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Link to bonus texts.

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Cross Over Integration

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Fill in this word to unlock the next paragraph.

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Circle my favorite part of the text

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Prize - collective analysis.

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have more open ended questions - "what did you like about this book?" that allow students to reflect and share with others.

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print out certificate for reading x number of books

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allow chat features for classes

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let kids vote on what stories get written next

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create a global iReady page that shows "featured answer" or "featured student" or "feature school" page that shows student written answer to question

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Make sure "why am I reading" is answered

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allow different activities - vocab building, reading stamina building, etc.

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"Walking Dead" game where it shows what other players picked in the adventure.

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Who wants to be a millionaire - aks a friend, what % thing this.

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Can we "fake it" so kids feel like they're connecting socially?

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"Choice w/out Logic" Choose the name of 3 characters (or something like that that doesn't impact instruction)
a "Cheap Choice"! Same story, slightly different twist.

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students can send a note to teacher

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"5 truths and 2 lies" activity, which is really just a summary activity, a research-proven way to test comprehension. Provide a bunch of events (for lit text) kids 1st choose the ones that are from the story, identify the "liars"! And then order them correctly to create a summary. (For info text, they'd just identify important/unimportant facts—order not important.)

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Building on MadLib idea: Could embed maze activity during passage reading, have them pick the right word. Then, as a prize for reading, getting the maze activities right (on 1st try?), they get to do a silly "mad lib maze"! We embed funny choices instead of serious ones!

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Have a random pic at beginning (and visible throughout) that connects to an obscure detail in the text: providing a quirky purpose for reading. Students have to find what moment/detail it connects to in the text. (Forces them to read closely.) Hit a "found it" button when they do, have some satisfying response. Or make them wait 'til after reading to say what it connected to.

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Use personalization (we can mine kids names, schools, states from their logins) to make kids feel "seen." Embed messages in the passage at key moments (after a gross fact, climax in a story, etc.): "Hey, Sheila, what would your friends in Winchester think about this?" Let them type or pick answers.

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*****
Embed a few "nonsense sentences" in every passage, challenge kids to find them while reading; would force them to read closely! Could have some big, satisfying visual even when they find/click on it. (Tiny concern re making passage even harder/more confusing for struggling readers!)

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Encourage students to leave sticky notes asking questions during reading, go back and answer them during/after reading. (Agency: Their questions, not ours!)

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Provide students with a graphic organizer (story frame [story problem/how it's solved] or main idea + details, etc.) for them to fill out during reading. Visual representations of the text that help them zoom in on what's important

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"plus the poll."  Incentive for completing different parts of the lesson, or x number of lessons. Kids can go back to a poll question they answered and unlock/see results for class/ school/ town/ state/all of iready.

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built-in dictionary with defs, synonyms, sp. cognates, pictures for ALL words, or many words, not just target vocab words we choose.

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After reading, let kids choose whether they want to answer questions, write, take a brain break, don't decide for them. (Newsela like)

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Meaningful performance data at end of lesson, not just a score—ability to see all questions/answers, showing which kids picked which are right/wrong.

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Let students read passage aloud, record themselves, listen and record until they're pleased, share w/ teacher. W/b great to add this fluency piece to our comp program! (Imagine Learning has something like this; HMH's iRead, too.)

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I like the photo repository idea above, great if kids could choose 1 image, or image from text, and write a summary of what they learned/read. Connecting to our CA image pool might be #####!

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Any way to allow "players" to earn/exchange virtual goods, a la Minecraft, to motivate them to persist in/across lessons? Hard b/c we have no collaboration space, I know, would happen on dashboard, prob. (Robert, can Andrew consult w/ us on this?)

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Have reading unlock more reading: Finishing a lesson gets them a juicy new text, possibly a related topic, although we could also ask them if they want a DIFFERENT topic (if they didn't like passage)....with NO questions to answer! They could just read....ahhhh! Could potentially use our partnership w/ Cricket Media to create a pool of curated articles.

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Building on "easter egg" idea, reveal hidden stuff sometimes/not always when kids click on hyperlinked vocab words (a picture of the character in the story, an animated photo of a crocodile in text about the Nile, etc.), or when they click on paragraphs of chunked text ("Hooked" model).

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Faux "turn taking" with student reading one paragraph independently, one supported, to simulate what teachers often do. But challenge kids to read entire thing independently.

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Let students create a faux "review" blog, add to it after reading, as a reward. C/b simple, choosing # of stars, seeing what other kids thought, or could allow for more expressiveness, writing, sharing, etc. Both are a little scope-y, if we want whatever they produce to persist/go anywhere outside of lesson.

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Let students create a digital "Book of Knowledge," be adding to it as they read across lessons, adding interesting facts, copying/pasting pictures from their reading (or our image pool) into it, etc. (Can't call "Book of Knowledge" since ReadWorks uses that term.) Could become an assessment opp—provide them with facts, details from story, say which are true, choose which to add to their book.

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Grittier passage content-push the envelope a little. Danger, real-world problems, kids being brave (Malala), etc. Need to be a little careful since kids are reading independently, teacher won't know if they're upset.

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Bonus Question! options, opportunity to earn more whatevers.

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Provide secondary task while reading: clicking space bar every time synchronized highlighting doesn't coordinate with audio, doing maze items, etc.

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Set some sort of time challenge up front to get them into the lesson, give them 60 seconds to skim the text and _______

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I think we'd need to find a way to do these things suggested virtually. Even if it's just rating the text they just read, using the "Poll" from k-2 RC, seeng what others thought. Other things would have to be offline options that we could suggest, but not count on them, implementing.

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Let them pick an avatar, earn stuff for it by reading/answering questions, a la various apps: "Earn a troll face for your avatar!" etc. Again, seems like a dashboard, not lesson, thing; see note below. (I think they could collect w/in a lesson pretty easily, but stuff just couldn't persist across lessons—we might be able to do something fun with this! Build an avatar w/ stuff you earn, a la Mr. Potato Head

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short public domain videos, or silly memes or gifs as a hook, sticky moment at beginning of lesson just to draw them in

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Let students pick how they want to read: offer a few different options (robert's demo + others).

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Piggybacking on "just read" ...  reading could/ should include  something like what Robert shared to make reading more "physical." Or, ideally, a few options for reading, ask, "How do you want to read" and let them pick. After reading, we could serve up the comp questions as a challenge, UI change to signal "leveling up."

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Present an intriguing "mystery photo" during "answering question" portion of lesson, ideally, pic related to passage topic. Photo's completely obstructed by puzzle pieces. Every question student answers (correctly?) unlocks a puzzle piece until the photo is completely revealed. Maybe students could choose which question they want to answer, based on what part of the  puzzle they would uncover if they did so? Goal c/b to guess what photo is as quickly as possible. (Ok, it's a little like wheel of fortune!) Not sure how we'd get them to keep answering questions though—add a 2nd pic? Keep score, have a leaderboard.

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Start with a game or activity. <Will need to be quick!>

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Mysteries and problems that need to be solved.

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What am I wondering about?

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No Questions.

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Debate with peers- kids take sides and argue an issue.

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* Can we teach these standards using multimedia instead of just text?

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Provide text-related discussion questions to the teacher that they can use as an extra activity

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Students have to answer 5/10 questions so they can choose which ones.

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Ask a question - then it gets sent to their teacher

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Optional support chosen at the beginning "do you want audio help?" Teacher notified if student uses it so they can track who needs help and who may be using it as an easy way out.

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* Kids choose which type of activities they want to do for that lesson - writing, MC, drag and drop, just read, video instruction etc. Or each time there is a question, they get to pick the style.

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3-5min mini-lessons within each lesson. Each one has an animation, video, song, tiny piece of text etc. that drives the activity.

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Allow reviews or written reflections that students can 'like' and comment on

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"What was your favorite thing about this story?" Share this with teacher and class

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"Easter eggs" in the text - if you click a certain word in the text something cool happens - not essential to finish the lesson but content-related

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Funny Text "Tools"/ toolbox - flashlight to "highlight" a word and find the definition, fishing rod to hook a word out of the text and bring it to your vocab box etc.

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*
*Move text, images, choices across the page or into collection areas.

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* Collect skill badges "Super Summary Finder"

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writing

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### (not sure we'll have time for this—kids need to be reading)

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### (not sure we'll have time for this—kids need to be reading)

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*
Have non-text-based lessons - e.g. watch this animation, then say what the summary of the story is. Complete two interactions, then say what the common theme was.

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# Offline reading challenge/leader board; some kind of chart that shows time/completion and/or accumulation of topics that is printed out for the classroom? Kids update after they do a RC lesson.

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Provide book a couple book covers to choose from (controlled choice)

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#* "By the end of this text, you'll be able to X, Y and Z!" Sets a goal/purpose, shows benefit (must be kid-friendly language not straight standards)

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choose your own adventure (content changes based on student input) - can be standards related choices as well

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rating system-let kids rate passages and see how others rated them ("Leaving footprints")

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have an older grade "super reader" online to serve as a real-life chat bot for kids in a class? could this be tied into a larger reading culture within the school.

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#start with a "clean read" of some kind to focus on the text, not the questions

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create an opportunity for discussion with teacher to show off what you learned?

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***** # Make it feel special: create an engaging entry point to a "stylized" reading experience (like a classroom reading corner)

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Fill the Thermometer- every Q leads to more.

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Read Together

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Frame Topics on What do you Want to Learn about?
/show full range of topics they will cover <Is this same as choice? If so #####)

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Bookshelf as Starting Space

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Read for 5 Minutes as the task.

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Text that unfolds (Hooked)

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Separate reading and questions

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*
Fake Teacher chat:
Ms. J asks "What's the main topic Jimmy?"

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##### (for all listed below except the one with ##)

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### ? Pending answers from PLN team

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Mad Libs like Questions in text

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* questions in text

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(I think all are ##### b/c involve platform)

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Many are ##-####, depending on what PLN team says is possible + willingness of teacher to get involved

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# **
Micro- Choice - Would you like to read A or B first

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Super Chocie - can choose even outside of grade level.

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Curation. Have a recommendation engine.

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* *
3 Paragraph Quick Bites