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actually small

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the person not the place
(Ryan Brogan)

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Mondays Feb/March

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Tuesdays Feb/March

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Tuesdays Feb/March

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6/7/13/14

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6/7/13/14

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Do you like jazz?

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•9/6/1970

•Worked for Interplay Products 1994

•bachelor of arts degree in criminology, law, and society from the University of California--Irvine in 1996.

•Blizzard 1997 – Designer and strike team member, working on StarCraft.

•After StarCraft success, Rob was set to oversee the design of Warcraft III: Reign of Chaos

•Blizzard Entertainment Vice President of Game Design, led the design for The Burning Crusade Expansion.

•Overall design and implementation of gameplay features. – World of Warcraft

•left Blizzard in July 2014.

•Now CEO of Bonfire Studio

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Nolan Bushnell
Established Atari and Chuck E. Cheese

1968 - Graduated from Utah University – Electrical engineering

1969 – Formed Syzygy with a colleague Ted Dabney wanting to produce a Spacewar clone known as Computer Space

Kept the company alive servicing broken pinball machines

Made an agreement with Nutting Associates who made coin op trivia and shooting games

Computer space failed commercially but exceeded $3 Million

1972 – Set off on their own and learned the name was in use already

Incorporated under the name Atari

Set up an office in California and contracted to make a driving game and hired their first employee Allan Alcorn

Then bought out his colleague

After attending a demonstration of the Magnavox Odyssey he gave a task of making the tennis game into a coin op version to Alcorn and this game was then made into Pong

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build the wall

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Satoshi Tajiri
Made a fan magazine hand written at first called game freak then met ken sugimori who was interested in the magazine ken designed the 151 pokemon later on.

Blue and red created  due to the Gameboy being able to trade.

His inspiration came from bug collecting.

Later investment came from creatures inc for 1/3rd of the company share. Stepped down after ruby and sapphire to be a executive. The first pokemon game took 6 years to fininshed and nearly bankrupted the company causing him to not have a wage and 5 employee quitting.

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Markus Alexej Persson- Minecraft.

·  He often spent his playtime building complex designs with Lego blocks, but when he ran into his father’s Commodore 128 home computer, he started programming and creating games on cowboys and Indians.

·  He developed his first game, a text-based adventure game, at a tender age of eight years, after experimenting with a number of type-in programs.

· In 2005, he joined King.com as a game developer, but left the company in 2009 to move into Jalbum where he worked as a programmer for two years.
· Despite Persson’s pushing the game before he even considered it finished, Minecraft struck a chord with players, and soon it became something of a phenomenon, with 400 copies selling per day for about six dollars per download. That success ended both Persson’s and Porsér’s life of working for other people, and they started their own company, Mojang (which means gadget in Swedish).

· He founded the company Mojang AB in May 2009, along with his best friend Jakob Porser, and began developing video games under this brand.

· He started producing his first sandbox video game, Minecraft, in 2009, and shifted from full-time to part-time at Jalbum, to concentrate on his creation.

· He quit his job in 2010 to focus solely on Minecraft. And after the game was officially launched in 2011, he passed the lead creative authority to Jens Bergensten.

·  Minecraft has been released in various versions to suit all kinds of platforms, including Android, iOS, Xbox 360, PlayStation 3, PlayStation 4, Xbox One, PlayStation Vita and Windows Phone.

· He announced his second game, 0x10c, a sandbox science fiction video game, in 2012, but shelved it due to lack of interest and concentration on other projects. Presently, a team of his fans is developing their own version of the game.

· He appeared in the 2012 documentary showcasing the formation and growth of Mojang and Minecraft titled ‘Minecraft: The Story of Mojang’.

· Apart from his work on developing new games and updating the existing ones, he often participates in various competitions, some being Ludum Dare, Jave 4K Game Programming Contest and LD12.

· He has been a consistent participant at the Ludum Dare 48-hour game making contests. Some of his creations are breaking the Tower, Metagun, Prelude of the Chambered, and Minicraft.

· He sold his company, Mojang, to Microsoft at a whooping cash deal amounting to $2.5 billion, in November 2014, thereby handing over the Minecraft game’s intellectual property to its buyer

· Now hes depressed about his famous and rich life and regrets selling the company, losing his employees as friends, loosing his wife and having to pay 4k maintenance a month, and fells isolated and depressed.

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big Jack
Compton
Born October 28, 1967

Is a designer, programmer, and developer in the video game industry?

Wolfenstein 3D, Dangerous Dave, Doom and Quake.

His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D.

Carmack, led to a mass popularization of the first person shooter, or FPS, in the 1990s. He is credited with coining the FPS multiplayer term "deathmatch"

He won a programming contest in A+ magazine during its first year of publishing with his game Cavern Crusader.

Romero's first industry job was at Origin Systems in 1987 after programming games for 8 years.

In the Doom II final level "Icon of Sin", the final boss is supposed to be a giant demon head with a fragment missing from its forehead. It says, "To win the game, you must kill me, John Romero!"

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Markus Tuppurainen

worked as a freelance illistrator for 13 years from 1998-2011
Lead designer at rovio for 4 and a half years
now works as executive producerr at Two men and a dog.
Graduated EVTEK Institute of Art and Design in 2001 with a BA in graphic design

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Dazzle Booty and BeckyBorn – November 16th 1952 (64)

Japanese

Hired by Nintendo in 1977

Became the first artist for the company

Time called him “Spielberg of the gaming industry” and “The father of modern games”

General Dog Lover
Where he lived as a child contributed to his games
Initially hoped to be a manga designer
Networth - $40 Million
Salary - $1 Million per year
Miyamoto graduated from Kanazawa Municipal College of Industrial Arts with a degree in industrial design
The title that inspired him to enter the video game industry was the 1978 arcade hit Space Invaders.

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Will Wright - The Sims
Born January 20th 1960 (57)

Formed Maxis and produced SimCity in 1989

EA bought Maxis in 1997 and they released The Sims.

Maxis thought that a dollhouse game was for a girls and thought girls don't play video games so they didn't make The Sims however EA wanted to make the game.

First worked on Raid on Bungeling Bay. Also worked on Spore

Left EA in 2009 to make a community tv show called Bar Karma. He also joined the team of Second Life in 2011.

They didn't produce many copies of the Sims because they thought it was a gamble.