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http://refugeerepublic.submarinechannel.com/intro_nl.php?o=o

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This weekend marks the tenth birthday of New Super Mario Bros on the Nintendo DS. The console's most commercially successful release and one of the most popular entries in the money-spinning Super Mario canon, this 2D masterpiece is still as joyfully playable today as it ever was, and can be downloaded on the Wii U Virtual Console service as we speak.

If you need convincing about the importance of this handheld classic, then read on - we've got reasons.

1. IT RESURRECTED MARIO'S 2D CAREER

Prior to the release of New Super Mario Bros, the portly Italian plumber's career had taken a distinctly three-dimensional turn. 1996's Super Mario 64 thrust the character into the realm of 3D and he hadn't really looked back since.

However, as great as the 3D Marios were and still are, Nintendo's mascot will always have his roots in 2D gaming, and that's why New Super Mario Bros was met with such a rapturous reception from longstanding fans. It proved that Mario could still star in a 2D adventure that provided as much entertainment and longevity as his acclaimed 3D escapades.

2. IT MADE GOOD USE OF MARIO'S 3D SKILLS

While reverting back to 2D might have seemed like a step backwards, Mario carried over a few of the talents he'd picked up on his 3D jaunts. For example, in New Super Mario Bros. it was possible to triple-jump and leap off walls to reach high places - proof that a little time spent in a three-dimensional world can work wonders for your skill set.

3. THE TWO-PLAYER MODE COULD BREAK FRIENDSHIPS

Nintendo had popularised two-player games on the game with the Game Boy and its link cable way back in 1989, but the Nintendo DS and its wireless connection was a whole new ball game. Players could compete without the need for a cumbersome cable, and as a result we saw plenty of multiplayer games emerge - and New Super Mario Bros was one of them.

The two-player mode had each participant racing to collect stars, and it was possible to hinder your rival by leaping on their heads and making them drop stars they had collected. It was a total riot, and we dread to think how many close childhood friendships this mode put to the test.

4. IT INTRODUCED NEW POWER-UPS

The power-up items introduced in the Mario series have become iconic - even your granny probably knows that a mushroom makes Mario bigger while a flower gives him the ability to hurl fireballs at his foes. However, by 2006 the template was feeling a little stagnant, and New Super Mario Bros brought in new pick-ups to freshen things up.

The Blue Shell allowed Mario to defend himself against attacks and swim faster, while the mini-mushroom shrank our hero so he could fit into small spaces. However, it was the Mega Mushroom that predictably garnered the most attention, transforming Mario into a gigantic version of himself which could demolish entire levels and effortlessly brush aside foes. Such was the importance of this item that it was shown in action on the game's cover.

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10 reasons to play New Super Mario Bros all over again

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This weekend marks the tenth birthday of New Super Mario Bros on the Nintendo DS. The console's most commercially successful release and one of the most popular entries in the money-spinning Super Mario canon, this 2D masterpiece is still as joyfully playable today as it ever was, and can be downloaded on the Wii U Virtual Console service as we speak.

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xD

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Alex

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This Pin was discovered by Randy Block. Discover (and save) your own Pins on Pinterest.

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alice in wonderland

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"If the doors of perception were cleansed, everything would appear to man as it is, infinite." - William Blake Doors is an ongoing research work from our R&D department. Between reality and virtuality, we are playing with the feeling of perception and infinite space.

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Key art for Fallout 4 Downtown Boston. All work Copyright 2015 Bethesda Softworks LLC. All Rights Reserved.

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http://2r62j11x4zsy3ytak02nzvbk24y-wpengine.netdna-ssl.com/wp-content/uploads/2014/09/Songs-of-innocence.jpg

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http://machinarium.net/

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MachinariumRobot Adventure Game

Machinarium is our first full-length adventure game in which players take on the role of a robot who has been exiled to the scrap heap. Players must use logic, collect important items, and solve environmental puzzles to get the robot back into the city of Machinarium so he can rescue his robot-girlfriend, save the head of the city, and defeat the bad guys from the Black Cap Brotherhood.

Awards

IGF 2009, Excellence in Visual Art Award

Nomination for 13th Annual Interactive Achievement Awards (DICE Awards)

Gamasutra, Best Indie Game Of 2009

VGChartz.com, Best Indie Game Of 2009

PC Gamer, Best Soundtrack of 2009

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Machinarium is our first full-length adventure game in which players take on the role of a robot who has been exiled to the scrap heap. Players must use logic, collect important items, and solve environmental puzzles to get the robot back into the city of Machinarium so he can rescue his robot-girlfriend, save the head of the city, and defeat the bad guys from the Black Cap Brotherhood.

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http://www.random.nu/nikelab/

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"Entangled," an exhibition featuring the works of Italian-artist Fulvio di Piazza (b. 1969) will run from January 7 through January 28, 2017 at Jonathan LeVine Gallery, New York.

The selection of works on display depicts solitary faces and levitating animals in the centre of the canvas. At first glance, it may look that the subject matter is abstract in nature but on closer inspection, we realize that they are delicate environments comprising mountains, lakes, forests, stars and debris that ultimately gives rise to an entire form. Di Piazza's meticulous attention to details in his paintings represents contemporary models of communication where the background noise becomes the message, which can be difficult to discern due to sensory overload. This is his second solo exhibition with the gallery.

Originally featured on ARTINFO

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Fulvio di Piazza on ARTINFO - Jonathan Levine Projects

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Fulvio di Piazza's 'Entangled' at Jonathan LeVine Gallery, New York "Entangled," an exhibition featuring the works of Italian-artist Fulvio di Piazza (b. 1969) will run from January 7 through January 28, 2017 at Jonathan LeVine Gallery, New York. The selection of works on display depicts solitary faces and levitating animals in the centre of the...

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https://www.thesims.com/nl_NL/store/mac-pc-download-base-game-standard-edition

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People could immerse themselves in a huge fabric cocoon at this interactive installation by architect and artist Sophia Chang (+ slideshow).

Sophia Chang stretched huge sheets of Lycra around frames to create the network of tunnels and enclosed spaces through the interior of the Invivia Gallery in Cambridge, Massachusetts.

The structure extended between different entrances and wrapped around the base of the gallery's spiral staircase. There were also a handful of openings, which framed windows to the spaces outside.

"The softened geometries of this expansive fabric insertion frame both people and their context, while confounding the experience of interior and exterior, wall and room, hiding and revealing places to be found and explored," said Chang.

The inside of the space was separated into two disconnected halves. Visitors could occupy either sides, meaning they could see the silhouettes of other people behind the dividing layer of fabric.

According to the designer, the experience was intended to represent the feeling of being on the other side of a wall to something unknown - an area known as poché.

"Here poché receives a more ambiguous reinterpretation," said Chang. "What could be understood as a wall or reminiscent space from one vantage point, becomes an inhabitable room from another."

Photography is by Anita Kan.

Here's a project description from Sophia Chang:
Suspense
Suspense is a recent architectural installation by Sophia Chang at the INVIVIA Gallery in Cambridge, Massachusetts. Allen Sayegh (co-founder of INVIVIA) and Ingeborg Rocker (co-founder of Rocker-Lange Architects) curated and sponsored the interactive installation, an unexpected fabric space that manipulates the architectural frame to blur the boundaries between inside and outside and piques the viewers' awareness of their bodies in space.

The softened geometries of this expansive fabric insertion frame both people and their context, while confounding the experience of interior and exterior, wall and room; hiding and revealing places to be found and explored. Upon entering the piece, both occupant and environment are estranged, creating greater awareness of one's self, one's relation to others, and relationships to one's surroundings.

The installation's curved rooms are made from Lycra fabric that is suspended between rectangular frames, which capture moments of the original context and pull them into the suspended space. Visitors occupy both sides of the frames, creating playful interaction between those enclosed within the fabric and those outside.

Looking around, the smooth fabric surface breaks open to a view of an old stone wall, a glimpse of brick, a stair, or out to the street. The re-captured everyday appears distant and other.

The installation is conceived as multiple layers of poché. The term commonly refers to the space within walls, here poché receives a more ambiguous reinterpretation: what could be understood as a wall or reminiscent space from one vantage point, becomes an inhabitable room from another. The complexity of the curved forms precludes immediate understanding of the total piece and allows for the visitor's perception of the space to shift as they continue to discover new places to sit, contemplate, walk, and watch within the gallery.

Neighbouring wall spaces are activated as people encounter each other through the fabric. The installation is an 'open work' (Umberto Eco) as it is not limited to a single reading or a predetermined range of readings but rather encourages multiple readings. With changes of light, occupation, and the flexing of the geometries, new realisations continuously become possible.

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Sophia Chang installs stretchy fabric tunnels through a gallery

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People could immerse themselves in a huge fabric cocoon at this interactive installation by architect and artist Sophia Chang (+ slideshow). Sophia Chang stretched huge sheets of Lycra around frames to create the network of tunnels and enclosed spaces through the interior of the Invivia Gallery in Cambridge, Massachusetts.

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https://c1.staticflickr.com/6/5558/14537428079_6ebb1b0b03_b.jpg

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Vincent & Edvard. Twee bijzondere levens

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Lees het verhaal en ontdek de opvallende parallellen in werk én leven tussen Vincent van Gogh en Edvard Munch.

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https://vimeo.com/193532993

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http://tyleredlinart.deviantart.com/art/lost-valley-430375190

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https://www.tumblr.com/search/seoul+scenery

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https://www.dezeen.com/2013/12/22/huge-fabric-cocoon-sophia-chang-extended/

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http://www.deviantart.com/art/I-ll-Be-Okay-442654759

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http://www.kidsgamesheroes.com/paginasinfo/images/Dora-The-Explorer-Full.jpg

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Showcase and discover the latest work from top online portfolios by creative professionals across industries.

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Lion King

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Our future world is being forged on Arte Future! 🌍 Far from overcrowded megacities, alternate living options are possible. Let's dream them up together!💡

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site institutionnel d'Orange - orange.com

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Toutes les infos sur le Groupe : communiqués de presse, actualités, investisseurs, actionnaires, résultats consolidés, candidats, innovations, réseaux, 4G, LTE, responsabilité sociale d'entreprise, présence dans le monde, Fondation, Orange Bank

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Solace: An Interactive Animated Film by Evan Boehm

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Solace: An Interactive Animated Film - Science fiction for the web from @evanbbb @nexuslondon @jeffnoon http://www.rememberspook.com/

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Your one-stop shop for all resources related to customer insights, customer experience, insight communities, and more.

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A film for computer by Vincent Morisset

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Guidé par les clics de souris du spectateur, BLA BLA est un conte interactif en six chapitres peuplé de personnages attachants créés à partir de techniques traditionnelles et nouvelles. Avec le soutien de l’ONF, le réalisateur et inventeur Vincent Morisset (documentaire MIROIR NOIR et vidéoclip interactif be «oNline B» pour Arcade Fire) propose un récit innovateur axé sur la communication humaine et réfléchit sur les défis de raconter une histoire où le spectateur est participant.

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Creator: Vectorpark, Category: Games, Price: $2.99

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Heart of the Arctic - Royal Canadian Mint

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Follow in the footsteps of the explorers before you and collect everything in your path to unlock the lost coins and restore the Heart of the Arctic. Are you ready?