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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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My School Certificate

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eTwinning Project-A Kaleidoscope of Children's Favourites- CodeWeek2020- My School Certificate

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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My Certificate

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eTwinning Project-A Kaleidoscope of Children's Favourites- CodeWeek2020- My Certificate

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Our Certificates

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eTwinning Project-A Kaleidoscope of Children's Favourites- CodeWeek2020- My Students' Certificates 2

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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My Students' Certificates

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eTwinning Project-A Kaleidoscope of Children's Favourites- CodeWeek2020- My Students' Certificates

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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We involved the whole school students in our CodeWeek -2020 Activities. They enjoyed very much.

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eTwinning Project A Kaleidoscope of Children's Favourites  CodeWeek2020  My School Video

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Our Schoolboards for CodeWeek-2020

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eTwinning Project-A Kaleidoscope of Children's Favourites- CodeWeek2020- Our Schoolboards

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

# data[].attributes.subject
Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Our Virtual Reality Activities 2

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eTwinning Project-A Kaleidoscope of Children's Favourites- CodeWeek2020- Virtual Reality 2

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

# data[].attributes.subject
Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

# data[].attributes.body
Our Virtual Reality Activities 1

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eTwinning Project-A Kaleidoscope of Children's Favourites- CodeWeek2020- Virtual Reality 1

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

# data[].attributes.subject
Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

# data[].attributes.body
Our Merge Cube Activity

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eTwinning Project A Kaleidoscope of Children's Favourites  CodeWeek2020  Merge Cube Video

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

# data[].attributes.subject
Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Our Quiver Activities 3

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eTwinning Project-A Kaleidoscope of Children's Favourites- CodeWeek2020- Our Quiver Activities 3

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Our Quiver Activities 1

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eTwinning Project-A Kaleidoscope of Children's Favourites- CodeWeek2020- Our Quiver Activities 1

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

# data[].attributes.body
Our Quiver Activities 2

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eTwinning Project-A Kaleidoscope of Children's Favourites- CodeWeek2020- Our Quiver Activities 2

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

# data[].attributes.body
Our Activities 2

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eTwinning Project-A Kaleidoscope of Children's Favourites- CodeWeek2020- Activities 2

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

# data[].attributes.body
Our Activities 1

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eTwinning Project-A Kaleidoscope of Children's Favourites- CodeWeek2020- Activities 1 

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Our Event of CodeWeek-2020

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Let's decode English!

Sun, Sep 20, 2020 12:00 AM

This project was designed to introduce innovative way of teaching English in a pre-school or elementary school class. It was designed to encourage children to learn and discover English with the use of logical and creative thinking. Moreover, teachers taking part in the project will have a chance to discover new ways of teaching, exchange ideas and develop ICT skills. ctober: Code week events. Coding on a mat: teaching colours. Coding with colourful cups: designing different towers made of plastic cups November: Coding on a mat: teaching different commands, fall ideas. Designing a game based on a story. December: Christmas coding. Christmas Card exchange Online meeting: Christmas song presentation. January/February: Winter break Project interim evaluation Winter coding. March: Coding on a mat: weather ideas. April and May: Spring ideas. eTwinning day events

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Let's decode English! Sun, Sep 20, 2020 12:00 AM This project was designed to introduce innovative way of teaching English in a pre-school or elementary school class. It was designed to encourage children to learn and discover English with the use of logical and creative thinking.

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SKLÁI Hunyadi Mátyás Tagiskolája/ HUNGARY Judit Suszterné Fükő

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SKLÁI Hunyadi Mátyás Tagiskolája/ HUNGARY Judit Suszterné Fükő

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Certificate of excellence

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Özge Şahin / Kemal Milaslı Primary School / Ankara / Turkey

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Our CodeWeek-2020 Poster

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eTwinning Project-A Kaleidoscope of Children's Favourites- CodeWeek2020- Our Poster

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Yasemin Gürel Er
Ahmet Hamdi Bayraktar Primary School
TURKEY
Coding Activities

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Yasemin Gürel Er
Ahmet Hamdi Bayraktar Primary School
TURKEY
Coding Activities

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Yasemin Gürel Er /
Ahmet Hamdi Bayraktar Primary School
TURKEY
Coding Activities

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Serpil YİĞİT / İMKB Sarıçiçek Primary School / Bingöl / TURKEY

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Serpil YİĞİT / İMKB Sarıçiçek Primary School / Bingöl / TURKEY

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My certificate :)

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Serpil YİĞİT / İMKB Sarıçiçek Primary School / Bingöl / TURKEY

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Serpil YİĞİT / İMKB Sarıçiçek Primary School / Bingöl / TURKEY

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computer-free coding

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Serpil YİĞİT / İMKB Sarıçiçek Primary School / Bingöl / TURKEY

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Serpil YİĞİT / İMKB Sarıçiçek Primary School / Bingöl / TURKEY

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computer-free coding

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Serpil YİĞİT / İMKB Sarıçiçek Primary School / Bingöl / TURKEY

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Serpil YİĞİT / İMKB Sarıçiçek Primary School / Bingöl / TURKEY

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computer-free coding

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TOSPAA (Online Tospaa Oyunu) #codeweek #KodlaAtatürkÇocukları #eTwinning

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SKLÁI Hunyadi Mátyás Tagiskolája/ HUNGARY Suszterné Fükő Judit

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SKLÁI Hunyadi Mátyás Tagiskolája/ HUNGARY Suszterné Fükő Judit

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Genially

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Code week by Judit Suszterné Fükő on Genially

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Discover more about Code week ✌️ - Presentation

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SKLÁI Hunyadi Mátyás Tagiskolája/ HUNGARY Judit Suszterné Fükő

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SKLÁI Hunyadi Mátyás Tagiskolája/ HUNGARY Judit Suszterné Fükő

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My certificate

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SKLÁI Hunyadi Mátyás Tagiskolája/ HUNGARY Judit Suszterné Fükő

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SKLÁI Hunyadi Mátyás Tagiskolája/ HUNGARY Judit Suszterné Fükő

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Event 2020

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SKLÁI Hunyadi Mátyás Tagiskolája/ HUNGARY Anita Gömöri-Andó

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SKLÁI Hunyadi Mátyás Tagiskolája/ HUNGARY Anita Gömöri-Andó

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Coding with rhythms

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SKLÁI Hunyadi Mátyás Tagiskolája/ HUNGARY Judit Suszterné Fükő

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SKLÁI Hunyadi Mátyás Tagiskolája/ HUNGARY Judit Suszterné Fükő

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Our students made Fairytale worlds in Minecraft.

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My certificate

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My certificate of codeweek

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Ghenea Simona, Colegiul Național ”Elena Cuza”, Romania

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Ghenea Simona, Colegiul Național ”Elena Cuza”, Romania

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My certificate for our project

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In this book you will find more materials for the activities AR AND VR.I HOPE YOU WILL LIKE.

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A KALEIDOSCOPE OF CHILDREN'S FAVOURITES ACTIVITIES AR AND VR

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Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins.

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Ghenea Simona, Colegiul Național ELENA CUZA, Craiova, Romania

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Ghenea Simona, Colegiul Național ELENA CUZA, Craiova, Romania

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My students were happy to complete first steps in coding.

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Ghenea Simona, Colegiul Național ”Elena Cuza”, Craiova,

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Ghenea Simona, Colegiul Național ”Elena Cuza”, Craiova,

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Merge Cube-Augumented reality, great experience!

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Join us! I will post here materials and an e-book with steps to implement the event

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Ispas Carina, clasa a III-a E,       Școala Gimnazială,,Mircea Eliade", Craiova

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Ispas Carina, clasa a III-a E,       Școala Gimnazială,,Mircea Eliade", Craiova

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Teacher Saulė Tiškuvienė

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Niki Spathara, 3rd Kindergarten of Larissa, Greece

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Niki Spathara, 3rd Kindergarten of Larissa, Greece

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We had fun and learned celebrating CodeWeek 2022 at the 3rd kindergarten of Larissa, Greece

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POPA CARMEN, Clasa pregatitoare E, Scoala Gimnaziala "Mircea Eliade" Craiova, Dolj

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POPA CARMEN, Clasa pregatitoare E, Scoala Gimnaziala "Mircea Eliade" Craiova, Dolj

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POPA CARMEN, Clasa pregatitoare E, Scoala Gimnaziala _Mircea Eliade_ Craiova,

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In my class I tried AR with my pupils.They drew pictures and coloured them and turned into real with Quiver.Students introduced their pictures in English.It was a different and enjoyable lesson for the pupils.

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Cotfasă Alina, Colegiul Național ”Elena Cuza”, Craiova

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Cotfasă Alina, Colegiul Național ”Elena Cuza”, Craiova

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How to play Minecraft

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We've tried augmented reality in thr classroom.Pupils drew and coloured the new words they've just learnt and then we used quiver app and made them look like real.It was very enjoyable

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Elevii au descoperit frumusețea elementelor de coding

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This our codeweek link

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THE WOMAN HAS A NAME ETWINNING PROJECT IS CODING

Sat, Oct 10, 2020 10:00 AM

http://padlet.com/projemprojem01/Bookmarks Does a woman has a name?Let's find your name.The works we prepared for THE WOMAN HAS A NAME aren't unsigned.The signatures prepared by qr codes aren't published without permission anywhere else.We care about your safety.Announce the name of the woman.

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THE WOMAN HAS A NAME ETWINNING PROJECT IS CODING Sat, Oct 10, 2020 10:00 AM http://padlet.com/projemprojem01/Bookmarks Does a woman has a name?Let's find your name.The works we prepared for THE WOMAN HAS A NAME aren't unsigned.The signatures prepared by qr codes aren't published without permission anywhere else.We care about your safety.Announce the name of the woman.

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Dragomir Denisa Victoria/Colegiul National "Elena Cuza" Craiova
Primii pasi in codare: Clasa Pregatitoare

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DRAGHICI MARINELA , IA, ȘCOALA GIMNAZIALĂ MIRCEA ELIADE, CRAIOVA, ROMÂNIA.

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DRAGHICI MARINELA , IA, ȘCOALA GIMNAZIALĂ MIRCEA ELIADE, CRAIOVA, ROMÂNIA.

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Elevii mei au fost foarte încântați de activitate. Multumesc!

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Tania Roibu, Clasa a IV-a C, C.N.Elena Cuza, Craiova

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Tania Roibu, Clasa a IV-a C, C.N.Elena Cuza, Craiova

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Motive florale tradiționale în activitatea de coding

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1rst Grade-Covid-19

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Melinescu Marlena, Școala  Gimnazială "Mircea Eliade", Craiova, România , IIA                          My students were very interested in discovering coding. :)))) Thank you, Simona!

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Melinescu Marlena, Școala  Gimnazială "Mircea Eliade", Craiova, România , IIA                          My students were very interested in discovering coding. :)))) Thank you, Simona!

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We've started to explore augmented reality world .draw Your flag and see how it make real.Thank you Symona giving this chance to learn AR technology.

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Gabriela Săvoiu/C.N."Elena-Cuza" Craiova
Clasa Pregătitoare:" Primii pași în codare"

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Papuc Raluca
Colegiul National
,, Elena Cuza" Craiova / România
Clasa I C
Activități de codare

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Lica Ionel Ovidiu, Colegiul National ”Carol I”, Craiova/Romania

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Lica Ionel Ovidiu, Colegiul National ”Carol I”, Craiova/Romania

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CODING WITH MINECRAFT

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Ulviye Erkan Huseyin Pehlivan Primary School/Tekirdag/Turkey

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Ulviye Erkan Huseyin Pehlivan Primary School/Tekirdag/Turkey

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I've merged some pdfs to use in the classroom.You can download if you like.

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Lica Mihaela, Colegiul National ”Elena Cuza”, Craiova/Romania

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Lica Mihaela, Colegiul National ”Elena Cuza”, Craiova/Romania

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Favourites Coding Activities

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Irina Nuță, Colegiul Național Pedagogic ”Ștefan Velovan”, Craiova, România

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Irina Nuță, Colegiul Național Pedagogic ”Ștefan Velovan”, Craiova, România

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Coding Activities

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Surugiu Loredana Adriana, C.N. "Elena Cuza", Craiova
Elevii clasei A III-a C s-au distrat descoperind primii pasi in codare.

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Velea Monica,  C.N. "ELENA CUZA "CRAIOVA
Elevii clasei a III-a A au făcut primii pasi in codare.
A fost interesant! Așteaptă cu  entuziasm activitățile viitoare.

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Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds.

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Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds.

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Elevii clasei a II-a A au descoperit primii pași în codare. Au fost încântați si  abia așteaptă alte provocări interesante.

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Lavinia Mitrică, Colegiul Național ”Frații Buzești” Craiova, Romania

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Lavinia Mitrică, Colegiul Național ”Frații Buzești” Craiova, Romania

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My students from preparatory class were very interested and enthusiastic about coding.

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What’s the difference Between Virtual Reality and Augmented Reality?Virtual Reality and Augmented Reality are two sides of the same coin. You could think of Augmented Reality as VR with one foot in the real world: Augmented Reality simulates artificial objects in the real environment; Virtual Reality creates an artificial environment to inhabit.In Augmented Reality, the computer uses sensors and algorithms to determine the position and orientation of a camera. AR technology then renders the 3D graphics as they would appear from the viewpoint of the camera, superimposing the computer-generated images over a user’s view of the real world.In Virtual Reality, the computer uses similar sensors and math. However, rather than locating a real camera within a physical environment, the position of the user’s eyes are located within the simulated environment. If the user’s head turns, the graphics react accordingly. Rather than compositing virtual objects and a real scene, VR technology creates a convincing, interactive world for the user.

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What’s the difference Between Virtual Reality and Augmented Reality?Virtual Reality and Augmented Reality are two sides of the same coin. You could think of Augmented Reality as VR with one foot in the real world: Augmented Reality simulates artificial objects in the real environment; Virtual Reality creates an artificial environment to inhabit.In Augmented Reality, the computer uses sensors and algorithms to determine the position and orientation of a camera. AR technology then renders the 3D graphics as they would appear from the viewpoint of the camera, superimposing the computer-generated images over a user’s view of the real world.In Virtual Reality, the computer uses similar sensors and math. However, rather than locating a real camera within a physical environment, the position of the user’s eyes are located within the simulated environment. If the user’s head turns, the graphics react accordingly. Rather than compositing virtual objects and a real scene, VR technology creates a convincing, interactive world for the user.

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Cum vă înscrieți activitatea folosind un cod în cadrul unei alianțe.

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Loom | Free Screen & Video Recording Software

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A virtual reality headset is a head-mounted device that provides virtual reality for the wearer. Virtual reality (VR) headsets are widely used with video games but they are also used in other applications, including simulators and trainers. ... Some VR headsets also have eye tracking sensors and gaming controllers.

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A virtual reality headset is a head-mounted device that provides virtual reality for the wearer. Virtual reality (VR) headsets are widely used with video games but they are also used in other applications, including simulators and trainers. ... Some VR headsets also have eye tracking sensors and gaming controllers.

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Using some materials from this padlet , the phone or the tablet or a vr headset, the students will see more interesting tings

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Color this,use Quiver and another Moon you will see!

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AR Coloring

Coloring is a much-loved and long-established artistic activity. Coloring aids the development of fine motor skills, reduces stress, and provides creative expression. Quiver builds on this by using augmented reality to bring coloring pages to life in animated 3D.
We will use Quiver from Google play and the students will discover the world of AR COLORING.

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Bring your coloring pages to life with Quiver, the Augmented Reality coloring app that creates engaging, immersive coloring experiences for people of all ages!
We utilize state-of-the-art AR technology to create characters and worlds that let your creativity and imagination run wild.
Simply download our coloring pages through our app and website, color, then scan through the app to bring your worlds and characters to life.
Quiver is immersive, educational, exciting and inspiring - coloring has never been this fun!

How to use:
Using Quiver couldn't be simpler.
First, find our pages by downloading the app and on our website: http://www.QuiverVision.com.
Next, save and print your pages directly from the Quiver App or from a computer and color away with your favourite colors.
Ready to bring your finished creation to life? Simply open the Quiver App, press play, then scan with your camera and watch your coloring leap from the page like magic!
No two pages are the same, making each new Quiver experience as memorable and exciting as the last.

Available Quiver coloring pages include:
- Quiver characters (Murphy the Sheep, Penfold the Penguin and Ruby the Rabbit).
- Quiver Education pages (Earth, Volcano and an Animal Cell).
- Amazing Animals of New Zealand (Kea, Hectors Dolphin, Yellow-Eyed Penguin, Kiwi, Giant Weta and the Tuatara).
- Animal and Mammal Pack (Butterfly, Dinosaur, Fish Bowl, Horse, Dragonflies
and a Shark).
- BBC Children in Need's Mascot "Pudsey the Bear".
- B-Daman Robots from the famous Japanese "B-Daman" cartoon show.

Features:
- Traditional coloring with immersive augmented reality.
- Watch your creations magically come to life on your smart device screen.
- Watch, interact and play games with your creations.
- Learn and discover, with quizzes and other educational tools.
- Capture photos and videos of your creations to share with friends.
- Play and pause your animation so you don't miss a thing.
- Different sound effects associated with each page.

Please Note:
- The Quiver App requires physically printed coloring pages to enjoy the full experience.
- To print out pages, visit http://www.quivervision.com.
- An Internet connection is required to download new content associated with the Quiver App.
- The Quiver App only works with QuiverVision pages - look for the Quiver Butterfly logo to ensure the pages are compatible.
- In-app purchases give access to premium Quiver content.
- For more information, visit http://www.quivervision.com.
- For additional assistance, please contact us at support@quivervision.com.
- The Quiver App collects anonymous, aggregated analytics data for the purpose of improving the app experience. No personally identifiable data is collected nor requested by QuiverVision. View our full privacy policy at http://www.quivervision.com/privacy-policy/

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Quiver - 3D Coloring App - Apps on Google Play

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Bring your coloring pages to life with Quiver, the Augmented Reality coloring app that creates engaging, immersive coloring experiences for people of all ages! We utilize state-of-the-art AR technology to create characters and worlds that let your creativity and imagination run wild.