# data[].attributes.body
Full name: Chioke Ji-ho Wakefield

Nickname: Choke

Age: 16

DOB: 2/9/34

Sex/Gender: Male/male

Pronouns: He/him

Ethnicity: 1/2 American, 1/4 Alaskan, 1/4 Korean (father is American, mother is half Korean and half Alaska

Appearance: 5'9, 145 pounds, gray eyes, black hair, normal sized head with a pointed chin, no defined cheekbones, normal sized eyes, keeps himself shaven (somehow), close set black eyes, small downturned lips, Greek nose, two small scars on his arm (healed, but discolored), messy hair, skin is a very light tan, slim build, somewhat muscular (you wouldn't notice it at first) [reference: Eren from Attack on Titan season 3

Usual clothing: A dark indigo tee shirt and black jeans (not baggy or skinny), no shoes, no socks

Personality: Quiet, monotone, spaced the fuck out, distant, analytical, creative, caring, (more to be added as the story progresses), insanely focused, resourceful, gracious, intuitive, curious but not at the same time, artistic, realistic, traditional, trusts few, prone to chronic worrying

Disorders/Quirks: ADHD (he hyperfocuses), prodigious savant syndrome (causing him to think faster than usual and learn languages like it's nothing), hyperthymesia (he memorizes every little detail and notices everything, causing him to have both a picture oriented and a picture perfect memory), insomnia

Skills: picture perfect memory, impeccable accuracy, amazing at pointing out one's weaknesses, notices every little detail, thinks faster than normal, stronger than most due to his tribal nature (he doesn't know how to use his strength though), crafty, creative, gifted in art, 120 IQ

MBTI: (so far likely) INTP

Lines that show his voice: "Berries are preferred, but a mix of chamomile, sphagnum---assuming I luck out on some before it dies---sourdock root, birch---"

Additional info: Has lived in the wilderness of Alaska his whole life (in the story, Alaska is its own country), has one sibling being a 10 year old younger brother named Luca, has a dead father and (to his knowledge) and missing/likely dead mother

# data[].attributes.headline
"It's our mindset that sets us apart. It's our mindset that makes us dangerous."

# data[].attributes.subject
"It's our mindset that sets us apart. It's our mindset that makes us dangerous."

# data[].attributes.headline
"I guess I'm your protection: Your shield, your armor. Your sword, your knife. I didn't ask to do this, but it hurts... to see you... Fade Away."

# data[].attributes.subject
"I guess I'm your protection: Your shield, your armor. Your sword, your knife. I didn't ask to do this, but it hurts... to see you... Fade Away."

# data[].attributes.body
https://padlet.com/ubunifu_na_kujieleza/beyond-perception-fade-away-9356a2ospe3smovb

# data[].attributes.headline
"Thank you for being the fatality of my hollow desires."

# data[].attributes.subject
"Thank you for being the fatality of my hollow desires."

# data[].attributes.body
https://padlet.com/ubunifu_na_kujieleza/beyond-love-center-stage-1z046duyvliooffz

Side note: titles are in English organization, while names in desc are in country organization

Originally: "Sometimes you're center stage on television, but you're always center stage in my heart!"

# data[].attributes.body
Template varies depending on the series

# data[].attributes.body
"To remember

And to never forget again."

"To bring closure to my past."

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title: Heart-pin Gambler

Birth name: Min-ho Su

Birth name meaning:

Adopted name: Eunwoo So

Adopted name meaning:

Nickname (optional): Boan, Sunset (Jaehyun)

Codename: Deiteu Jug-eum

Faction title: S.A.R Cicatrize

Based off of (optional): Yiseon Jeong (Traces of the Sun) [original Appearance, mental disorder, power, clothing], (blonde) Yoonhan Lee (Payback) [Appearance]

Chinese Age:

Modern age: 16 - 17

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

Subject Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

Subject Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.headline
Vincent Sudha / Tae-in Bok / wtv the freak he wants to be

# data[].attributes.subject
Vincent Sudha / Tae-in Bok / wtv the freak he wants to be

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name: Takao Kosami

Name meaning:

Stage name: Kōki Sip

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional): Sparkle [HSR]

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Comparable to: Scaramouche (Genshin Impact), Jin (Sparkling Baby)

Before Appearance:

Joy's Appearance:

Comparable to: Myung-shin (Payback)

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability:

Unconscious desire:

Penalty:

Embedded ability:

Condition:

Fuel:

Weapon (optional):

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】: 𝕊𝕙𝕒𝕥𝕥𝕖𝕣𝕖𝕕 𝕄𝕠𝕟𝕒𝕣𝕔𝕙

Title:

Name: Origami Kosami

Name meaning:

Nickname (optional):

Codename:

Faction title:

Based off of (optional):

Sex/gender: male/???

Pronouns: they/them

Sexuality: Gay, masochist, questioning gender-fluid or gender non-conforming

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽ : 𝕊𝕙𝕒𝕥𝕥𝕖𝕣𝕖𝕕 𝕄𝕠𝕟𝕒𝕣𝕔𝕙

Appearance:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*: 𝕊𝕙𝕒𝕥𝕥𝕖𝕣𝕖𝕕 𝕄𝕠𝕟𝕒𝕣𝕔𝕙

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability 2: Psychological Suicide

Description: This ability will revert Origami back to Kōki, and keeps Kōki himself until Shattered Monarch is activated again.

Conditions: Psychological Suicide will automatically activate once Shattered Monarch is deactivated.

Fuel: None, as this is the after-effect of his hidden ability. However, it's constantly active (unless Shattered Monarch comes into play) because it runs on the hatred of Origami, which keeps Shattered Monarch from activating and keeps Psychological Suicide active. Note: The unconscious desire rule of hidden abilities does not apply to this one.

Curse: Kōki will be stuck in a chrysalis for 24 hours. Kōki is mentally tormented when in this chrysalis state and some report to hear quiet sobbing. Once out of the chrysalis, Kōki can be described as distant and spaced out, as if something were deeply troubling him. While this isn't part of the curse (merely the after effect), he usually gives up after being told to.

Embedded ability:

Description:

Conditions:

Fuel:

Variable:

Description:

Fuel:

Weapon:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.body
Name:  Cameron Thorn

Nickname: Cam, Camera/Cameraman*

Sex/Gender: Male/Male

Pronouns: He/him

Age: 16

Birthday: September 9th

Sexuality: Bisexual, Demiromantic

Ethnicity/Race: African-American (Black)

Appearance*/Attire: Cameron Thorn is a 16 year old, African-American male of average height (he's about 5'8). His slim build makes him look a bit taller than he actually is. He has a short dark brown (pretty much black) buzz cut (he has an afro, like that in the cover, in the beginning of the story). He has a bit of a long head with neither defined nor chubby cheeks. Cameron has a pointed jaw, and a slightly (not noticeably) long nose. He has normal ( I think the term "middle" might be a better fit) sized honey colored eyes and slightly big ears to compliment. Cameron also has slightly big lips and dimples. He has average eyebrows (not thick/bushy or thin. They're somewhat slightly long, but not close to a unibrow). Whenever he's tense, the veins on his arms are noticeable. On cold days, you may see him wearing a light gray hoodie or a dark blue and black button-up jacket. While there is no specific clothing that he usually wears, he's come to have the style of wearing T-shirts (usually having no pattern) and either black, baggy cargo pants or blue jeans. With this, he often either wears tennis shoes or anything he can run in. He sometimes, rarely, wears a pair of black Jordan 11s which seems to be the only piece of designer shoes he has.

Personality: Cameron could be described as quiet and "not much fun" if you don't know him well. Once he's around a close group of friends, he can often be somewhat loud as he often likes to crack jokes. He's also extremely curious, caring, and empathetic. Despite having a major façade and a personal need for perfect, he can be a great counselor as he has a passion for understanding and helping those in emotional distress. Ironically, he can be a bit emotional (and slightly sensitive) himself, though he'd rather not show it. Despite this, he's incredibly diligent and determined, contributing to his perfectionism. Cameron's also incredibly (concerningly, is a better way to put it) selfless. He has no boundaries. He's always ready to help, which conflicts with his worry that he isn't good enough (low self-esteem) and fear of making a mistake.  Cameron can be a bit of a bookworm, as he's extremely studious and work before play. Due to his perfectionism, he can work a bit slow, though it usually isn't a problem. He's almost never jealous, not even when he's in 2nd or 3rd place (which is rare. He's usually too busy analyzing his mistakes and correcting them to be jealous). He can be a bit of a goody-two-shoes in that he doesn't feel comfortable doing acts such as stealing, bullying, etc. That being said, he's great at keeping secrets and won't rat out someone who does such (how do you think Caroline gets away with half the things she does?). Cameron can seem quiet, aloof, shy, or distant when you first meet him. Few people get to successfully see past this shell, as Cameron has trust issues. Cameron is also extremely detail-oriented, often noting every detail or nuance in something or someone. This contributes to his excellent memory (when he's not panicking) and extraordinary guessing abilities.

Façade: Cameron's façade can be hard to describe, as he seems to not have many interests or much of a persona. In fact, it's quite robotic. He's learned to act, however, so he always almost seems "happy" (he may seem "sad" if the situation calls for it). He's specifically nice, not kind (though he's not manipulative at all). He can seem passive, though this is rarely noticed as he only has one friend. He's extremely quiet, and immediately ready to drop any of his needs or priorities (his homework for example) to help others with theirs. He's not shy, but he doesn't start conversations usually. He's always willing to help, emotionally or academically (which most people use him for). He's incredibly, unbelievably gullible. He's humble (an aspect of his that experiences almost no change between his true persona and façade). He's a total perfectionist, but he's incredibly efficient at it. His mind is usually hyper-focused and racing on a particular subject due to this perfectionism and anxiety, but he's used to it (to the point where that's normal for him, and doesn't effect him. It actually helps his façade handle everything). He can easily become scared or afraid, though he doesn't show it ever. Just as he never shows his true persona, only this façade.

Fears: Trusting others (Pistanthrophobia), abandonment, imperfection (Atelophobia), and others being angry with him (angrophobia)

Values: Unknown (He's not shown to value anything. He seems to have a liking towards peace--external and internal--and being there for others however possible)

Mental Disorders: Anxiety (undiagnosed), Separation Anxiety (undiagnosed, Trust Issues (undiagnosed), Smiling and/or Seasonal Depression (undiagnosed)

Family info:  Cameron has one half-sibling (that he knows of), whose name is Diane Thorn (female; age 7). He's the son of an abusive (manipulative, and narcissistic), single father. Cameron's birth mother is a kind woman who was used by his father when they were married. When Cameron's father divorced his mother, she was left with a situation in which she could not take Cameron. The same thing happened with Diane's mother, as this is often what their father does. It's unknown what happened to Cameron's mother or where she is now (as well as Diane's mother). Cameron, Diane, and their father are (barely) a middle class family.

Additional info: Cameron has a passion for photography and beautiful scenery, earning him the playful nickname "Cameraman". He loves to find the hidden meanings behind things, and figure out how deep stuff can get. He also loves music, usually listening to slow, emotional rap and Lo-Fi. Being a high school senior, Cameron skipped his Freshmen year of high school. He's only been in one romantic relationship, which lasted 3 years before his S/O moved and later on ghosted him. While he's in no clubs or after-school activities, he's surprisingly good at track. He only has one close friend (or friend in general) (Caroline Reinhardt; female; age 17). He knows a slight bit of Spanish. Cameron has a bad habit of speaking very quickly, as his mind is usually racing. He makes sure to keep his face shaved.

Role: Main character, Male Lead(?)

*A joking little nickname given to him by Marcus

# data[].attributes.body
Name:  Marcus Littlefield

Nickname: Model*

Sex/Gender: Male/Male

Pronouns: He/him

Age: 17

Birthday: May 26th

Sexuality: Pansexual

Ethnicity/Race: British-American | 1/4 British, 3/4 American

Appearance/Attire*: Marcus Littlefield is a 17 year old pale British-American of slightly tall height (5'10). He has a bit of a blocky build. With his black hair being relatively thin, silky and straight, he wears it slightly long (He wears his hair with bangs in the middle and the rest being parted to either side. Despite this, his hair barely reaches his eyes, and the few strands that reach slightly over his eyes are few)*. With an average (middle) sized head, he has neither chubby nor defined cheeks/cheekbones. Marcus has a somewhat rounded jaw, normal sized lips, and a model's nose. He has medium sized dark hazel eyes to compliment his medium sized ears and head. His eyebrows are not short nor bushy, rather medium sized and slender (normal, to be more specific). Marcus doesn't have any particular clothing he wears (besides preferring an umbrella over a jacket, unless it's for style), but he does like to wear a lot of white shirts and has an aversion to baggy pants (appearing to prefer jeans). In general, whatever he's wearing is usually stylish to some degree. He does appear to have multiple pairs of brand shoes, but doesn't ever try to flaunt it or his model-like appearance (he's rather humble).

Personality: Marcus can be described as outgoing, though he'll only start up a conversation with people he knows well (otherwise he keeps to himself). While he doesn't search for attention and is indifferent towards it, he usually finds himself to be the center of attention (not always, and he'll gladly give the spotlight to someone else). This most likely has to do with his preference of cracking jokes. Despite this, he'd rather have a small group of close friends opposed to a big group of friends and/or acquaintances. He loves to explore and try new things. He'll always be there for someone who needs him for emotional support, but he doesn't know how to give advice in emotional situations, only comfort (he tries to avoid giving advice as he's better at finding the logical solution to something than how the person feels about it all. When he does give advice, it can seem a bit insensitive or rude, even when he doesn't mean for it to be.) Despite this, Marcus is rather good at reading people, especially if they're someone he knows well. While he doesn't like to be fake and play pretend, he will if it comforts someone he knows well or if it's for a cause extremely important to him. However, Marcus can be a bit bold. He's not afraid to give his honest opinion, but prefers to do it one-on-one. He's decently considerate. He's rather humble and usually just goes silent when he's offended (it'll have to be a direct insult for him to be offended). Though he can easily get defensive when a person he's close to is insulted. He's rather calm and is good at keeping his composure and thinking clearly in stressful events. He's incredible in logical situations, but not the best at subjective situations (he usually tries to find the right answer, making subjective answers "annoying and pointless"). He's a tad bit perfectionistic. He's a bit forgetful, and only somewhat detail-oriented. Marcus isn't afraid to stand up for anyone (even someone he doesn't know) and has sympathy and a heart for the underdog. As you might can guess, Marcus isn't a very emotional person, preferring to be logical. Despite all this, he can easily feel bad for something and try to compensate, even when it's not his fault. He's usually pretty polite, despite being a bit unhinged. He's always up for self-improvement (though someone would have to tell him he needs it) and is very smart (mainly in mathematics and science). Though incredibly determined and ambitious, he easily gets distracted (you may see him fidgeting with a pencil to stay focused). While he's always up to help, he does have a good sense of boundaries (and never offers to help unless someone tells him directly that they need it or if he sees a friend in need of assistance). He's upfront and not afraid to make his own path (not follow a status quo, be himself instead). He's usually pretty unashamed to be himself, despite coming off as unconcerned sometimes. Marcus is not at all unconcerned however, he can, in fact, a bit too concerned with someone else's issues (this mainly happens with someone he's close with or was close with). He's extremely caring and persistent. All he needs is a spark to be determined to get a certain outcome. His determination runs far and he may use force as a means to get the desire (if it's that strong) without even realizing it (he can be controlling---both obviously and implicitly. He doesn't mean to do this, and may not realize he is until he gets his desired outcome. Kinda like what adrenaline rush does to your brain and how it perceives the body---just incredibly misplaced). As you might can guess, he can be extremely passionate and his self-awareness fluctuates. Due to his rather monotone facial expressions, he can come off as mysterious and fits the saying "still waters run deep".

Fears: (Unknown; has an extreme aversion to anything that calls him to pretend to be someone else)

Values: Solutions, self expression, honesty, and tact

Mental Disorders: ADHD (_), BPD (Borderline Personality Disorder)

Family info: Marcus is an only child raised by his single mother. He doesn't remember his father whatsoever, nor is he in contact with any of his father's relatives. Marcus's mother has an older sister with 3 children. These children (cousins of Marcus) are Christine (19), Oaklynn (20), and Christopher (19, youngest of the three). Marcus is pretty good friends with all three of them. Marcus and his mother are a poor class family (they do not live in poverty however).

Additional info: Marcus has a passion for modeling and fashion (especially making cheap clothing look good). He's allergic to cats. He loves to fidget with pencils, mechanicals especially. He's a high school senior. He loves to draw and doodle. He likes planning as long as it's not his schedule. He knows a slight bit of French. He's been in two romantic relationships. Born in Britain, Marcus moved to America at age 5. He still has a slight British accent. Marcus can be manipulative in that he'll calculate his actions and responses to gain a certain outcome, affect the situation, or someone else (example: side stories 1 & 2).

Role: 2nd main character | 1st person POV choice | Male Lead

*A playful nickname jokingly given to him by Cameron

*Note that Marcus' appearance may be subject to change (primarily his face/head/hair)

# data[].attributes.body
Name:  Caroline Reinhardt

Nickname: Cara, Jade, Rosé, Syrah*, Tavel*

Sex/Gender: Female/Female

Pronouns: She/her

Age: 17

Birthday: December 7th

Sexuality: Straight

Ethnicity/Race: Danish-American

Appearance/Attire: Caroline is a 17 year old pale (she's the most pale during cold seasons) Danish American of extremely tall height (5'9). Her skinny build makes her look even taller (about 5'11). She has long (back/stomach-length), straight mahogany colored hair. She has a long head with somewhat of a big forehead. Caroline has slightly defined cheekbones and a rounded chin. She has medium sized malachite colored eyes. She has normal sized ears and narrow eyebrows. With small lips and a long nose, she looks a bit like a vampire but makes up for it with her incredible fashion sense. A gothic tomboy, you'll usually see her wearing a (hoodless) fake leather jacket and stud earrings (long earrings if it's a special event). She's almost always wearing some sort of jacket. As for shirts, she appears to like to wear a lot of plain red shirts, or shirts with a pattern or design on them. She always makes sure what she's wearing goes together (which is why she only usually wears her leather jacket). While she usually wears skinny jeans, you may see her wearing baggy pants. You'll never see her wearing any light colored pants or shorts however. Despite her gothic tendencies and approach, she seems to have a repulsion towards chokers, preferring short necklaces instead (these necklaces usually stop at her collarbone). She doesn't wear purses, having a preference towards dark colored backpacks. She seems to have a repulsion towards dresses and skirts as well. You may see her wearing dark colored tennis shoes or dark colored designer shoes (of which she has multiple of, but doesn't flaunt). The only makeup Caroline wears is foundation, lipstick, and sometimes eyeliner and eye shadow, all of which are only for special occasions.

Personality: Caroline can be described as a very chill person. She's very calm and level-headed. She can seem very emotionless or careless when she's not concerned or having fun. In other words, she doesn't express many emotions, nor does she express them plainly/clearly on her face. Caroline is unashamed and maybe a tad bit prideful. Bold, she seems unaffected and by social norms and expectations. This contributes to her independent and somewhat rebellious nature, as she doesn't follow rules that make no sense to her. Despite all this, she's actually an extremely caring person. She's willing to help someone if she sees they need it, even when it's not her job. While she isn't the most thoughtful individual, she's extremely logical and amazing at zeroing in on discrepancies and errors. As she always takes notice of things in her mind (especially if something seems off or unusual), her ability to read someone's motives and intentions is on point. This contributes to her not being the most trusting or trustworthy, as she might just get close to you to see what's inside your head. This makes her very unpredictable, and maybe even a bit irrational to others. She seems to be fearless, and oftentimes daring, especially when it comes to new experiences. She's extremely slick and sly, yet not the best planner. Despite this, when she's genuinely loyal she can be extremely protective and considerate. Unless she's given a real, logical reason not to (that she actually cares about), she'll follow her heart. She's surprisingly passionate. She loves to crack jokes and scare people away (or weird them out). These jokes can seem morbid or even be mistaken as flirty (as sometimes they are, though she's never serious about them). And, depending on the situation, the jokes can be direct threats or challenges. How she acts simply depends on if she lets you in her circle of trust.

Fears: (Unknown; she often faces her fears head on, which makes this difficult to discern)

Values: Fearlessness, safety, defense, trust, stability, and being real

Mental Disorders: (slight) trust issues, rumored to be a teenage sociopath or psychopath (shows few symptoms of both, such as being talented at mimicking and understanding human emotions, and being extremely charming when she chooses to be (Psychopath), and feeling empathy (though normal empathy), lack of planning, very deceptive, little regard for law (sociopath))

Family info: Caroline is the oldest of 4, having two younger sisters of the names Ida Reinhardt (age 15; grade 10) and Eva Reinhardt (age 9; grade 4). As well as a younger brother of the name Oliver Reinhardt (age 14; grade 8). She has two loving and lenient parents. The 6 of them are a middle class family. She also has 3 blood related aunts and uncles (2 aunts on her father's side, 1 uncle on her mother's side).  Her father's grandfather is still alive.

Additional info: Having 1 dog, Caroline is good with pets. She's had no past relationships, nor does she show much interest in dating. She can speak 2 languages (English and Danish). She has interests in modeling, acting, reading, tragic events in history, journaling, and studying art and poetry. While she's never been to jail or juvenile, Caroline has committed crimes before (usually stealing, which she does every now and then). Caroline likes to say - (as she believes someone who wears purses is just asking to be jumped and robbed), having a preference towards dark colored backpacks (her friends like to joke saying that it's "school shooter attire" or a "school shooter preset". To which, she'll usually give them a sharp glance, not that this stops them from saying it) | She likes to say that her fake leather jacket is human leather (when she's asked if the leather is real or not), just to scare people away. Her preference of cracking morbid jokes always wearing a jacket makes some people's believe she's a psychopath. Her reason for never wearing chokers is that "It's better to choke than be choked" (take that how you wanna).

Role: Side character; character foil; female lead

*A shade of the color Rose

*A joking nickname she gave herself. Tavel is a dark red shade of the color Rose.

# data[].attributes.body
"Innocence"

Role: Main character, protagonist, Anti-Hero

Birth/dead name: Luna Massi

Birth/dead name pronunciation:

Birth/dead name meaning:

Name (given name, family name): Cavalli Moro

Name pronunciation:

Name meaning: Black horses

Chinese name (family name, given name): Wu An-Bó / An Bó

Chinese name meaning: “peace, quiet”/”safe, secure” | “Abundant” or “wrestler"**

Chinese name pronunciation:

Street name: Valentino

Street name pronunciation:

Street name meaning:

Stage name (optional): Xùyǐng [X]

Stage name pronunciation (optional):

Stage name meaning (optional): "sunrise"

Nickname: [street] Dino, An, Bo-Bo, Bambi [family]

Age: 21 [before Noon timeskip] - 27

Chinese age: 23 - 28

Sex/gender: Female/???

Pronouns: They/Them

Sexuality: cloudgender, hypersexual, demiromantic, biromantic/bisexual

Attachment style: Disorganized (leaning ____)

*Appearance:

Appearance based off of (optional): Dan Heng [LC] (Honkai: Star Rail)

Accessories (optional):

Typical style of clothing:

Personality:

Relation to others:

Other characters notes on them:

Neurosis:

Personality after Neurosis:

Omote:

Ura:

Noh:

*Appearance after Neurosis: Bo is generally considered to be extremely tall (given their sex and ethnicity), being 5'8 (172.75cm). They have a good bone structure, and an ever so slightly round face. They have a pointed chin, and their features lack the softness most born-females have (being somewhat in the middle. Androgynous-like). Bo is incredibly skinny, and therefore unproportionally muscular. They have long eyelashes (that are naturally straight) and somewhat pale skin (with their skin color being crumpet but tanned into kidskin, both defined by this link). Their lips are full (with the bottom lip being full, and the top lip being average) and naturally colored. They aren't prone to blushing, and their beautiful green eyes hold most of their facial expressions. Cavalli's black hair is both thick and straight, with the type being 1B. They're said to look pretty crying, but only specific individuals have seen them cry. They have a defined nasal bridge with nostrils that sit high, features typically seen in columnar noses. Most people can't tell their gender by looking at their face. Their hands and feet are calloused with hardship, and Cavalli tends to become a few shades lighter after taking a bath. Their ears are pierced, but they lost their only earrings a long time ago. Cavalli has straight, albeit most certainly not white, teeth. They have a coke bottle, or hourglass, body type (though they're more bottom heavy). Their legs are stronger than their arms, and their skin has a few blemishes. Their eyes are almond shaped, which accentuates the shift to dead eyes later in the story.

Appearance on Stage (make-up):

Typical style of clothing:

Typical style of clothing after Neurosis:

Tendencies:

Triggers: night time, wearing tight clothing,

Mental disorders:

Relation to others after Neurosis:

Positive Character development:

Negative Character development:

Personality after character development:

Relation to others after character development:

Positive:

Negative:

Notable changes after Character development:

Positive:

Negative:

Fears:

Values:

Skills:

Mental status:

Quote:

Ethnicity/Race: 75% Italian, 25% African-American

Language:

Past:

Additional info:

Author Notes

Appearance based off of Dan Heng from Honkai: Star Rail

Singing voice is similar to Jeonghan from SEVENTEEN

Typology goal - MBTI: unhealthy INTP stuck in a Ti-Si loop.

*subject to change

**Mandarin does not have the word "V." Essentially, they were given a list of romanized Chinese names and chose Bó

**"Bó" was chosen as name with the intent of it meaning "Wrestler." However, its meaning can change to "Abundant" if it is written differently in Pinyin (written Mandarin). In Vietnamese, however, it means "safe." [Side note: I did not give Cavalli (Beyond Love) and Minho (E.I) the same name on purpose]

# data[].attributes.body
""

Role: Male lead, love interest, confidant,

Name (family name, given name): Zhu Jingyi

Name pronunciation:

Name meaning:

Stage name (optional): Jing

Stage name pronunciation (optional):

Stage name meaning (optional):

Nickname: Jing

Age: 23

Chinese age: 24

Sex/gender: Male/male

Pronouns: he/him

Sexuality:

Attachment style: Secure

Appearance:

Appearance based off of (optional):

Accessories (optional):

Typical style of clothing:

Personality:

Relation to others:

Other characters notes on him:

Neurosis: N/A

Personality after Neurosis: N/A

Appearance after Neurosis: N/A

Appearance on Stage (make-up):

Typical style of clothing:

Typical style of clothing after Neurosis: N/A

Tendencies:

Triggers: N/A

Mental disorders:

Relation to others after Neurosis: N/A

Positive Character development:

Negative Character development:

Personality after character development:

Relation to others after character development:

Positive:

Negative:

Notable changes after Character development:

Positive:

Negative:

Fears:

Values:

Skills:

Mental status:

Quote:

Ethnicity/Race: 100% Han Chinese

Language:

Past:

Additional info:

Author Notes

Singing voice similar to Vernon from SEVENTEEN

Doesn't have anger issues, but shows anger more than any other emotion (he has a quiet anger)

# data[].attributes.body
""

Role: Mentor,

Name (family name, given name): Shěn Qiang

Name pronunciation:

Name meaning:

Stage name (optional): Zixin

Stage name pronunciation (optional):

Stage name meaning (optional):

Nickname:

Age: 23

Chinese age: 24

Sex/gender: male/male

Pronouns: he/him

Sexuality:

Attachment style: Secure

Appearance: Below the average height, Qiang is 5 '6 (169.00cm). Despite his narrow and somewhat sharp chin, Qiang is looked at as more “cutesy”, due to his naturally rose blonde, thick 1B hair and big chestnut brown eyes. His long, curled eyelashes and pale skin doesn't fix this impression at all. He has a round face, somewhat soft facial features and strong bone structure. Due to these soft features, Qiang has a good physique and a slightly mesomorph build (with broad shoulders), so as to balance out these “feminine” facial features with a “masculine” body. It's obvious he doesn't go anywhere without his hydrangea umbrella based upon his porcelain pale skin. He has colored thin lips. Qiang has a straight nose, and a big forehead. He's prone to blushing. He has slightly chubby cheeks and pronounced cheek bones. Qiang's fingers are chubby, while his hands are soft. His naturally straight teeth and flawless skin has always made him full of secret admirers. That said, Qiang still has the best of both worlds: Often said to be cute, or adorable, he’s often considered to be kinda hot when you catch him at a downwards angle (which is rare due to his height). He has strong legs, and somewhat of a trapezoid shaped upper half (due to his shoulder workouts).

Appearance based off of (optional): Xu Kai, Eunho Jung

Accessories (optional):

Typical style of clothing:

Personality:

Relation to others:

Other characters notes on him:

Neurosis: N/A

Personality after Neurosis: N/A

Appearance after Neurosis: N/A

Appearance on Stage (make-up):

Typical style of clothing:

Typical style of clothing after Neurosis: N/A

Tendencies:

Triggers: N/A

Mental disorders:

Relation to others after Neurosis:

Positive Character development:

Negative Character development:

Personality after character development:

Relation to others after character development:

Positive:

Negative:

Notable changes after Character development:

Positive:

Negative:

Fears:

Values:

Skills:

Mental status:

Physical status: Arguably the most healthy in all of CYNOSURE, despite constantly being told to lose weight.

Quote:

Ethnicity/Race: 100% Han Chinese

Language:

Past:

Additional info:

Author Notes

Appearance based off of Eunho Jung from Lover Boy, and Chinese actor Xu Kai

# data[].attributes.body
""

Role: Side character

Name: Wu Lianxīn

Name pronunciation:

Name meaning:

Stage name (optional): Bolin

Stage name pronunciation (optional):

Stage name meaning (optional): "elder brother rain"

Nickname:

Age: 23

Chinese age: 24

Sex/gender: male/male

Pronouns: he/him

Sexuality: Gay [closeted]

Attachment style: Anxious-Avoidant

Appearance:

Appearance based off of (optional):

Accessories (optional): Liánxīn often adorns headphones or earmuffs when in public spaces (such as on the street or in his car. He takes these off when talking to others). He very rarely wears earrings, and usually only adorns necklaces when modeling (if the occasion calls for it).

Typical style of clothing:

Personality:

Relation to others:

Other characters notes on him:

Neurosis:

Personality after Neurosis:

Omote:

Ura:

Noh:

Appearance after Neurosis: Known for his 1A hair and standing at 182 centimeters (5'11 1/2) with long and slender fingers paired with an even more slender build is a man whose appearance is often described as majestic. Lian has extremely long, straight, black hair that reaches down to his buttocks. His pale green eyes, which has become a trademark in his family, are paired with short eyelashes, narrow eyebrows, and upturned monolid eyes. His cheekbones are at an average height, which pairs well with his slim face. He has slim hips, broad shoulders, and an, generally agreed upon, ‘ideal’ amount of meat on his bones. With a Latte (2163-60) skin tone that matches the paleness of Asian beauty standards, he’s often described as “hot” or “sexy”, with his most striking feature being his eyes and facial expressions.

Appearance on Stage (make-up):

Typical style of clothing:

Typical style of clothing after Neurosis:

Tendencies:

Triggers:

Mental disorders:

Relation to others after Neurosis:

Positive Character development:

Negative Character development:

Personality after character development:

Relation to others after character development:

Positive:

Negative:

Notable changes after Character development:

Positive:

Negative:

Fears:

Values:

Skills:

Mental status:

Quote:

Ethnicity/Race: 75% Han Chinese, 25% Chaoxian (Korean)

Language:

Past:

Additional info:

Author Notes

Appearance based off of Dan Heng (Imbibitor Lunae) from Honkai: Star Rail [purposely]

# data[].attributes.body
""

Role: Mentor,

Name: Yuen Guiying

Name pronunciation:

Name meaning:

Stage name (optional): Guiying

Stage name pronunciation (optional):

Stage name meaning (optional):

Nickname:

Age:

Chinese age:

Sex/gender:

Pronouns:

Sexuality:

Attachment style:

Appearance:

Appearance based off of (optional):

Accessories (optional):

Typical style of clothing:

Personality:

Relation to others:

Other characters notes on him:

Neurosis:

Personality after Neurosis:

Omote:

Ura:

Noh:

Appearance after Neurosis:

Appearance on Stage (make-up):

Typical style of clothing:

Typical style of clothing after Neurosis:

Tendencies:

Triggers:

Mental disorders:

Relation to others after Neurosis:

Positive Character development:

Negative Character development:

Personality after character development:

Relation to others after character development:

Positive:

Negative:

Notable changes after Character development:

Positive:

Negative:

Fears:

Values:

Skills:

Mental status:

Quote:

Ethnicity/Race:

Language:

Past:

Additional info:

Author Notes

Hairstyle inspiration from BamBam (GOT7) and Jiyeon (The New Recruit/The New Employee)

# data[].attributes.body
"Innocence"

Role: Antagonist

Name:

Name pronunciation:

Name meaning:

Stage name (optional):

Stage name pronunciation (optional):

Stage name meaning (optional):

Nickname:

Age:

Chinese age:

Sex/gender:

Pronouns:

Sexuality:

Attachment style:

Appearance:

Appearance based off of (optional):

Accessories (optional):

Typical style of clothing:

Personality:

Relation to others:

Other characters notes on them:

Neurosis: N/A

Personality after Neurosis: N/A

Appearance after Neurosis: N/A

Appearance on Stage (make-up): N/A

Typical style of clothing:

Typical style of clothing after Neurosis: N/A

Tendencies:

Triggers: N/A

Mental disorders:

Relation to others after Neurosis: N/A

Positive Character development:

Negative Character development:

Personality after character development:

Relation to others after character development:

Positive:

Negative:

Notable changes after Character development:

Positive:

Negative:

Fears:

Values:

Skills:

Mental status:

Quote:

Ethnicity/Race: 100% Italian

Language:

Past:

Additional info:

Author Notes

Visualization from Myungshin (Payback) [I say "Visualization" because I already had a general idea of how I wanted him to look, I just needed a reference for specific actualization, such as hair type and length]

# data[].attributes.headline
"Though I can't hear your voice, keep what I say in mind" - Senbonzakura

# data[].attributes.subject
"Though I can't hear your voice, keep what I say in mind" - Senbonzakura

# data[].attributes.body
{insert Character quote here (optional)}

【﻿ＩＤＥＮＴＩＦＩＣＡＴＩＯＮ】

Title:

Name:

Name meaning:

Nickname (optional):

Codename:

Title:

Faction title:

Based off of (optional):

Country Age:

Modern age:

Sex/gender:

Pronouns:

Sexuality:

Escapee Number:

C͓̽H͓̽A͓̽R͓̽A͓̽C͓̽T͓̽E͓̽R͓̽I͓̽S͓̽T͓̽I͓̽C͓̽S͓̽

Appearance:

Before Appearance:

Tattoos:

Accessories:

Personality:

Fears:

Values:

Skills:

Mental disorders:

Mental status:

Quote:

*•.•° 🅰🅱🅸🅻🅸🆃🅸🅴🆂 °•.•*

Power code:

Power variation:

Power type:

Power: {power name} / {emotional power name (optional)}

Description:

Conditions:

Fuel:

COP:

SOP:

Power Combinations (optional)

{power type(s)} - {power variation(s)}

{power name} / {emotional power name (optional)}: {enter desc. here}

{power name}'s curse:

Additional notes:

COP:

SOP:

Strengthened by:

Weakened by:

Hidden ability (optional):

Unconscious desire:

Penalty:

Embedded ability (optional):

Condition:

Fuel:

Weapon:

Appearance:

Armament (optional):

Appearance (only if an armament was listed above):

Ability (only if an armament was listed above):

Lore (only if an armament was listed above):

Ornament (optional):

Appearance (only if an ornament was listed above):

Ability (only if an ornament was listed above):

Lore (only if an ornament was listed above):

Fighting style:

ӨƬΉΣЯ [O⃣   T⃣   H⃣   E⃣   R⃣]

Position:

Race:

Language:

Past:

Additional info:

Character summary:

A⃞    P⃞    P⃞    L⃞    Y⃞    I⃞    N⃞    G⃞     C⃞    O⃞    N⃞    C⃞    E⃞    P⃞    T⃞    S⃞

Character analysis:

# data[].attributes.headline
Warning: I came up with these in 6th grade, prepare for cringe

# data[].attributes.subject
Warning: I came up with these in 6th grade, prepare for cringe

# data[].attributes.body
Some are so cringe I didn't put them here