you agrees with." This shows how Milo overcomes the problem that the Mthemagician gives him. Also, "And if you both disagree with the same thing, the aren't you really in agreement?" This shows how Milo overcomes the problem. Thus, Milo overcomes the problem that the mathemagician gives him.

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Milo overcame the challenge by tricking the Mathmagician into going to save rhyme and reason. In the text it states "and if you both disagree with the same thing, then aren't you really in agreement". This shows that Milo tricked the Mathmagician so he can go save rhyme and reason. Thus, Milo overcame the challenge by tricking the Mathmagician into going to save rhyme and reason.

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Everyone's copying me, jk btw I just wanted to do the filter

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For answer 2:

On page 200 Milo overcomes the disagreement by telling the mathemagician that him and king Azaz have been agreeing the whole time. For instance in the text it says "Then each of you agrees that he will disagree with whatever each of you agree on" This validates how Milo is overcoming the problem because he is telling the mathemagician that they have been agreeing the whole time. Also in the text it says "And now may we go? added Tock The mathemagician accepted his defeat with grace, and nodded his head" This quote shows that Milo solved the problem so now they can find R+R. Thus Milo helped overcome the problem by showing king Azaz what really has been happening

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The challenge is the mathmagican does not want Milo to go because he does not want to agree with Azaz. For example, 199 says, ''has king Azaz agreed to it, which then he said, I don't'' This detail shows that, king Azaz and the Mathmagican does not want to agree with each other. Another example is, '' and whatever Azaz disagrees you, you agree. Also correct.'' This shows that, King Azaz does not want to agree with the Mathmagicn.

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The mathemagician does not want Milo to go because he doesn't want to agree with Azaz For example page 199 says " Has king Azaz agreed to it " Which then he said i don't. this shows he doesn't want to agree with king Azaz. Another example is in page " and with whatever Azaz disagrees, you agree" this shows that The mathemagician does not want Milo to go to king Azaz.

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This interaction shows that Milo is smarter than before because now he is able to trick the ruler of Digitopolis.For instance in the the middle of the story when he came to Digitopolis he could not do the problems to get in to Digitopolis.This shows he is smarter than before because now he could trick Avery smart person who can do very hard calculations in a flash.

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The interaction with the Mathemagician moves the overall plot forward by giving him permission to rescue Rhyme and Reason, Which moves the plot by letting him go to the Castle in the Air. He also gives Milo a (mini) magical staff that he can use to solve problems. (hint hint)

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The Mathemagicican presents the problem of not wanting to agree with King Azaz. For instance, "Has Azaz agreed to it? Yes, sir. THEN I DON'T!" This shows that the mathemagician presents the problem of not wanting to agree with King azaz. Also, "We've never agreed on anything!" This shows that the mathemagicican present the problem of not wanting to agree with King azaz. Thus, the Mathemagician presents the problem of not wanting to agree with King azaz.

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the mathemagician does not want Milo to go because he doesn't want to agree with azaz.

for example page 199 says,"has king azaz agreed to it", which then he said "I don't"

this shows that he want to know has king azaz agree to it. and if king azaz agreed to it he won't agree.

Also, in page 200, Milo asked "and with what ever azaz disagrees you agree" and Mathmagician replied "Also correct" this shows that mathmagician don't want to dis agree if azaz agreed.

In this way, I think mathemagician does not want Milo to go because he doesn't want to agree with azaz.

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when milo went to the mathemagician he was mad at first but milo tricked him to making him get permission in the text it shows"then each of you disagree with whatever each of you agrees with"so Milo him tricked by whatever the mathemagican agrees with something king azaz disagrees.

this is for answer one

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For answer 2 it don't let me switch. He tricked the math magician. " I'VE BEEN TRICKED" This shows that the math magician was tricked. " then if you both disagree with the same thing aren't you really in agreement?". This shows how he tricked the math magician. This shows how Milo overcame the problem by tricking the math magician.

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by make him face chalenges from the mathematician. one peice of evidence is"so you agree to disagree" this shows how he trick mathemagician into letting him save Rhyme and Reason

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FOR ANSWER 3:

The interaction with the Mathamagician helps the overall plot because not only does he help the travelers to get prepared to encounter Castle In The Air, but also helps persuade Milo, Tock, and Humbug. The text says, ""here is your magic staff. Use it well and there is nothing it cannot do for you."" This shows how the Mathamagician helps the Milo, Tock, and Humbug. Also, "Then, with the last word of encouragement, he and the Dodecahedron..." This shows how both mathamagician and even the dodecahedron persuade them. These provide evidence on how the mathamagician helps the overall plot.

-ROSABEL 2-28-2025

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the interaction with the mathmagician affects Milo's journey. I know this because since the mathmagician agreed to help them on their quest to rescue Rhyme and Reason. Also, the mathamgician helps lead them to the mountains of ignorance, helping Milo to continue his quest.

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milo fooled the king of dictionopolis

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By tricking the ruler of Digitopolis to agreeing to Save Rhyme and Reason.

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The interaction with the mathmagican moves the overall plot forward because he allows them to save rhyme and reason.

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Milo's interaction with the Mathemagician shows that Milo has changed through out the beginning because, Milo wouldn't persuade the Mathemagician, he was nonchalant and dull in the beggining.

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This interaction with the Mathemagician

moves the plot by handing him a wand, that he can do anything with. He can rescue Rhyme and Reason, and fight the demons.

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by making him trick the mamamagisan