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1) Complete understanding about what is video games, Different types of video
games and How video games can be accessible through different electronic
device.
2) In depth discussion about the competitive scenario of gaming and the concept of
E-Sports.
3) Provide comprehensive analysis how video games can be effectively used and be
a part of quality lifestyle. (Example: Fighting with depression)
4) Analyzing the social perspective regarding the concept of gaming, focusing on the
advantage and disadvantage of it. (Example: Upholding the fact that “Gaming is
not a crime”)
5) Forming effective regulation with proper norms to bring out the positivity of
gaming and using it as a new opportunity to avail success for current and future
students. (Example: The do’s and don’ts in Gaming)
6) Illustrating how gaming helps to develop different important skills. (Example:
Communication, Multi-tasking, Strategic-Thinking etc.)
7) Taking effective measures to motivate students towards gaming and ensure proper
coaching to guide them to make a career out of it. (Example: Helping to form a
team for future E-Sports competition).
8) Making students understand that building a profession in E-Sports can help them
to become economically independent from an early age.

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Hey! This is Jelly, your instructor for this course. I am better known as Rafi Ahmed, who is an enthusiastic fan of gaming!
Please introduce yourself in the comment section and the very first task for all of you is to select an IGN (In-game name) for yourself. Comment down below your IGN and let the game begin!!

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There is no specific handbook or booklet assigned for the course. However,
● Research Article
● Video Clips, Podcast
● 4 different video games from 4 different genres
Will work as the primary resource for this particular course. As a part of the course, there will be a designated Discord (a widely used and popular communication platforms designed for the gamer) server every student has to open a Discord
account. and all the materials, discussion and important information will be submitted in the
server.

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Our focus will be on, "What is gaming and the world of gaming? Different type of gaming such as story games and multiplayer games. Discussion about the method of gaming mobile gaming and PC gaming."

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Esports is Real Sports | Anthony Betrus | TEDxSUNYPotsdam

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In this week our focus will be on, "Why gaming is important? Why people think playing video games is a waste of time? Discussion on the positivity of gaming and how gaming can develop multipurpose practical skills necessary for today’s age. Why families should support gamers and how it is beneficial. How students can
become economically independent by playing games from an early life."

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7 Youngest Kids That Are Professional STREAMERS On Twitch

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I WON THE FORTNITE WORLD CUP - $3,000,000

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Before starting this course, I would like my students to write down about their personal experiences of playing video games. Do they enjoy playing it or not? Is it one of their favorite pastimes? This paper will help me cheese my way to understand my student’s mentality and help me to formulate the needs assessment for the course.

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Teammates, gather up!
Your first quiz is incoming. Your quiz task will be very EZ! All you have to do is, analyze one/two real-life case studies on, "Fighting different mental health related issues through game playing". Your responses will be focused on critical thinking rather memorizing things.

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Our focus will be, "Discussion about E-sports. What gaming tournaments are about. Possibilities and opportunities
of taking gaming as a profession. What can be the possible earning estimation of a gamer. In any profession earning money stays at the core and e-sports can become an likeable and passionate profession for anyone to earn money. To what extent this idea can be practically implemented in countries like Bangladesh."

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What's the future of esports? - BBC My World

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Future of E-sports and its worldwide position

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Future of E-sports and its worldwide position

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From the 8-bit puzzle platformers to the handheld Nintendo consoles to the contemporary AAA titles - the evolution of video games has made its mark in more ways than one. With each passing year, developers have sought to push the limits of storytelling, pioneered overhauls in technology and redefined the landscape. In the process, video games have become one of the most valuable industries in the world.

Nonetheless, the metamorphosis cannot solely be attributed to the producers. In reality, it was the consumers who were at the forefront of the change and propelled it to new heights. Video games have launched careers, become a genre of their own in streaming and entered the realm of sports. It is no longer just entertainment, it has become livelihood for some. In no way is this more evident than through esports.

Over the years, esports has garnered a massive fan following. A large player base coupled with an underlying love for the game and the glamour attached to all of it has left an impression on the youth of Bangladesh. With it, the fever dream of becoming a professional esports athlete has seeped in.

The esports scene right now is primarily made up of games such as Valorant, Tom Clancy's Rainbow Six Siege, and FIFA among others. While these are the titles that are in vogue, the stage was set for a scene to develop through the heydays of the Counter-Strike community.

Nayeemul Islam, Chief Marketing Officer at Claxon Tournaments Pte. Ltd reflects on the community when it first started and the parallels between then and the current scene.

"All we had back then was World Cyber Games (WCG). There weren't too many tournaments being organised during that period. The competition wasn't really the biggest factor. In fact, everyone would just game for fun," he said.

While the initial phase was charged by adrenaline and passion, the stakes now have been turned up a notch. Through the introduction of franchising and sponsorship deals, players now compete for financial gains as well as bragging rights. Since the prospect of earning money through their passion has emerged, young athletes have begun pursuing their dreams with more persistence.

Shimat Ullah, better known as ARES, an active Valorant player in the scene, discusses his first achievement as an esports athlete.

"We were runners-up in a LAN tournament and awarded prize money for our achievement. Although it wasn't a hefty amount, it really spurred me on. I finally had something tangible to show for my hard work," he said.

Franchising in esports follows the same protocols as any other game. Players are bound by contracts, receive salaries, and are rewarded bonuses when they win championships amidst other benefits.

Chowdhury Md Ahanaf Khaled, known as Taha in-game, a member of MercenarieZ's Rainbox Six Siege line up talks about the importance of an organisation.

"As a player, it isn't feasible to do everything on your own. You can't be playing and also managing the team, talking to sponsors, and overseeing other commercial aspects. With experienced personnel behind your team, players can focus on the important bit," he asserted.

"One of my first experiences with a Valorant clan was very unpleasant. While they did pay us some money, they treated the players horribly. The dynamic was unhealthy," remarked Shimat.

He continues, "The sad reality is most teams don't pay that well. Some young players get paid as low as BDT 2,000 a month and the average pay is somewhere around BDT 6,000. The amount is embarrassingly low."

Despite progress being made across the spectrum, there are problems that plight much of the community. Such shortcomings have been present ever since the inception of the scene and continue to be an issue for the players today.

Mohammad Abrar Ador, a FIFA player from MercenarieZ, says "Money shouldn't be the most important aspect because our nation is really far behind in the grand scheme of things. The very act of gaming professionally is frowned upon and that mindset has to be changed."

"Sponsors are not investing enough money. There needs to be a significant increase not only in the number of tournaments but also in the prize pool. A lack of events will inevitably lead to the player base shrinking and also risks stagnating the quality of gameplay," Taha laments.

"The scene in India is thriving. A benchmark has been set on how to cultivate talent. What appears to be getting in the way here are some of the sponsors. The big companies are supposed to invest in the players - set up boot camps and coaching facilities - all of which are essential to the development of a team. If the money actually trickled down to us, it could shift the narrative," said Shimat

Nur Qutubul Alam Nafis, another FIFA player from MercenarieZ, talks about the inadequate return against long hours of practice.

"We have to devote six to eight hours of our day to playing FIFA to be able to play at a professional level. However, if the players are not compensated accordingly, there really isn't an incentive to put in long hours. After all, why should anyone stick to this if they can't make a living out of it?" he said.

Teams such as MercenarieZ and A1 eSports have made breakthroughs and become regulars in international tournaments, even consolidating themselves as esports forces to be reckoned with on the big stage. Although some teams have made appearances on international stages, the impact has been minimal.

If the players are busy fighting the framework that was built for them, they will be unable to focus on the thing that really matters. Unfortunately, the aftermath of a lofty infrastructure has already permeated into the culture.

"A case may be made against organisers but I think it needs to be put in perspective. There is an obvious lack of manpower. Most people usually do esports as a side hustle due to a shortage of opportunities," said Nayeem.

MD Akib, esports Director at MercenarieZ, dissects the issue in the infrastructure that prevents large money flow. He said, "Big-name corporations have adopted the mindset that investing in Bangladesh is too big of a risk. The brands don't have money reserved specifically to invest in the scene. What they have at their disposal is money for only promotion or advertising."

"For the industry to change, there needs to reform in the groundwork. It needs to be a top-down process. The players can only do so much and I think they have done their part but it's time to give back," he concluded.

Young players interested to explore the world of esports and looking to make a career out of it need to be aware of the big picture. The adrenaline-inducing, high-stakes, stressful and often volatile world of esports are unforgiving. Not only is it very expensive but it comes at the risk of having all their effort go in vain. Moreover, they have to grapple with the demands of the sponsors and convince their families that this is a worthwhile endeavour. This is a lot of pressure, especially for a young person to endure. So much so, that it could take the fun part out of the equation for a lot of players. But to slay the dragon, the protagonist must go on against all odds.

Abir Hossain is a sub-editor at SHOUT. Reach him at [email protected]

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From the 8-bit puzzle platformers to the handheld Nintendo consoles to the contemporary AAA titles - the evolution of video games has made its mark in more ways than one. With each passing year, developers have sought to push the limits of storytelling, pioneered overhauls in technology and redefined the landscape.

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This task is designed addressing the need of presentation skills which is an added remark for every student. You have to pick your favorite gaming characters from different video games and have to combine them to create your personal gaming identity. Here you will use your own IGN. Afterward you will use your special power and ability to eradicate one harsh side of the society. This is like a cosplay activity. You will use your resources to dress like your favorite character and have to perform a 3 to 5 minutes of drama describing
the character and action. Besides, on the discord server you will elaborately put your thoughts in a general text channel. So that every student can evaluate each other’s thoughts. (For example, Someone can pick Harry Potter and use his magic wands to cure all the sick people in a society). This activity will carry 30 percent of total marks.

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In this week, you will work in your designated groups. I will briefly provide highlights on both games and different tips or tricks so that you can perform better.
I will also guide you with different strategies to make you apply those to snatch victories. Most importantly, the focus will be on the effective communication and planning
match winning strategies to be victorious.

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Top 20 Tips & Tricks in PUBG Mobile | Ultimate Guide To Become a Pro #17

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How To INSTANTLY Improve Mechanics & Game Sense in CS:GO - Tips & Tricks

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More grinding will go on to polish the skills of the players. Practices will be stauncher and competition will be more intense this week. Besides, I will assist the class towards being non-toxic in a gaming competition. How to ensure the friendliness, harmony and maintain healthy
competition. How home environment differs from a tournament venue full of crowed. Moreover,
there will be effective tips of controlling the pressure on difficult moments, how not to panic and most importantly playing in a team and contributing at a maximum level.

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The video games industry has exploded in the last years, with blockbuster franchises such as Grand Theft Auto, Assassin's Creed, or Call of Duty being highly expected months before they are initially announced. This industry evolved so much that today we even have gaming competitions. In fact, these games are actually considered sports or eSports, to be more precise, and the number of DOTA or League of Legends accounts have witnessed a huge increase in the past few years.

However, since the video games industry is growing faster than ever, let's take a moment and think a little bit about the impact that these games have on our behavior.

So, here are the most common types of behavior we can notice when playing video games:

Emotive

Most of the gamers play a video game in order to improve their mood and feel enjoyment, but along with these things, video games are also correlated with emotion. A lot of gamers resort to gaming and disconnect from the problems they may have in the real world. Reports say that when playing video games, many gamers feel intense emotions of pride and achievement, these leading to positive feelings of becoming more relaxed and less anxious.

More sociable

Video games represent an intensive social activity. So, for those of you who think that a gamer is "antisocial" and freaky, you might want to think twice. When engaging in a video game, the gamer usually feels very social, especially when he plays online, with people from all around the world. The interaction between players helps the gamer feel accepted, and this may also help him develop social skills that can be used in the real world too.

Motivated

When playing a video game, the gamer usually feels motivated, because he has the purpose to win. In a video game, there are specific tasks and in order to be completed, the player has to get through a number of various obstacles. So, even though this might sound frustrating, a gamer usually feels motivated when completing a task. This action can also result in a boost for the self-esteem of the player.

Aggressive

Since we mainly talked about the positive impacts of a video game on a person's behavior, it's fair to mention a negative one as well. This is the aggressive behavior and it's linked to the violent content that we can usually see in video games. This type of behavior is typical for teenagers.

In a video game, you play the role of a character, and in games such as Grand Theft Auto, for example, the character usually kills other people. Surely, this is not something you would want your child to see in real life, would you? Then why allow him to see it in a video game?

In order to avoid this kind of influence, it is important to respect the rating that the video game has. In this case, if a video game is rated R for mature, then a teenager has no permission to play it.
As it is expected, video games influence our lives and behaviors in many ways. Basically, they change the way youngsters see the real world. Luckily, most of the effects of video games are still positive and the companies producing them should make sure they remain so.

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The most common types of behavior when playing video games

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The video games industry has exploded in the last years, with blockbuster franchises such as Grand Theft Auto, Assassin's Creed, or Call of Duty being highly expected months before they are initially announced. This industry evolved so much that today we even have gaming competitions.

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In this week, teams will be ready to compete against each other. But before jumping into the main battle, teams will be competing against computer-controlled players to perfect their last moment preparation. This will also be the very last class of the course where you can get advice and suggestion from me.

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FNC vs IG | Finals Game 1 | World Championship | Fnatic vs Invictus Gaming (2018)

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The big day finally arrived! Today two teams will jump into the high voltage competition as per the schedule. Mobile Gaming teams will go first and the PC Gaming competition will happen next. There will be an outside guest to witness the thrill and joy. The competition will be organized in University auditorium
and broadcasted through big screen. The wining team from both segments will get sponsored by the university to participate in any upcoming national Gaming fest and make their guild renowned.
Just after the midterm the entire class was divided into four different groups. Two particular multiplayer video games from four options have been chosen prioritizing its popularity and demand. The games are chosen through your votes. The selection of team have been done through random lottery. The winning team will get advantage in grading. However, every student will be graded individually based on their personal performance and skills they deliver during the competition time.