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2.이름:이상욱

4.문장:
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1. 학교 : 연신중학교

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1. 학교 : 연신중학교

2. 이름 : 한지혁

3. 만다라트 사진

4. 문장 :
- 스키를 하기 위해서는 스키장비를 잘 착용하고 안전수칙을 준수해야 합니다.
- 스키의 대표적인 경기로는 알파인 스키, 크로스컨트리 스키, 노르딕 스키가 있습니다.
- 스키를 하면서 사용하는 기술은 주로 v자 턴, 킼턴, 직활강, 사활강, 베델른이 있습니다.

5. 문제 상황 : 스키를 탈 때 안전수칙을 지키지 않는다면 큰 사고가 발생합니다.

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2선정중
3곽예준
4화요일은 불,열정,화성의 달이다
5화성의 달은 말이안된다

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1. 지식 - 기능 - 태도 : 메이커 교육을 왜 하는지..

2. Groundbreaking 프로젝트 영상 보기

3. NUVU Studio - Students Gallery - 프로젝트 살펴보고 패들릿에 링크걸기

4. TIPS

5. 만다라트

6. 문장 만들기

7. 문제 상황 선정하기

8. 양식에 맞춰 패들릿에 업데이트 하기(gg.gg/myk7w)

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1. 학교 :

2. 이름 :

3. 만다라트 사진 업로드

4. 문장 :
(규칙 1. 랜덤워드 단어는 문장마다 넣으세요. 규칙 2. 각 문장에는 만다라트에서 뽑은 단어 세 개 이상 넣으세요.)
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-
-

5. 문제 상황 :
(위에서 만든 문장을 보고 떠오르는 문제 상황을 NUVU Studio의 프로젝트와 연계해서 생각을 떠올리면 더 좋습니다.)

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1. 학교 : 연서중
2. 이름 : 신문영
3. 만다라트 사진 업로드

4. 문장 :
사랑을 하면
결혼을 한 후 가정을 꾸리게 된다

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1. 학교: 서울여중
2. 이름: 유시아
3. 만다라트 사진 업로드
4. 문장:
-교회는 기독교 신자들이 가는 곳으로 매우 성스러운 곳이다.
-교회는 나와 같은 무교들은 갈 수 없다.
-(내가 아는 바로는) 교회는 주로 많은 신자들이 예배를 하기 위해 주말 아침 일찍 집에서 나온다고 한다.
5. 문제 상황: 교회에서는 맛있는 것을 먹을 수 없다.

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1. 학교: 진관중

2. 이름: 공서린

3. 만다라트 사진 업로드

4. 문장:
-청각 장애가 있으면 이야기를 듣지 못한다.
-책에는 재밌는 이야기가 많다.
-이야기를 듣거나 책에 있는 이야기를 읽을 때 간식을 먹으면 행복하다.

5. 문제 상황: 책을 읽을 때 간식을 먹으면 손에 묻어서 책을 넘기기 힘들다.

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학교 : 신수중이름 : 나현우

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학교 : 신수중
이름 : 나현우
문장 :
- 여행을 간다면 숙소와 먹거리등을 알아보아야하고, 돈이 든다.
- 공휴일의 교통상황이 그들을 관광지와 맛집으로 인도한다.
- 숙면의 요소들중 하나는 따뜻한 우유와 책, 그리고 피로일 수 있다.
문제 상황 : 공휴일의 교통상황에 따른 추천 관광지와 맛집을 알면 좋겠다. 주인의 상태를 진단하여 숙면을 취하기 위한 최적의 방법을 알려주는게 있으면 좋겠다.

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성서중윤수연만다라트 사

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성서중
윤수연
만다라트 사진 업로드

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hi

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Malachi

"Escape" is a virtual reality world that represents the hardships endured by people escaping slavery through the Underground Railroad. The audience experiences a sense of thrill, fear, and relief by living the life of Henry "Box" Brown as he travels on a moving train from Virginia to Philadelphia hidden inside a wooden box.

This project expresses the hardships that slaves dealt with and it increases the knowledge of viewers on how difficult it was to become free from slavery. Furthermore, "Escape" makes users question why and how people in the US endorsed and encouraged the inhumane practices slavey for centuries. For people of color, more specifically African Americans, the game raises the question, "when did my ancestors become free and how?". The innovation in "Escape" comes from giving the audience experience on being Henry Box Brown in the 1800s and letting viewers feel the hardships of being in a small box for a long period of time. While the user is experiencing this virtual reality, they are also enclosed in a real life box the same dimensions as Henry's. This gives users the feeling of being trapped in a cramped box to allow them to further empathize with the multi-day trek of Henry. The goal of this simulation is to allow one to realize the risk, and the mental and physical sacrifice Henry Box Brown made for freedom.

Alec

Escape is a VR experience that tells the story of Henry "Box" Brown, a slave who escaped by shipping himself from Richmond, Virginia to Philadelphia, New Jersey in a small box.

Henry spent over a day in a 2ft by 2ft by 3ft shipping container with nothing but a canteen of water and some cookies, oftentimes upside down or flipped on his side. Escape takes the player through Henry's journey and viewpoint, starting at a tobacco factory where he worked, to the cramped confines of the box, and finally ending in Philadelphia. Escape is not only a VR experience, it combines the virtual box with a physical one, adding another layer of immersion to the experience.

Ben
"Escape" is a virtual reality experience of the underground railroad from the point of view of Henry "Box" Brown, a man who traveled from Virginia to Philadelphia to escape slavery by mailing himself in a 2x2x3 ft wooden box.

Escape is an 8 minute experience that begins with the viewer (a slave) walking around the tobacco factory where they work. This immediately immerses the player into the lived experiences of those who were enslaved. Then the player is able to escape by fitting themselves in a box on a train car. The viewer watches segments of the ride from Richmond to Philadelphia through cracks in the box. At the end the player finally exits the box to be free in Philadelphia. The lived experience of Henry was compelling to represent since it highlights the pain and discipline a slave must endure to become free. With the user sitting in this small, cramped space, they experience the contrast of opening the box in Philadelphia and the intense sense of physical and emotional freedom they feel at the end. The pieces were modeled in Rhino before being put into Unity. The view out of the train was created by cutting together segments of different train rides with landscape views changing as the user travels further north and a 360 image was used for the recreation of Philadelphia. The goal is to recreate the discomfort and intense length of people that endured harsh conditions to escape slavery that anyone with little to no understanding of the underground railroad can experience and understand.

Bella

"Escape" is a virtual reality experience that represents the hardships of the Underground Railroad. The audience experiences the sense of thrill, fear, and relief by stepping into the shoes of Henry "Box" Brown as he travels from Virginia to Philadelphia hidden inside a wooden cargo box moving on a train.

The project personalizes slavery in the 1850s and focuses on the real life treacheries faced by Henry as he escapes enslavement in the south. Players start off in a black room with text appearing in front of them describing who they are and what their life is like as a slave. Then, they are in a tobacco factory working as a slave, and after that another black screen with text appears, telling you to climb into a box that will transport you to Philadelphia. The project allows people to experience the personalized story of Henry to build an understanding of slavery was like on an individual level, and what one would endure for the potential of freedom. "Escape" is innovative as it uses VR techniques to mimic sitting in a box while traveling from Virginia to Philadelphia, yet also asks players to sit in real life. Therefore, you have the feeling of being locked up in a box and enslaved, which is what Henry endured for many, many hours.

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Malachi "Escape" is a virtual reality world that represents the hardships endured by people escaping slavery through the Underground Railroad. The audience experiences a sense of thrill, fear, and relief by living the life of Henry "Box" Brown as he travels on a moving train from Virginia to Philadelphia hidden inside a wooden box.

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1. 학교 : 가제울중
2. 이름 :김준현
3. 만다라트 사진 업로드
4. 문장 :
- 나무가 없으면 공기오염에 의 한 미세먼지 때문에 맨날 마스크를 써야할지도 모른다.(지옥, 마스크는 불편하다)
- 가로수 나무들은 조금이라도 차 매연을 막아주지만 벌래들이 많아진다.
- 나무가 있는 한강의 산책로에는 다리들이 있다.
5. 문제 상황 :불편한 마스크

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Aveen
An influential moment in one's childhood is the advent of dipping milk and cookies. Such an experience is considered unsophisticated and therefore it is somewhat barred from reaching a more mature audience. [Insert name here] is a series of ceramic pieces that elevate the experience of milk and cookies, making it available to an adult crowd in the process. [Insert name here] achieves this with the help of a process called reverse spherification. The first piece of the set, the spoon, measures out the perfect amount of milk to be spherified. It is then poured into the chamber filled with a bath that creates a skin around the milk. The milk spheres are spooned onto a serving tray to stop the skin thickening process. The spheres are eaten with cookies, specially molded to cup the spheres to prevent spillage.

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Aveen An influential moment in one's childhood is the advent of dipping milk and cookies. Such an experience is considered unsophisticated and therefore it is somewhat barred from reaching a more mature audience. [Insert name here] is a series of ceramic pieces that elevate the experience of milk and cookies, making it available to an adult crowd in the process.

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Projection Description:

Mirrors, a piece of art to reflect just how many refugees you don't see.

Millions of Syrian refugees are scattered all across the globe. While the United States has admitted just over 10,000 of them, Germany has taken in over 400,000 thousand, and over 4.8 million refugees have fled to countries including Lebanon, Turkey, and Jordan. The recent ban on Syrian refugees to the US has only made the sitaution worse. American leaders must understand that even though the US has taken in refugees in, they really have not done enough. There is too much needless suffering, and people must immerse themselves in this topic to truly understand what needs to to be done.

Our project is an installation that will raise awareness about how many refugees the US has taken in, compared to how many that still need somewhere to go. Our project is built to be mostly submerged underground. We hope to place it in a public area, like a tree box, or flower pot. The top of our project just surfaces, and inside you can see a few refugees. This is there to represent how many refugees we have in the US. It will intrigue viewers to take a look closer. After all, why would there be something like this in a tree box? Once they take a step closer, and look into the installation, they will see an infinite amount of refugee figures. This will strike the viewer to think about just how the US is not doing nearly what they could do. We are able to get there to be an infinite amount of refugees below the surface by using a mirror system. The mirrors reflect the image of the refugee an infinite amount of times so it can really shake the viewer. We originally based this off of the idea of an iceberg. Although they already look huge above the water, that's only about 10% of what it really is. The other 90% lies below the water. We hope that this installation can affect the viewer to really take time to think about the refugee situation in America. There is so much more that can be done, and we hope that this mindset can find it's way into everyone!

- Will

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Projection Description: Mirrors, a piece of art to reflect just how many refugees you don't see. Millions of Syrian refugees are scattered all across the globe. While the United States has admitted just over 10,000 of them, Germany has taken in over 400,000 thousand, and over 4.8 million refugees have fled to countries including Lebanon, Turkey, and Jordan.

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Our project was converged down to one idea today. Going forward, we're going to continue with the idea of working with a pulley system in order to raise Tanis' hand. We also are going to try to focus on making his hand raising a little bit higher than we were thinking before, in order to challenge ourselves and challenge Tanis.

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"Making space more sustainable."

"Hexagarden": A magnetic hanging system designed to improve the mental health of astronauts in the International Space Station (ISS) with fresh herbs and various plants to add organic elements to the living spaces. Constructed half hexagon magnetic pots fit together in the shape of a hive.

Astronauts can suffer from severe homesickness. They also have a reduced sense of taste and smell due to sinus congestion resulting from a lack of gravity. A solution is adding an earthy element to the ISS, herbs that add fresh flavor to food and spicy peppers.

The Hive is made of completely collapsible wooden half hexagon containers with a waterproof bag that fits into a stationary beehive shaped structure. The hydroponic structure feeds the plant nutrients, water, and light. The pieces are deployable and can be stuck to almost any wall due to the ISS being metal, or it can simply float around, to create a more natural environment.

Hexagarden: A wall-hanging deployable systemthat gives astronauts the ability to eat fresh food, create a more sustainable environment, and improve their mental health.

The Hexagarden planters are trapezoid-shaped planters designed to create a more natural and healthy environment for astronauts, especially those embarking on long-term missions. Many astronauts suffer from mental illness because of the separation between them, loved ones, and the comforts of home. In addition, the lack of gravity on the ISS leaves astronauts consuming liquids and hydrated solids that come is disposable bags, which has negative impacts on theenvironment. The Hexagarden helpsto reduce the waste being produced, provides the astronauts with more nutritious meals, and combats mental illness.

The planters use hydroponics to grow edible plants over a twelve-week period. The product includesa hexagonal frame that the planter attaches to via magnets.

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"Making space more sustainable." "Hexagarden": A magnetic hanging system designed to improve the mental health of astronauts in the International Space Station (ISS) with fresh herbs and various plants to add organic elements to the living spaces. Constructed half hexagon magnetic pots fit together in the shape of a hive.

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The Soft Robotic Hand is a research exploration into soft robotics through creating a prosthetic hand that enables more versatile actuation and durability that conventional robotic hands

Soft robotics have an incredible amount of potential to create precise movements, that would need many heavy actuators to replicate in conventional robotics. The goal of this project if to examine soft robotic actuation and its ability to integrate into conventional robotics. Soft robotics have some limitations, so harder materials and principals are being incorporated so the hand can perform fine motor skills. Real world applications of this study could include full hand prosthesis replacement, helping to provide grip strength for someone with a partly functioning hand, or even an additional exoskeletal hand for someone who is in a particularly demanding jobs.

The hand consisted of three main groupings, the 4 upper fingers that have very similar functions, the thumb and palm, and the wrist. Each of the were fabricated from 3d printed molds and cast in silicone.

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The Soft Robotic Hand is a research exploration into soft robotics through creating a prosthetic hand that enables more versatile actuation and durability that conventional robotic hands Soft robotics have an incredible amount of potential to create precise movements, that would need many heavy actuators to replicate in conventional robotics.

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Max Denbow:
Controller Headset is a Playstation controller that can be used by people with disabilities. To use the device, the user must move their head in different directions to control movement and by using minimal arm movement. They can press different buttons to cause various action in the game.

Controller Headset exists because a man named Lee who has cerebral palsy, wishes he could play video games. Controller headset gives Lee a way to play video games. To use the headset all the user has to do is put on the head strap and connect the top piece to their chair. Once the user is fully plugged in, they just move your head in the opposite of the direction they want to go and they will move in the game. The buttons are three large wood pieces glued together and the buttons can be clicked with minimal pressure for easy access.

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Max Denbow:Controller Headset is a Playstation controller that can be used by people with disabilities. To use the device, the user must move their head in different directions to control movement and by using minimal arm movement. They can press different buttons to cause various action in the game.

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예시자료입니다~