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Posee la apariencia de un anciano zato y es ciego, no posee ojos en su rostro, pero, tiene los ojos en las palmas de sus manos.
Ellos salen cazan humanos deliciosos que se encuentran en en campos abiertos o cementerios, normalmente por las noches. Una vez se encuentren cara a cara, es muy improbable que logre escapar debido a su rapidez y sus grandes capacidades de encontrar a sus víctimas por medio del olfato. No se sabe el origen realmente concreto pero se habla que se crean cuando un ciego es robado y asesinado por maleantes.

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6/jun/2019 - 美依沙 藤井 encontrou este Pin. Encontre (e salve!) seus próprios Pins no Pinterest.

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mirar 01:52

Obi-Wan Takes the High Ground! - The Loop

El Tenome o te-no-me (japonés: 手の目 o てのめ "ojos en mano") es un yokai que tiene el aspecto de un zato, es decir, un hombre ciego. Una de sus características es que en su cara no tiene ojos y estos lo posee en las manos.

Tenome deambula por los campos y los cementerios de noche, en busca de sabrosos humanos. Este ataca cuando la presa esta demasiado cerca. A muchas victimas que no son capaces de darse cuenta de cerca que no es un zato sino que es un yokai, le sera demasiado tarde para escapar. Tenome es muy rápido, y a pesar de estar ciego utiliza su gran olfato para seguir a sus victimas en la oscuridad.

Origen

Su origen es incierto, aunque puede que sea a travez de un fantasma de una persona anciana ciega que fue asesinada. Esto se explica en un cuento:

Un hombre es atacado en el campo por un bakemono con ojos en sus palmas, por lo que huye a buscar refugio en una posada cercana. Le cuenta al posadero sobre el monstruo que acaba de ver y este responde que hace pocos días, un hombre ciego fue atacado y robado en ese campo.

Mientras agonizaba en la hierba, lamentó:

"¡Si solo pudiera echar un vistazo a sus caras! Mis ojos no pueden ver, si solo tuviera ojos en las palmas de mis manos...".

La muerte llena de rencor del viejo ciego es lo que le hizo renacer como un yokai, con ojos en las palmas tal y como deseó.

Leyenda

En Shichi-jo, Kyoto, en un cementerio en la rivera. Un joven entra en el cementerio de noche animado por sus amigos para probar su valor. De las sombras sale un anciano. Cuando se acercó lo suficiente, vio que tenía los ojos en las manos y que iba a por él. El joven corrió todo lo que pudo hasta un templo cercan donde rezó a los sacerdotes del santuario.

El sacerdote lo escondió en un gran baúl y luego se escondió él. El monstruo entró en el templo buscando al joven. Los ruidos se acercaban a él hasta que se pararon junto al baúl. Entonces se escuchó un extraño sonido, como si sorbieran y chuparan. Poco después, ese sonido paró y volvió el silencio. Cuando el sacerdote abrió el baúl para liberar al joven, todo lo que quedaba era la piel flácida de este. Le habían succionado los huesos del cuerpo.

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El Tenome o te-no-me (japonés: 手の目 o てのめ “ojos en mano”) es un yokai que tiene el aspecto de un zato, es decir, un hombre ciego. Una de sus características es que en su cara no tiene ojos y estos lo posee en las manos. Tenome deambula por los campos y los cementerios de noche, en busca de sabrosos h…

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Es considerado el peldaño más bajo del rango de dioses budistas. Describe a un grupo de deidades con muchos brazos y en algunos casos cabezas, que están sedientas de poder y que viven en una guerra constante, se les considera como los representantes del mal en el mundo

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Aniplex muestra el nuevo tráiler de Susamaru y Yahaba en el videojuego Kimetsu no Yaiba: Las crónicas de Hinokami. ¡Combos por todos lados!

Toca ver un nuevo tráiler de Susamaru y Yahaba, en el que nos muestras las bondades y combos de estos dos demonios. Son dos personajes que llegarán vía DLC al videojuego Kimetsu no Yaiba: Las Crónicas de Hinokami, disponible en PlayStation 4, PlayStation 5, Xbox One, Series X y PC Master Race.

Para el que no lo sepa, Susamaru y Yahaba llegarán al juego de los cazadores de demonios de forma gratuita. Los seis dlc que están anunciados serán todos completamente gratis. En el tráiler de Susamaru y Yahaba todavía no hay una fecha, pero se espera que los dos demonios lleguen a la plantilla de luchadores a finales de este mes de noviembre o principios de diciembre.

Lo dije hace tiempo cuando se anunciaron los dos personajes. Estaba cantado que Susamaru y Yahaba llegarían a Kimetsu no Yaiba. Todos sus movimientos están presentes cuando nos enfrentamos a ellos en el modo historia. Rui y Akaza fueron los primeros.

Mecánicas de los demonios

También hay que comentar que Susamaru y Yahaba «el flechas.png» al ser demonios tendrán sus particularidades. La mayoría del elenco crean equipos 2 vs 2 para utilizar asistencias, pero siendo demonio (menos Nezuko, hermana de Tanjiro) no pueden hacer equipo. Van solos y el botón para las asistencias se utiliza para recuperar vida, atacar o salir del ataque de un rival.

Aunque se van añadiendo más personajes al videojuego de Demon Slayer, todavía le falta «chicha» para ser un gran videojuego. Las animaciones son espectaculares, pero en contenido está bastante pelado. Esto es algo de lo que hablo y mucho en el análisis del juego que podéis leer desde el siguiente enlace.

Videojuegos, manga, anime y más. Presentador del podcast más "perrón" de la galaxia llamado Ñarders May Cry. Amante de la acción, los Hack & Slash y los Fighting Games. Mis juegos favoritos son Devil May Cry y Shenmue.

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Aniplex muestra el nuevo tráiler de Susamaru y Yahaba en el videojuego Kimetsu no Yaiba: Las crónicas de Hinokami. ¡Combos por todos lados!

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Noticias de Xbox Series X|S, Xbox One y Xbox 360 - Comunidad Xbox

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Retro-Análisis de Asura’s Wrath para Xbox One

Vuelvo a mi colección de juego de Xbox 360 para analizar otro título retrocompatible. En esta ocasión he recuperado del cajón de los recuerdos a Asura’s Wrath. El inesperado juego de Capcom de 2012 que dejó opiniones muy dispares en su ejecución. Sin embargo, jugado en tiempos actuales, mi visión del juego es otra. Sobre todo teniendo en cuenta el mercado actual y otros géneros que definen mejor el juego de Capcom y CyberConnect2 (Montreal).

CyberConnect2 es conocido por haber trabajado con múltiples juegos de corte anime como Dragon Ball Z Kakarot o Naruto Ultimate Ninja Storm. Por lo que no es de extrañar que se atreviesen con una producción con ese estilo en una IP recién salida del horno. Porque Asura’s Wrath no deja de ser una serie de anime llevada al videojuego. Una producción que está llena de referencias y guiños a franquicias reconocibles allá por 2012 (y ahora también), como: Naruto, One Piece o Dragon Ball.

Narrativa interactiva

Asura, nuestro protagonista (aunque no el único…), se enfrenta a una guerra eterna contra el mal del mundo, Vlitra, un ente de poder inconmensurable que busca la destrucción de Gaia(el mundo). En esta guerra, 8 guardianes aúnan fuerzas para derrotar a Vlitra y sus Gohma cada vez que se alzan. Antes este ciclo de destrucción sin fin, un plan se urde entre las sombras, y para que encajen las piezas hay que deshacerse de Asura. El drama está servido. Una falsa acusación, un guardián convertido en fugitivo y una ira interior que crece a cada momento que pasa. Asura debe afrontar la situación más difícil de su vida mientras huye y se enfrenta a sus antiguos compañeros. La campaña está inspirada en la mitología hindú y toma nombres, conceptos y varias referencias en una historia propia.

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Cabe decir que Asura no es precisamente un señor compasivo ni grandilocuente, más bien es violento, terco y tiene menos paciencia que un niño en una tienda de golosinas. Esto nos lleva a una serie de enfrentamientos sin cuartel que, a su vez, mezclan varios géneros. La premisa básica es el beat em up con combos sencillos y QTE para rematar enemigos. Aunque también vivimos batallas de naves, carreras de motos al estilo Battletoads(no siempre en moto), y alguna que otra sorpresa. Probablemente el punto donde el epicismo gana más terreno radica en los enfrentamientos contra jefes(que no son pocos). En estos combates la esencia de las grandes batallas del anime se puede palpar con las manos(literalmente).

Cada batalla ofrece diálogos a tiempo real, beat em up y muchos QTE para rematar las escenas a tiempo real. En su momento, Asura’s Wrath recibió críticas por ser un juego muy basado en los quick time events. Pues los combates tienen combos muy simples y los remates se realizan mediante botones en pantalla. Fallar o acertar estos comandos solo tiene peso durante el combate abierto. Dado que si fallamos durante el remate del jefe, pocas veces tiene efecto real más allá de la puntuación final. Aun así, la sensación es increíblemente satisfactoria y la experiencia muy disfrutable. Siempre y cuando seáis fans del anime, como yo.

Tampoco hay que quedarse con la idea de un QTE sencillo en medio de un montón de escenas. El combate tiene su premisa original. La ira de Asura es la clave de todo, lo que hace de los combates un evento trepidante en el que acumular ira y aprovechar los comandos especiales. Los enemigos no tienen indicador de vida, ni siquiera los jefes finales. Para vencer es necesario cargar nuestro ataque final. No obstante, Asura si tiene indicador de salud, por lo que hay que conseguir el ataque de furia antes de morir. Por suerte, a cada fase la salud se rellena por completo, y si nos derriban y nos levantamos “con gracia” recuperaremos algo de vida. Responder a los QTE que salen durante este enfrentamiento, más cercano al hack n slash, permite alcanzar antes el clímax.

A la prática, si revisionamos Asura’s Wrath ahora, 2020, y pensamos en otros juegos tildados de películas interactivas, como el reciente Tell Me Why. Por qué no disfrutar de una serie interactiva que se acerque más al anime y este lleno de acción y desenfreno? Pues la repuesta es: “No se, nadie te lo impide”, puesto que Asura’s Wrath es un título retrocompatible en Xbox One. Y, aunque no tiene una mejora específica a 4K, se ve y se juega maravillosamente en la consola actual. Además, la construcción de misiones incluye avances del próximo capítulo, resumen de lo sucedido y todo un empaquetado que nos hace sentir como si viésemos nuestra serie semanal. Prácticamente cada misión dura lo que un episodio estándar de anime.

No es oro todo lo divino

He comparado Asura’s Wrath con producciones de corte narrativo más enfocadas en contarnos algo que en jugar. La diferencia más palpable entre esos juegos y el que nos atañe es la falta de cambios o bifuraciones en la historia. A fin de cuentas, este anime interactivo tiene un camino fijo que superar y un final concreto que ver. Además, Capcom, ni corta ni perezosa, tomó una decisión muy reprochable con el final del juego. Pues el título base tiene tres actos que presentan dos finales. El final real enlaza con una potencial secuela, sin embargo esa secuela se convirtió en un DLC que añadía el acto final. Es cierto que a día de hoy se venden juegos por capítulos, pero rara vez cuesta lo que un juego completo dicho fascículo.

El atractivo potencial de los juegos basados en capítulos y películas interactivas radica en seguir diferentes caminos para ver otros finales. Asura’s Wrath se puede superar en unas 6 horas de media. Por lo que repetirlo solo aporta el placer de revivir la experiencia más que la posibilidad de ver variaciones. Como añadido posterior hay algunos DLC sueltos que no impactan directamente sobre la historia (¿o si?). El contenido adicional de fantasía permite batirnos contra Ryu y Akuma de Street Fighter, aunque reutiliza escenarios del juego base.

Conclusión

Asura’s Wrath es un experimento curioso entre varios géneros. La apuesta final es la de ofrecer una serie de anime en formato jugable. La banda sonora que nos ofrece tiene momentos realmente épicos y melodías que permiten reconocer a cada personaje. Por desgracia, siendo un título más centrado en ser una experiencia interactiva resulta breve y no tiene caminos diferentes para experimentar. Es un juego muy recomendable a cualquier fan de la animación japonesa y la acción sin complicaiones.

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Retro-Análisis de Asura’s Wrath, los Dioses del QTE

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Retro-Análisis de Asura’s Wrath para Xbox One. Un a vez más nos ponemos a rebuscar en el baúl de los recuerdos para jugar un hito del pasado.

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Raijin (雷神) es el dios shinto de los truenos y rayos en la mitología japonesa.​ Su nombre deriva de los kanjis japoneses kaminari (雷, trueno) y shin (神, dios). Suele ser representado junto a Fūjin, el dios del viento.

También es conocido por otros nombres:

Normalmente aparece como un oni tocando un tambor ( taiko) para crear truenos.​ Las creencias tradicionales atribuyen el fracaso de los mongoles en su intento de invadir Japón en 1274 a una tormenta llamada normalmente kamikaze (神風、 viento divino) creada por él.

También aparece en otros contextos como la película Golpe en la Pequeña China junto a otros dioses orientales.

▪️En el videojuego Bleach brave souls existe un personaje que representa al Dios del trueno llamado Kaien Shiba quien porta la vestimenta y tambores de este Dios Japonés.

Raijin ha tenido diversos enfrentamientos con el dios del viento, Fujin, cuyas peleas se han visto simbolizadas en varios mangas como Naruto (en el cual está su símbolo en el sharingan), o Yaiba. En uno de sus enfrentamientos, Fujin le cortó el brazo derecho a Raijin.

En el manga One Piece aparece un enemigo que representa a Raijin llamado Enel, quien se autoproclama Dios en una isla sobre las nubes llamada Skypiea.

En Final Fantasy VIII, Raijin y Fujin son los seguidores de Seifer Almasy, el rival del personaje principal, y hay que enfrentarlos en un par de ocasiones.

En Pokémon existe un Pokémon legendario basado en él e introducido en la quinta generación, Thundurus.

En el juego de SEGA Shining Force II, el personaje Slade adquiere dos habilidades mágicas una vez ascendido de ladrón a ninja. Una de ellas se llama Raijin, un derivado de la magia tradicional de relámpago, pero más poderosa.

En el manga Hajime no Ippo el rival de Ippo Makunochi, Ichiro Miyata es apodado "El Dios del Rayo".

En el videojuego Silent Hill 3 uno de los trajes desbloqueables para la protagonista Heather Mason es un traje llamado "Dios del Trueno", el cual en cuanto a diseño y nombre es una clara referencia a Raijin.

En la trilogía Las Guerras del Loto, Raijin aparece en el tercer libro como un personaje de peso.

En el videojuego Fire Emblem Fates, el hermano mayor del avatar, Ryoma, porta la espada sagrada Raijinto, un arma de gran poder que desprende electricidad con cada tajo.

En el MOBA Smite es un personaje elegible a partir de la tercera temporada del videojuego.

En la franquicia Yu-Gi-Oh! existen varias Cartas de Monstruo que aluden a Raijin, tales como "Nyan Nyan Trueno" (cuyo nombre original es "Raiden Nyan Nyan"), "Artistamigo Truenorrino", "Raiden, Mano Luminosa", "Raidjin Invokado" o "Ataque Kaminari", cuyo nombre original es "Ira de Raijin".

En el videojuego Megaman Battle Network, hay un NetNavi (ThunderMan) inspirado en Raijin. También hay un enemigo (Twisty) que lanza otro enemigo (Remobit) con símbolos parecidos a Migi Hitotsudomoe (Single Right Tomoe en inglés. Literalmente Tomoe único a la derecha), el cual también lanza rayos eléctricos.

En el videojuego Kirby Star Allies, la enemiga de Kirby Zan Partizanne (posteriormente aliada) usa magia de rayo. Uno de sus ataques es sacar unos tambores de rayos capaz de tirar orbes de electricidad o un rayo cargado, como referencia a Raijin.

En el anime [Inazuma Eleven Orion No Kukuin], Endou Mamoru es capaz de ejecutar la súper técnica "Fujin, Raijin, Ghost"

En el videojuego War Robots, este dios es representado como un robot del tipo tanque de clase pesado que tiene dos anclajes para armas pesadas y un escudo físico que solo se puede usar cuando su habilidad "Bastion Mode" es activado. Cuando el robot alcanza el nivel máximo 12 Mark 2, el robot tiene 300600 puntos de durabilidad, mientras que su escudo físico alcanza los 204100 puntos de durabilidad.

En el videojuego Monster Hunter Rise, el monstruo Narwa de trueno representa a este dios y su contraparte, el monstruo Ibushi de viento representa a "Fujin". En dicho videojuego ambos monstruos están considerados dragones ancianos.

En el videojuego Genshin Impact, la Shogun Raiden es la deidad del trueno que gobierna Inazuma, un país fuertemente inspirado en el Japón feudal.

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Raijin - Wikipedia, la enciclopedia libre

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Raijin (雷神) es el dios shinto de los truenos y rayos en la mitología japonesa.​ Su nombre deriva de los kanjis japoneses kaminari (雷, trueno) y shin (神, dios). Suele ser representado junto a Fūjin, el dios del viento.

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Es el dios de los truenos y los rayos. Se le representa con un arco de tambores(taikos) a su alrededor, que cada vez que hace sonido con ellos desata una tormenta. Uno de sus sucesos importantes es que en el año 1274 salvó a Japón de la invasión de los mongoles, hazaña de la que el pueblo Japonés según la historia estuvo agradecido

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Origin

Demon Slayer: Kimetsu no Yaiba

Occupation

Amateur writer (formerly)

Lower Moon of the Twelve Kizuki (Formerly)
Demon

Powers / Skills

Drum Intuition

Musical Combat
Demon Physiology
Room Rotation
Limited-Area Architecture Manipulation
Gravity Resistance

Hobby

Playing drums.

Finding and eating humans with rare blood.

Goals

Rejoin the Twelve Demon Moons (Failed).

Become recognized for his talents (Partially succeeded).

Crimes

Mutilation

Kidnapping
Mass murder
Cannibalism

Kyogai, also known as the Drum Demon, is a supporting antagonist in Demon Slayer: Kimetsu no Yaiba anime and manga series. He has the ability to change the gravity in his vicinity by playing the drums around his body, with one of his drums allowing him to unleash a claw attack that can do serious damage to the targeted area. Kyogai was the former Lower rank six of the Twelve Kizuki prior to his exile courtesy of Muzan Kibutsuji due to the former's weakness. This led Kyogai to undergo a quest to reclaim his title (Which another Demon named Kamanue would claim). He serves as the main antagonist of the Drum House Arc.

He is voiced by Junichi Suwabe in the Japanese version, and by Steve Blum in the English dubbed version, who also voices Orochimaru in Naruto, Zs'Skayr/Ghostfreak, and Vilgax in Ben 10 (2005) as well as Ben 10: Omniverse

Appearance

Kyogai has dark brown hair that goes down to his shoulders, each of which has a drum. His clothing consists of a purple that is held up by a red rope belt and has two drums sticking out of the sides and black vertical stripes. A fifth drop sprouts from his stomach, and a sixth originally popped out of his back until Kiyoshi stole it. His eyes are red, and their pupils are cyan, and the right eye has the number six (in Japanese kanji) engraved in it, showing Kyogai's position as Lower 6., but due to being deemed too weak he was kicked out of the group and the eye containing his mark was slashed apart by Muzan, leaving behind a white X scar covering the number, signifying that he was no longer one of the Twelve Kizuki.

Personality

Despite his nature as a bloodthirsty oni/demon, Kyogai is actually very collected and soft-spoken. Kyogai has a habit of mummuring things that irritate him. Kyogai is also shown to be intolerant towards rudeness and will kill anyone who barges into his house. Even so, if irritated enough, Kyogai will raise his voice about the nuisance and insult his opponents. But deep down, Kyogai is an insecure man who desires to be recognized by the world for his writing, and was devastated when he was told to give up on it as a human. Even as a demon, his insecurity persists after he was stripped of his title as one of the Lower Ranks. Kyogai became desperate to redeem himself, consuming humans with rare blood to reclaim his title. However, after Tanjiro recognizes Kyogai's talent, his soul is finally able to rest in peace.

Kyogai was once a human who aspired to be a writer. Unfortunately not only there was no one to understand or appreciate his dream, people sneered and outright ridiculed his talent. To make matters even worse, his skill at drum which he practiced as a hobby in his spare time, was also mocked and unrecognized. Life as a human was a struggle for Kyogai who suffered being constantly ignored. Then at some point in his life, he met Muzan Kibutsuji, received his blood and was turned into an Oni.

In spite of being an Oni, he was still attached to his human dream of being a writer. So he hid his newfound powers and continued to live among humans. Then one day he showed his completed scripts to his editor, hoping for positive feedback. But Kyogai's editor not only verbally insulted Kyogai by denouncing that Kyogai's work is a waste of papers and pencil, but trampled Kypgai's scripts with his foot. That was the last straw for Kyogai. Consumed with demonic urge, Kyogai turned Oni and brutally slaughtered his editor.

Giving up on being a writer or human altogether, Kyogai devoured as many humans as he could, becoming stronger and elevating himself into Lower 6th rank of the Twelve Demon Moons. But somewhere along the line, he slowly began to consume less and less humans - a sign of Oni reaching his evolutionary limit. Discovering that Kyogai had reached his limit, Muzan stripped Kyogai of his title of Lower 6th rank of Twelve Demon Moons. Relegated to his manor and weakened due to him reaching his capability limit, Kyogai sought how to reintegrate into Twelve Demon Moons. To fulfill his wish, he sought "marechi", humans with rare blood - blood that possesses nutrition value 100 times that of the ordinary. A human boy named Kiyoshi possessed such blood within his veins, and Kyogai would seek the human boy to devour him. When Kyogai fought off two rival demons in his lair, Kiyoshi stole the drum that Kyogai held on his back. Kiyoshi would later use this to make his escape.

Drum House Arc

Eventually, Tanjiro, his friend Zenitsu, and Kiyoshi's siblings (a boy and a girl) infiltrate the manor that Kyogai made his lair in order to find Kiyoshi, although they get separated and Zenitsu has to deal with a tongue demon. Tanjiro then tracked down Kyogai and fought him, being careful not to step on Kyogai's manuscripts, and even praising them and Kyogai's Blood Demon Art. Nearing his demise, Kyogai asked Tanjiro regarding his Blood Demon Art. Tanjiro revealed that his praises towards Kyogai's Blood Demon Art were true. Shedding tears, Kyogai dies in peace, content that his writing and drumming have been truly recognised positively. Another demon later claims Kyogai's place, though not for long as he and Lower Moons two through four are slaughtered for being too weak.

Supernatural

Drumming: Kyogai's Blood Demon Art. Kyogai wields 6 Tsuzumi drums on different parts of his body, with each drum having a single supernatural effect on the environment of his mansion when played. Each drum makes the room he's in rotate in a certain direction, with the exception of one that creates an invisible slash attack and one that teleports him or others to another room. The range of these drums' effect is limited solely to his mansion. However, he himself is unaffected by the changing gravity caused by his drums rotating the rooms. The rotation directions refer to the direction of gravity in regards to the direction Kyogai is facing and not his target:

Right Shoulder: Makes the room rotate to the right

Left Shoulder: Makes the room rotate to the left

Right Leg: Makes the room rotate forward

Left Leg: Makes the room rotate backwards

Stomach: Telekinetic slash attack meters in front of him. In the video game adaptation, Kyogai can launch a single slash at different areas and trajectories, whereas in the anime, his claw attack only produces three slashes. The slashes resemble shark fins not just by their appearance, but also because how they travel through the ground resembles how shark fins can travel through the water.

Back: Teleports him or other people into another room in the mansion. Kiyoshi stole this drum in his attempts to escape while Kyogai fought off two rival demons in his house.

Techniques

Rapid Drumming: When Kyogai uses his utmost effort, he is able to drum at an incredibly fast speed, swirling the room at frightening speeds. The strength of his abilities increase, and is most noticeable in his slash attack, which slashes with 5 claws instead of 3. This is integrated into the game as his second phase.

Kyogai is the first Demon faced by Tanjiro to be or originally have been part of the Twelve Kizuki. Rui would be the second with this trait, and the first to still be part of the organisation during the confrontation.

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Kyogai, also known as the Drum Demon, is a supporting antagonist in Demon Slayer: Kimetsu no Yaiba anime and manga series. He has the ability to change the gravity in his vicinity by playing the drums around his body, with one of his drums allowing him to unleash a claw attack that can do serious damage to the targeted area.

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Amaterasu Ō-Mikami o Amaterasu Okami entre otros nombres, es la diosa del sol en la mitología japonesa. Una de las principales deidades ( kami) del sintoísmo, también es representada en los primeros textos literarios de Japón, el (ca. 712 d. C.) y el Nihonshoki (720 d. C.), como gobernante (o uno de los gobernantes) del reino celestial Takamagahara y el antepasado mítico de la familia imperial japonesa a través de su nieto Ninigi. Junto con sus hermanos, la deidad lunar Tsukuyomi y el impetuoso dios de la tormenta Susanoo, se la considera uno de los "Tres Niños Preciosos" (三貴子 mihashira no uzu no miko/sankishi), los tres descendientes más importantes del dios creador Izanagi.

El principal lugar de culto de Amaterasu, el Gran Santuario de Ise en Ise, Prefectura de Mie, es uno de los lugares más sagrados de Shinto y un importante centro de peregrinación y lugar turístico. Al igual que con otros kami sintoístas, también está consagrada en varios santuarios sintoístas en todo Japón.

Amaterasu es considerada una diosa de carácter amable y compasiva con quienes la adoran. Esta actitud maternal viene además porque, según los preceptos del sintoísmo, es ancestro de todos los emperadores de Japón, por lo que podría decirse que es la madre del imperio y deidad suprema en el país.

Se cree que su espejo sagrado Yata no Kagami se guarda en un santuario Naiku, en Ise, como uno de los tesoros imperiales.

Según se cuenta en el , la Megami ( en femenino) nació del ojo izquierdo de Izanagi cuando se purificaba tras su intento fallido de rescatar a Izanami, y de similar manera nacieron sus hermanos Susanoo y Tsukuyomi. El Kojiki la describe como la Megami de la que emana toda la luz, y en numerosas ocasiones se hace alusión a ella como la Megami del sol por la calidez y la compasión por aquellos que la adoran.

La mayor parte de los mitos giran en torno a un incidente en el que la Megami se quedó encerrada en una cueva por culpa de las acciones de su hermano Susanō. Sumido en un fuerte estado de embriaguez, este arrasó los campos de arroz de Amaterasu, llenó todos sus canales de irrigación, y arrojó excrementos en su palacio y templos (en otra versión estas acciones se debieron a la furia del dios tras perder una competición destinada a subsanar su descontento con el reparto que su padre había hecho de cielo, noche y océanos entre los tres hermanos). La megami le rogó a su hermano que se detuviera, pero este la ignoró y llegó incluso a arrojar el cadáver del caballo "celestial" a sus doncellas, que se encontraban tejiendo. Las mujeres murieron a causa de las astillas de madera que, al romperse el telar, atravesaron sus cuerpos (la mayoría de las versiones dicen que son sus órganos reproductivos los que fueron alcanzados por la madera).

Furiosa, tras ver el cadáver del caballo, Amaterasu se encerró en la Cueva Celestial y la selló con una roca. Como resultado, el mundo quedó sumido en tinieblas, y comenzó a marchitarse y llenarse de malos espíritus. Los Kami-gami (plural de Kami) se reunieron frente a la entrada buscando una manera de hacerla salir. El dios de la inteligencia, Omoikane, ideó la manera de hacerla salir, se sentaron todos en torno a la cueva y colocaron un espejo dirigido a la entrada. Ama no Uzume, la voluptuosa Megami de la danza, dio la vuelta a una bañera y se puso a bailar sobre ella, marcando el ritmo con sus pasos. Durante su danza, se levantaba la falda y mostraba los pechos. El resto de Kami-gami hacía mucho ruido gritando, riéndose y animando. Amaterasu decidió echar un vistazo a ver qué era lo que pasaba, y le preguntó al que estaba más cerca de la entrada. Este le contestó que había una nueva Megami. Cuando Amaterasu preguntó quien era, este señaló al espejo, y esta, que nunca había visto su reflejo, se quedó absorta en la imagen. Estaba tan sorprendida que exclamó Omo-shiroi, que significa tanto blanca tez como fascinante. Mientras estaba distraída, los otros Kami-gami cerraron la cueva tras ella, convenciéndola para regresar al Plano Celestial.

Amaterasu fue enviada de joven a conquistar las Altas Llanuras del Cielo, pero pronto tuvo que esconderse, ofendida ante el comportamiento de su hermano. Cuando dejó de esconderse, envió a su nieto Ninigi-no-mikoto a pacificar Japón y fue su bisnieto Jinmu quién se convirtió en el primer emperador. Esta hipotética fundación de la dinastía imperial japonesa fomentó la idea nacionalista e imperialista surgida durante la Restauración Meiji de 1868.

Amaterasu carece de iconografía. Pese a ello, se le relaciona con el "Divino Espejo" al que se refiere la leyenda de la cueva. De hecho, cuando mandó a su nieto a pacificar Japón, le dio una espada, Kusanagi, recibida como presente de su hermano Susanoo para volver al cielo, un espejo (este), y las joyas de la Familia Imperial, consistentes en la espada, Kusanagi-no-tsurugi (草薙劍), la joya o collar de joyas Yasakani no magatama (八尺瓊曲玉) y el espejo Yata no kagami (八咫鏡).

Caballos dedicados al Sol en el gran santuario de Ise

En Japón, la diosa Amaterasu es adorada como la deidad madre de la casa imperial y como la deidad suprema de la nación japonesa. El gran santuario de Ise se ha creado para Amaterasu. Si se aprecia el interior del gran santuario de Ise, cerca de la entrada de tu casa

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Amaterasu - Wikipedia, la enciclopedia libre

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Amaterasu Ō-Mikami o Amaterasu Okami entre otros nombres, es la diosa del sol en la mitología japonesa. Una de las principales deidades ( kami) del sintoísmo, también es representada en los primeros textos literarios de Japón, el (ca. 712 d. C.) y el Nihonshoki (720 d.

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Es el dios japonés de la luna y asimismo es uno de los tres hijos nobles de Izanagi.

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30/jul/2020 - Es el dios japonés de la luna y asimismo es uno de los tres hijos nobles de Izanagi.

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Esta diosa en la mitología es la reina de los kamis, es considerada como el centro de la vida espiritual. Amaterasu es la encarnación del famoso "sol naciente" del símbolo de bandera japonesa. En los mitos esta Diosa ilumina a todas las cosas y da alimento a todas las criaturas vientes, además marca el movimiento ordenado del día y de la noche

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¡Te prometo que terminaremos pronto!

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Yorīchi Tsugikuni

Niño (manga)

Adulto (manga)

Anciano (manga)

Color de cabello

carmesí con las puntas claras

Familia

Uta (Esposa) (asesinada)
Hijo no nato (asesinado)

"

Creo que nací con una fuerza especial con el propósito de derrotar a Muzan Kibutsuji. Pero me faltaba. Al final, fallé. Por eso, morirá mucha más gente. Y eso me duele.

"

Apariencia

Físicamente es similar a su hermano en su forma humana, salvo por ligeras diferencias como el hecho de poseer su Marca del Cazador de Demonios desde que nació la cual se ubica justamente en la misma posición que la de Kokushibo. Yoriichi de joven era más delgado llevando un Haori rojo con interior blanco junto con un Kimono masculino color caqui, con dos prendas interiores de color blanco y negro y un Hakama del mismo color. Lleva consigo los mismos pendientes de Hanafuda similares a los de Tanjiro Kamado y lleva enganchada una Katana como es la costumbre de los Cazadores de Demonios en su gran mayoría.

Personalidad

Yoriichi era una persona tranquila y respetuosa, con una expresión solemne y reservada en todo momento, rara vez mostraba estallidos de emoción. En general, Yoriichi tenía una disposición baja y serena a juego, evidente cuando mataba demonios sin cambiar de expresión o cuando Muzan fue tomado por sorpresa por su inmensa habilidad porque parecía modesto. También era extremadamente humilde, viéndose a sí mismo como cualquier otro hombre y nadie especial a pesar de sus atributos piadosos; un ejemplo fue la vez que realizó las posturas de la Respiración del Sol para Suyako a pedido de ella y casi pareció avergonzado después.

A pesar de ser en su mayoría indiferente, experimenta fuertes emociones; lamentó la pérdida de Uta y su hijo por nacer durante diez días seguidos y se puso a llorar al ver la alegría que Sumire mostraba por el simple hecho de ser levantada. También sonrió cálidamente y expresó su gratitud a Sumiyoshi después de que su amigo le dijera que su vida no era inútil y prometió preservar sus técnicas de Respiración del Sol a través de sus descendientes. Yoriichi también es muy amable, se muestra cuando iba de camino a buscar una partera en la preparación del nacimiento de su hijo, acompañó a un anciano que conoció en el camino para ver a su hijo fallecido.

Yoriichi era un individuo tranquilo y respetuoso. Era extremadamente humilde, viéndose a sí mismo como cualquier otro hombre y nadie especial. Su hermano también notó que Yoriichi siempre tuvo fe en el futuro y confiaba en que, a pesar del poder abrumador que poseían los Cazadores de Demonios que usaban la Respiración del Sol, surgiría una generación que superará aún más a la suya. Cuando era niño, se demostró que Yoriichi adoraba e idolatraba a su hermano mayor Michikatsu, incluso declarando que apoyará el sueño de su hermano de convertirse en el Samurai más fuerte de su país, y que se convertiría en el segundo más fuerte; En su infancia, también fue extremadamente reservado y tranquilo, incluso su familia lo consideraba mudo durante siete años, ya que nunca habló.

Cuando se encontró con su hermano mayor nuevamente después de sesenta años, y al ver que este último abrazó su nueva vida como demonio, estaba profundamente devastado y compadeció a su hermano por lo que se había convertido, intentando matar al propio Michikatsu para detenerlo, más tarde demostró que a pesar de que su hermano se convirtió en un demonio y abandonó y traicionó al Cuerpo de Exterminio de Demonios, Yoriichi todavía atesoraba la flauta hecha a mano por Michikatsu, que mostraba que aún amaba y atesoraba sus recuerdos con él.

Poderes y habilidades

Talento natural para las artes marciales: Yoriichi nació con un talento natural para las artes marciales. Con tan sólo siete años, fue capaz de derribar con cuatro golpes a un espadachín adulto, más experimentado y mejor preparado que él.

Referencias

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Yoriichi Tsugikuni (継(つぎ)国(くに)緑(より)壱(いち),, Tsugikuni Yorīchi?) fue un miembro del Cuerpo de Exterminio de Demonios que luchó durante la Era Sengoku. Fue el hermano gemelo menor de Michikatsu Tsukiguni quien, se convirtió producto de su odio y envidia hacia su hermano en el Demonio Kokushibo.

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Dios de la Luna. Tsukuyomi en una fiesta mata a la diosa de a comida Uke Mochi debido a que le pidió alimento y esta se la saco del ano y la boca, enfureciéndolo y matándola de inmediato. Amatarasu(diosa del sol y su hermana) se enoja con él por el acto de violencia y comienza a huir de él; por esta razón es que la luna y el sol salen en distintos momentos.

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Kokushibo

Kanji

黒死牟 (Demon)
継国 巌勝 (Human)

Alias

Michikatsu Tsugikuni (Human)
Secretary Kokushibo (Kimetsu Academy)

Age

17-24 (Human)
>480 (Chronologically)

Eye Color

Dark Purple (Human)
Yellow-Orange with Red Sclera (Demon)

"

The ugliness of not admitting defeat even though they took my head, chopped me up and crushed me. Living in disgrace. Have I lived hundreds of years for this? Was I so afraid of defeat that I became a monster? Did I want to be strong even if it meant eating people? Did I become this miserable creature because I didn't want to die? No. Yoriichi... I just wanted to be you.

"

Kokushibo is a major supporting antagonist of Demon Slayer: Kimetsu no Yaiba. He is a demon affiliated with the Twelve Kizuki, holding the highest position, Upper Rank One, and the right-hand man of Muzan Kibutsuji.

Nearly five centuries ago during the Sengoku Era, Kokushibo was once a human by the name of Michikatsu Tsugikuni, a former Demon Slayer and the older twin brother of Yoriichi Tsugikuni, the strongest Demon Slayer that ever existed.

Kokushibo is also the ancestor of Muichiro Tokito and Yuichiro Tokito and the one responsible for turning Zenitsu Agatsuma's senior, Kaigaku, into a demon and joining the Twelve Kizuki.

Appearance

Kokushibo is a very tall man with a lean muscular build along with pale skin and long, spiky black hair with red tips that he keeps in a ponytail. His most notable feature is the three sets of eyes on his face with yellow-orange irises and red sclera that have black straight lines diverging from each iris. His middle set of eyes has kanji of "Upper Rank ( ( Jōgen )" and "One Ichi )" engraved in them while his other sets of eyes feature black pupils and a cracked pattern in the irises. Kokushibo also has red markings resembling flames on the top left side of his forehead and the bottom right of his chin. His appearance is described to be extremely dignified and majestic by Muichiro Tokito.

Kokushibo wears a purple-and-black bee-hive patterned nagagi kimono and black umanori-styled hakama pants tied with a white uwa-obi. He carries a fleshy katana at his waist that has eyes in the space between the tsuka ito wrapping of the handle of his sword. The tsuba and blade are shown to have eyes and veins. The scabbard is also fleshy in appearance.

As a human, Kokushibo's appearance was nearly identical to his demon form, with the exception of the number of eyes, his prominent eyebrows, and less pale skin. His eyes had dark purple irises and normal, white sclera as a human. As a child, he was usually seen wearing a white kimono as opposed to the purple-and-black patterned one he is seen wearing as an adult.

After being beheaded by Sanemi Shinazugawa and Gyomei Himejima, Kokushibo evolves into a more grotesque and monstrous form, with protruding fangs and mandibles, large white horns on the front and and back of his head, pointed nails, red outgrowths on his face, his pupils looking at different directions, shorter and messier hair, several thin tubes poking out of his body, and numerous black and red scorpion tail-like appendages haphazardly sprouting all across his entire body.

Personality

Kokushibo is reserved, silent, and aloof, maintaining an aura of unnerving tranquility and mystery that compliments his position as Upper Rank One. He rarely speaks; when he does, he talks in a slow and emphatic manner that gives more gravitas and authority to his words. He is an adamant rule-follower, punctual, and he shows a great deal of respect to the hierarchy of the Twelve Kizuki, as seen at the Upper Rank gathering.Kokushibo is shown to be humble as well, and he did not hesitate to admit his failure or complain of any difficulty.

He displays a very strong sense of loyalty towards Muzan Kibutsuji, with most of his actions being done with the sole purpose of fulfilling Muzan's goals. Despite exhibiting outward reservation, dignity, and humility, there is a cold and unforgiving side to his personality; his words can be extremely harsh, especially when reprimanding individuals. His threats come off as nothing short of cruel and overwhelmingly serious, and he demands absolute obedience.

Kokushibo is shown to be genuinely delighted when the opponents he faced challenged him; such as helping dress Muichiro Tokito's amputated hand over his talented swordsmanship, praising Gyomei Himejima for his unparalleled human abilities and sparing Akaza because he enjoyed the challenge of battling him. However, due to this, he also felt irritation after he realized Akaza had died and he pities Gyomei for his impending death from unlocking his Demon Slayer Marks.

He possesses a complex relationship with his human past. He shows something of warmth towards his descendant, Muichiro, commending his skills and resolve, and being moved to convert Muichiro into a demon to spare his life. When their battle comes to an end Kokushibo displays his remorse at having struck down his descendants. At the same time, he refers to Muichiro and his abilities as the natural result of his "cells" being passed down.

In his duel against Gyomei, the demon's banter suggests a fear of death. When Gyomei's marks appear, Kokushibo pre-emptively bemoans the loss of a talented fighter and he urged him to become a demon to continue honing his skills. He seemed surprised when Gyomei vehemently rejected his offer and called his mentality pathetic.

It is revealed that as a human, Kokushibo harbored an immense sense of envy towards his younger twin brother, for his natural talent and incredible abilities. These feelings of jealousy and contempt only became stronger upon seeing his brother become a peerless warrior of unmatched caliber among even the Demon Slayer Corps, with none of the Hashira coming close to his level of strength, and this envy peaks when he discovers that Yoriichi was still alive and in old age, despite the curse of the Demon Slayer Marks supposedly killing him before he turned 25.

However, despite this immense jealousy, spite, and the outright hatred he harbors for Yoriichi, he still deeply cares for and loves his brother, as seen when he was touched by Yoriichi treasuring the handmade flute he had made for him as children; Kokushibo sheds genuine tears over his brother's death, and even goes as far as keeping the flute itself for the following centuries as a memento to his beloved and hated younger brother.

Likely a result of his inferiority complex and his immense desire for strength, Kokushibo fears the prospect of suffering defeat. So much so, he became increasingly more aggressive and agitated when being pushed further into a corner, causing him to become more desperate in his attacks and the use of his demon power. During his battle with the Hashira, he came to realize the steep price he had paid for the strength he desires so much; becoming an ugly monster far from his idealized dream of becoming the strongest samurai just like his brother, symbolizing how much his deep ambitions and resentment had warped him for the worst.

Moreover, his overinflated desire to surpass his brother is even shown in the form of his six eyes, which implies his desperation to attain the Transparent World in order to exceed his brother. In his last moments, he greatly laments and regrets his choices in his life and began to openly question himself if the path he walked was truly the right one. Kokushibo dies filled of regret, sorrow, and rage for not being able to accomplish anything that he had wanted, angrily asking his deceased brother why he was even born as he faded into ash.

Overall Abilities: As the highest ranking member of the Twelve Kizuki, Kokushibo is an extraordinarily powerful demon, second only to the Demon King Muzan Kibutsuji himself. He has battled countless Demon Slayers and has amassed vast experience and knowledge over his near 500-year long life. His abilities have been refined to the highest level as he is not only a master of Total Concentration Breathing, but also a marked individual who has gained access to the Transparent World, as well as the demon that possesses the highest concentration of Muzan's blood in the organization.

His overwhelming power is first displayed when he slashes off Upper Rank Three, Akaza's arm before he could even react, and it is later stated by Doma that Akaza would never be able to surpass the both of them despite having improved his skills for 113 years prior to their meeting. During the Infinity Castle Arc, Kokushibo manages to effortlessly overwhelm the Mist Hashira, Muichiro Tokito, a prodigy who was previously shown to be capable of singlehandedly defeating Gyokko, Upper Rank Five, while injured. Later, Kokushibo easily slices off Muichiro's hand before he could react and is able to nonchalantly catch his sword mid-swing with his bare hand and proceeds to stab Muichiro with it.

Genya Shinazugawa, who played a major role in the defeat of Upper Rank Four, Hantengu, also stood no chance against the Upper Rank, being sliced into pieces with little resistance. Although the Wind Hashira, Sanemi Shinazugawa, was able to fair better than the former two due to his greater experience and capabilities, he was also quickly overpowered when Kokushibo decided to try harder, making deep cuts all over the Hashira's body that would've killed an average Hashira according to Kokushibo. Even when Gyomei Himejima arrived and momentarily stalled the battle by matching his strength and speed, Kokushibo quickly forced the Stone Hashira to use his Demon Slayer Mark. As further testament to his overwhelming power, Kokushibo could simultaneously hold back Sanemi and Gyomei, even when the two had their physical abilities increased by their Demon Slayer Mark.

Ultimately, it took the combined effort and abilities of Gyomei, Sanemi, Muichiro, and Genya, the former three who were marked, to even land a significant injury on him. Moreover, Gyomei and Muichiro also needed to see into the Transparent World. Despite that, the only way that the Demon Slayers could win was to immobilize him, which took the lives of Muichiro and Genya, the former sacrificing himself to leave Kokushibo in the open and the latter needing to utilize a new Blood Demon Art to restrain the Upper Rank. Even then, the Demon Slayers still met resistance due to Kokushibo's unnatural durability and needed to turn their blades bright red in order to behead him.

Despite all that, Kokushibo managed to regrow his head through sheer will, making him virtually invincible with the exception of the sun. How Kokushibo died can be left up to interpretation. It's equally likely that Kokushibo fell due to the realization of how ugly he had become in his pursuit of strength causing him to lose the will to fight or Kokushibo was completely unable to regenerate due to Muichiro's Bright Red Nichirin Sword hampering his regeneration when he was vulnerable after he regrew his head that caused his downfall. All in all, Kokushibo's defeat required the combined efforts of three powerful marked Hashira (two of which awakened the Transparent World) with Bright Red Blades, a Demon Slayer capable of using Blood Demon Arts, and even then, the battle was narrowly won and cost the Demon Slayers' two lives, a feat that truly displays the might of Upper Rank One.

Biological Absorption: Kokushibo possesses the ability to absorb human and demon bodies through physical contact. Although this trait has never been displayed, it is stated that Kokushibo would absorb the demons that challenged him and were defeated. It can likely be assumed that he uses this method as a faster alternative of consuming humans as well.

Demon Slayer Mark: Kokushibo awakened his mark when he trained under Yoriichi. The Demon Slayer Mark drastically improves the abilities of an individual, making them much stronger and faster than what they can achieve normally, though at the cost of being cursed to die at the age of 25. However, by turning into a demon and gaining immortality, Kokushibo is no longer bound by the curse.

Transparent World: Similar to Yoriichi, Kokushibo not only has the ability to see into the Transparent World, but is also able to always use it. This allows him to see the muscles, blood flow, and joint movement of his opponents. He can accurately predict and anticipate the movements and attacks of his opponents with this ability. He was also able to identify that Muichiro was his descendant, immediately discern that Genya consumed demons to gain strength, as well as tell the strength of Muichiro, Sanemi, and Gyomei with one look, even being able to tell that the latter two's physical body and techniques are at their peak.

Extrasensory Perception: Kokushibo can detect the presence of others outside his normal range of perception , as shown when he dodged Genya's gunshots and appeared directly behind him despite Kokushibo looking at the opposite direction. Kokushibo also seems to be able to keep track of the locations of his peers around the Infinity Castle, evident as he no longer felt Akaza's presence when he died.

Flesh Manipulation: Like all demons, Kokushibo possesses the ability to manipulate his own flesh to a high degree. In terms of changing his body, he can alter his face into possessing two more pairs of eyes while also elongating his forehead. Most notoriously, he uses this ability to create an extremely durable and sharp katana, complete with a tsuba and its own scabbard. Because of this, his katana can never be destroyed as he can regenerate it like he would with normal wounds. After undergoing a transformation after being decapitated, Kokushibo greatly morphed his body to adopt a more beastly and grotesque appearance, growing appendages, thin tubes, sharp mandibles and horns.

Sword Manipulation: Due to his katana being made of his own living flesh, Kokushibo is able to easily regenerate parts of the blade should it be destroyed or damaged as he quickly as healing his body, which was shown numerous times when the blade returns to its original shape when Gyomei or Sanemi damaged it with their attacks. Furthermore, he can freely manipulate the form of the blade, shown when he grew three additional blades from the original blade to increase its reach and further increase its size, turning it into a weapon similar to the Shichishito (Seven-Branched Sword). Later, Kokushibo also displayed the ability to grow and protrude dozens of blades from his own body, allowing him to perform a multitude of slashes from them without a swinging motion. From its activation alone, Kokushibo not only managed to blow away Sanemi and Gyomei, but slice apart Muichiro, Genya, the trees rooting him down, as well as numerous pillars in his surroundings.

Immense Durability: Due to having an extremely high concentration of Muzan's blood, Kokushibo possesses incredibly high durability. His neck is so resistant that a marked Sanemi barely made a cut despite swinging his sword with all his might. Furthermore, Gyomei's massive spiked iron ball similarly is ineffective in damaging his neck despite the Stone Hashira slamming his flail on Kokushibo's neck from above and the heat absorbed from the sun searing him. Even when a marked Sanemi slammed his katana down onto Gyomei's spiked iron ball, the Demon Slayers only successfully sliced off Kokushibo's head when both of their weapons turned bright red, which had to hamper his regeneration and burn his flesh.

Immense Regeneration: Kokushibo possesses one of the most powerful regenerative abilities in existence, second only to the Demon King, Muzan Kibutsuji. His regeneration speed is even faster than Akaza and Doma, regrowing his ear and right shoulder effortlessly. Later, after being decapitated by two marked Hashira, Kokushibo is able to regenerate his entire head and successfully conquered death by beheading after being decapitated by Nichirin Swords, a feat considered impossible for demons and only accomplished by two other demons: Akaza and the Demon King himself. However, while the speed at which he regrew his head was far faster than the former, his regeneration after being decapitated became unstable, causing him to take on a monstrous visage.

Immense Speed & Reflexes: Kokushibo possesses immense levels of speed far surpassing that of all his other Upper Rank brethren, as first shown when he slashed off Akaza's arm before he, or any of the other Upper Rank demons present, realized. He displays his phenomenal speeds on multiple occasions while fighting. Firstly, he is able to effortlessly outpace Muichiro's Mist Breathing techniques, moving so fast he appears to teleport. This caused Muichiro himself to state that Kokushibo's speed was in another dimension compared to his own, despite having his own speed being amplified from the Demon Slayer Mark. When Genya uses his shotgun to shoot the Upper Rank from a distance, Kokushibo manages to suddenly appear behind him before the bullets could reach, before slicing his arm off the moment he arrived. Afterwards, he slashes off his other arm and his torso so fast that his arms didn't even appear to move.

Later when his bout with Sanemi began, he could easily keep up with his techniques and movements despite the latter having to exert himself to the limit in order to stay alive. When Sanemi uses his brother's shotgun to shoot at the Upper Rank, Kokushibo is fast enough to block the bullets even when the shotgun is at point-blank range. After feeling the need to try harder, Kokushibo subdues the Wind Hashira with a single technique that was fast enough that he couldn't evade in time, delivering a multitude of cuts and slashes all across his body. Against Gyomei, the strongest Hashira of the current generation, Kokushibo is still more than capable of keeping up with his unorthodox attacks. Even after both Hashira became marked, an enraged Kokushibo could unleash sword attacks that even they couldn't fully react to and continuing to out-speed them with his techniques. His speed posed such a threat towards his opponents that Muichiro had to sacrifice a leg in order to stop the Upper Rank from moving so that Genya can fully immobilize him with his Blood Demon Art. After transforming, Kokushibo is able to move so fast, he appears as a blur to a marked Gyomei and Sanemi when they attempted to finish him off.

Immense Strength: As a transformed Demon Slayer who has gained the Demon Slayer Marks, on top of having the highest concentration of Muzan's blood, Kokushibo possesses immense physical strength. He is able to crack the ground just by stomping on Sanemi's sword, and is capable of wielding a gigantic sword much heavier than a regular katana and swinging it incessantly at immense speeds without rest or much effort. After transforming, Kokushibo was able to slice off Muichiro's arm with his bare hands akin to a blade.

Indomitable Will: Solely because of his goal to surpass his younger twin brother, Yoriichi Tsugikuni, Kokushibo possesses tremendous willpower and an indomitable spirit. Despite his decapitation at the hands of Gyomei and Sanemi's Bright Red Nichirin flail and sword, he forced his regeneration to evolve, and regrew his own head along with a myriad of enhancements, all because he didn't allow himself to die until he accomplished his goal.

Menacing Aura: Kokushibo possesses a menacing and overwhelming presence that temporarily made Muichiro Tokito, a Hashira who has faced and defeated countless demons and even an Upper Rank in the past, lose the will to fight and caused his body to tremble uncontrollably.

Monstrous Transformation: Later, after re-growing his head while battling Gyomei and Sanemi, Kokushibo undergoes a transformation that causes him to take on a more monstrous and grotesque form, with protruding fangs and mandibles, large white horns on the front and back of his head, pointed nails, red outgrowths on his face, his pupils looking at different directions, shorter and messier hair, several thin tubes poking out of his body, and numerous black and red scorpion tail-like appendages haphazardly sprouting all across his entire body. Kokushibo states that any attacks thrown at him in this state would be meaningless, and that the sun would be the only way to kill him.

Tactical Intellect: As a talented swordsman who has existed for nearly five centuries, Kokushibo has experienced countless battle situations and threats which he has learnt to overcome. This was displayed during his battle with three Hashira and Genya, where he was able to adapt to their special and unique fighting styles and tactics nigh instantaneously after witnessing it. After Muichiro unleashed his first attack against the Upper Rank, he was able to determine he was a user of Mist Breathing, a talented one at that. This was further accentuated through Kokushibo being able to take on Sanemi and Gyomei simultaneously despite both of them being marked and being users of different Breathing Styles, meaning he'd have to deal with 2 vastly different opponents at once, which he did so successfully, even overwhelming them multiple times.

Unlimited Stamina & Endurance: Like all demons, Kokushibo possesses infinite stamina and vitality, never tiring and always remaining in optimal physical and mental condition all the time as well as being able to endure waves of onslaught as if it were nothing. Despite having his limbs and whole chunks of his body being repeatedly torn off and destroyed, he never once showed a sign of pain or agony. Even when his head was being crushed by Gyomei Himejima's spiked iron ball, he remained steadfast.

Fighting Style

Master Swordsman: Due to training and refining his swordsmanship skill for almost 500 years and getting a major boost to his physical capabilities, Kokushibo has become the most powerful and skilled swordsman in the modern era, and the second strongest swordsman in existence, behind his younger twin brother, Yoriichi Tsugikuni. As a Demon Slayer in the golden era, his swordsmanship was already outstanding as he learnt them from Yoriichi himself and later stated that their techniques were so refined and legendary that they have no hopes of it being passed down for future generations.

Kokushibo's skill in the blade allowed him to defeat Akaza, a prodigious hand-to-hand combatant and martial artist. With his exceptional sword wielding skill, he could singlehandedly take on Sanemi, Muichiro and Gyomei when they were marked as well as Genya when he assimilated his blood and gain a small portion of his power and had access to Blood Demon Arts. Kokushibo's swordsmanship is further empowered with the development of his own Blood Demon Art, which greatly improves the lethality and power of his techniques, making every single one of his sword swings incredibly deadly.

Moon Breathing: Kokushibo is the first demon that utilized Breathing Styles. His Breathing Style, in particular, is one of the most dangerous and powerful ones displayed thus far. Enhanced with his Blood Demon Art, he can create many chaotic crescent moon blades when slashing that vary in length and size in crescent shaped sword attacks. Kokushibo had continued to develop this Breathing Style and had created over a dozen techniques over the centuries he had lived.

Crescent Moon Blades: Complementing his combat style: Moon Breathing, his Blood Demon Art allows him to create and manipulate dozens of sharp blades shaped like traditional crescent moons from his flesh katana. They are implied to be created from his blood and can be either a bright yellow or a bright blue in color. These crescent moon blades are extremely chaotic, constantly changing in size, length and speed, making Kokushibo's attacks extremely unpredictable and unreadable as they have no set pattern. This Blood Demon Art greatly enhances the power of his techniques, making every single one of his sword swings extremely deadly and dangerous. He also seems to be capable of using his Blood Demon Art as long as his katana is unsheathed, allowing him to create crescent moon blades even without swinging his sword or unleashing a technique. The volatile nature of his Blood Demon Art makes it extremely challenging for Demon Slayers to circumvent. Sanemi stated that if not for his years of experience in the field of demon hunting, he wouldn't have been able to defend himself from Kokushibo's attacks.

Kokushibo's Blood Demon Art seems to have a secondary ability which allows him to manipulate the shape and range of his sword slashes when unleashing his Moon Breathing techniques. His slashes usually create and are surrounded by a red/orange crescent shape that carry his crescent moon blades. Kokushibo seems to be able to control said slashes to a certain extent, increasing their range and shape to attack his target in impossible ways under normal circumstances. When he distorted his katana into its branch-like appearance, his slashes turn into a light purple color. Kokushibo displayed the ability to exponentially increase the range of his sword slash with his Moon-Dragon Ringtail technique and shape his slashes into a circular drill-like shape with his Drilling Slashes, Moon Through Bamboo Leaves technique.

Techniques

Sixth Form: Perpetual Night, Lonely Moon - Incessant - Kokushibo releases a wild barrage of crescent-shaped slashes several meters in front of him. This technique was powerful enough to overwhelm Sanemi Shinazugawa and so long-ranged that it slices up the surrounding pillars.

Tenth Form: Drilling Slashes, Moon Through Bamboo Leaves - Kokushibo creates a long-ranged triple-layered slash twister full of crescent moon blades with the gigantic version of his sword.

Fourteenth Form: Catastrophe, Tenman Crescent Moon - Kokushibo uses the gigantic version of his sword and creates a chaotic vortex of powerful extremely long-ranged omni-directional slashes that destroys whatever is caught up within its attack radius.

Sixteenth Form: Moonbow, Half Moon - Kokushibo creates a barrage of downward crescent slashes from an extremely long and wide range, resulting in a powerful six-fold slash crashing down on his opponents; the attack itself is powerful enough to create several miniature craters where the slashes have landed.

Flesh Katana:As a former Demon Slayer and user of a Breathing Style, Kokushibo wields a demonically modified version of a Nichirin Sword. As suggested by its appearance, the weapon is created from his own flesh and blood, and due to his body's immense durability and hardness, its blade is as sharp, if not more so, as a regular Nichirin Sword. His sword is blood-red, with veins and his eyes all around the blade and even the hilt. However, it is unknown whether those eyes can be used to extend his vision. His katana's tsuba is circular with 4 slight indentations, a center with 3 eyes and several black veins and a golden border. He also carries a sword sheath at his waist that has the same fleshy appearance as his katana. According to the second databook, Kokushibo named his weapon Kyokokukamusari.

Kokushibo's alias contains the ( ( ( On'yomi/reading of the kanji for "black"koku ) and the Kun'yomi/reading for "death"shi ) and "eye"bō ).
Kokushibo's human family name contains the Kun'yomi/reading of the kanji for "to inherit, succeed" and "country", while his first name contains the Nanori of the kanji for "sterness, severity" and the Kun'yomi reading for "to prevail, victory". His father was the one who named him, as he believed Michikatsu would be strong and successful.

Kokushibo has been challenged three times for his position. One of these battles involved Akaza. While Kokushibo would usually absorb the demon he defeated, he let Akaza live because he enjoyed the challenge.

Kokushibo is the first Demon Slayer to become a demon.
He became a demon in his early 20s and lived as such for an additional 460+ years.

Kokushibo once killed a leader of the Demon Slayer Corps. This caused the Corps to put extreme effort in hiding the residence of future leaders. This event was also the one that caused the Kakushi to be formed.

Kokushibo ranked 14th in the second popularity poll with 2938 votes.

The relationship between Yoriichi and Michikatsu parallels the mythology of the Shintō kami Amaterasu and Tsukuyomi, respectively. Amaterasu is the most sacred of Shintō deities, the sun goddess. Tsukuyomi, the moon god, is her former husband and brother. After Tsukuyomi killed Uke Mochi, another Shintō kami, Amaterasu refused to ever look upon him again, moving to another part of the sky and beginning the cycle of day and night. Like the deities, the siblings also feud and have chosen different paths (that of the Demon Slayer and the demon), developing their respective breathings of the sun and moon.

Kokushibo is considered to be a "business partner" by Muzan.

(In regards to Akaza) "Akaza's presence is gone. He has fallen. Akaza... weren't you going to defeat me? A path had open for him to attain further heights... but he renounced it himself. How exceedingly weak."

(To himself) "The old and ugly creature that was once my little brother had pity for me. But... I wasn't angry. Even though 60 years ago, he had been such an eyesore. The voice calling me "brother" was terribly hoarse. My brother had never shown the slightest emotion... so at the sight of him shedding tears, something welled up in me for the first time since birth. I was confused... at my own unexpected unrest. But I must kill... this part of me from when I was human... This old man of brittle flesh past his prime... He was a Demon Slayer, and I must cleave anyone who turns a sword upon me. But his odd sentimentality... disappeared the next moment."

(In response to Yoriichi Tsugikuni's statement about future generations) "Yoriichi... when you smiled, I couldn't help it... but I always found it disturbing. And when we were talking about how there were no successors for the various breathing techniques you suddenly started viewing things with strange optimism and you smiled. In my conceit I believed that only our generation was special. I felt sick with disgust and irritation. What did you find so amusing? [...] What is so amusing about imaging such a future? Just thinking about losing makes me boil with anger."

(To himself) "The ugliness of not admitting defeat even though they took my head, chopped me up and crushed me. Living in disgrace. Have I lived hundreds of years for this? Was I so afraid of defeat that I became a monster? Did I want to be strong even if it meant eating people? Did I become this miserable creature because I didn't want to die? No. Yoriichi... I just wanted to be you."

(To himself) "I could never grab hold of anything. Anything at all. I abandoned my home. I abandoned my wife and children. I abandoned my humanity. I cut down my descendants and abandoned being a samurai. But even all that wasn't enough? You said that those who master their paths all reach the same place. But I never did. I could not see the same world that you did. Why could I not leave anything behind? Why could I not become someone known? Why are we so different? Why in the world was I ever born? Tell me... Yoriichi."

References

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The ugliness of not admitting defeat even though they took my head, chopped me up and crushed me. Living in disgrace. Have I lived hundreds of years for this? Was I so afraid of defeat that I became a monster? Did I want to be strong even if it meant eating people?