# data[].attributes.body
This was also fairly simple. But it did take me a minute to figure out. By pressing the buttons on the Micro:Bit, you are strumming the guitar. But when you add in tilting the Micro:Bit, it begins enhancing the sound coming from the “guitar”.

# data[].attributes.body
This project was fairly simple. By clicking either the A or B button on your Micro:Bit, you can make the heart display on the bit itself, which creates a beating heart effect.

# data[].attributes.body
This was pretty interesting to figure out. For this game, the Micro:Bit itself doesn’t really display anything. It’s just the controller for the game that’s displayed on the computer.

You can use your buttons on the Micro:Bit to change “costumes” for the fish, and then you tilt the Micro:Bit itself to play music on the saxophones that are coming toward you.

# data[].attributes.body
Here is me testing out the digital balance that I made. I thought it was pretty cool. At one point it glitched, which I sadly didn’t get on video. When it glitched, the balance also worked vertically.

# data[].attributes.body
Here my mom tested out playing against the Micro:Bit which was really funny to watch!

# data[].attributes.body
This code was also relatively simple. You set the Micro:bit to show which side is heavier, which will be displayed on the face of the Micro:Bit.

Scroll down for the video!!

# data[].attributes.body
This was a relatively simple code. You are programming the Micro:Bit to change it's display screen when you shake it, like you would in a normal rock paper scissors game.

Scroll down for the video!!