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Google’s Teachable Machine lets K-12 students train AI models using images, sounds, or poses, fostering hands-on learning and creativity in AI.

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Train a computer to recognize your own images, sounds, & poses. A fast, easy way to create machine learning models for your sites, apps, and more - no expertise or coding required.

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42 Math Art Ideas | 7th Grade Math | math art, 7th grade math, math

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Oct 1, 2018 - Great integrated art projects for 7th grade math. See more ideas about math art, 7th grade math, math.

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K-5 & 6-12

Stop Motion

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To survive in today's world, it's imperative for students to become innovators able to think both critically and creatively.

Because of this, many schools are looking to STEAM education. If you're unfamiliar, STEAM stands for Science, Technology, Engineering, the Arts, and Math. STEAM education aims to help students see and use connections between all of these disciplines to become well-rounded.

However, STEAM didn't always exist. In fact, the arts were never part of the original equation. Read on to see how STEM morphed into STEAM and how to bring these important ideas into your classroom.

A Brief History of STEAM

Starting with STEM

To understand how STEAM education came about, we have to start at the beginning with STEM. In the 1990s, schools wanted to provide students with more access to science, technology, engineering, and math. This initiative was in direct response to workers in the U.S. falling behind those in other countries like China and India especially in fields like technology and innovation.

The goal of the STEM initiative was to better prepare students for the future. In other words, writes Anne Jolly in an article titled, " STEM vs. STEAM: Do the Arts Belong?,""Students need more in-depth knowledge of math and science, plus the ability to integrate and apply that knowledge to solve the challenges facing our nation."

Moving to STEAM

If all of this is sounding familiar, it's with good reason. We promote these types of skills every single day in the art room! And so, many people soon began calling for the addition of an "A" to the equation.

The term STEAM was coined by the Rhode Island School of Design and is now used in a wide variety of settings. The article " STEM to STEAM: Integrating the Arts into Education " goes on to explain how the goal of STEAM is to integrate the arts with the other disciplines. The hope is that employers will see how artists and designers can become innovative players in our global economy.

In " STEM vs. STEAM: Do the Arts Belong? " Anne Jolly shares some additional thoughts from an educator named Ruth Catchen, "According to Ruth, the arts are a great learning tool and can serve as an on-ramp to STEM for underrepresented students. Engaging students' strengths using art activities increases motivation and the probability of STEM success."

In short, there are a lot of great reasons to bring STEAM concepts into your art room. Plus, it may be more of a natural fit than you think. With a bit of thought, you can easily take art lessons and highlight cross-curricular connections you see. And, you can do it all while maintaining the integrity of your art program.

Here are 5 resources to get started with STEAM in the art room.

1. STEAM Art Lessons from Tricia Fuglestad's Elementary Art Room
This resource has HUNDREDS of ideas of elementary STEAM lessons.

2. Art to Remember STEAM Lessons
This video shows how to create art with a doodle bot and a paint pendulum.

3. How to Easily Add STEAM to Your TAB Curriculum
This article from our archives has simple STEAM ideas for drawing, collage, origami, sculpture, and ceramics.

4. Use STEAM Initiatives to Build Art Appreciation
This article from our archives details a collaborative STEAM project that will allow students to find a deeper appreciation and value of the artistic process.

5. Five Easy Ways to Gather Steam in Your Art Room
This article from our archives shares five super simple ways to start bringing STEAM ideas into your classroom.

While art is vital as a stand alone subject, it is also nice to incorporate with STEM to give students experiences with STEAM lessons. You can maintain the importance of art but also share with your students that art is everywhere and flows naturally with other areas.
How have you used STEAM lessons in your classroom? What is your perspective when it comes to incorporating STEM with art?
Magazine articles and podcasts are opinions of professional education contributors and do not necessarily represent the position of the Art of Education University (AOEU) or its academic offerings. Contributors use terms in the way they are most often talked about in the scope of their educational experiences.

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An Art Teacher's Guide to Understanding STEAM Education

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To survive in today's world, it's imperative for students to become innovators able to think both critically and creatively. Because of this, many schools are looking to STEAM education. If you're unfamiliar, STEAM stands for Science, Technology, Engineering, the Arts, and Math.

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6-12 Biology/Culinary - Macromolecules in Food. Identify the macromolecules that are in your favorite meal. Or - reverse - cook a meal that contains a specific set of macromolecules.

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Students can work with programming tools (like Scratch, Arduino, or robotics kits) to build machines or create software that solves specific problems.

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Integration of math, dance & photography. Students represent the angles dancer's poses create. 6-8 math and Geometry

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Art & Life Science - Sustainable Art

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Sustainability in Art: Eco-Friendly Practices And Green Initiatives

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Discover why sustainability in art matters, exploring eco-friendly elements and their importance for artists., highlighting its substantial importance.

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ArcGIS Living Atlas - explore maps in your classroom to integrate technology! Shows the environment, land in different times in history, pollution maps, light pollution at night, so many things.

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ArcGIS Living Atlas of the World is the foremost collection of geographic information from around the globe. It includes maps, apps, and data layers to support your work.

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Mosaics--STEAM Design Process, fractions, measurement, etc. Make a mosaic, with constraints.

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6-12 EDC - Design and build a news anchor desk.

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Graphic Design - infographics on science or math concepts

A/V - PSAs/commercials for science topics

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5th Grade--Fractions and Music

Notes as fractions.

Mixed Numbers, etc.

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Dennis

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The Georgia Tech K-12 STEM Connection provides a method of viewing a wide variety of K-12 STEM & STEAM programs, which are hosted by numerous schools and departments throughout GT campus. Requests for help with K-12 STEM events and projects are available for teachers, school administrators, district superintendents, and Georgia Tech Faculty!

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In this activity, students further explore the short film Popped Secret: The Mysterious Origin of Corn, by working through the mathematical concepts behind George Beadle's claim that teosinte is the wild ancestor of maize.

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Empowering Educators. Inspiring Students. Real science, real stories, and real data to engage students in exploring the living world.

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Idea Computer Science and Science...coding in R

I don't know anything about R, but I know that all of the scientists use it for making presentations, organizing data, etc. etc. (Kostka)

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6-12 Biology/Film Connection - Use stop motion video to make animated models of processes in biology like mitosis, dna replication, or enzyme action.

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MARKETING-High School

-integrating public education campaigns

-what makes a strong presentation for communicating a message

-what makes a strong poster for communicating a message (Kostka)

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Fun Weird Science is the programming brand for Georgia Science & Robotics Academy, Inc. (501c3). Our mission is to train K-12th grade students to be proficient in each component of S.T.E.A.M. through innovative instruction that will produce creative-minded and critical thinking participants in the global marketplace

Our approach represents next-generation hands-on learning. Our practices, strategies, and programs are built upon a foundation of identified best practices designed to improve student exposure and understanding of the S.T.E.A.M. disciplines. Committed to the Community Currently, we are committed to serving Atlanta, GA , and surrounding areas.

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Fun Weird Science is the programming brand for Georgia Science & Robotics Academy, Inc.

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6-12

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K-5

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Let's share our K-5 and 6-12 Specials STEAM Integration Ideas.