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1) Lets find my teammates, Shikin!

2) Explanation session by Dr Masnida regarding the AR project. What's interesting about this innovation project is having to team-tag with students from Computer Science & Information Technology (CSIT)! Can't wait for it!

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Week 2 (a) | Design Thinking Stages (Emphatize)

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Week 2 (a) | Design Thinking Stages (Emphatize)

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Initial idea submission for innovation group project.

Both me and Shikin are proposing an innovation project which is Aplikasi Kamus Mini Bergambar Dalam Bahasa Melayu Menggunakan AR (MusNiAR).

Here we are focusing on how we can integrate AR for students who are weak in reading BM, especially in syllables reading skills.

How did you identify your problem?
Shikin and I have spoken about how there isn't a basic and engaging BM dictionary for school children who aren't good in BM syllable. There are no particular interesting dictionaries for students in BM on the Apple store or Google playstore.

It's true that there may be a lack of simple and engaging bilingual dictionaries for primary school students or students who are weak in the Malay language (BM). This is a common issue in many language education programs where students are not provided with appropriate learning materials that match their level of proficiency.

However, there are some efforts to address this issue. For example, all the dictionary apps were publish in a traditional way. There is no way that learning can be more interactive and engaging for pupils if there is no changes are being made.

What are the users' needs?

Students need an apps that when they are look in to the picture, they can understand the word and pronounce it with the correct pronunciation.

What is/are the limitations and/or challenges found in each problem encountered by the users

There are too many terms in dictionaries, no correct pronunciation for students to learn, and the inability to employ the user's three senses of seeing, hearing, and speaking are just a few of the drawbacks.

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Week 2 (b) | Design Thinking Stages (Emphatize)

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Week 2 (b) | Design Thinking Stages (Emphatize)

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What was the problem that you have identified
I conduct an observations to engage with some of the special education teachers of SK Bukit Rimau, Shah Alam to ask them verbally in school about their students needs in order to improve students pronunciation skills and read the syllables of words. All the teachers gave a positive response when I informed them that my team and I would develop a mini dictionary application with the help of AR.

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Week 3 (a) | Design Thinking Stages (Define)

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Week 3 (a) | Design Thinking Stages (Define)

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How did you analyze and evaluate the data that you have found?
In addition, we also consulted several articles and found that there are still students who are still unable to read well, thus limiting their ability to communicate with each other (Affendi & Abd Majid, 2022). In addition, according to research done by Abdullah & Yunus (2020) it shows that the game method is one of the effective teaching and learning strategies for preschool students.

How did you identify the problems that you need to solve?
We did gathered some information on the requirements of the teachers in order to identify the syllable issues among children that needed to be resolved. Additionally, we had a brainstorming session during which ideas were developed to meet the list of issues and demands faced by the end users, such as instructors and students.

Due to time and resource constraints, it is important for us to prioritize the problems that can be addressed within the given time frame and with the available resources. This is particularly important when developing an application, as it requires significant time and effort to design, develop, and test the application.

Additionally, it's important to consider the feasibility of the solution and the expected outcome. For example, if the problem is identified as difficulty in identifying syllables in words, the solution could be providing interactive exercises that help students practice identifying syllables in words and providing immediate feedback.

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Week 3 (b) | Design Thinking Stages (Define)

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Week 3 (b) | Design Thinking Stages (Define)

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To what extend do you think this problem can be solved using the project that you are proposing?
Our project aims to address the problem of low student interest in the Malay language (Bahasa Melayu) and to improve student motivation and engagement using AR technology. This is a common challenge in language education, as students may find the material difficult or uninteresting.

To achieve this goal, we are focusing on developing interactive and engaging learning activities that make the learning experience more enjoyable for students. We are planning to include online quiz, videos, and some other multimedia resources that can help to capture students' attention and make the material more engaging.

Let's go for it, guys!

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Week 4 (a) | Design Thinking Stages (Ideate)

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Week 4 (a) | Design Thinking Stages (Ideate)

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How did you generate your ideas to develop the project?

Research: We do have look into some existing syllable awareness resources and applications to see what has been successful in the past to find on the best practices and evidence-based approaches for teaching syllables.
Source:
https://www.readingrockets.org/article/top-10-resources-phonological-and-phonemic-awareness
https://www.researchgate.net/publication/330350009_The_Awareness_of_Phonemes_among_Malaysian_Beginning_Readers

Collaboration: This is we are going to do! Thanks to Nadhirah, our apps developer and Dr Mas Nida for helping us in generating new ideas and perspectives.

Brainstorming: We have gather a team and brainstorm different ideas for the application which include list out of different features, functionalities, and interactive elements that could be included in the application.

What are the ideas and solutions that you have identified?

We believe that creating an augmented reality (AR) app for syllable awareness could be an engaging and interactive way to help primary school students improve their syllable skills.

1. Interactive syllable segmentation exercises: This AR app could display a word and ask students to follow the voice of the objects accordingly.

2. Visualization of syllables: The AR app could display an video or illustration of a syllable, and students could practice identifying the syllables in spoken words by matching the animation or illustration to the syllable in the spoken word.

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Week 4 (b) | Design Thinking Stages (Ideate)

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Week 4 (b) | Design Thinking Stages (Ideate)

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What are the strength and weaknesses that you can identify from your ideas?

Strength: An effective & interactive learning apps that focuses on reading skills (syllables) and this apps makes learning sessions more dynamic with the use of AR technology.
Weaknesses : Not all words can be included in these apps due to time constraints. So, we are going to select several words only.

How did you improve your ideas?

Integrate gamification concept: We link our quiz exercise with the external links and will create a game concept (Spinning Word).
Accessibility: The app should be accessible to all students, regardless of their abilities. Our planning is to include features such as words animation and color contrast options to make it accessible for all students.

To what extend do you think this project can solve the problems?
a) Users can build a wide vocabulary and sharpen reading skills in BM.
b) Develop communication skills when users discuss the given picture.
c) Help parents who want to start early learning of children at home at any time.

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Present to Dr Mas about:

1) Executive summary of our project: The KMBBM application with AR is an effective interactive learning material that focuses on reading skills (syllables) - KVK, KVKV & KVKVK.

2) What the objectives/ aim: Users can build a wide vocabulary and sharpen reading skills in BM.

3) Value added: Allows users to hear and pronounce words correctly and view the picture in AR view.

4) Usefulness: Helps increase user’s vocabulary etc..

5) Commercialization potential: Yes!

6) Here, we're concentrating on how to include AR for children who struggle to read BM, particularly with syllable reading abilities.

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Week 6 | Crit session & meet-up session with AR developer

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Week 6 | Crit session & meet-up session with AR developer

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Date: 28 October 2022
Location: Putra Future Classroom (PFC)

1) Presenting our project storyboard to Dr.Masnida and other teams.

2) Please welcome Nadhirah as our team member!

3) We are very excited about our first meeting together with the developers. We have discussed a lot of things, especially about this innovation project to give everyone a clear picture of ​​our idea.

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1) We also conducted online conversations to improve the project.

2) We provide to the developers all the information necessary require to make sure the development of this application is carried out effectively.

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Week 8 | Design Thinking Stages (Prototype)

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Week 8 | Design Thinking Stages (Prototype)

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How did you develop your prototype?

Low-Fidelity Prototyping is the prototype method we employ at this stage. In low-fidelity prototyping, the product being tested is represented by simple models or examples. Since our development team will be creating this application, we have created a storyboard in order to help them better understand the goals and requirements of the application.

What is/are the strengths and weaknesses of each of your prototypes that you have created (if there is more than one)?

Strengths:
• The process of building a prototype is relatively quick and inexpensive.
• The ability to test fresh iterations and make quick modifications.
• We are able to construct this prototype, independent of skill level or prior knowledge, and provide it to the developer for future action.

Weaknesses:
• A fundamental absence of reality due to the low-fi prototypes' simple and perhaps illegible character.
• The functionality of this application can only be conceptualized by us as a storyboard; the rest is up to the developer.

How did you improvise your prototype?

At this phases of the design thinking process, the product is tested and assessed in order to resolve any defects before the actual launch. We ask the developer to create the application in phases so that we can all see how it's progressing. Developers benefit from this since it makes it simpler for them to understand the various screen elements and determine which button does what or why a certain frame is included. Additionally, we made sure that some of the graphic elements in the applications matched the preferences of our target audience. In order for consumers to grasp the concepts quickly, we aim to make the prototypes as user-friendly as possible.

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Our meetup with the developers on discussing about the apps progress. Very excited!

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Date: 10 Dec 2022
Location: Mc'donalds Serdang

1) A face-to-face meeting with our developers to discuss the project's progress. Alhamdulillah, seems like we are on track.
2) Thanks a lot to our Ms Nad, our developer who makes everything is carried out in line with our preferences and the suggested notion.

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Apps presentation progress from our group

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Date: 16 Dec 2022
Location: Zoom online

Our apps developer, Nadhirah is presenting the progress in developing the apps to the community. Overall we are satisfied with the function and interface. Need to work on some other additional information to complete it.

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1) We have together given comments and some improvement suggestions for the apps.

2) Some items and information needed by developers have been uploaded by me and Shikin in Google Drive. Alhamdulillah, everything went smoothly!

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Week 10 | Learning Module (21-27 Dec 2022)

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Week 10 | Learning Module (21-27 Dec 2022)

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Click on the link to get more detail about learning activities!

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Seed activities are related to the research, trends, and issues in innovations

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We are still working on completing some items for our final product that is:

1) AR Apps
- now still waiting for a response from the developer.

2) Learning board MAGMA
- Photo editing process in the form of A3 size.
- MAGIC MAT (MAGMA) that can be used by users as an interesting teaching aid anywhere. MAGMA can be explain something that can give a big impact in Education especially in learning the Malay language.

3) Mini booklet (3 pcs)
-The process of drawing and collecting related pictures according to syllable categories.

4) Rewrite Wheel
-Still looking for ideas.

Got to work faster. Time is running out!

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Alhamdulillah.

Our developers have shared with us the results of the development of the MusNiAR application, which has added a hologram function to the apps. There are still some things to pay attention to, but the overall is it almost 90% ready.

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Week 12 (b) | Product pitching presentation

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Week 12 (b) | Product pitching presentation

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Lets pitch!

Every group are given a task to watch a sample videos (how they presenting the product) and we need to play some role, that is Red Hatter, Yellow Hatter, and The Shark. Each person will play the role in giving their opinions on the goods each group will show.

For me, this was a very good activity. Its a way to showcase and promote a new product or service to potential investors, customers, or partners. It is an opportunity to explain the value and unique features of the product and to demonstrate how it addresses a specific problem or need. Also, the most important is to be prepared and practice the presentation and to be ready for any questions that might come up during the pitch.

Seram woooo...

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TOPIC: What can we do and learn from the VUCA (Vulnerable, Uncertain, Complex, Ambiguous) world? Innovations to plough through and move forward?

Instructor: Dr.Mas Nida Md Khambari

Moderator: Ashikin Ismail

Panelist: Ruban, Theresa, Haizal & Steven

Technical: Raja Firdaus & Mejar Sazali

Summary from the forum:

Panelist 1: Ruban
Q1: Challenges such as housing, government financing, stability of citizens, loss of lives and property, destruction of crops & livestock, rebuilding infrastructure, famine, enforcing laws, and healthcare services overworked.
Q2: No because in Malaysia we are bonded by our culture & religion. During times of crisis, we come together. Plus, we treasure such traditions no matter the situation but nevertheless orphaned children will be of present and appropriate action should be taken.

Panelist 2: Theresa
Q3:way of life has changed since the economic downturn. Causing disruption to education. Disparities between the education of students due to lack of excess resources towards technology, caused some to lose out on gaining equal education
Q4: Technology tools aiding the learning  of students even without the internet, games, flashcards
Chromebook without internet

Panelist 3: Haizal
Q5: Education innovation:  focus in innovation online learning and innovation in student performance. Flood innovation focus in innvivation from MOSTI, Smart Tunnel, Drone
Q6: Education: to maintain strengthen the curriculum, content delivered, and implementation peer to peer integration. Flood: empowerment effort the flooded technology

Panelist 4: Steven
Q7: Can innovations serve and solve the challenges of VUCA?
Yes, elements of VUCA mean that we can never truly predict what will happen in the future. Existing and future innovations will help serve and solve these challenges
Q8: What can be done for a sustainable future?
UNESCO has come up with the 17 Sustainable Development Goals. He mentioned all the goals involved in a sustainable future.

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Week 13 (c) | Design Thinking Stages (Test)

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Week 13 (c) | Design Thinking Stages (Test)

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How did you test your product?
User testing: At this moment, we conduct user testing with our kids (primary school students) to gather feedback on the app's user experience, usability, and effectiveness.

A/B testing: At first, we are trying to use A/B testing to compare different versions of the app or different features to determine which ones are most effective. However, the other apps doesn't provide the boards that need to be use for the AR function.

*We are aware that it's important that testing an AR app is a complex process, and it's important to consult experts in AR and mobile app development to ensure that the app is built to industry standards and will function properly on various devices.

What responses did you get about your product?
Users provide feedback on the app's design, the ease of use, and the effectiveness of the app in helping them improve the syllable. My kids (8 years old) able to operate the apps by themselves and they are really excited when using it.

How did you improvise your final product?

To improvise the final product, it's important to consider the feedback received from testing and user research. At this point, we keep on doing the testing part from each of our team member to make sure everything is running smoothly. It's important to note that testing and gathering feedback is an ongoing process, and should be done regularly to ensure that the app is meeting the needs of its users and is effective in helping the user to improve their syllable skills.

And the best part is our developer have mention to us that she is adding some new feature on the apps that is hologram. Cant wait to see this.

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Week 13 (b) | Hologram function in our apps!

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Week 13 (b) | Hologram function in our apps!

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Incorporating a hologram function in our AR app for syllable  could provide an interactive and engaging way for students to learn about syllables. Even we are also very excited about this new features!

We understand that incorporating a hologram function in an app will require advanced development resources and technical expertise. But our developer was able to accomplish that and make it work! Tahniah Nadhirah!

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Week 14 | Multimedia Week - Course Showcase

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Week 14 | Multimedia Week - Course Showcase

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Alhamdulillah. Everything was done.

Thanks to my groupmate, Ashikin & Nadhirah for contributing a lot in this project. MusNiAR will not complete without you guys!

Many thanks also to our beloved lecturer, Ts. Dr Mas Nida for her guidance and opportunity given. You are the most 'educated + sempoi' lecturer I ever meet! 😆😆😆

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What an experience! First time in my life involved in this copyright process for our MusNiAR app.

Alhamdulillah, everything going smoothly even my internet connection was unstable (got kicked out from Zoom during the presentation.. adeh) 🤦‍♂️

Can't wait for the result!